aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/agos/agos.cpp34
-rw-r--r--engines/agos/agos.h2
-rw-r--r--engines/agos/items.cpp18
-rw-r--r--engines/agos/saveload.cpp58
4 files changed, 79 insertions, 33 deletions
diff --git a/engines/agos/agos.cpp b/engines/agos/agos.cpp
index bbbed04756..c83606629a 100644
--- a/engines/agos/agos.cpp
+++ b/engines/agos/agos.cpp
@@ -569,7 +569,7 @@ void AGOSEngine::setupGame() {
#endif
_tableMemSize = 200000;
_vgaBaseDelay = 5;
- _numVars = 256;
+ _numVars = 255;
} else if (getGameType() == GType_SIMON2) {
gss = PTR(simon2_settings);
_tableIndexBase = 1580 / 4;
@@ -589,23 +589,25 @@ void AGOSEngine::setupGame() {
_musicIndexBase = 1128 / 4;
_soundIndexBase = 1660 / 4;
_vgaBaseDelay = 1;
- _numVars = 256;
- } else if (getGameType() == GType_ELVIRA) {
+ _numVars = 255;
+ } else if (getGameType() == GType_SIMON1) {
gss = PTR(simon1_settings);
+ _tableIndexBase = 1576 / 4;
+ _textIndexBase = 1460 / 4;
_numTextBoxes = 20;
- _numVideoOpcodes = 56;
+ _numVideoOpcodes = 64;
#ifndef PALMOS_68K
_vgaMemSize = 1000000;
#else
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_tableMemSize = 150000;
+ _musicIndexBase = 1316 / 4;
+ _soundIndexBase = 0;
_vgaBaseDelay = 1;
- _numVars = 512;
- } else {
+ _numVars = 255;
+ } else if (getGameType() == GType_WW) {
gss = PTR(simon1_settings);
- _tableIndexBase = 1576 / 4;
- _textIndexBase = 1460 / 4;
_numTextBoxes = 20;
_numVideoOpcodes = 64;
#ifndef PALMOS_68K
@@ -614,10 +616,20 @@ void AGOSEngine::setupGame() {
_vgaMemSize = gVars->memory[kMemSimon1Games];
#endif
_tableMemSize = 150000;
- _musicIndexBase = 1316 / 4;
- _soundIndexBase = 0;
_vgaBaseDelay = 1;
- _numVars = 256;
+ _numVars = 255;
+ } else if (getGameType() == GType_ELVIRA) {
+ gss = PTR(simon1_settings);
+ _numTextBoxes = 20;
+ _numVideoOpcodes = 56;
+#ifndef PALMOS_68K
+ _vgaMemSize = 1000000;
+#else
+ _vgaMemSize = gVars->memory[kMemSimon1Games];
+#endif
+ _tableMemSize = 150000;
+ _vgaBaseDelay = 1;
+ _numVars = 512;
}
allocItemHeap();
diff --git a/engines/agos/agos.h b/engines/agos/agos.h
index 4799c46a11..b60aea1cea 100644
--- a/engines/agos/agos.h
+++ b/engines/agos/agos.h
@@ -1196,7 +1196,7 @@ protected:
Item *getNextItemPtrStrange();
- bool saveGame(uint slot, char *caption);
+ bool saveGame(uint slot, const char *caption);
bool loadGame(uint slot);
void openTextWindow();
diff --git a/engines/agos/items.cpp b/engines/agos/items.cpp
index 23dd2ace13..abe484786b 100644
--- a/engines/agos/items.cpp
+++ b/engines/agos/items.cpp
@@ -2548,10 +2548,28 @@ void AGOSEngine::o4_saveUserGame() {
if (_clockStopped != 0)
_gameTime += time(NULL) - _clockStopped;
_clockStopped = 0;
+
+ if (getGameId() == GID_DIMP) {
+ saveGame(1, (const char *)"dimp");
+ } else if (!getBitFlag(110)) {
+ // Swampy adventures
+ saveGame(1, (const char *)"swampy");
+ }
+
+ //saveHiScores()
}
void AGOSEngine::o4_loadUserGame() {
// 133: load usergame
+
+ // NoPatience or Jumble
+ if (getBitFlag(110)) {
+ //getHiScoreName();
+ return;
+ }
+
+ // XXX
+ loadGame(1);
}
void AGOSEngine::o4_saveOopsPosition() {
diff --git a/engines/agos/saveload.cpp b/engines/agos/saveload.cpp
index 956d3aed32..dcaef46624 100644
--- a/engines/agos/saveload.cpp
+++ b/engines/agos/saveload.cpp
@@ -110,7 +110,11 @@ int AGOSEngine::displaySaveGameList(int curpos, bool load, char *dst) {
char *AGOSEngine::genSaveName(int slot) {
static char buf[15];
- if (getGameType() == GType_FF) {
+ if (getGameId() == GID_DIMP) {
+ sprintf(buf, "dimp.sav");
+ } else if (getGameType() == GType_PP) {
+ sprintf(buf, "swampy.sav");
+ } else if (getGameType() == GType_FF) {
if (slot == 999) {
// Restart state
if (getPlatform() == Common::kPlatformWindows)
@@ -576,7 +580,7 @@ loop:;
undefineBox(0x7FFF);
}
-bool AGOSEngine::saveGame(uint slot, char *caption) {
+bool AGOSEngine::saveGame(uint slot, const char *caption) {
Common::WriteStream *f;
uint item_index, num_item, i, j;
TimeEvent *te;
@@ -592,7 +596,7 @@ bool AGOSEngine::saveGame(uint slot, char *caption) {
return false;
}
- if (getGameType() == GType_FF) {
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
f->write(caption, 100);
curTime = time(NULL);
} else {
@@ -609,7 +613,7 @@ bool AGOSEngine::saveGame(uint slot, char *caption) {
i++;
f->writeUint32BE(i);
- if (_clockStopped)
+ if (getGameType() == GType_FF && _clockStopped)
gsc += ((uint32)time(NULL) - _clockStopped);
for (te = _firstTimeStruct; te; te = te->next) {
f->writeUint32BE(te->time - curTime + gsc);
@@ -650,8 +654,8 @@ bool AGOSEngine::saveGame(uint slot, char *caption) {
}
}
- // write the 255 variables
- for (i = 0; i != 255; i++) {
+ // write the variables
+ for (i = 0; i != _numVars; i++) {
f->writeUint16BE(readVariable(i));
}
@@ -660,13 +664,19 @@ bool AGOSEngine::saveGame(uint slot, char *caption) {
f->writeUint16BE(itemPtrToID(_itemStore[i]));
}
- // Write the bits in array 1
- for (i = 0; i != 16; i++)
- f->writeUint16BE(_bitArray[i]);
+ if (getGameType() == GType_PP) {
+ // Write the bits in array 1
+ for (i = 0; i != 128; i++)
+ f->writeUint16BE(_bitArray[i]);
+ } else {
+ // Write the bits in array 1
+ for (i = 0; i != 16; i++)
+ f->writeUint16BE(_bitArray[i]);
- // Write the bits in array 2
- for (i = 0; i != 16; i++)
- f->writeUint16BE(_bitArrayTwo[i]);
+ // Write the bits in array 2
+ for (i = 0; i != 16; i++)
+ f->writeUint16BE(_bitArrayTwo[i]);
+ }
// Write the bits in array 3
if (getGameType() == GType_FF) {
@@ -709,7 +719,7 @@ bool AGOSEngine::loadGame(uint slot) {
return false;
}
- if (getGameType() == GType_FF) {
+ if (getGameType() == GType_FF || getGameType() == GType_PP) {
f->read(ident, 100);
} else {
f->read(ident, 18);
@@ -781,8 +791,8 @@ bool AGOSEngine::loadGame(uint slot) {
}
- // read the 255 variables
- for (i = 0; i != 255; i++) {
+ // read the variables
+ for (i = 0; i != _numVars; i++) {
writeVariable(i, f->readUint16BE());
}
@@ -791,13 +801,19 @@ bool AGOSEngine::loadGame(uint slot) {
_itemStore[i] = derefItem(f->readUint16BE());
}
- // Read the bits in array 1
- for (i = 0; i != 16; i++)
- _bitArray[i] = f->readUint16BE();
+ if (getGameType() == GType_PP) {
+ // Read the bits in array 1
+ for (i = 0; i != 128; i++)
+ _bitArray[i] = f->readUint16BE();
+ } else {
+ // Read the bits in array 1
+ for (i = 0; i != 16; i++)
+ _bitArray[i] = f->readUint16BE();
- // Read the bits in array 2
- for (i = 0; i != 16; i++)
- _bitArrayTwo[i] = f->readUint16BE();
+ // Read the bits in array 2
+ for (i = 0; i != 16; i++)
+ _bitArrayTwo[i] = f->readUint16BE();
+ }
// Read the bits in array 3
if (getGameType() == GType_FF) {