diff options
| -rw-r--r-- | engines/scumm/input.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index 83e9357d5e..d886ec4af3 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -325,6 +325,11 @@ void ScummEngine::processInput() {  #ifdef ENABLE_SCUMM_7_8  void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { +	// F1 (the trigger for the original save/load dialog) is mapped to F5 +	if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { +		lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); +	} +  	// Alt-F5 should bring up the original save/load dialog, so map it to F1.  	if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {  		lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); @@ -344,11 +349,6 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {  void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) {  	const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0); -	// F1 (the trigger for the original save/load dialog) is mapped to F5 -	if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { -		lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); -	} -  	// VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger  	// a version dialog, unless VAR_VERSION_KEY is set to 0. However, the COMI  	// version string is hard coded in the engine, hence we don't invoke  | 
