diff options
-rw-r--r-- | scumm/actor.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/scumm/actor.cpp b/scumm/actor.cpp index 1f1e658b54..b2a62b1fa2 100644 --- a/scumm/actor.cpp +++ b/scumm/actor.cpp @@ -456,6 +456,13 @@ void Actor::startAnimActor(int f) break; } + // FIXME: This is a hack to fix decapitation, which somehow occurs only on + // the standFrame (CHORE mode 3). We hack around this by simply using the + // initFrame instead. As far as it goes, I see no difference. Apart from + // keeping my lovely head intact. + if (f == 3 && _vm->_gameId == GID_INDY3_256) + f = initFrame; + if (isInCurrentRoom() && costume) { animProgress = 0; cost.animCounter1 = 0; |