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diff --git a/README b/README deleted file mode 100644 index 03bc6ee4dc..0000000000 --- a/README +++ /dev/null @@ -1,3024 +0,0 @@ -ScummVM README ------------------------------------------------------------------------- - -For more information, compatibility lists, details on donating, the latest -release, progress reports and more, please visit the ScummVM home page -at: <https://www.scummvm.org/> - - -Table of Contents: ------------------- -1.0) Introduction - * 1.1 About ScummVM - * 1.2 Quick start - * 1.3 F.A.Q. -2.0) Contact - * 2.1 Reporting Bugs -3.0) Supported Games - * 3.1 Copy Protection - * 3.2 Datafiles - * 3.3 Multi-CD games notes - * 3.4 Known Problems - * 3.5 Beneath a Steel Sky notes - * 3.6 Broken Sword games notes - * * 3.6.1 Broken Sword - * * 3.6.2 Broken Sword II - * * 3.6.3 Broken Sword games cutscenes - * * 3.6.4 Broken Sword games cutscenes, in retrospect - * 3.7 Day of the Tentacle notes - * 3.8 Discworld II notes - * 3.9 Dragon History notes - * 3.10 Flight of the Amazon Queen notes - * 3.11 Gobliiins notes - * 3.12 Inherit the Earth: Quest for the Orb notes - * 3.13 Maniac Mansion Apple II/NES notes - * 3.14 Mickey's Space Adventure notes - * 3.15 Might and Magic Xeen games notes - * 3.16 Myst notes - * 3.17 Nippon Safes Inc. Amiga notes - * 3.18 Quest for Glory notes - * 3.19 Riven notes - * 3.20 Simon the Sorcerer notes - * 3.21 Starship Titanic notes - * 3.22 The Curse of Monkey Island notes - * 3.23 The Feeble Files notes - * 3.24 The Legend of Kyrandia notes - * 3.25 Troll's Tale notes - * 3.26 Winnie the Pooh notes - * 3.27 Sierra AGI games: Predictive Input Dialog notes - * 3.28 Sierra SCI games: Simultaneous speech and subtitles - * 3.29 Zork games notes - * 3.30 Commodore64 games notes - * 3.31 Macintosh games notes -4.0) Supported Platforms -5.0) Running ScummVM - * 5.1 Command Line Options - * 5.2 Global Menu - * 5.3 Graphics Filters - * 5.4 Hotkeys - * 5.5 Language Options -6.0) Saved Games - * 6.1 Autosaves - * 6.2 Converting saved games - * 6.3 Viewing/Loading saved games from the command line -7.0) Music and Sound - * 7.1 AdLib emulation - * 7.2 FluidSynth MIDI emulation - * 7.3 MT-32 emulation - * 7.4 MIDI emulation - * 7.5 Native MIDI support - * * 7.5.1 Using MIDI options to customize Native MIDI output - * 7.6 UNIX native, ALSA and dmedia sequencer support - * * 7.6.1 ALSA sequencer [UNIX ONLY] - * * 7.6.2 IRIX dmedia sequencer [UNIX ONLY] - * 7.7 TiMidity++ MIDI server support - * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac) - * * 7.8.1 Using MP3 files for CD audio - * * 7.8.2 Using Ogg Vorbis files for CD audio - * * 7.8.3 Using Flac files for CD audio - * * 7.8.4 Compressing MONSTER.SOU with MP3 - * * 7.8.5 Compressing MONSTER.SOU with Ogg Vorbis - * * 7.8.6 Compressing MONSTER.SOU with Flac - * * 7.8.7 Compressing music/sfx/speech in AGOS games - * * 7.8.8 Compressing speech/music in Broken Sword - * * 7.8.9 Compressing speech/music in Broken Sword II - * 7.9 Output sample rate -8.0) Configuration file - * 8.1 Recognized configuration keywords - * 8.2 Custom game options that can be toggled via the GUI -9.0) Screenshots (SDL backend only) -10.0) Compiling -11.0) Credits - - -1.0) Introduction: ----- ------------- - -1.1) About ScummVM: ----- -------------- -ScummVM is a program which allows you to run certain classic graphical -point-and-click adventure games, provided you already have their data -files. The clever part about this: ScummVM just replaces the executables -shipped with the game, allowing you to play them on systems for which -they were never designed! - -Originally it was designed to run LucasArts' SCUMM games, such as Maniac -Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands -for 'Script Creation Utility for Maniac Mansion', which was the first -game for which LucasArts designed this system. And much later it gave -its name to ScummVM ('VM' meaning Virtual Machine). - -Over time support for a lot of non-SCUMM games has been added, and -ScummVM now also supports many of Sierra's AGI and SCI games (such as King's -Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and -2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of -the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of -Humongous Entertainment's children's SCUMM games (including Freddi Fish and -Putt Putt games) and many more. You can find a full list with details on which -adventures are supported and how well on the compatibility page. ScummVM is -continually improving, so check back often. - -Among the systems on which you can play those games are regular desktop -computers (running Windows, Linux, Mac OS X, ...), game consoles -(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android, -iPhone, PocketPC, Symbian ...) and more. - -At this time ScummVM is still under heavy development. Be aware that -whilst we attempt to make sure that many games can be completed with few -major bugs, crashes can happen and we offer no warranty. That being said, -some of the games have been supported for a long time and should work -fine with any recent stable release. You can get a feeling of how well -each game is working in ScummVM by looking at the compatibility page. -Actually, if you browse a bit around you might discover that ScummVM is -even being used commercially to re-release some of the supported games on -modern platforms. This shows that several companies are happy with the -quality of the software and how well it can run some of the games. - -If you enjoy ScummVM feel free to donate using the PayPal button on the -ScummVM homepage. This will help us buy utilities needed to develop -ScummVM easier and quicker. If you cannot donate, help and contribute a -patch! - -1.2) Quick start: ----- ------------ -For the impatient among you, here is how to get ScummVM running in five -simple steps. - -1. Download ScummVM from <https://www.scummvm.org/downloads/> and -install it. - -2. Create a directory on your hard drive and copy the game datafiles -from the original media to this directory. Repeat this for every game -you want to play. - -3. Start ScummVM, choose 'Add game', select the directory with the game -datafiles (do not try to select the datafiles themselves!) and press -'Choose'. - -4. A dialog should pop up allowing you to configure various settings if -you wish to (it should be just fine to leave everything at its default, -though). Confirm the dialog. - -5. Select the game you want to play in the list, and press 'Start'. - -In the future, you should be able to directly skip to step 5, unless you -want to add more games. - -Hint: If you want to add multiple games in one go, try pressing and -holding the shift key before clicking 'Add game' -- its label will -change to 'Mass Add' and if you press it, you are again asked to select -a directory, only this time ScummVM will search through all -subdirectories for supported games. - - -1.3) F.A.Q. ----- ------ -We've compiled a list of F.A.Q. at: - - <https://www.scummvm.org/faq/> - - -2.0) Contact: ----- -------- -The easiest way to contact the ScummVM team is by submitting bug reports -(see section 2.1) or by using our forums at <http://forums.scummvm.org>. -You can also join and e-mail the scummvm-devel mailing list, or chat -with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to -support an unsupported game -- read the FAQ on our web site first. - - -2.1) Reporting Bugs: ----- --------------- -To report a bug, please follow the "Bug Tracker" link from our homepage -and log in with your GitHub account. Please make sure the bug is -reproducible, and still occurs in the latest git/Daily build version. -Also check the known problems list (below) and the compatibility list -on our website for that game, to ensure the issue is not already known: - - <https://www.scummvm.org/compatibility/> - -Please do not report bugs for games that are not listed as being -completeable in the 'Supported Games' section, or compatibility list. We --know- those games have bugs. - -Please include the following information: - - ScummVM version (PLEASE test the latest git/Daily build) - - Bug details, including instructions on reproducing - - Language of game (English, German, ...) - - Version of game (talkie, floppy, ...) - - Platform and Compiler (Win32, Linux, FreeBSD, ...) - - Attach a saved game if possible - - If this bug only occurred recently, please note the last version - without the bug, and the first version including the bug. That way - we can fix it quicker by looking at the changes made. - -Finally, please report each issue separately; do not file multiple issues -on the same ticket. (Otherwise, it gets difficult to track the status of -each individual bug). - - -3.0) Supported Games: ----- ---------------- -At the moment the following games have been reported to work, and should -be playable to the end: -A more detailed compatibility list of the supported games can be found here: - - <https://www.scummvm.org/compatibility/> - -LucasArts (SCUMM) Games: - Maniac Mansion [maniac] - Zak McKracken and the Alien Mindbenders [zak] - Indiana Jones and the Last Crusade [indy3] - Loom [loom] - Passport to Adventure [pass] - The Secret of Monkey Island [monkey] - Monkey Island 2: LeChuck's Revenge [monkey2] - Indiana Jones and the Fate of Atlantis [atlantis] - Day of the Tentacle [tentacle] - Sam & Max Hit the Road [samnmax] - Full Throttle [ft] - The Dig [dig] - The Curse of Monkey Island [comi] - -Activision (MADE) Games: - Leather Goddesses of Phobos 2 [lgop2] - The Manhole [manhole] - Return to Zork [rtz] - Rodney's Funscreen [rodney] - -Adventuresoft/Horrorsoft (AGOS) Games: - Elvira - Mistress of the Dark [elvira1] - Elvira II - The Jaws of Cerberus [elvira2] - Personal Nightmare [pn] - Simon the Sorcerer 1 [simon1] - Simon the Sorcerer 2 [simon2] - Simon the Sorcerer's Puzzle Pack - - Demon In My Pocket [dimp] - Simon the Sorcerer's Puzzle Pack - - Jumble [jumble] - Simon the Sorcerer's Puzzle Pack - - NoPatience [puzzle] - Simon the Sorcerer's Puzzle Pack - - Swampy Adventures [swampy] - The Feeble Files [feeble] - Waxworks [waxworks] - -Coktel Vision (GOB) Games: - Bargon Attack [bargon] - Fascination [fascination] - Geisha [geisha] - Gobliiins [gob1] - Gobliins 2 [gob2] - Goblins 3 [gob3] - Lost in Time [lostintime] - Once Upon A Time: Little Red Riding Hood [littlered] - Playtoons: Bambou le sauveur de la jungle [bambou] - The Bizarre Adventures of Woodruff - and the Schnibble [woodruff] - Urban Runner [urban] - Ween: The Prophecy [ween] - -Revolution Software (Various) Games: - Beneath a Steel Sky [sky] - Broken Sword: The Shadow of the Templars [sword1] - Broken Sword II: The Smoking Mirror [sword2] - Lure of the Temptress [lure] - -Sierra (AGI/preAGI) Games: - The Black Cauldron [bc] - Gold Rush! [goldrush] - King's Quest I [kq1] - King's Quest II [kq2] - King's Quest III [kq3] - King's Quest IV [kq4] - Leisure Suit Larry in the Land of the - Lounge Lizards [lsl1] - Mixed-Up Mother Goose [mixedup] - Manhunter 1: New York [mh1] - Manhunter 2: San Francisco [mh2] - Police Quest I: In Pursuit of the Death - Angel [pq1] - Space Quest I: The Sarien Encounter [sq1] - Space Quest II: Vohaul's Revenge [sq2] - Fanmade Games [agi-fanmade] - Mickey's Space Adventure [mickey] - Troll's Tale [troll] - Winnie the Pooh in the Hundred Acre Wood [winnie] - -Sierra (SCI) Games: - Castle of Dr. Brain [castlebrain] - Codename: ICEMAN [iceman] - Conquests of Camelot [camelot] - Conquests of the Longbow [longbow] - EcoQuest: The Search for Cetus [ecoquest] - EcoQuest 2: Lost Secret of the Rainforest [ecoquest2] - Freddy Pharkas: Frontier Pharmacist [freddypharkas] - Gabriel Knight: Sins of the Fathers [gk1] - Hoyle's Book of Games 1 [hoyle1] - Hoyle's Book of Games 2 [hoyle2] - Hoyle's Book of Games 3 [hoyle3] - Hoyle Classic Card Games [hoyle4] - Jones in the Fast Lane [jones] - King's Quest I [kq1sci] - King's Quest IV [kq4sci] - King's Quest V [kq5] - King's Quest VI [kq6] - King's Quest VII [kq7] - King's Questions [kquestions] - Laura Bow: The Colonel's Bequest [laurabow] - Laura Bow 2: The Dagger of Amon Ra [laurabow2] - Leisure Suit Larry 1 [lsl1sci] - Leisure Suit Larry 2 [lsl2] - Leisure Suit Larry 3 [lsl3] - Leisure Suit Larry 5 [lsl5] - Leisure Suit Larry 6 [lsl6] - Leisure Suit Larry 6 (hires) [lsl6hires] - Leisure Suit Larry 7 [lsl7] - Lighthouse: The Dark Being [lighthouse] - Mixed-up Fairy Tales [fairytales] - Mixed-up Mother Goose [mothergoose] - Mixed-up Mother Goose Deluxe [mothergoosehires] - Pepper's Adventures in Time [pepper] - Phantasmagoria [phantasmagoria] - Phantasmagoria 2: A Puzzle of Flesh [phantasmagoria2] - Police Quest 1 [pq1sci] - Police Quest 2 [pq2] - Police Quest 3 [pq3] - Police Quest 4 [pq4] - Quest for Glory 1/Hero's Quest [qfg1] - Quest for Glory 1 [qfg1vga] - Quest for Glory 2 [qfg2] - Quest for Glory 3 [qfg3] - RAMA [rama] - Slater & Charlie Go Camping [slater] - Shivers [shivers] - Space Quest I [sq1sci] - Space Quest III [sq3] - Space Quest IV [sq4] - Space Quest V [sq5] - Space Quest 6 [sq6] - The Island of Dr. Brain [islandbrain] - The Beast Within: A Gabriel Knight Mystery [gk2] - Torin's Passage [torin] - -Other Games: - 3 Skulls of the Toltecs [toltecs] - Amazon: Guardians of Eden [access] - Beavis and Butt-head in Virtual Stupidity [bbvs] - Blue Force [blueforce] - Broken Sword: The Return of the Templars [sword25] - Bud Tucker in Double Trouble [tucker] - Chivalry is Not Dead [chivalry] - Cruise for a Corpse [cruise] - DreamWeb [dreamweb] - Discworld [dw] - Discworld 2: Missing Presumed ...!? [dw2] - Dragon History [draci] - Drascula: The Vampire Strikes Back [drascula] - Eye of the Beholder [eob] - Eye of the Beholder II: The Legend of - Darkmoon [eob2] - Flight of the Amazon Queen [queen] - Future Wars [fw] - Hopkins FBI [hopkins] - Hugo's House of Horrors [hugo1] - Hugo 2: Whodunit? [hugo2] - Hugo 3: Jungle of Doom [hugo3] - I Have No Mouth, and I Must Scream [ihnm] - Inherit the Earth: Quest for the Orb [ite] - Lands of Lore: The Throne of Chaos [lol] - Mortville Manor [mortevielle] - Myst / Myst: Masterpiece Edition [myst] - Nippon Safes Inc. [nippon] - Rex Nebular and the Cosmic Gender Bender [nebular] - Ringworld: Revenge Of The Patriarch [ringworld] - Riven: The Sequel to Myst [riven] - Return to Ringworld [ringworld2] - Sfinx [sfinx] - Soltys [soltys] - Starship Titanic [titanic] - The Journeyman Project: Pegasus Prime [pegasus] - The Labyrinth of Time [lab] - The Legend of Kyrandia [kyra1] - The Legend of Kyrandia: The Hand of Fate [kyra2] - The Legend of Kyrandia: Malcolm's Revenge [kyra3] - The Lost Files of Sherlock Holmes: The Case - of the Serrated Scalpel [scalpel] - The Lost Files of Sherlock Holmes: The Case - of the Rose Tattoo [rosetattoo] - The Neverhood [neverhood] - The 7th Guest [t7g] - TeenAgent [teenagent] - Toonstruck [toon] - Tony Tough and the Night of Roasted Moths [tony] - Touche: The Adventures of the Fifth - Musketeer [touche] - U.F.O.s / Gnap: Der Schurke aus dem All [gnap] - Voyeur [voyeur] - Zork: Grand Inquisitor [zgi] - Zork Nemesis: The Forbidden Lands [znemesis] - -Humongous Entertainment (SCUMM) Games: - Backyard Baseball [baseball] - Backyard Baseball 2001 [baseball2001] - Backyard Baseball 2003 [baseball2003] - Backyard Football [football] - Backyard Football 2002 [football2002] - Bear Stormin' [brstorm] - Big Thinkers First Grade [thinker1] - Big Thinkers Kindergarten [thinkerk] - Blue's 123 Time Activities [Blues123Time] - Blue's ABC Time Activities [BluesABCTime] - Blue's Art Time Activities [arttime] - Blue's Birthday Adventure [BluesBirthday] - Blue's Reading Time Activities [readtime] - Fatty Bear's Birthday Surprise [fbear] - Fatty Bear's Fun Pack [fbpack] - Freddi Fish 1: The Case of the Missing - Kelp Seeds [freddi] - Freddi Fish 2: The Case of the Haunted - Schoolhouse [freddi2] - Freddi Fish 3: The Case of the Stolen - Conch Shell [freddi3] - Freddi Fish 4: The Case of the Hogfish - Rustlers of Briny Gulch [freddi4] - Freddi Fish 5: The Case of the Creature - of Coral Cove [freddicove] - Freddi Fish and Luther's Maze Madness [maze] - Freddi Fish and Luther's Water Worries [water] - Let's Explore the Airport with Buzzy [airport] - Let's Explore the Farm with Buzzy [farm] - Let's Explore the Jungle with Buzzy [jungle] - Pajama Sam: Games to Play on Any Day [pjgames] - Pajama Sam 1: No Need to Hide When It's - Dark Outside [pajama] - Pajama Sam 2: Thunder and Lightning - Aren't so Frightening [pajama2] - Pajama Sam 3: You Are What You Eat - From Your Head to Your Feet [pajama3] - Pajama Sam's Lost & Found [lost] - Pajama Sam's Sock Works [socks] - Putt-Putt Enters the Race [puttrace] - Putt-Putt Goes to the Moon [puttmoon] - Putt-Putt Joins the Circus [puttcircus] - Putt-Putt Joins the Parade [puttputt] - Putt-Putt Saves the Zoo [puttzoo] - Putt-Putt Travels Through Time [putttime] - Putt-Putt and Pep's Balloon-O-Rama [balloon] - Putt-Putt and Pep's Dog on a Stick [dog] - Putt-Putt & Fatty Bear's Activity Pack [activity] - Putt-Putt's Fun Pack [funpack] - SPY Fox 1: Dry Cereal [spyfox] - SPY Fox 2: Some Assembly Required [spyfox2] - SPY Fox 3: Operation Ozone [spyozon] - SPY Fox in Cheese Chase [chase] - SPY Fox in Hold the Mustard [mustard] - -The following games should load but are not yet fully playable. Play -these at your own risk, and please do not file bug reports about them. -If you want the latest updates on game compatibility, visit our web site -and view the compatibility chart. - - Backyard Soccer [soccer] - Backyard Soccer MLS [soccermls] - Backyard Soccer 2004 [soccer2004] - Blue's Treasure Hunt [BluesTreasureHunt] - -Animation Magic (Composer) Games: - Darby the Dragon [darby] - Gregory and the Hot Air Balloon [gregory] - Magic Tales: Liam Finds a Story [liam] - The Princess and the Crab [princess] - Sleeping Cub's Test of Courage [sleepingcub] - -Living Books Games: - Aesop's Fables: The Tortoise and the Hare [tortoise] - Arthur's Birthday [arthurbday] - Arthur's Teacher Trouble [arthur] - Dr. Seuss's ABC [seussabc] - Green Eggs and Ham [greeneggs] - Harry and the Haunted House [harryhh] - Just Grandma and Me [grandma] - Little Monster at School [lilmonster] - Ruff's Bone [ruff] - Sheila Rae, the Brave [sheila] - Stellaluna [stellaluna] - The Berenstain Bears Get in a Fight [bearfight] - The Berenstain Bears in the Dark [beardark] - The New Kid on the Block [newkid] - -The following games are based on the SCUMM engine, but NOT supported -by ScummVM (yet): - - Moonbase Commander - -Please be aware that the engines may contain bugs and unimplemented -features that sometimes make it impossible to finish the game. Save -often, and please file a bug report (instructions on submitting bug -reports are above) if you encounter such a bug in a 'supported' game. - - -3.1) Copy Protection: ----- ---------------- -The ScummVM team does not condone piracy. However, there are cases where -the game companies (such as LucasArts) themselves bundled 'cracked' -executables with their games -- in these cases the data files still -contain the copy protection scripts, but the interpreter bypasses them -(similar to what an illegally cracked version might do, only that here -the producer of the game did it). There is no way for us to tell the -difference between legitimate and pirated data files, so for the games -where we know that a cracked version of the original interpreter was -sold at some point, ScummVM will always have to bypass the copy -protection. - -In some cases ScummVM will still show the copy protection screen. Try -entering any answer. Chances are that it will work. - -ScummVM will skip copy protection in the following games: - - * Beneath a Steel Sky - -- bypassed with kind permission from Revolution Software. - * Dreamweb - -- a list of available commands in the in-game terminals is now shown - when the player uses the 'help' command - * Inherit the Earth: Quest for the Orb (Floppy version) - -- bypassed with kind permission from Wyrmkeep Entertainment, - since it was bypassed in all CD releases of the game. - * Loom (EGA DOS) - * Lure of the Temptress - * Maniac Mansion - * Might and Magic: World of Xeen - * Monkey Island 2: LeChuck's Revenge - * Rex Nebular and The Cosmic Gender Bender - * Simon the Sorcerer 1 (Floppy version) - * Simon the Sorcerer 2 (Floppy version) - -- bypassed with kind permission from Adventure Soft, - since it was bypassed in all CD releases of the game. - * The Secret of Monkey Island (VGA) - * Voyeur - * Waxworks - * Zak McKracken and the Alien Mindbenders - - -3.2) Datafiles: ----- ---------- -For a comprehensive list of required Datafiles for supported games -visit: - - <http://wiki.scummvm.org/index.php/Datafiles> - - -3.3) Multi-CD games notes: ----- --------------------- -In general, ScummVM does not deal very well with Multi-CD games. This is -because ScummVM assumes everything about a game can be found in one -directory. Even if ScummVM does make some provisions for asking the user -to change CD, the original game executables usually installed a small -number of files to the hard disk. Unless these files can be found on all -the CDs, ScummVM will be in trouble. - -Fortunately, ScummVM has no problems running the games entirely from -hard disk, if you create a directory with the correct combination of -files. Usually, when a file appears on more than one CD you can pick -either of them. - - -3.4) Known Problems: ----- --------------- -This release has the following known problems. There is no need to -report them, although patches to fix them are welcome. If you discover a -bug that is not listed here, nor in the compatibility list on the web -site, please see the section on reporting bugs. - - CD Audio Games: - - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc) - users of Microsoft Windows 2000/XP may experience random crashes. - This is due to a long-standing Windows bug, resulting in corrupt - game files being read from the CD. Please copy the game data to - your hard disk to avoid this. - - FM-TOWNS versions: - - The Kanji versions require the FM-TOWNS Font ROM. - - Loom: - - Turning off the subtitles via the config file does not work reliably - as the Loom scripts automatically turn them on again. - - MIDI support in the EGA version requires the Roland update from - LucasArts. - - The PC-Engine Kanji version requires the system card rom. - - The Secret of Monkey Island: - - MIDI support in the EGA version requires the Roland update from - LucasArts. - - Beneath a Steel Sky: - - Amiga versions aren't supported. - - Floppy demos aren't supported. - - Not a bug: CD version is missing speech for some dialogs, this is - normal. - - Elvira - Mistress of the Dark: - - No music in the Atari ST version. - - Elvira II - The Jaws of Cerberus - - No music in the Atari ST version. - - No sound effects in the PC version. - - Palette issues in the Atari ST version. - - Inherit the Earth: Quest for the Orb: - - Amiga versions aren't supported. - - Lure of the Temptress: - - No Roland MT-32 support. - - Sound support is incomplete and doesn't sound like original. - - Simon the Sorcerer 1: - - Subtitles aren't available in the English and German CD versions - as they are missing the majority of subtitles. - - Simon the Sorcerer 2: - - Combined speech and subtitles will often cause speech to be - cut off early, this is a limitation of the original game. - - Only default language (English) of data files is supported - in Amiga and Macintosh versions. - - Simon the Sorcerer's Puzzle Pack: - - No support for displaying, entering, loading or saving high scores. - - No support for displaying names of items, when hovering over them - in Swampy Adventures. - - The Feeble Files: - - Subtitles are often incomplete, they were always disabled in the - original game. - - The Legend of Kyrandia: - - No music or sound effects in the Macintosh floppy versions. - - Macintosh CD is using included DOS music and sound effects. - - Humongous Entertainment games: - - Only the original load and save interface can be used. - - No support for multiplayer or printing images. - - -3.5) Beneath a Steel Sky notes: ----- -------------------------- -Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to -run Beneath a Steel Sky. - -This file is available on the 'Downloads' page of the ScummVM website. -You can place it in either the directory containing the other game data -files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where -your ScummVM executable resides. - - -3.6) Broken Sword games notes: ----- ------------------------- -The instructions for the Broken Sword games are for the Sold-Out -Software versions, with each game on two CDs, since these were the -versions most easily available at the time ScummVM gained support for -them. Hopefully they are general enough to be useful to other releases -as well. - - -3.6.1) Broken Sword: ------- ------------- -For this game, you will need all of the files from the clusters -directories on both CDs. For the Windows and Macintosh versions, you -will also need the speech.clu files from the speech directories, but -since they are not identical you will need to rename them speech1.clu -and speech2.clu for CD 1 and 2 respectively. The PlayStation version -requires the speech.tab, speech.dat, speech.lis, and speech.inf. - -In addition, the Windows and Macintosh versions require a music -subdirectory with all of the files from the music subdirectories on -both CDs. Some of these files appear on both CDs, but in these cases -they are either identical or, in one case, so nearly identical that it -makes little difference. The PlayStation version requires tunes.dat and -tunes.tab. - - -3.6.2) Broken Sword II: ------- ---------------- -For this game, you will need all of the files from the clusters -directories on both CDs. (Actually, a few of them may not be strictly -necessary, but the ones that I'm uncertain about are all fairly small.) -You will need to rename the speech.clu and music.clu files speech1.clu, -speech2.clu, music1.clu and music2.clu so that ScummVM can tell which -ones are from CD 1 and which ones are from CD 2. Any other files that -appear in both cluster directories are identical. Use whichever you -like. - -In addition, you will need the cd.inf and, optionally, the startup.inf -files from the sword2 directory on CD 1. - - -3.6.3) Broken Sword games cutscenes: ------- ----------------------------- -The cutscenes for the Broken Sword games have a bit of a history (see -the next section, if you are interested), but in general all you need to -do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories -on the CDs to the same directory as the other game data files. (Broken -Sword has a "SMACKSLO" directory with the same cutscenes, but these are -of lower quality.) You can put them in a subdirectory called "video" if -you find that neater. - -For the PlayStation versions, you can dump the original videos off the -disc. For each of the files ending in an "STR" extension, you should -dump them as *raw* sectors off the disc (all 2352 bytes per sector). You -may also use the re-encoded cutscenes mentioned below instead, but this -will not work for all videos in Broken Sword II. For more information, -see: - - <http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos> - -Some re-releases of the games, as well as the PlayStation version, do -not have Smacker videos. Revolution Software has kindly allowed us to -provide re-encoded cutscenes for download on our website: - - <https://www.scummvm.org/downloads/> - -These cutscenes are provided in DXA format with FLAC audio. Their -quality is equal to the original games due to the use of lossless -compression. Viewing these cutscenes requires a version of ScummVM -compiled with both FLAC and zlib support. - -For systems that are too slow to handle the decoding of FLAC audio, the -audio for these cutscenes is also provided separately as OGG Vorbis -audio. Viewing these cutscenes with OGG Vorbis audio requires a version -of ScummVM compiled with both libVorbis and zlib support. - -For Broken Sword, we also provide a subtitles add-on. Simply unpack it -and follow the instructions in its readme.txt file. The subtitle pack -currently does not work when running PlayStation videos. (Broken Sword -II already has subtitles; no extra work is needed for them.) - - -3.6.4) Broken Sword games cutscenes, in retrospect: ------- -------------------------------------------- -The original releases of the Broken Sword games used RAD Game Tools's -Smacker(tm) format. As RAD was unwilling to open the older legacy -versions of this format to us, and had requested we not reverse engineer -it, an alternative solution had to be found. - -In Broken Sword II, it was possible to play back the voice-over without -playing the video itself. This remained a fallback until ScummVM 1.0.0, -but was never the only solution for any stable release. - -In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off -between size and quality. In ScummVM 0.10.0 this was superseded by DXA -(originally added for AdventureSoft's "The Feeble Files"). This gave us -a way of providing the cutscenes in the exact same quality as the -originals, at the cost of being larger. - -Finally, in early 2006, the Smacker format was reverse engineered for -the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now -supports the original cutscenes. At the same time, MPEG support was -dropped. From a technical standpoint, this was a good thing since -decoding MPEG movies added a lot of complexity, and they didn't look as -good as the Smacker and DXA versions anyway. - - -3.7) Day of the Tentacle notes: ----- -------------------------- - -At one point in the game, you come across a computer that allows you -to play the original Maniac Mansion as an easter egg. ScummVM supports -this, with a few caveats: - -ScummVM will scan your configuration file for a game that's in a -'Maniac' sub-folder of your Day of the Tentacle folder. If you've -copied the data files from the CD version, this should already be the -case but you have to add the game to ScummVM as well. - -To return to Day of the Tentacle, press F5 and select "Return to -Launcher". - -This means that you could in theory use any game as the easter egg. -Indeed, there is a "secret" configuration setting, "easter_egg", to -override the ID of the game to run. Be aware, though, that not all -games support returning to the launcher, and setting it up to use Day -of the Tentacle itself as the easter egg game is not recommended. - - -3.8) Discworld II notes: ----- ------------------- -For this game, you will need all of the files in the DW2 subdirectory -on both CDs. -In addition, you will need the SAMPLE.BNK file. - -You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT -on CD1 to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt. -The same files on CD2 need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX -and ENGLISH2.TXT. - - -3.9) Dragon History notes: ----- --------------------- -There are 4 language variants of the game: Czech, English, Polish and -German. Each of them is distributed in a separate archive. The only -official version is the Czech one, and the English, Polish and German -ports have always been work in progress and never officially released. -Although all texts are fully translated, it is known that some of them -contain typos. - -There exists an optional Czech dubbing for the game. For bandwidth -reasons, you can download it separately and then unpack it to the -directory of the game. You can listen to the Czech dubbing with all -language variants of the game, while reading the subtitles. - -All game files and the walkthrough can be downloaded from: - - <http://www.ucw.cz/draci-historie/index-en.html> - - -3.10) Flight of the Amazon Queen notes: ------ --------------------------------- -In order to use a non-freeware version of Flight of the Amazon Queen -(from original CD), you will need to place the 'queen.tbl' file -(available from the 'Downloads' page on our website) in either the -directory containing the 'queen.1' game data file, in your extrapath, or -in the directory where your ScummVM executable resides. - -Alternatively, you can use the 'compress_queen' tool from the tools -package to 'rebuild' your FOTAQ data file to include the table for that -specific version, and thus removing the run-time dependency on the -'queen.tbl' file. This tool also allows you to compress the speech and -sound effects with MP3, OGG or FLAC. - - -3.11) Gobliiins notes: ------ ---------------- -The CD versions of the Gobliiins series contain one big audio track -which you need to rip (see the section on using compressed audio files) -and copy into the game directory if you want to have in-game music -without the CD in the drive all the time. The speech is also in that -track and its volume is therefore changed with the music volume control -as well. - - -3.12) Inherit the Earth: Quest for the Orb notes: ------ ------------------------------------------- -In order to run the Mac OS X Wyrmkeep re-release of the game you will -need to copy over data from the CD to your hard disk. If you're on a PC -then consult: - - <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games> - -Although it primarily talks about SCUMM games, it mentions the -"HFSExplorer" utility which you need to extract the files. Note that you -have to put the speech data "Inherit the Earth Voices" in the same -directory as the game data which is stored in: - - Inherit the Earth.app/Contents/Resources - -For the old Mac OS 9 release you need to copy the files in MacBinary -format, as they should include both resource and data forks. Copy all -'ITE *' files. - - -3.13) Maniac Mansion Apple II/NES notes: ------ ---------------------------------- -Apple II: -You need to rename disk image 1 to maniac1.dsk -You need to rename disk image 1 to maniac2.dsk - -NES: -Supported versions are English GB (E), French (F), German (G), Italian (I), -Swedish (SW) and English US (U). ScummVM requires just the PRG section -to run and not the whole ROM. - -In order to get the game working, you will have to strip out the first -16 bytes from the ROM you are trying to work with. Any hex editor will -work as long as you are able to copy/paste. After you open the ROM with -the hex editor, copy everything from the second row (17th byte) to the -end. After you do this, paste it to a new hex file. Name the new file -"Maniac Mansion (XX).prg" while XX stands for the version you are -working with (E, F, G, I, SW, or U). The final size should be exactly -262144 bytes. - -If you add the game manually make sure that the platform is set to NES. - -Most common mistakes which prevents the game from running: - - * Bad file - * ROM extracted with the 0.7.0 tools - * You try to feed ScummVM with the FULL ROM and not just the PRG - section. - -It is also possible to extract the separate LFL files from the PRG -section. To do so use the 'extract_mm_nes' utility from the tools -package. - - -3.14) Mickey's Space Adventure notes: ------ ------------------------------- -To run Mickey's Space Adventure under ScummVM, the original executable -of the game (mickey.exe) is needed together with the game's data files. - -There is extensive mouse support for the game under ScummVM, even though -there wasn't any mouse support in the original game. Menu items can be -selected using the mouse, and it is possible to move to other locations -using the mouse as well. When the mouse cursor is hovered on the edges -of the screen, it changes color to red if it is possible to walk towards -that direction. The player can then simply click on the edges of the -game's screen to change location, similar to many adventure games, which -is simpler and more straightforward than moving around using the menu. - - -3.15 Might and Magic Xeen games notes: --------------------------------------- -To properly play the World of Xeen CD Talkie using original discs, -use LAME or some other encoder to rip the cd audio tracks to files, -either mp3 or ogg. Whichever you choose, the tracks of the first CD -should be named from track02 to track31, whereas the second CD's -audio tracks should be encoded and renamed as track32 through to track60. - -For the GOG Might and Magic 4-5 installation, install the game to your -computer, and do the following steps: -* The game1.inst (CUE) and game1.gog (BIN) file from the game folder is a -CD image. Use software like Virtual CloneDrive to mount it as a drive. -Linux and MacOS users can use bchunk to convert it to an ISO. -* Copy all the .cc files from the subfolder in the mounted drive to a new -empty game folder that you create for the game. -* Copy all the music/*.ogg files from the GOG installation to your game -folder. You'll then need to rename all of them from xeen??.ogg to track??.ogg -* You should then be able to point ScummVM to this new game folder, and the -CD talkie version should be detected. - -Savegames from either Clouds or Darkside of Xeen games can be transferred -across to World of Xeen (that combines both games) simply by setting up -and detecting World of Xeen (either by manually combining the two games -or using the GOG World of Xeen installer), and then renaming the savegames -to use the World of Xeen savegame format, by default 'worldofxeen.*' - -The Xeen engine also offers two custom options in the Engine tab for the -games in the ScummVM launcher. They are: -* To change the threshold armor breaks at for characters from -10HP to -80HP -* To show values for inventory items, even outside of the blacksmith, -allowing the relative strength/value of armor and weapons to be compared. - -3.16) Myst game notes: ------ ---------------- -Left Click: Move/action -Space: Pause the game -Esc: Skip cutscene -F5: Menu - -Myst will autosave to slot 0 if no save or an autosave is present in -slot 0. - - -3.17) Nippon Safes Inc. Amiga notes: ------ ------------------------------ -For this game, you will need disk0, , global.table, pointer and -it (en, fr, ge for the international version). - -In addition, you will need to rename disk image 2 to disk1, -disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4. - - -3.18) Quest for Glory notes: ------ ---------------------- -It is possible to import characters, beginning with Quest for Glory II, -from past games to future games and continue from the stats earned -from those games. - -For example, a character can be imported from Quest for Glory I directly -to Quest for Glory III without having to necessarily play -Quest for Glory II. - -Characters cannot be imported from future games to past games, nor can -a character be imported to the same game that was just completed. -In other words, a character from Quest for Glory II cannot be imported -into Quest for Glory II. - -If you want to use a saved character from the original Sierra interpreter, -you will need to rename the character file to -"qfg[game-number]-[character-filename].sav" -and place it in the ScummVM save path (see section 6.0), otherwise the -file won't get listed on the import screen. - -Example: qfg2-thief.sav - - -3.19) Riven game notes: ------ ----------------- -Left Click: Move/action -Arrow Keys: Movement -Page Up: Look up -Page Down: Look down -Space: Pause the game -Esc: Skip cutscene -F5: Menu -Ctrl-o: Load game -Ctrl-s: Save game - -Riven will autosave to slot 0 if no save or an autosave is present in -slot 0. - - -3.20) Simon the Sorcerer games notes: ------ ------------------------------- -If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you -will find the Windows version in the main directory of the CD and the -DOS version in the DOS directory of the CD. - - -3.21) Starship Titanic game notes: ----------------------------------- -Basic Movements: -Left Click: Move action -Shift + Left Click: Edit room glyph chevrons and quick movement transitions -Right Click: Edit room glyph chevrons and quick transitions -Mouse Wheel: Scroll through items (inventory, etc) and conversation log -Arrow Keys: Movement. Down arrow/back is only available if the - given view explicitly has a backwards movement available. - -Function Keys: -F1: Switch to Chat-O-Mat -F2: Switch to Personal Baggage -F3: Switch to Remote Thingummy -F4: Switch to Designer Room Numbers (chevron list) -F5: GMM save menu -F6: Switch to Real Life -F7: GMM restore menu - -Controls for the Starfield Puzzle at the end of the game: -Tab: Toggle between starmap and skyscape -Mouse Click: skyscape star selection and - starmap star fast travel -Mouse Movement: starmap orientation -SPACE: starmap stop movement -"Z": starmap turn left -"X": starmap turn right -"'": starmap turn up -"/": starmap turn down -";": starmap move forward -".": starmap move backward -"L": starmap lock coordinate -"D": starmap unlock coordinate - -For the purposes of solving the puzzle, only mouse clicks, L and Tab -are really needed, though the action glyph in the PET can be used -instead of Tab. - -Miscellaneous controls: -Ctrl + C: Open up the developer's cheat room -Ctrl + D: Open up the ScummVM Debugger - - -3.22) The Curse of Monkey Island notes: ------ --------------------------------- -For this game, you will need the comi.la0, comi.la1 and comi.la2 files. -The comi.la0 file can be found on either CD, but since they are -identical it doesn't matter which one of them you use. - -In addition, you will need to create a "resource" subdirectory -containing all of the files from -both- "resource" subdirectories on the -two CDs. Some of the files appear on both CDs, but again they're -identical. - - -3.23) The Feeble Files notes: ------ ----------------------- -Amiga/Macintosh: -You need to install a small pack of cutscenes that are missing in both -of these versions of The Feeble Files. -It's called "The Feeble Files - Omni TV and epilogue cutscenes for the -Amiga and Macintosh versions" and you can get it here: - - <https://www.scummvm.org/games/#feeble> - -Windows: -If you have the Windows version of The Feeble Files, there are several -things to note. - -Many of the files necessary for the game are stored in an InstallShield -file called data1.cab, which ScummVM is unable to unpack. You will need -to use the original installer or i5comp to unpack the contents of this -file. The i5comp decompression tool, can be found via a search on the -internet. - -To use the speech files with ScummVM, they need to be renamed as follows: -Rename voices.wav on CD1 to voices1.wav -Rename voices.wav on CD2 to voices2.wav -Rename voices.wav on CD3 to voices3.wav -Rename voices.wav on CD4 to voices4.wav - - -3.24) The Legend of Kyrandia notes: ------ ----------------------------- -To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' -file. The file should always be included in official ScummVM packages. -In case ScummVM complains that the file is missing you can find it on the -'Downloads' page of the ScummVM website. Note that the current Windows -release of ScummVM should contain the file embedded into the executable, -thus you only need to grab it in case ScummVM complains about the file -being missing. - - -3.25) Troll's Tale notes: ------ ------------------- -The original game came in a PC booter disk, therefore it is necessary to -dump the contents of that disk in an image file and name it "troll.img" -to be able to play the game under ScummVM. - - -3.26) Winnie the Pooh notes: ------ ---------------------- -It is possible to import saved games from the original interpreter of the -game into ScummVM. - -There is extensive mouse support for the game under ScummVM, even though -there wasn't any mouse support in the original game. Menu items can be -selected using the mouse, and it is possible to move to other locations -using the mouse as well. When the mouse cursor is hovered on the edges -of the screen, it changes color to red if it is possible to walk towards -that direction. The player can then simply click on the edges of the -game's screen to change location, similar to many adventure games, which -is simpler and more straightforward than moving around using the menu. - - -3.27) Sierra AGI games: Predictive Input Dialog: ------ ------------------------------------------ -The Predictive Input Dialog is a ScummVM aid for running AGI engine -games (which notoriously require command line input) on devices with -limited keyboard support. In these situations, since typing with emulated -keyboards is quite tedious, commands can be entered quickly and easily -via the Predictive Input Dialog. - -In order to enable predictive input in AGI games, you need to copy the -pred.dic file in the ScummVM extras directory or the directory of the -game you wish to play. This dictionary has been created by parsing -through all known AGI games and contains the maximum set of common -words. - -If the dictionary is detected, the Predictive Input Dialog is displayed -either when you click on the command line area (wherever keyboard input -is required, even in dialog boxes), or in some ports by pressing a -designated hot key. - -The predictive input dialog operates in three modes, switchable by the -(*)Pre/123/Abc button. The primary input method is the predictive mode -(Pre) which resembles the way "fast typing" is performed at phones. The -alphabet is divided into 9 sets which naturally map to the 9 number keys -of the numeric keypad (0 is space). To type in a word, you press once -the number of the set which contains the letter of the word you intend -to type, then move on to the next. For example, to type the command -'look', you should press 5665. As you gradually type the intended word's -numeric code, the dictionary is accessed for known words matching your -input up to that point. As you press more keys, the prediction converges -to the correct word. This is why the printed word may change -dramatically between key presses. There exist situations though where -more than one words share the same numeric representation. For example -the words 'quit' and 'suit' map to the same number, namely 7848. In -these cases the (#)next button lights up. By pressing it, you can cycle -through the list of words sharing the same code and finally accept the -correct one by pressing (0)space or the Ok button. - -The second input method (123) is the numeric input: Each key you press -is entered verbatim as a number. - -The third input method (Abc) is the Multi-tap Alpha input mode. This -mode is intended for entering free text, without assistance from the -dictionary scheme of predictive (Pre) mode. The text is entered one -letter at the time. For each letter first press the number of the set -which contains the letter you want, then use the (#)next button to cycle -through the letters and repeat with another number. For example, to -enter the word 'look' you must press the following: 5##6##6##5# - -The dialog is fully usable with the mouse, but a few provisions have -been made in some ScummVM ports to make its use more comfortable by -naturally mapping the functionality to the numeric keypad. Also, the -dialog's buttons can be navigated with the arrow and the enter keys. - - -3.28) Sierra SCI games: Simultaneous speech and subtitles: ------ ---------------------------------------------------- -Certain CD versions of Sierra SCI games had both speech and text -resources. Some have an option to toggle between the two, but there are -some cases where there wasn't any option to enable both simultaneously. -In ScummVM, it is possible to enjoy a combined mode, where both speech -and text are shown at the same time. This mode can be toggled in the -ScummVM audio options, but each game has different behavior in-game -regarding speech and text toggling. - -The CD games where speech and subtitles can be shown simultaneously -are: - EcoQuest 1 CD - Freddy Pharkas CD - Gabriel Knight CD - King's Quest 6 CD - King's Quest VII CD - Laura Bow 2 CD - Leisure Suit Larry 6 CD - Leisure Suit Larry 6 (hires) CD - Police Quest 4 CD - Shivers CD - Space Quest 4 CD - Space Quest 6 CD - Torin's Passage CD - -EcoQuest 1 CD: - Speech and text can be toggled via the game's "Mode" option in the - options dialog, or via ScummVM's audio options. - -Freddy Pharkas CD: - There is no in-game option to toggle speech and text. Only ScummVM's - audio options can be used to toggle this feature. Note that some - spoken dialog is missing from the game texts. - -Gabriel Knight CD: - Speech and text can be toggled via the "Text" and "Voice" buttons - in the game's settings dialog, or via ScummVM's audio options. - -King's Quest 6 CD: - Speech and text can be toggled via the "Mode" button in the options - dialog (with an extra "Dual" setting added in ScummVM), or via - ScummVM's audio options. - -King's Quest VII CD: - There is no in-game option to toggle speech and text. Only ScummVM's - audio options can be used to toggle this feature. Note that the - subtitles were disabled in the official release of this game, so - some subtitles may be wrong or missing. - -Laura Bow 2 CD: - Speech and text can be toggled via the "Mode" button in the options - dialog (with an extra "Dual" setting added in ScummVM), or via - ScummVM's audio options. - -Leisure Suit Larry 6 CD: - Either speech only or speech and text can be selected. There is no - in-game option to toggle text only. Only ScummVM's audio options can - be used to enable the text only mode. - -Leisure Suit Larry 6 (hires) CD: - Text can be toggled by selecting the "Text On/Off" option from the - in-game "Game" menu, or via ScummVM's audio options. Speech cannot - be disabled. - -Police Quest 4 CD: - Either speech only or text only can be selected from the game's - settings dialog. Only ScummVM's audio options can be used to enable - text+speech mode. - -Shivers CD: - Text can be toggled by selecting the "Text" option from the game's - settings dialog, or via ScummVM's audio options. Note that only - videos have subtitles in this game. - -Space Quest 4 CD: - Speech and text can be toggled via the "Display Mode" button in the - options dialog, or via ScummVM's audio options. - -Space Quest 6 CD: - Speech and text can be toggled via the "Speech" and "Text" buttons - in the game's settings dialog, or via ScummVM's audio options. - -Torin's Passage CD: - Text can be toggled by selecting "Closed Captioning" from the - in-game "Game" menu. Speech can be disabled by selecting "Audio - Mixer" from the in-game "Game" menu and setting the speech volume - to zero. - - -3.29) Zork games notes: ------ ----------------- -To run the supported Zork games (Zork Nemesis: The Forbidden Lands -and Zork: Grand Inquisitor) you need to copy some (extra) data to its -corresponding destination. - -Zork Nemesis: The Forbidden Lands - -All versions - -Download the Liberation(tm) fonts package -<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> -and unpack all the ttf files into your ScummVM extras directory. -Alternatively, download the GNU FreeFont TTF package -<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the -ttf files from the sfd directory into your ScummVM extras directory, -though at the time of writing these fonts cause some text rendering issues. -Download the subtitles patch -<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip -the addon directory into the game root directory - -GoG version - -Use the GoG installer, no further file copying is needed - -CD version - -Copy the following from the nemesis directory of CD1 into the game root directory: -The znemmx directory -The znemscr directory -nemesis.str -From CD1, copy the zassets directory into the game root directory -From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files -From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files - -DVD version - -Copy the following from the nemesis directory into the game root directory: -The znemmx directory -The znemscr directory -nemesis.str -Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory -Copy the disc2 directory into the game root directory -Copy the disc3 directory into the game root directory -Copy the zassets directory into the game root directory - - -Zork: Grand Inquisitor - -All versions - -Download the Liberation(tm) fonts package -<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz> -and unpack all the ttf files into your ScummVM extras directory. -Alternatively, download the GNU FreeFont TTF package -<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the -ttf files from the sfd directory into your ScummVM extras directory, -though at the time of writing these fonts cause some text rendering issues. - -GoG version - -Use the GoG installer, no further file copying is needed - -CD version - -Copy the following from the zgi directory of CD1 into the game root directory: -The zgi_mx directory -cursor.zfs -death.zfs -inquis.str -inquis.zix -r.svr -scripts.zfs -subtitle.zfs -From CD1, copy the zassets1 directory into the game root directory -From CD2, copy the zassets2 directory into the game root directory -It's recommended to apply patch 1.2 -<https://www.thezorklibrary.com/installguides/Zpatch.exe>, but you may -have to install the game normally for that, as the patch has its own installer. - -DVD version - -Copy the following from the zgi_e directory into the game root directory: -The addon directory (game patch 1.2) -The zgi_mx directory -cursor.zfs -death.zfs -inquis.str -inquis.zix -r.svr -scripts.zfs -subtitle.zfs -Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory -Copy the zassetsc directory into the game root directory -Copy the zassetse directory into the game root directory - - -3.30) Commodore64 games notes: ------ ------------------------ -Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet -playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64" -respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to -automatically detect the game if you point it at the right directory. - -Alternatively, you can use 'extract_mm_c64' from the tools package to -extract the data files. But then the game will not be properly -autodetected by ScummVM, and you must make sure that the platform is set -to Commodore64. We recommend using the much simpler approach described -in the previous paragraph. - - -3.31) Macintosh games notes: ------ ---------------------- -All LucasArts SCUMM based adventures, except COMI, also exist in versions -for the Macintosh. ScummVM can use most (all?) of them, however, in some -cases some additional work is required. First off, if you are not using -a Macintosh for this, accessing the CD/floppy data might be tricky. The -reason for this is that the mac uses a special disk format called HFS -which other systems usually do not support. However, there are various -free tools which allow reading such HFS volumes. For example -"HFSExplorer" for Windows and "hfsutils" for Linux and other Unix-like -operating systems. - -Most of the newer games on the Macintosh shipped with only a single data -file (note that in some cases this data file was made invisible, so you -may need extra tools in order to copy it). ScummVM is able to directly -use such a data file; simply point ScummVM at the directory containing -it, and it should work (just like with every other supported game). - -We also provide a tool called 'extract_scumm_mac' in the tools package -to extract the data from these data files, but this is neither required -nor recommended. - -For further information on copying Macintosh game files to your hard -disk see: - - <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games> - - -4.0) Supported Platforms: ----- -------------------- -ScummVM has been ported to run on many platforms and operating systems. -Links to these ports can be found either on the ScummVM web page or by a -Google search. Many thanks to our porters for their efforts. If you have -a port of ScummVM and wish to commit it into the master git, feel free to -contact us! - -Supported platforms include (but are not limited to): - - UNIX (Linux, Solaris, IRIX, *BSD, ...) - Windows - Windows CE - Windows Mobile (including Smartphones and PocketPCs) - Mac OS X - AmigaOS - Android - BeOS - Dreamcast - GP2x - iPhone (also includes iPod Touch and iPad) - Maemo (Nokia Internet tablet N810) - Nintendo 64 - Nintendo DS - Nintendo GameCube - Nintendo Wii - OS/2 - PlayStation 2 - PlayStation Portable - Symbian - WebOS - -The Dreamcast port does not support The Curse of Monkey Island, nor The -Dig. The Nintendo DS port does not support Full Throttle, The Dig, or -The Curse of Monkey Island. -For more platform specific limitations, please refer to our Wiki: - - <http://wiki.scummvm.org/index.php/Platforms> - -In the Macintosh port, the right mouse button is emulated via Cmd-Click -(that is, you click the mouse button while holding the -Command/Apple/Propeller key). - -There are unofficial ports to a variety of platforms, including the -PlayStation 3, Xbox, and Xbox 360. Please note that these are not made -by us, so we neither endorse nor can we support them. Use at your own -risk! - - -5.0) Running ScummVM: ----- ---------------- -Please note that by default, ScummVM will save games in the directory it -is executed from, so you should refrain from running it from more than -one location. Further information, including how to specify a specific -save directory to avoid this issue, are in section 6.0. - -ScummVM can be launched directly by running the executable. In this -case, the built-in launcher will activate. From this, you can add games -(click 'Add Game'), or launch games which have already been configured. -Games can also be added in mass quantities. By pressing shift + 'Add -Game' (Note that the image turns to 'Mass Add'), you can then specify a -directory to start in, and ScummVM will attempt to detect games in all -subdirectories of that directory. - -ScummVM can also be launched into a game directly using Command Line -arguments -- see the next section. - - -5.1) Command Line Options: ----- --------------------- - - Usage: scummvm [OPTIONS]... [GAME] - - [GAME] Short name of game to load. For example, 'monkey' - for Monkey Island. This can be either a built-in - gameid, or a user configured target. - - -v, --version Display ScummVM version information and exit - -h, --help Display a brief help text and exit - -z, --list-games Display list of supported games and exit - -t, --list-targets Display list of configured targets and exit - --list-saves Display a list of saved games for the target specified - with --game=TARGET, or all targets if none is specified - -a, --add Add all games from current or specified directory. - If --game=ID is passed only the game with id ID is - added. See also --detect. - Use --path=PATH to specify a directory. - --detect Display a list of games with their ID from current or - specified directory without adding it to the config. - Use --path=PATH to specify a directory. - --game=ID In combination with --add or --detect only adds or attempts to - detect the game with id ID. - --auto-detect Display a list of games from current or specified directory - and start the first one. Use --path=PATH to specify - a directory. - --recursive In combination with --add or --detect recurse down all - subdirectories - --console Enable the console window (default: enabled) (Windows only) - - -c, --config=CONFIG Use alternate configuration file - -p, --path=PATH Path to where the game is installed - -x, --save-slot[=NUM] Saved game slot to load (default: autosave) - -f, --fullscreen Force full-screen mode - -F, --no-fullscreen Force windowed mode - -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3) - --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch) - --filtering Force filtered graphics mode - --no-filtering Force unfiltered graphics mode - - - --gui-theme=THEME Select GUI theme (default, modern, classic) - --themepath=PATH Path to where GUI themes are stored - --list-themes Display list of all usable GUI themes - -e, --music-driver=MODE Select music driver (see also section 7.0) - --list-audio-devices List all available audio devices - -q, --language=LANG Select game's language (see also section 5.5) - -m, --music-volume=NUM Set the music volume, 0-255 (default: 192) - -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192) - -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192) - --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100) - (only supported by some MIDI drivers) - -n, --subtitles Enable subtitles (use with games that have voice) - -b, --boot-param=NUM Pass number to the boot script (boot param) - -d, --debuglevel=NUM Set debug verbosity level - --debugflags=FLAGS Enable engine specific debug flags - (separated by commas) - -u, --dump-scripts Enable script dumping if a directory called 'dumps' - exists in the current directory - - --cdrom=NUM CD drive to play CD audio from (default: 0 = first - drive) - --joystick[=NUM] Enable joystick input (default: 0 = first joystick) - --platform=WORD Specify platform of game (allowed values: 2gs, 3do, - acorn, amiga, atari, c64, fmtowns, mac, nes, pc, - pce, segacd, windows) - --savepath=PATH Path to where saved games are stored - --extrapath=PATH Extra path to additional game data - --soundfont=FILE Select the SoundFont for MIDI playback (Only - supported by some MIDI drivers) - --multi-midi Enable combination of AdLib and native MIDI - --native-mt32 True Roland MT-32 (disable GM emulation) - --enable-gs Enable Roland GS mode for MIDI playback - --output-rate=RATE Select output sample rate in Hz (e.g. 22050) - --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked) - --aspect-ratio Enable aspect ratio correction - --render-mode=MODE Enable additional render modes (hercGreen, hercAmber, - cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs, - atari, macintosh) - - --alt-intro Use alternative intro for CD versions of Beneath a - Steel Sky and Flight of the Amazon Queen - --copy-protection Enable copy protection in games, when - ScummVM disables it by default. - --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for - other games (default: 60) - --demo-mode Start demo mode of Maniac Mansion (Classic version) - --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games - (default: 100) - - -The meaning of most long options (that is, those options starting with a -double-dash) can be inverted by prefixing them with "no-". For example, ---no-aspect-ratio will turn aspect ratio correction off. This is useful -if you want to override a setting in the configuration file. - -The short game name ('game target') you see at the end of the command -line specifies which game is started. It either corresponds to an -arbitrary user defined target (from the configuration file), or to a -built-in gameid. A brief list of the latter can be found in section 3.0. - -Examples: - * Win32: - Running Monkey Island, fullscreen, from a hard disk: - C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey - Running Full Throttle from CD, fullscreen and with subtitles enabled: - C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft - - * Unix: - Running Monkey Island, fullscreen, from a hard disk: - /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey - Running Full Throttle from CD, fullscreen and with subtitles enabled: - /path/to/scummvm -f -n -p/cdrom/resource/ ft - - -5.2) Global Menu: ----- ------------ -The Global Menu is a general menu which is available to all of the game -engines by pressing Ctrl-F5. From this menu there are the following -buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting -'Options' will display a dialog where basic audio settings, such as -volume levels, can be adjusted. Selecting 'Return to Launcher' will -close the current game and return the user back to the ScummVM Launcher, -where another game may be selected to play. - -Note: Returning to the Launcher is not supported by all of the engines, -and the button will be disabled in the Global Menu if it is not -supported. - -Engines which currently support returning to the Launcher are: - - AGI - AGOS - CINE - COMPOSER - CRUISE - DRACI - DRASCULA - GOB - GROOVIE - HUGO - KYRA - LURE - MADE - MOHAWK - PARALLACTION - QUEEN - SAGA - SCI - SCUMM - SKY - SWORD1 - SWORD2 - TEENAGENT - TITANIC - TOUCHE - TSAGE - TUCKER - ZVISION - - -5.3) Graphics filters: ----- ----------------- -ScummVM offers several anti-aliasing filters to attempt to improve -visual quality. These are the same filters used in many other emulators, -such as MAME. These filters take the original game graphics, and scale -it by a certain fixed factor (usually 2x or 3x) before displaying them -to you. So for example, if the game originally run at a resolution of -320x200 (typical for most of the SCUMM games), then using a filter with -scale factor 2x will effectively yield 640x400 graphics. Likewise with a -3x filter you will get 960x600. - -They are: - 1x - No filtering, no scaling. Fastest. - 2x - No filtering, factor 2x (default for non 640x480 games). - 3x - No filtering, factor 3x. - 2xsai - 2xSAI filter, factor 2x. - super2xsai - Enhanced 2xSAI filtering, factor 2x. - supereagle - Less blurry than 2xSAI, but slower. Factor 2x. - advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x. - advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x. - hq2x - Very nice high quality filter but slow. Factor 2x. - hq3x - Very nice high quality filter but slow. Factor 3x. - tv2x - Interlace filter, tries to emulate a TV. Factor 2x. - dotmatrix - Dot matrix effect. Factor 2x. - -To select a graphics filter, select it in the Launcher, or pass its name -via the '-g' option to scummvm, for example: - - scummvm -gadvmame2x monkey2 - -Note #1: Not all backends support all (or even any) of the filters -listed above; some may support additional ones. The filters listed above -are those supported by the default SDL backend. - -Note #2: Filters can be very slow when ScummVM is compiled in a debug -configuration without optimizations. And there is always a speed impact -when using any form of anti-aliasing/linear filtering. - -Note #3: The FM-TOWNS version of Zak McKracken uses an original -resolution of 320x240, hence for this game scalers will scale to 640x480 -or 960x720. Likewise, games that originally were using 640x480 (such as -Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and -1920x1440. - - -5.4) Hotkeys: ----- -------- -ScummVM supports various in-game hotkeys. They differ between SCUMM games and -other games. - - Common: - Ctrl-F5 - Displays the Global Menu - Cmd-q - Quit (Mac OS X) - Ctrl-q - Quit (other unices including Linux) - Alt-F4 - Quit (Windows) - Ctrl-z - Quit (other platforms) - Ctrl-u - Mute all sounds - Ctrl-m - Toggle mouse capture - Ctrl-Alt 1-8 - Switch between graphics filters - Ctrl-Alt + and - - Increase/Decrease the scale factor - Ctrl-Alt a - Toggle aspect-ratio correction on/off - Most of the games use a 320x200 pixel - resolution, which may look squashed on - modern monitors. Aspect-ratio correction - stretches the image to use 320x240 pixels - instead, or a multiple thereof - Ctrl-Alt f - Enable/disable graphics filtering - Ctrl-Alt s - Cycle through scaling modes - Alt-Enter - Toggles full screen/windowed - Alt-s - Make a screenshot (SDL backend only) - Ctrl-F7 - Open virtual keyboard (if enabled) - This can also be triggered by a long press - of the middle mouse button or wheel. - - SCUMM: - Alt-x - Quit - Ctrl 0-9 and Alt 0-9 - Load and save game state - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - Ctrl-g - Runs in really REALLY fast mode - Ctrl-t - Switch between 'Speech only', - 'Speech and Subtitles' and 'Subtitles only' - Tilde (~) - Show/hide the debugging console - [ and ] - Music volume, down/up - - and + - Text speed, slower/faster - F5 - Displays a save/load box - Alt-F5 - Displays the original save/load box, if the - game has one. You can save and load games using - using this, however it is not intended for this - purpose, and may even crash ScummVM in some - games. - i - Displays IQ points (Indiana Jones and the Last - Crusade, and Indiana Jones and the Fate of - Atlantis) - Space - Pauses - Period (.) - Skips current line of text in some games - Enter - Simulate left mouse button press - Tab - Simulate right mouse button press - - Beneath a Steel Sky: - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - Ctrl-g - Runs in really REALLY fast mode - F5 - Displays a save/load box - Escape - Skips the game intro - Period (.) - Skips current line of text - - Broken Sword: - F5 or Escape - Displays save/load box - - Broken Sword II: - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - p - Pauses - - Dragon History: - F5 - Displays the Global Menu - left click - Walk, explore - right click - Use, talk - move mouse up, i - Inventory - move mouse down, m - Map - Escape - Skip the intro, exit map/inventory - any click - Skip the currently dubbed sentence - q - Quick walking on/off - - Flight of the Amazon Queen: - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - F1 - Use Journal (saving/loading) - F11 - Quicksave - F12 - Quickload - Escape - Skips cutscenes - Space - Skips current line of text - - Future Wars: - F1 - Examine - F2 - Take - F3 - Inventory - F4 - Use - F5 - Activate - F6 - Speak - F9 - "Activate" menu - F10 - "Use" menu - Escape - Bring on command menu - - Nippon Safes: - Ctrl-d - Starts the debugger - l - Load game - s - Save game - - Simon the Sorcerer 1 and 2: - Ctrl 0-9 and Alt 0-9 - Load and save game state - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - F1 - F3 - Text speed, faster - slower - F10 - Shows all characters and objects you can - interact with - Escape - Skip cutscenes - - and + - Music volume, down/up - m - Music on/off - s - Sound effects on/off - b - Background sounds on/off - [Simon the Sorcerer 2 only] - Pause - Pauses - t - Switch between speech only and - combined speech and subtitles - [Simon the Sorcerer 1 CD (other than - English and German) and Simon the - Sorcerer 2 CD (all languages)] - v - Switch between subtitles only and - combined speech and subtitles - [Simon the Sorcerer 2 CD only] - - Simon the Sorcerer's Puzzle Pack: - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - F12 - High speed mode on/off in Swampy Adventures - - and + - Music volume, down/up - m - Music on/off - s - Sound effects on/off - Pause - Pauses - - The Feeble Files: - Ctrl-d - Starts the debugger - Ctrl-f - Toggle fast mode - F7 - Switch characters - F9 - Hitbox names on/off - s - Sound effects on/off - Pause - Pauses - t - Switch between speech only and - combined speech and subtitles - v - Switch between subtitles only and - combined speech and subtitles - - The Legend of Kyrandia: - Ctrl 0-9 and Alt 0-9 - Load and save game state - Ctrl-d - Starts the debugger - - TeenAgent - F5 - Displays the Global Menu - - Touche: The Adventures of the Fifth Musketeer: - Ctrl-f - Toggle fast mode - F5 - Displays options - F9 - Turn fast walk mode on - F10 - Turn fast walk mode off - Escape - Quit - Space - Skips current line of text - t - Switch between 'Voice only', - 'Voice and Text' and 'Text only' - - Zork: Grand Inquisitor: - Ctrl-s - Save - Ctrl-r - Restore - Ctrl-q - Quit - Ctrl-p - Preferences - F1 - Help - F5 - Inventory - F6 - Spellbook - F7 - Score - F8 - Put away current object/forget spell - F9 - Extract coin (must have the coin bag) - Space - Skips movies - - Zork Nemesis: The Forbidden Lands: - Ctrl-s - Save - Ctrl-r - Restore - Ctrl-q - Quit - Ctrl-p - Preferences - Space - Skips movies - -Note that using Ctrl-f or Ctrl-g is not recommended: games can crash -when being run faster than their normal speed, as scripts will lose -synchronisation. - -Note for WinCE users: Due to the limited keyboard input in most devices, -a small subset of these hot keys are supported via key remapping and/or -panel actions. Please consult the README-WinCE.txt file. - - -5.5) Language options: ----- ----------------- -ScummVM includes a language option for Maniac Mansion, Zak McKracken, -The Dig, The Curse of Monkey Island, Beneath a Steel Sky and -Broken Sword. - -Note that with the exception of Beneath a Steel Sky, Broken Sword, -multilanguage versions of Goblins games and Nippon Safes Inc., using -this option does *not* change the language of the game (which usually is -hardcoded), but rather is only used to select the appropriate font (e.g. -for a German version of a game, one containing umlauts). - -An exception are The Dig and The Curse of Monkey Island -- non-English -versions can be set to 'English.' This however only affects subtitles; -game speech will remain the same. - -Maniac Mansion and Zak McKracken - en - English (default) - de - German - fr - French - it - Italian - es - Spanish - -The Dig - jp - Japanese - zh - Chinese - kr - Korean - -The Curse of Monkey Island - en - English (default) - de - German - fr - French - it - Italian - pt - Portuguese - es - Spanish - jp - Japanese - zh - Chinese - kr - Korean - -Beneath a Steel Sky - gb - English (Great Britain) (default) - en - English (USA) - de - German - fr - French - it - Italian - pt - Portuguese - es - Spanish - se - Swedish - -Broken Sword - en - English (default) - de - German - fr - French - it - Italian - es - Spanish - pt - Portuguese - cz - Czech - - -6.0) Saved Games: ----- ---------- -Saved games are by default put in the current directory on some platforms -and preset directories on others. You can specify the save in the -config file by setting the savepath parameter. See the example config -file later in this README. - -The platforms that currently have a different default directory are: - Mac OS X: - $HOME/Documents/ScummVM Savegames/ - - Other unices: - We follow the XDG Base Directory Specification. This means by default - saved games can be found in: - $XDG_DATA_HOME/scummvm/saves/ - - If XDG_DATA_HOME is not defined or empty, ~/.local/share will be used - as value of XDG_DATA_HOME in accordance with the specification. - - If an earlier version of ScummVM was installed on your system, the - previous default location of '~/.scummvm' will be kept. This is detected - based on the presence of the path '~/.scummvm'. - - Windows Vista/7: - \Users\username\AppData\Roaming\ScummVM\Saved games\ - - Windows 2000/XP: - \Documents and Settings\username\Application Data\ScummVM\Saved games\ - - Windows NT4: - <windir>\Profiles\username\Application Data\ScummVM\Saved games\ - -Saved games are stored under a hidden area in Windows NT4/2000/XP/Vista/7, -which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by -enabling hidden files in Windows Explorer. - -Note for Windows NT4/2000/XP/Vista/7 users: The default saved games location -changed in ScummVM 1.5.0. The migration batch file can be used to copy -saved games from the old default location, to the new default location. - -6.1) Autosaves: ----- ---------- -For some games ScummVM will by default automatically save the current state -every five minutes (adjustable via the "autosave_period" config setting). -The default autosave slot for many engines is slot 0. - -The games/engines listed below have autosave support. - -AGI games -Beneath a Steel Sky -Bud Tucker in Double Trouble -COMPOSER games -Flight of the Amazon Queen -Myst -Riven -SCUMM games -The Legend of Kyrandia I (slot 999) -ZVISION games - -For the SCUMM engine, this saved game can then be -loaded again via Ctrl-0, or the F5 menu. - - -6.2) Converting Saved Games: ----- --------------------- -Using saved games from original versions isn't supported by all game -engines. Only the following games can use saved games from their original -versions. - - Elvira 1 - - Add 8 bytes (saved game name) to the start of the saved game file - - Rename the saved game to 'elvira1.xxx' - - Elvira 2 - - Add 8 bytes (saved game name) to the start of the saved game file - - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or - 'elvira2.xxx' (Other versions) - - Myst - - Rename the saved game to 'myst-xxx.mys' - - Saves from the masterpiece edition and the regular edition are interchangeable - - Riven - - Rename the saved game to 'riven-xxx.rvn' - - Saves from the CD and DVD edition are not interchangeable - - Simon the Sorcerer 1 - - Rename the saved game to 'simon1.xxx' - - Simon the Sorcerer 2 - - Rename the saved game to 'simon2.xxx' - - Starship Titanic - - Rename the saved game to 'titanic-win.xxx' for saves from the English - version and 'titanic-win-de.xxx' for saves from the German version - - Saved games between different languages are not interchangeable - - The Feeble Files - - Rename the saved game to 'feeble.xxx' - - Waxworks - - Add 8 bytes (saved game name) to the start of the saved game file - - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or - 'waxworks.xxx' (Other versions) - -Where 'xxx' is exact the saved game slot (i.e., 001) under ScummVM - - -6.3) Viewing/Loading saved games from the command line: ----- ------------------------------------------------ - ---list-saves: - - This switch may be used to display a list of the current saved games - of the specified target game and their corresponding save slots. If no - target is specified, it lists saved games for all known target. - - Usage: --list-saves --game=[TARGET], where [TARGET] is the target game. - - Engines which currently support --list-saves are: - - AGI - AGOS - CGE - CINE - CRUISE - DRACI - GROOVIE - HUGO - KYRA - LURE - MOHAWK - PARALLACTION - QUEEN - SAGA - SCI - SCUMM - SKY - SWORD1 - SWORD2 - TEENAGENT - TINSEL - TITANIC - TOON - TOUCHE - TSAGE - TUCKER - ZVISION - ---save-slot/-x: - - This switch may be used to load a saved game directly from the command line. - - Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number. - - Engines which currently support --save-slot/-x are: - - AGI - CGE - CINE - CRUISE - DRACI - GROOVIE - HUGO - KYRA - LURE - MOHAWK - QUEEN - SAGA - SCI - SCUMM - SKY - SWORD1 - SWORD2 - TEENAGENT - TINSEL - TITANIC - TOON - TOUCHE - TSAGE - TUCKER - ZVISION - - -7.0) Music and Sound: ----- ---------------- -On most operating systems and for most games, ScummVM will by default -use MT-32 or AdLib emulation for music playback. MIDI may not be -available on all operating systems or may need manual configuration. If -you want to use MIDI, you have several different choices of output, -depending on your operating system and configuration. - - null - Null output. Don't play any music. - - adlib - Internal AdLib emulation - fluidsynth - FluidSynth MIDI emulation - mt32 - Internal MT-32 emulation - pcjr - Internal PCjr emulation (only usable in SCUMM games) - pcspk - Internal PC Speaker emulation - towns - Internal FM-TOWNS YM2612 emulation - (only usable in SCUMM FM-TOWNS games) - - alsa - Output using ALSA sequencer device. See below. - core - CoreAudio sound, for Mac OS X users. - coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have - a hardware MIDI synthesizer. - seq - Use /dev/sequencer for MIDI, *nix users. See below. - timidity - Connect to TiMidity++ MIDI server. See below. - windows - Windows MIDI. Uses built-in sequencer, for Windows users - -To select a sound driver, select it in the Launcher, or pass its name -via the '-e' option to scummvm, for example: - - scummvm -eadlib monkey2 - - -7.1) Playing sound with AdLib emulation: ----- ----------------------------------- -By default an AdLib card will be emulated and ScummVM will output the -music as sampled waves. This is the default mode for several games, and -offers the best compatibility between machines and games. - - -7.2) Playing sound with FluidSynth MIDI emulation: ----- --------------------------------------------- -If ScummVM was build with libfluidsynth support it will be able to play -MIDI music through the FluidSynth driver. You will have to specify a -SoundFont to use, however. - -Since the default output volume from FluidSynth can be fairly low, -ScummVM will set the gain by default to get a stronger signal. This can -be further adjusted using the --midi-gain command-line option, or the -"midi_gain" config file setting. - -The setting can take any value from 0 through 1000, with the default -being 100. (This corresponds to FluidSynth's gain settings of 0.0 -through 10.0, which are presumably measured in decibel.) - -NOTE: The processor requirements for FluidSynth can be fairly high in -some cases. A fast CPU is recommended. - - -7.3) Playing sound with MT-32 emulation: ----- ----------------------------------- -Some games which contain MIDI music data also have improved tracks -designed for the MT-32 sound module. ScummVM can now emulate this -device, however you must provide original MT-32 ROMs to make it work: - -MT32_PCM.ROM - IC21 (512KB) -MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise - -Place these ROMs in the game directory, in your extrapath, or in the -directory where your ScummVM executable resides. - -You don't need to specify --native-mt32 with this driver, as it -automatically gets turned on. - -NOTE: The processor requirements for the emulator are quite high; a fast -CPU is strongly recommended. - - -7.4) Playing sound with MIDI emulation: ----- ---------------------------------- -Some games (such as Sam & Max) only contain MIDI music data. This once -prevented music for these games from working on platforms that do not -support MIDI, or soundcards that do not provide MIDI drivers (e.g. many -soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI -mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32 -emulation using the -eadlib, -efluidsynth or -emt32 options -respectively. However, if you are capable of using native MIDI, we -recommend using one of the MIDI modes below for best sound. - - -7.5) Playing sound with Native MIDI: ----- ------------------------------- -Use the appropriate -e<mode> command line option from the list above to -select your preferred MIDI device. For example, if you wish to use the -Windows MIDI driver, use the -ewindows option. - - -7.5.1) Using MIDI options to customize Native MIDI output: ------- --------------------------------------------------- -ScummVM supports a variety of MIDI modes, depending on the capabilities -of your MIDI device. - -If --native-mt32 is specified, ScummVM will treat your device as a real -MT-32. Because the instrument mappings and system exclusive commands of -the MT-32 vary from those of General MIDI devices, you should only -enable this option if you are using an actual Roland MT-32, LAPC-I, -CM-64, CM-32L, CM-500, or GS device with an MT-32 map. - -If --enable-gs is specified, ScummVM will initialize your GS-compatible -device with settings that mimic the MT-32's reverb, (lack of) chorus, -pitch bend sensitivity, etc. If it is specified in conjunction with ---native-mt32, ScummVM will select the MT-32-compatible map and drumset -on your GS device. This setting works better than default GM or GS -emulation with games that do not have custom instrument mappings (Loom -and Monkey1). You should only specify both settings if you are using a -GS device that has an MT-32 map, such as an SC-55, SC-88, SC-88 Pro, -SC-8820, SC-8850, etc. Please note that --enable-gs is automatically -disabled in both DOTT and Samnmax, since they use General MIDI natively. - -If neither of the above settings is enabled, ScummVM will initialize -your device in General MIDI mode and use GM emulation in games with -MT-32 soundtracks. - -Some games contain sound effects that are exclusive to the AdLib -soundtrack. For these games, you may wish to specify --multi-midi in -order to combine MIDI music with AdLib sound effects. - - -7.6) Playing sound with Sequencer MIDI: [UNIX ONLY] ----- ---------------------------------- -If your soundcard driver supports a sequencer, you may set the -environment variable "SCUMMVM_MIDI" to your sequencer device -- for -example, to /dev/sequencer - -If you have problems with not hearing audio in this configuration, you -may need to set the environment variable "SCUMMVM_MIDIPORT" to 1 or 2. -This selects the port on the selected sequencer to use. Then start -scummvm with the -eseq parameter. This should work on several cards, and -may offer better performance and quality than AdLib emulation. However, -for those systems where sequencer support does not work, you can always -fall back on AdLib emulation. - - -7.6.1) Playing sound with ALSA sequencer: [UNIX ONLY] ------- ---------------------------------- -If you have installed the ALSA driver with sequencer support, then you -may set the environment variable "SCUMMVM_PORT" or the config file -variable "alsa_port" to specify your sequencer port. If neither is set, -the default behavior is to try both "65:0" and "17:0". - -Here is a brief guide on how to use the ALSA sequencer with your -soundcard. In all cases, to obtain a list of all the sequencer ports you -have, try the command "aconnect -o -l". This should give output similar -to: - -client 14: 'Midi Through' [type=kernel] - 0 'Midi Through Port-0' -client 16: 'SBLive! Value [CT4832]' [type=kernel] - 0 'EMU10K1 MPU-401 (UART)' -client 17: 'Emu10k1 WaveTable' [type=kernel] - 0 'Emu10k1 Port 0 ' - 1 'Emu10k1 Port 1 ' - 2 'Emu10k1 Port 2 ' - 3 'Emu10k1 Port 3 ' -client 128: 'TiMidity' [type=user] - 0 'TiMidity port 0 ' - 1 'TiMidity port 1 ' - 2 'TiMidity port 2 ' - 3 'TiMidity port 3 ' - -The most important bit here is that there are four WaveTable MIDI -outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports -located at 128:0, 128:1, 128:2 and 128:3. - -If you have a FM-chip on your card, like the SB16, then you have to load -the SoundFonts using the sbiload software. Example: - - sbiload -p 17:0 /etc/std.o3 /etc/drums.o3 - -If you have a WaveTable capable sound card, you have to load a sbk or -sf2 SoundFont using the sfxload or asfxload software. Example: - - sfxload /path/to/8mbgmsfx.sf2 - -If you don't have a MIDI capable soundcard, there are two options: -FluidSynth and TiMidity. We recommend FluidSynth, as on many systems -TiMidity will 'lag' behind music. This is very noticeable in -iMUSE-enabled games, which use fast and dynamic music transitions. -Running TiMidity as root will allow it to setup real time priority, -which may reduce music lag. - -Asking TiMidity to become an ALSA sequencer: - - timidity -iAqqq -B2,8 -Os1S -s 44100 & - -(If you get distorted output with this setting, you can try dropping the --B2,8 or changing the value.) - -Asking FluidSynth to become an ALSA sequencer (using SoundFonts): - - fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2 - -Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l' -command as described earlier in this section. - - -7.6.2) Playing sound with IRIX dmedia sequencer: [UNIX ONLY] ----- ------------------------------------------- -If you are using IRIX and the dmedia driver with sequencer support, you -can set the environment variable "SCUMMVM_MIDIPORT" or the config file -variable "dmedia_port" to specify your sequencer port. The default is to -use the first port. - -To get a list of configured midi interfaces on your system, run -"startmidi" without parameters. Example output: - - 2 MIDI interfaces configured: - Serial Port 2 - Software Synth - -In this example, you can configure ScummVM to use the "Software Synth" -instead of the default "Serial Port 2" by adding a line - - dmedia_port=Software Synth - -to your configuration file in the section [scummvm], or setting -SCUMMVM_PORT=Software Synth in your environment. - - -7.7) Using TiMidity++ MIDI server: ----- ----------------------------- -If your system lacks any MIDI sequencer, but you still want better MIDI -quality than default AdLib emulation can offer, you can try the -TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for -download and install instructions. - -First, you need to start a daemon: - - timidity -ir 7777 - -Now you can start ScummVM and try selection TiMidity music output. By -default, it will connect to localhost:7777, but you can change host/port -via the "TIMIDITY_HOST" environment variable. You can also specify -a "device number" using the "SCUMMVM_MIDIPORT" environment variable. - - -7.8) Using compressed audio files ----- ---------------------------- - -7.8.1) Using MP3 files for CD audio: ------- ----------------------------- -Use LAME or some other MP3 encoder to rip the cd audio tracks to files. -Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with -MAD support to use this option. You will need to rip the file from the -CD as a WAV file, then encode the MP3 files in constant bit rate. This -can be done with the following LAME command line: - - lame -t -q 0 -b 96 track1.wav track1.mp3 - - -7.8.2) Using Ogg Vorbis files for CD audio: ------- ------------------------------------ -Use oggenc or some other vorbis encoder to encode the audio tracks to -files. Name the files track1.ogg track2.ogg etc. ScummVM must be -compiled with vorbis support to use this option. You will need to rip -the files from the CD as a WAV file, then encode the vorbis files. This -can be done with the following oggenc command line with the value after -q specifying the desired quality from 0 to 10: - - oggenc -q 5 track1.wav - - -7.8.3) Using Flac files for CD audio: ------- ------------------------------ -Use flac or some other flac encoder to encode the audio tracks to files. -Name the files track1.flac track2.flac etc. If your filesystem only -allows three letter extensions, name the files track1.fla track2.fla -etc. ScummVM must be compiled with flac support to use this option. You -will need to rip the files from the CD as a WAV file, then encode the -flac files. This can be done with the following flac command line: - - flac --best track1.wav - -Remember that the quality is always the same, varying encoder options -will only affect the encoding time and resulting filesize. - - -7.8.4) Compressing MONSTER.SOU with MP3: ------- --------------------------------- -You need LAME, and our 'compress_scumm_sou' utility from the -scummvm-tools package to perform this task, and ScummVM must be compiled -with MAD support. - - compress_scumm_sou monster.sou - -Eventually you will have a much smaller monster.so3 file, copy this file -to your game directory. You can safely remove the monster.sou file. - - -7.8.5) Compressing MONSTER.SOU with Ogg Vorbis: ------- ---------------------------------------- -As above, but ScummVM must be compiled with OGG support. Run: - - compress_scumm_sou --vorbis monster.sou - -This should produce a smaller monster.sog file, which you should copy to -your game directory. Ogg encoding may take a considerable longer amount -of time than MP3, so have a good book handy. - - -7.8.6) Compressing MONSTER.SOU with Flac: ------- ---------------------------------- -As above, but ScummVM must be compiled with Flac support. Run: - - compress_scumm_sou --flac monster.sou - -This should produce a smaller monster.sof file, which you should copy to -your game directory. Remember that the quality is always the same, -varying encoder options will only affect the encoding time and resulting -file size. Playing with the blocksize (-b <value>), has the biggest -impact on the resulting file size -- 1152 seems to be a good value for -those kind of soundfiles. Be sure to read the encoder documentation -before you use other values. - - -7.8.7) Compressing music/sfx/speech in AGOS games: ------- ------------------------------------------- -Use our 'compress_agos' utility from the scummvm-tools package to -perform this task. You can choose between multiple target formats, but -note that you can only use each if ScummVM was compiled with the -respective decoder support enabled. - - compress_agos effects (For Acorn CD version of Simon 1) - compress_agos simon (For Acorn CD version of Simon 1) - compress_agos effects.voc (For DOS CD version of Simon 1) - compress_agos simon.voc (For DOS CD version of Simon 1) - compress_agos simon.wav (For Windows CD version of Simon 1) - compress_agos simon2.voc (For DOS CD version of Simon 2) - compress_agos simon2.wav (For Windows CD version of Simon 2) - compress_agos mac (For Macintosh version of Simon 2) - - compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble) - compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble) - compress_agos voices3.wav (For Windows 4CD version of Feeble) - compress_agos voices4.wav (For Windows 4CD version of Feeble) - - compress_agos Music (For Windows version of Puzzle Pack) - -For Ogg Vorbis add --vorbis to the options, i.e. - - compress_agos --vorbis - -For Flac add --flac and optional parameters, i.e. - - compress_agos --flac - -Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy -this file to your game directory. You can safely remove the old file. - - -7.8.8) Compressing speech/music in Broken Sword: ------- ----------------------------------------- -The 'compress_sword1' tool from the scummvm-tools package can encode -music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way -to encode the files is simply copying the executable into your -BS1 directory (together with the lame encoder) and run it from there. -This way, it will automatically encode everything to MP3. Afterwards, -you can manually remove the SPEECH?.CLU files and the wave music files. - -Running "compress_sword1 --vorbis" will compress the files using Ogg -Vorbis instead of MP3. - -Running "compress_sword1 --flac" will compress the files using Flac -instead of MP3. - -Use "compress_sword1 --help" to get a full list of the options. - - -7.8.9) Compressing speech/music in Broken Sword II: ------- -------------------------------------------- -Use our 'compress_sword2' utility from the scummvm-tools package to -perform this task. You can choose between multiple target formats, but -note that you can only use each if ScummVM was compiled with the -respective decoder support enabled. - - compress_sword2 speech1.clu - compress_sword2 music1.clu - -For Ogg Vorbis add --vorbis to the options, i.e. - - compress_sword2 --vorbis - -Eventually you will have a much smaller *.cl3 or *.clg file, copy this -file to your game directory. You can safely remove the old file. - -It is possible to use Flac compression by adding the --flac option. -However, the resulting *.clf file will actually be larger than the -original. - -Please note that compress_sword2 will only work with the four -speech/music files in Broken Sword II. It will not work with any of the -other *.clu files, nor will it work with the speech files from Broken -Sword. - - -7.9) Output sample rate: ----- ------------------- -The output sample rate tells ScummVM how many sound samples to play per -channel per second. There is much that could be said on this subject, -but most of it would be irrelevant here. The short version is that for -most games 22050 Hz is fine, but in some cases 44100 Hz is preferable. -On extremely low-end systems you may want to use 11025 Hz, but it is -unlikely that you have to worry about that. - -To elaborate, most of the sounds ScummVM has to play were sampled at -either 22050 Hz or 11025 Hz. Using a higher sample rate will not -magically improve the quality of these sounds. Hence, 22050 Hz is fine. - -Some games use CD audio. If you use compressed files for this, they are -probably sampled at 44100 Hz, so for these games that may be a better -choice of sample rate. - -When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers, -ScummVM is responsible for generating the samples. Usually 22050 Hz will -be plenty for these, but there is at least one piece of AdLib music in -Beneath a Steel Sky that will sound a lot better at 44100 Hz. - -Using frequencies in between is not recommended. For one thing, your -sound card may not support it. In theory, ScummVM should fall back on a -sensible frequency in that case, but don't count on it. More -importantly, ScummVM has to resample all sounds to its output frequency. -This is much easier to do well if the output frequency is a multiple of -the original frequency. - - -8.0) Configuration file: ----- ------------------- -By default, the configuration file is saved in, and loaded from: - - Windows Vista/7: - \Users\username\AppData\Roaming\ScummVM\scummvm.ini, - - Windows 2000/XP: - \Documents and Settings\username\Application Data\ScummVM\scummvm.ini, - - Windows NT4: - <windir>\Profiles\username\Application Data\ScummVM\scummvm.ini, - - Windows 95/98/ME: - <windir>\scummvm.ini, - - If an earlier version of ScummVM was installed under Windows, the - previous default location of '<windir>\scummvm.ini' will be kept. - - Unix: - We follow the XDG Base Directory Specification. This means our - configuration can be found in: - $XDG_CONFIG_HOME/scummvm/scummvm.ini - - If XDG_CONFIG_HOME is not defined or empty, '~/.config' will be used - as value for XDG_CONFIG_HOME in accordance with the specification. - - If an earlier version of ScummVM was installed on your system, the - previous default location of '~/.scummvmrc' will be kept. - - Mac OS X: - ~/Library/Preferences/ScummVM Preferences - (here, ~ refers to your home directory) - - Others: - scummvm.ini in the current directory - -An example config file looks as follows: - - [scummvm] - gfx_mode=supereagle - fullscreen=true - savepath=C:\saves\ - - [sky] - path=C:\games\SteelSky\ - - [germansky] - gameid=sky - language=de - path=C:\games\SteelSky\ - description=Beneath a Steel Sky w/ German subtitles - - [germandott] - gameid=tentacle - path=C:\german\tentacle\ - description=German version of DOTT - - [tentacle] - path=C:\tentacle\ - subtitles=true - music_volume=40 - sfx_volume=255 - - [loomcd] - cdrom=1 - path=C:\loom\ - talkspeed=5 - savepath=C:\loom\saves\ - - [monkey2] - path=C:\amiga_mi2\ - music_driver=windows - - -8.1) Recognized configuration keywords ----- --------------------------------- -The following keywords are recognized: - - path string The path to where a game's data files are - autosave_period number The seconds between autosaving (default: 300) - save_slot number The saved game number to load on startup. - savepath string The path to where a game will store its - saved games. - screenshotpath string The path to where screenshots are saved. - iconpath string The path to where to look for icons to use as - overlay for the ScummVM icon in the Windows - taskbar or macOS X Dock when running a game. - The icon files should be named after the game - ids and be in ico format on Windows or png - format on macOS X. - versioninfo string The version of the ScummVM that created the - configuration file. - - gameid string The real id of a game. Useful if you have - several versions of the same game, and want - different aliases for them. See the example. - description string The description of the game as it will appear - in the launcher. - - language string Specify language (en, us, de, fr, it, pt, es, - jp, zh, kr, se, gb, hb, cz, ru) - speech_mute bool If true, speech is muted - subtitles bool Set to true to enable subtitles. - talkspeed number Text delay in SCUMM games, or text speed in - other games. - - fullscreen bool Fullscreen mode - aspect_ratio bool Enable aspect ratio correction - gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai, - super2xsai, supereagle, advmame2x, advmame3x, - hq2x, hq3x, tv2x, dotmatrix, opengl) - filtering bool Enable graphics filtering - - confirm_exit bool Ask for confirmation by the user before - quitting (SDL backend only). - console bool Enable the console window (default: enabled) - (Windows only). - cdrom number Number of CD-ROM unit to use for audio. If - negative, don't even try to access the CD-ROM. - joystick_num number Number of joystick device to use for input - controller_map_db string A custom controller mapping file to load to - complete default database (SDL backend only). - Otherwise, file gamecontrollerdb.txt will be - loaded from extrapath. - music_driver string The music engine to use. - opl_driver string The AdLib (OPL) emulator to use. - output_rate number The output sample rate to use, in Hz. Sensible - values are 11025, 22050 and 44100. - audio_buffer_size number Overrides the size of the audio buffer. The - value must be one of: 256 512 1024 2048 4096 - 8192 16384 32768. The default value is - calculated based on the output_rate to keep - audio latency below 45ms. - alsa_port string Port to use for output when using the - ALSA music driver. - music_volume number The music volume setting (0-255) - multi_midi bool If true, enable combination AdLib and native - MIDI. - soundfont string The SoundFont to use for MIDI playback. (Only - supported by some MIDI drivers.) - native_mt32 bool If true, disable GM emulation and assume that - there is a true Roland MT-32 available. - enable_gs bool If true, enable Roland GS-specific features to - enhance GM emulation. If native_mt32 is also - true, the GS device will select an MT-32 map - to play the correct instruments. - sfx_volume number The sfx volume setting (0-255) - tempo number The music tempo (50-200) (default: 100) - speech_volume number The speech volume setting (0-255) - midi_gain number The MIDI gain (0-1000) (default: 100) (Only - supported by some MIDI drivers.) - - copy_protection bool Enable copy protection in certain games, in - those cases where ScummVM disables it by - default. - demo_mode bool Start demo in Maniac Mansion - alt_intro bool Use alternative intro for CD versions of - Beneath a Steel Sky and Flight of the Amazon - Queen - - boot_param number Pass this number to the boot script - -Sierra games using the AGI engine add the following non-standard keywords: - - originalsaveload bool If true, the original save/load screens are - used instead of the enhanced ScummVM ones - altamigapalette bool Use an alternative palette, common for all - Amiga games. This was the old behavior - mousesupport bool Enables mouse support. Allows to use mouse - for movement and in game menus - -Sierra games using the SCI engine add the following non-standard keywords: - - disable_dithering bool Remove dithering artifacts from EGA games - prefer_digitalsfx bool If true, digital sound effects are preferred - instead of synthesized ones - originalsaveload bool If true, the original save/load screens are - used instead of the enhanced ScummVM ones - native_fb01 bool If true, the music driver for an IBM Music - Feature card or a Yamaha FB-01 FM synth module - is used for MIDI output - use_cdaudio bool Use CD audio instead of in-game audio, - when available - windows_cursors bool Use the Windows cursors (smaller and monochrome) - instead of the DOS ones (King's Quest 6) - silver_cursors bool Use the alternate set of silver cursors, - instead of the normal golden ones (Space Quest 4) - -Broken Sword II adds the following non-standard keywords: - - gfx_details number Graphics details setting (0-3) - music_mute bool If true, music is muted - object_labels bool If true, object labels are enabled - reverse_stereo bool If true, stereo channels are reversed - sfx_mute bool If true, sound effects are muted - -Flight of the Amazon Queen adds the following non-standard keywords: - - music_mute bool If true, music is muted - sfx_mute bool If true, sound effects are muted - -Hopkins FBI adds the following non-standard keyword: - enable_gore bool If true, enable some optional gore content in the game - -Jones in the Fast Lane adds the following non-standard keyword: - - music_mute bool If true, CD audio is used, if available, - instead of in-game audio - -King's Quest VI Windows adds the following non-standard keyword: - - windows_cursors bool If true, the original unscaled black and white - Windows cursors are used instead of the DOS - ones. If false, the DOS cursors are used in the - Windows version, upscaled to match the rest of - the upscaled graphics - -Lands of Lore: The Throne of Chaos adds the following non-standard keywords: - - smooth_scrolling bool If true, scrolling is smoother when changing - from one screen to another - floating_cursors bool If true, the cursor changes when it floats to - the edge of the screen to a directional arrow. - The player can then click to walk towards that - direction. - -Space Quest IV CD adds the following non-standard keyword: - - silver_cursors bool If true, an alternate set of silver mouse - cursors is used instead of the original golden - ones - -Simon the Sorcerer 1 and 2 add the following non-standard keywords: - - music_mute bool If true, music is muted - sfx_mute bool If true, sound effects are muted - -Soltys adds the following non-standard keyword: - enable_color_blind bool If true, original colors are replaced by a set of greys - -The Legend of Kyrandia adds the following non-standard keyword: - - walkspeed number The walk speed (0-4) - -The Legend of Kyrandia: The Hand of Fate adds the following non-standard -keyword: - - walkspeed number The walk speed (3 or 5, resp. fast or - slow) - -The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard -keywords: - - walkspeed number The walk speed (3 or 5, resp. fast or - slow) - studio_audience bool If true, applause and cheering sounds are heard - whenever Malcolm makes a joke - skip_support bool If true, the player can skip text and cutscenes - helium_mode bool If true, people sound like they've inhaled - Helium - -The Neverhood adds the following non-standard keywords: - - originalsaveload bool If true, the original save/load screens are - used instead of the enhanced ScummVM ones - skiphallofrecordsscenes bool - If true, allows the player to skip - past the Hall of Records storyboard scenes - scalemakingofvideos bool If true, the making of videos are scaled, so that - they use the whole screen - -The 7th Guest adds the following non-standard keyword: - - fast_movie_speed bool If true, movies are played at an increased - speed, matching the speed of the iOS version. - Movies without sound are still played at their - normal speed, to avoid music synchronization - issues - -Zork Nemesis: The Forbidden Lands adds the following non-standard keywords: - - originalsaveload bool If true, the original save/load screens are - used instead of the enhanced ScummVM ones - doublefps bool If true, game FPS are increased from 30 to 60 - venusenabled bool If true, the in-game Venus help system is - enabled - noanimwhileturning bool If true, animations are disabled while turning - in panoramic mode - -Zork: Grand Inquisitor adds the following non-standard keywords: - - originalsaveload bool If true, the original save/load screens are - used instead of the enhanced ScummVM ones - doublefps bool If true, game FPS are increased from 30 to 60 - noanimwhileturning bool If true, animations are disabled while turning - in panoramic mode - mpegmovies bool If true, the hires MPEG movies are used in the - DVD version of the game, instead of the lowres - AVI ones - - -8.2) Custom game options that can be toggled via the GUI ----- --------------------------------------------------- -A lot of the custom game options in the previous section can be toggled via the -GUI. If a custom option is available for a specific game, a new tab called -"Engine" will appear when adding or editing the configuration of that game. -If the custom options are not shown, the games in question will need to be run -once or readded in the ScummVM launcher's game list. This will update the -configuration of each entry, allowing the custom options to be shown. - - -9.0) Screenshots (SDL backend only): ----- ------------------------------- -On systems using the SDL backend (for example Windows, Mac or Linux) you can use -alt+s to take snapshots (see section 5.4 - Hotkeys). - -You can specify the directory in which you want the screenshots to be created in -the config file. To do so add a screenshotpath value under the [scummvm] section: - -[scummvm] -screenshotpath=/path/to/screenshots/ - -The default location, when no screenshot path is defined in the config file, -depends on the OS: - Windows: In Users\username\My Pictures\ScummVM Screenshots. - macOS X: On the Desktop. - Other unices: In the XDG Pictures user directory, - e.g. ~/Pictures/ScummVM Screenshots. - Any other OS: In the current directory. - - -10.0) Compiling: ----- ---------- -For an up-to-date overview on how to compile ScummVM for various -platforms, please consult our Wiki, in particular this page: - - <http://wiki.scummvm.org/index.php/Compiling_ScummVM> - -If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2 -or newer (older versions may work, but are unsupported), and a supported -compiler. Several compilers, including GCC, mingw and recent versions of -Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD -tracks or .SOU files, you will need to install the MAD library; likewise -you will need the appropriate libraries for Ogg Vorbis and FLAC -compressed sound. For compressed save states, zlib is required. - -Some parts of ScummVM, particularly scalers, have highly optimized -versions written in assembler. If you wish to use this option, you will -need to install nasm assembler (see <https://www.nasm.us/>). Note that -we currently only have x86 MMX optimized versions, and they will not -compile on other processors. - -On Windows, you can define USE_WINDBG and attach WinDbg to browse -debug messages (see <https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>). - - - Windows: - * MinGW - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW> - * Visual Studio (MSVC) - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio> - - Linux: - * GCC - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC> - - AmigaOS4: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4> - - Apple iPhone: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone> - - Atari/FreeMiNT: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT> - - Bada/Tizen: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen> - - BeOS/ZETA/Haiku: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku> - - Google Android: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android> - - HP webOS: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS> - - Mac OS: - * Mac OS X - Please refer to: - <http://wiki.scummvm.org/index.php/Mac_OS_X> - * Mac OS X 10.2.8 - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8> - * Mac OS X Crosscompiling - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling> - - Maemo: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo> - - Nintendo Wii and Gamecube: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii> - - RaspberryPi: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI> - - Sega Dreamcast: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast> - - Sony Playstation: - * Sony PlayStation 2 - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2> - * Sony PlayStation 3 - Please refer to: - <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source> - * Sony PlayStation Portable - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable> - - Symbian: - Please refer to: - <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian> - - -11.0) Credits ------ ------- -Please refer to our extensive Credits list at: - - <https://www.scummvm.org/credits/> - - ------------------------------------------------------------------------- -Good Luck and Happy Adventuring! -The ScummVM team. -<https://www.scummvm.org/> ------------------------------------------------------------------------- @@ -1,4 +1,4 @@ -# ScummVM README
+# [ScummVM README](https://www.scummvm.org/) · [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests)
For more information, compatibility lists, details on donating, the
latest release, progress reports and more, please visit the ScummVM home
|