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-rw-r--r--engines/mads/nebular/dialogs_nebular.cpp17
1 files changed, 15 insertions, 2 deletions
diff --git a/engines/mads/nebular/dialogs_nebular.cpp b/engines/mads/nebular/dialogs_nebular.cpp
index 1900a12b59..6e0e7821ab 100644
--- a/engines/mads/nebular/dialogs_nebular.cpp
+++ b/engines/mads/nebular/dialogs_nebular.cpp
@@ -1061,6 +1061,14 @@ void OptionsDialog::display() {
void OptionsDialog::show() {
Nebular::GameNebular &game = *(Nebular::GameNebular *)_vm->_game;
+
+ // Previous options, restored when cancel is selected
+ bool prevEasyMouse = _vm->_easyMouse;
+ bool prevInvObjectsAnimated = _vm->_invObjectsAnimated;
+ bool prevTextWindowStill = _vm->_textWindowStill;
+ ScreenFade prevScreenFade = _vm->_screenFade;
+ StoryMode prevStoryMode = game._storyMode;
+
do {
_selectedLine = 0;
GameDialog::show();
@@ -1105,10 +1113,15 @@ void OptionsDialog::show() {
switch (_selectedLine) {
case 8: // Done
- // TODO: Copy from temporary config
+ // New options will be applied
break;
case 9: // Cancel
- // TODO: Ignore all changes to temporary config
+ // Revert all options from the saved ones
+ _vm->_easyMouse = prevEasyMouse;
+ _vm->_invObjectsAnimated = prevInvObjectsAnimated;
+ _vm->_textWindowStill = prevTextWindowStill;
+ _vm->_screenFade = prevScreenFade;
+ game._storyMode = prevStoryMode;
break;
default:
break;