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-rw-r--r--engines/agi/menu.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/engines/agi/menu.cpp b/engines/agi/menu.cpp
index f154472aa8..803efd757e 100644
--- a/engines/agi/menu.cpp
+++ b/engines/agi/menu.cpp
@@ -600,11 +600,10 @@ void GfxMenu::mouseEvent(uint16 newKey) {
// User has stopped pressing the mouse button, if any item number is selected -> execute it
if (activeItemNr >= 0) {
GuiMenuItemEntry *itemEntry = _itemArray[activeItemNr];
- if (!itemEntry->enabled)
- return;
-
- // Trigger controller
- _vm->_game.controllerOccured[itemEntry->controllerSlot] = true;
+ if (itemEntry->enabled) {
+ // Trigger controller
+ _vm->_game.controllerOccured[itemEntry->controllerSlot] = true;
+ }
}
_vm->cycleInnerLoopInactive(); // exit execute-loop
@@ -645,9 +644,12 @@ void GfxMenu::mouseFindMenuSelection(int16 mouseRow, int16 mouseColumn, int16 &a
// line match
if ((mouseColumn >= itemEntry->column) && (mouseColumn <= (itemEntry->column + itemEntry->textLen))) {
// full match
- activeMenuNr = _drawnMenuNr;
- activeMenuItemNr = itemNr;
- return;
+ if (itemEntry->enabled) {
+ // Only see it, when it's currently enabled
+ activeMenuNr = _drawnMenuNr;
+ activeMenuItemNr = itemNr;
+ return;
+ }
}
}
itemNr++;