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-rw-r--r--engines/zvision/render_table.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/zvision/render_table.cpp b/engines/zvision/render_table.cpp
index 23394b7bc2..7188530075 100644
--- a/engines/zvision/render_table.cpp
+++ b/engines/zvision/render_table.cpp
@@ -100,18 +100,18 @@ uint16 mixTwoRGB(uint16 colorOne, uint16 colorTwo, float percentColorOne) {
void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, int16 imageWidth, int16 imageHeight, int16 destinationX, int16 destinationY, const Common::Rect &subRect, bool wrap, bool isTransposed) {
for (int16 y = subRect.top; y < subRect.bottom; y++) {
- uint16 normalizedY = y - subRect.top;
- uint32 internalColumnIndex = (normalizedY + destinationY) * _numColumns;
- uint32 destColumnIndex = normalizedY * _numColumns;
+ int16 normalizedY = y - subRect.top;
+ int32 internalColumnIndex = (normalizedY + destinationY) * _numColumns;
+ int32 destColumnIndex = normalizedY * _numColumns;
for (int16 x = subRect.left; x < subRect.right; x++) {
- uint16 normalizedX = x - subRect.left;
+ int16 normalizedX = x - subRect.left;
- uint32 index = internalColumnIndex + normalizedX + destinationX;
+ int32 index = internalColumnIndex + normalizedX + destinationX;
// RenderTable only stores offsets from the original coordinates
- uint16 sourceYIndex = y + _internalBuffer[index].y;
- uint16 sourceXIndex = x + _internalBuffer[index].x;
+ int16 sourceYIndex = y + _internalBuffer[index].y;
+ int16 sourceXIndex = x + _internalBuffer[index].x;
if (wrap) {
if (sourceXIndex >= imageWidth) {
@@ -127,10 +127,10 @@ void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, int16 im
}
} else {
// Clamp the yIndex to the size of the image
- sourceYIndex = CLIP<uint32>(sourceYIndex, 0, imageHeight - 1);
+ sourceYIndex = CLIP<int32>(sourceYIndex, 0, imageHeight - 1);
// Clamp the xIndex to the size of the image
- sourceXIndex = CLIP<uint32>(sourceXIndex, 0, imageWidth - 1);
+ sourceXIndex = CLIP<int32>(sourceXIndex, 0, imageWidth - 1);
}
if (isTransposed) {