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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 737da573d6..84d5df5366 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -95,6 +95,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_FANMADE, 528, 990, 0, "GDialog", "doit", -1, 4, { WORKAROUND_FAKE, 0 } }, // Happens in Cascade Quest when closing the glossary - bug #3038757
{ GID_FREDDYPHARKAS, -1, 24, 0, "gcWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
{ GID_FREDDYPHARKAS, -1, 31, 0, "quitWin", "open", -1, 5, { WORKAROUND_FAKE, 0xf } }, // is used as priority for game menu
+ { GID_FREDDYPHARKAS, 540, 540, 0, "WaverCode", "init", -1, -1, { WORKAROUND_FAKE, 0 } }, // Gun pratice mini-game
{ GID_GK1, -1, 64950, -1, "Feature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // sometimes when walk-clicking
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 3, { WORKAROUND_FAKE, 0 } }, // called when the game starts
{ GID_GK2, -1, 11, 0, "", "export 10", -1, 4, { WORKAROUND_FAKE, 0 } }, // called during the game