diff options
-rw-r--r-- | engines/drascula/animation.cpp | 2 | ||||
-rw-r--r-- | engines/drascula/objects.cpp | 3 |
2 files changed, 3 insertions, 2 deletions
diff --git a/engines/drascula/animation.cpp b/engines/drascula/animation.cpp index 4a0b82d746..e4bd844d75 100644 --- a/engines/drascula/animation.cpp +++ b/engines/drascula/animation.cpp @@ -1602,7 +1602,7 @@ void DrasculaEngine::animation_9_6() { // We set the room number to -1 for the same purpose. // Also check animation_2_1(), where the same hack was used // by the original - roomNumber = -1; + roomNumber = -2; loadPic("nota2.alg", bgSurface, HALF_PAL); black(); trackProtagonist = 1; diff --git a/engines/drascula/objects.cpp b/engines/drascula/objects.cpp index c4dc3df1f6..13c8a742ca 100644 --- a/engines/drascula/objects.cpp +++ b/engines/drascula/objects.cpp @@ -89,7 +89,8 @@ void DrasculaEngine::gotoObject(int pointX, int pointY) { updateRoom(); updateScreen(); - if (cursorVisible) + // roomNumber -2 is end credits. Do not show cursor there + if (cursorVisible && roomNumber != -2) showCursor(); } |