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-ScummVM README
-------------------------------------------------------------------------
-
-For more information, compatibility lists, details on donating, the latest
-release, progress reports and more, please visit the ScummVM home page
-at: <https://www.scummvm.org/>
-
-
-Table of Contents:
-------------------
-1.0) Introduction
- * 1.1 About ScummVM
- * 1.2 Quick start
- * 1.3 F.A.Q.
-2.0) Contact
- * 2.1 Reporting Bugs
-3.0) Supported Games
- * 3.1 Copy Protection
- * 3.2 Datafiles
- * 3.3 Multi-CD games notes
- * 3.4 Known Problems
- * 3.5 Beneath a Steel Sky notes
- * 3.6 Broken Sword games notes
- * * 3.6.1 Broken Sword
- * * 3.6.2 Broken Sword II
- * * 3.6.3 Broken Sword games cutscenes
- * * 3.6.4 Broken Sword games cutscenes, in retrospect
- * 3.7 Day of the Tentacle notes
- * 3.8 Discworld II notes
- * 3.9 Dragon History notes
- * 3.10 Flight of the Amazon Queen notes
- * 3.11 Gobliiins notes
- * 3.12 Inherit the Earth: Quest for the Orb notes
- * 3.13 Maniac Mansion Apple II/NES notes
- * 3.14 Mickey's Space Adventure notes
- * 3.15 Might and Magic Xeen games notes
- * 3.16 Myst notes
- * 3.17 Nippon Safes Inc. Amiga notes
- * 3.18 Quest for Glory notes
- * 3.19 Riven notes
- * 3.20 Simon the Sorcerer notes
- * 3.21 Starship Titanic notes
- * 3.22 The Curse of Monkey Island notes
- * 3.23 The Feeble Files notes
- * 3.24 The Legend of Kyrandia notes
- * 3.25 Troll's Tale notes
- * 3.26 Winnie the Pooh notes
- * 3.27 Sierra AGI games: Predictive Input Dialog notes
- * 3.28 Sierra SCI games: Simultaneous speech and subtitles
- * 3.29 Zork games notes
- * 3.30 Commodore64 games notes
- * 3.31 Macintosh games notes
-4.0) Supported Platforms
-5.0) Running ScummVM
- * 5.1 Command Line Options
- * 5.2 Global Menu
- * 5.3 Graphics Filters
- * 5.4 Hotkeys
- * 5.5 Language Options
-6.0) Saved Games
- * 6.1 Autosaves
- * 6.2 Converting saved games
- * 6.3 Viewing/Loading saved games from the command line
-7.0) Music and Sound
- * 7.1 AdLib emulation
- * 7.2 FluidSynth MIDI emulation
- * 7.3 MT-32 emulation
- * 7.4 MIDI emulation
- * 7.5 Native MIDI support
- * * 7.5.1 Using MIDI options to customize Native MIDI output
- * 7.6 UNIX native, ALSA and dmedia sequencer support
- * * 7.6.1 ALSA sequencer [UNIX ONLY]
- * * 7.6.2 IRIX dmedia sequencer [UNIX ONLY]
- * 7.7 TiMidity++ MIDI server support
- * 7.8 Using compressed audio files (MP3, Ogg Vorbis, Flac)
- * * 7.8.1 Using MP3 files for CD audio
- * * 7.8.2 Using Ogg Vorbis files for CD audio
- * * 7.8.3 Using Flac files for CD audio
- * * 7.8.4 Compressing MONSTER.SOU with MP3
- * * 7.8.5 Compressing MONSTER.SOU with Ogg Vorbis
- * * 7.8.6 Compressing MONSTER.SOU with Flac
- * * 7.8.7 Compressing music/sfx/speech in AGOS games
- * * 7.8.8 Compressing speech/music in Broken Sword
- * * 7.8.9 Compressing speech/music in Broken Sword II
- * 7.9 Output sample rate
-8.0) Configuration file
- * 8.1 Recognized configuration keywords
- * 8.2 Custom game options that can be toggled via the GUI
-9.0) Screenshots (SDL backend only)
-10.0) Compiling
-11.0) Credits
-
-
-1.0) Introduction:
----- -------------
-
-1.1) About ScummVM:
----- --------------
-ScummVM is a program which allows you to run certain classic graphical
-point-and-click adventure games, provided you already have their data
-files. The clever part about this: ScummVM just replaces the executables
-shipped with the game, allowing you to play them on systems for which
-they were never designed!
-
-Originally it was designed to run LucasArts' SCUMM games, such as Maniac
-Mansion, Monkey Island, Day of the Tentacle or Sam and Max. SCUMM stands
-for 'Script Creation Utility for Maniac Mansion', which was the first
-game for which LucasArts designed this system. And much later it gave
-its name to ScummVM ('VM' meaning Virtual Machine).
-
-Over time support for a lot of non-SCUMM games has been added, and
-ScummVM now also supports many of Sierra's AGI and SCI games (such as King's
-Quest 1-6, Space Quest 1-5, ...), Discworld 1 and 2, Simon the Sorcerer 1 and
-2, Beneath A Steel Sky, Lure of the Temptress, Broken Sword I and II, Flight of
-the Amazon Queen, Gobliiins 1-3, The Legend of Kyrandia series, many of
-Humongous Entertainment's children's SCUMM games (including Freddi Fish and
-Putt Putt games) and many more. You can find a full list with details on which
-adventures are supported and how well on the compatibility page. ScummVM is
-continually improving, so check back often.
-
-Among the systems on which you can play those games are regular desktop
-computers (running Windows, Linux, Mac OS X, ...), game consoles
-(Dreamcast, Nintendo DS & Wii, PS2, PSP, ...), smartphones (Android,
-iPhone, PocketPC, Symbian ...) and more.
-
-At this time ScummVM is still under heavy development. Be aware that
-whilst we attempt to make sure that many games can be completed with few
-major bugs, crashes can happen and we offer no warranty. That being said,
-some of the games have been supported for a long time and should work
-fine with any recent stable release. You can get a feeling of how well
-each game is working in ScummVM by looking at the compatibility page.
-Actually, if you browse a bit around you might discover that ScummVM is
-even being used commercially to re-release some of the supported games on
-modern platforms. This shows that several companies are happy with the
-quality of the software and how well it can run some of the games.
-
-If you enjoy ScummVM feel free to donate using the PayPal button on the
-ScummVM homepage. This will help us buy utilities needed to develop
-ScummVM easier and quicker. If you cannot donate, help and contribute a
-patch!
-
-1.2) Quick start:
----- ------------
-For the impatient among you, here is how to get ScummVM running in five
-simple steps.
-
-1. Download ScummVM from <https://www.scummvm.org/downloads/> and
-install it.
-
-2. Create a directory on your hard drive and copy the game datafiles
-from the original media to this directory. Repeat this for every game
-you want to play.
-
-3. Start ScummVM, choose 'Add game', select the directory with the game
-datafiles (do not try to select the datafiles themselves!) and press
-'Choose'.
-
-4. A dialog should pop up allowing you to configure various settings if
-you wish to (it should be just fine to leave everything at its default,
-though). Confirm the dialog.
-
-5. Select the game you want to play in the list, and press 'Start'.
-
-In the future, you should be able to directly skip to step 5, unless you
-want to add more games.
-
-Hint: If you want to add multiple games in one go, try pressing and
-holding the shift key before clicking 'Add game' -- its label will
-change to 'Mass Add' and if you press it, you are again asked to select
-a directory, only this time ScummVM will search through all
-subdirectories for supported games.
-
-
-1.3) F.A.Q.
----- ------
-We've compiled a list of F.A.Q. at:
-
- <https://www.scummvm.org/faq/>
-
-
-2.0) Contact:
----- --------
-The easiest way to contact the ScummVM team is by submitting bug reports
-(see section 2.1) or by using our forums at <http://forums.scummvm.org>.
-You can also join and e-mail the scummvm-devel mailing list, or chat
-with us on IRC (#scummvm on irc.freenode.net) Please do not ask us to
-support an unsupported game -- read the FAQ on our web site first.
-
-
-2.1) Reporting Bugs:
----- ---------------
-To report a bug, please follow the "Bug Tracker" link from our homepage
-and log in with your GitHub account. Please make sure the bug is
-reproducible, and still occurs in the latest git/Daily build version.
-Also check the known problems list (below) and the compatibility list
-on our website for that game, to ensure the issue is not already known:
-
- <https://www.scummvm.org/compatibility/>
-
-Please do not report bugs for games that are not listed as being
-completeable in the 'Supported Games' section, or compatibility list. We
--know- those games have bugs.
-
-Please include the following information:
- - ScummVM version (PLEASE test the latest git/Daily build)
- - Bug details, including instructions on reproducing
- - Language of game (English, German, ...)
- - Version of game (talkie, floppy, ...)
- - Platform and Compiler (Win32, Linux, FreeBSD, ...)
- - Attach a saved game if possible
- - If this bug only occurred recently, please note the last version
- without the bug, and the first version including the bug. That way
- we can fix it quicker by looking at the changes made.
-
-Finally, please report each issue separately; do not file multiple issues
-on the same ticket. (Otherwise, it gets difficult to track the status of
-each individual bug).
-
-
-3.0) Supported Games:
----- ----------------
-At the moment the following games have been reported to work, and should
-be playable to the end:
-A more detailed compatibility list of the supported games can be found here:
-
- <https://www.scummvm.org/compatibility/>
-
-LucasArts (SCUMM) Games:
- Maniac Mansion [maniac]
- Zak McKracken and the Alien Mindbenders [zak]
- Indiana Jones and the Last Crusade [indy3]
- Loom [loom]
- Passport to Adventure [pass]
- The Secret of Monkey Island [monkey]
- Monkey Island 2: LeChuck's Revenge [monkey2]
- Indiana Jones and the Fate of Atlantis [atlantis]
- Day of the Tentacle [tentacle]
- Sam & Max Hit the Road [samnmax]
- Full Throttle [ft]
- The Dig [dig]
- The Curse of Monkey Island [comi]
-
-Activision (MADE) Games:
- Leather Goddesses of Phobos 2 [lgop2]
- The Manhole [manhole]
- Return to Zork [rtz]
- Rodney's Funscreen [rodney]
-
-Adventuresoft/Horrorsoft (AGOS) Games:
- Elvira - Mistress of the Dark [elvira1]
- Elvira II - The Jaws of Cerberus [elvira2]
- Personal Nightmare [pn]
- Simon the Sorcerer 1 [simon1]
- Simon the Sorcerer 2 [simon2]
- Simon the Sorcerer's Puzzle Pack
- - Demon In My Pocket [dimp]
- Simon the Sorcerer's Puzzle Pack
- - Jumble [jumble]
- Simon the Sorcerer's Puzzle Pack
- - NoPatience [puzzle]
- Simon the Sorcerer's Puzzle Pack
- - Swampy Adventures [swampy]
- The Feeble Files [feeble]
- Waxworks [waxworks]
-
-Coktel Vision (GOB) Games:
- Bargon Attack [bargon]
- Fascination [fascination]
- Geisha [geisha]
- Gobliiins [gob1]
- Gobliins 2 [gob2]
- Goblins 3 [gob3]
- Lost in Time [lostintime]
- Once Upon A Time: Little Red Riding Hood [littlered]
- Playtoons: Bambou le sauveur de la jungle [bambou]
- The Bizarre Adventures of Woodruff
- and the Schnibble [woodruff]
- Urban Runner [urban]
- Ween: The Prophecy [ween]
-
-Revolution Software (Various) Games:
- Beneath a Steel Sky [sky]
- Broken Sword: The Shadow of the Templars [sword1]
- Broken Sword II: The Smoking Mirror [sword2]
- Lure of the Temptress [lure]
-
-Sierra (AGI/preAGI) Games:
- The Black Cauldron [bc]
- Gold Rush! [goldrush]
- King's Quest I [kq1]
- King's Quest II [kq2]
- King's Quest III [kq3]
- King's Quest IV [kq4]
- Leisure Suit Larry in the Land of the
- Lounge Lizards [lsl1]
- Mixed-Up Mother Goose [mixedup]
- Manhunter 1: New York [mh1]
- Manhunter 2: San Francisco [mh2]
- Police Quest I: In Pursuit of the Death
- Angel [pq1]
- Space Quest I: The Sarien Encounter [sq1]
- Space Quest II: Vohaul's Revenge [sq2]
- Fanmade Games [agi-fanmade]
- Mickey's Space Adventure [mickey]
- Troll's Tale [troll]
- Winnie the Pooh in the Hundred Acre Wood [winnie]
-
-Sierra (SCI) Games:
- Castle of Dr. Brain [castlebrain]
- Codename: ICEMAN [iceman]
- Conquests of Camelot [camelot]
- Conquests of the Longbow [longbow]
- EcoQuest: The Search for Cetus [ecoquest]
- EcoQuest 2: Lost Secret of the Rainforest [ecoquest2]
- Freddy Pharkas: Frontier Pharmacist [freddypharkas]
- Gabriel Knight: Sins of the Fathers [gk1]
- Hoyle's Book of Games 1 [hoyle1]
- Hoyle's Book of Games 2 [hoyle2]
- Hoyle's Book of Games 3 [hoyle3]
- Hoyle Classic Card Games [hoyle4]
- Jones in the Fast Lane [jones]
- King's Quest I [kq1sci]
- King's Quest IV [kq4sci]
- King's Quest V [kq5]
- King's Quest VI [kq6]
- King's Quest VII [kq7]
- King's Questions [kquestions]
- Laura Bow: The Colonel's Bequest [laurabow]
- Laura Bow 2: The Dagger of Amon Ra [laurabow2]
- Leisure Suit Larry 1 [lsl1sci]
- Leisure Suit Larry 2 [lsl2]
- Leisure Suit Larry 3 [lsl3]
- Leisure Suit Larry 5 [lsl5]
- Leisure Suit Larry 6 [lsl6]
- Leisure Suit Larry 6 (hires) [lsl6hires]
- Leisure Suit Larry 7 [lsl7]
- Lighthouse: The Dark Being [lighthouse]
- Mixed-up Fairy Tales [fairytales]
- Mixed-up Mother Goose [mothergoose]
- Mixed-up Mother Goose Deluxe [mothergoosehires]
- Pepper's Adventures in Time [pepper]
- Phantasmagoria [phantasmagoria]
- Phantasmagoria 2: A Puzzle of Flesh [phantasmagoria2]
- Police Quest 1 [pq1sci]
- Police Quest 2 [pq2]
- Police Quest 3 [pq3]
- Police Quest 4 [pq4]
- Quest for Glory 1/Hero's Quest [qfg1]
- Quest for Glory 1 [qfg1vga]
- Quest for Glory 2 [qfg2]
- Quest for Glory 3 [qfg3]
- RAMA [rama]
- Slater & Charlie Go Camping [slater]
- Shivers [shivers]
- Space Quest I [sq1sci]
- Space Quest III [sq3]
- Space Quest IV [sq4]
- Space Quest V [sq5]
- Space Quest 6 [sq6]
- The Island of Dr. Brain [islandbrain]
- The Beast Within: A Gabriel Knight Mystery [gk2]
- Torin's Passage [torin]
-
-Other Games:
- 3 Skulls of the Toltecs [toltecs]
- Amazon: Guardians of Eden [access]
- Beavis and Butt-head in Virtual Stupidity [bbvs]
- Blue Force [blueforce]
- Broken Sword: The Return of the Templars [sword25]
- Bud Tucker in Double Trouble [tucker]
- Chivalry is Not Dead [chivalry]
- Cruise for a Corpse [cruise]
- DreamWeb [dreamweb]
- Discworld [dw]
- Discworld 2: Missing Presumed ...!? [dw2]
- Dragon History [draci]
- Drascula: The Vampire Strikes Back [drascula]
- Eye of the Beholder [eob]
- Eye of the Beholder II: The Legend of
- Darkmoon [eob2]
- Flight of the Amazon Queen [queen]
- Future Wars [fw]
- Hopkins FBI [hopkins]
- Hugo's House of Horrors [hugo1]
- Hugo 2: Whodunit? [hugo2]
- Hugo 3: Jungle of Doom [hugo3]
- I Have No Mouth, and I Must Scream [ihnm]
- Inherit the Earth: Quest for the Orb [ite]
- Lands of Lore: The Throne of Chaos [lol]
- Mortville Manor [mortevielle]
- Myst / Myst: Masterpiece Edition [myst]
- Nippon Safes Inc. [nippon]
- Rex Nebular and the Cosmic Gender Bender [nebular]
- Ringworld: Revenge Of The Patriarch [ringworld]
- Riven: The Sequel to Myst [riven]
- Return to Ringworld [ringworld2]
- Sfinx [sfinx]
- Soltys [soltys]
- Starship Titanic [titanic]
- The Journeyman Project: Pegasus Prime [pegasus]
- The Labyrinth of Time [lab]
- The Legend of Kyrandia [kyra1]
- The Legend of Kyrandia: The Hand of Fate [kyra2]
- The Legend of Kyrandia: Malcolm's Revenge [kyra3]
- The Lost Files of Sherlock Holmes: The Case
- of the Serrated Scalpel [scalpel]
- The Lost Files of Sherlock Holmes: The Case
- of the Rose Tattoo [rosetattoo]
- The Neverhood [neverhood]
- The 7th Guest [t7g]
- TeenAgent [teenagent]
- Toonstruck [toon]
- Tony Tough and the Night of Roasted Moths [tony]
- Touche: The Adventures of the Fifth
- Musketeer [touche]
- U.F.O.s / Gnap: Der Schurke aus dem All [gnap]
- Voyeur [voyeur]
- Zork: Grand Inquisitor [zgi]
- Zork Nemesis: The Forbidden Lands [znemesis]
-
-Humongous Entertainment (SCUMM) Games:
- Backyard Baseball [baseball]
- Backyard Baseball 2001 [baseball2001]
- Backyard Baseball 2003 [baseball2003]
- Backyard Football [football]
- Backyard Football 2002 [football2002]
- Bear Stormin' [brstorm]
- Big Thinkers First Grade [thinker1]
- Big Thinkers Kindergarten [thinkerk]
- Blue's 123 Time Activities [Blues123Time]
- Blue's ABC Time Activities [BluesABCTime]
- Blue's Art Time Activities [arttime]
- Blue's Birthday Adventure [BluesBirthday]
- Blue's Reading Time Activities [readtime]
- Fatty Bear's Birthday Surprise [fbear]
- Fatty Bear's Fun Pack [fbpack]
- Freddi Fish 1: The Case of the Missing
- Kelp Seeds [freddi]
- Freddi Fish 2: The Case of the Haunted
- Schoolhouse [freddi2]
- Freddi Fish 3: The Case of the Stolen
- Conch Shell [freddi3]
- Freddi Fish 4: The Case of the Hogfish
- Rustlers of Briny Gulch [freddi4]
- Freddi Fish 5: The Case of the Creature
- of Coral Cove [freddicove]
- Freddi Fish and Luther's Maze Madness [maze]
- Freddi Fish and Luther's Water Worries [water]
- Let's Explore the Airport with Buzzy [airport]
- Let's Explore the Farm with Buzzy [farm]
- Let's Explore the Jungle with Buzzy [jungle]
- Pajama Sam: Games to Play on Any Day [pjgames]
- Pajama Sam 1: No Need to Hide When It's
- Dark Outside [pajama]
- Pajama Sam 2: Thunder and Lightning
- Aren't so Frightening [pajama2]
- Pajama Sam 3: You Are What You Eat
- From Your Head to Your Feet [pajama3]
- Pajama Sam's Lost & Found [lost]
- Pajama Sam's Sock Works [socks]
- Putt-Putt Enters the Race [puttrace]
- Putt-Putt Goes to the Moon [puttmoon]
- Putt-Putt Joins the Circus [puttcircus]
- Putt-Putt Joins the Parade [puttputt]
- Putt-Putt Saves the Zoo [puttzoo]
- Putt-Putt Travels Through Time [putttime]
- Putt-Putt and Pep's Balloon-O-Rama [balloon]
- Putt-Putt and Pep's Dog on a Stick [dog]
- Putt-Putt & Fatty Bear's Activity Pack [activity]
- Putt-Putt's Fun Pack [funpack]
- SPY Fox 1: Dry Cereal [spyfox]
- SPY Fox 2: Some Assembly Required [spyfox2]
- SPY Fox 3: Operation Ozone [spyozon]
- SPY Fox in Cheese Chase [chase]
- SPY Fox in Hold the Mustard [mustard]
-
-The following games should load but are not yet fully playable. Play
-these at your own risk, and please do not file bug reports about them.
-If you want the latest updates on game compatibility, visit our web site
-and view the compatibility chart.
-
- Backyard Soccer [soccer]
- Backyard Soccer MLS [soccermls]
- Backyard Soccer 2004 [soccer2004]
- Blue's Treasure Hunt [BluesTreasureHunt]
-
-Animation Magic (Composer) Games:
- Darby the Dragon [darby]
- Gregory and the Hot Air Balloon [gregory]
- Magic Tales: Liam Finds a Story [liam]
- The Princess and the Crab [princess]
- Sleeping Cub's Test of Courage [sleepingcub]
-
-Living Books Games:
- Aesop's Fables: The Tortoise and the Hare [tortoise]
- Arthur's Birthday [arthurbday]
- Arthur's Teacher Trouble [arthur]
- Dr. Seuss's ABC [seussabc]
- Green Eggs and Ham [greeneggs]
- Harry and the Haunted House [harryhh]
- Just Grandma and Me [grandma]
- Little Monster at School [lilmonster]
- Ruff's Bone [ruff]
- Sheila Rae, the Brave [sheila]
- Stellaluna [stellaluna]
- The Berenstain Bears Get in a Fight [bearfight]
- The Berenstain Bears in the Dark [beardark]
- The New Kid on the Block [newkid]
-
-The following games are based on the SCUMM engine, but NOT supported
-by ScummVM (yet):
-
- Moonbase Commander
-
-Please be aware that the engines may contain bugs and unimplemented
-features that sometimes make it impossible to finish the game. Save
-often, and please file a bug report (instructions on submitting bug
-reports are above) if you encounter such a bug in a 'supported' game.
-
-
-3.1) Copy Protection:
----- ----------------
-The ScummVM team does not condone piracy. However, there are cases where
-the game companies (such as LucasArts) themselves bundled 'cracked'
-executables with their games -- in these cases the data files still
-contain the copy protection scripts, but the interpreter bypasses them
-(similar to what an illegally cracked version might do, only that here
-the producer of the game did it). There is no way for us to tell the
-difference between legitimate and pirated data files, so for the games
-where we know that a cracked version of the original interpreter was
-sold at some point, ScummVM will always have to bypass the copy
-protection.
-
-In some cases ScummVM will still show the copy protection screen. Try
-entering any answer. Chances are that it will work.
-
-ScummVM will skip copy protection in the following games:
-
- * Beneath a Steel Sky
- -- bypassed with kind permission from Revolution Software.
- * Dreamweb
- -- a list of available commands in the in-game terminals is now shown
- when the player uses the 'help' command
- * Inherit the Earth: Quest for the Orb (Floppy version)
- -- bypassed with kind permission from Wyrmkeep Entertainment,
- since it was bypassed in all CD releases of the game.
- * Loom (EGA DOS)
- * Lure of the Temptress
- * Maniac Mansion
- * Might and Magic: World of Xeen
- * Monkey Island 2: LeChuck's Revenge
- * Rex Nebular and The Cosmic Gender Bender
- * Simon the Sorcerer 1 (Floppy version)
- * Simon the Sorcerer 2 (Floppy version)
- -- bypassed with kind permission from Adventure Soft,
- since it was bypassed in all CD releases of the game.
- * The Secret of Monkey Island (VGA)
- * Voyeur
- * Waxworks
- * Zak McKracken and the Alien Mindbenders
-
-
-3.2) Datafiles:
----- ----------
-For a comprehensive list of required Datafiles for supported games
-visit:
-
- <http://wiki.scummvm.org/index.php/Datafiles>
-
-
-3.3) Multi-CD games notes:
----- ---------------------
-In general, ScummVM does not deal very well with Multi-CD games. This is
-because ScummVM assumes everything about a game can be found in one
-directory. Even if ScummVM does make some provisions for asking the user
-to change CD, the original game executables usually installed a small
-number of files to the hard disk. Unless these files can be found on all
-the CDs, ScummVM will be in trouble.
-
-Fortunately, ScummVM has no problems running the games entirely from
-hard disk, if you create a directory with the correct combination of
-files. Usually, when a file appears on more than one CD you can pick
-either of them.
-
-
-3.4) Known Problems:
----- ---------------
-This release has the following known problems. There is no need to
-report them, although patches to fix them are welcome. If you discover a
-bug that is not listed here, nor in the compatibility list on the web
-site, please see the section on reporting bugs.
-
- CD Audio Games:
- - When playing games that use CD Audio (FM-TOWNS games, Loom CD, etc)
- users of Microsoft Windows 2000/XP may experience random crashes.
- This is due to a long-standing Windows bug, resulting in corrupt
- game files being read from the CD. Please copy the game data to
- your hard disk to avoid this.
-
- FM-TOWNS versions:
- - The Kanji versions require the FM-TOWNS Font ROM.
-
- Loom:
- - Turning off the subtitles via the config file does not work reliably
- as the Loom scripts automatically turn them on again.
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
- - The PC-Engine Kanji version requires the system card rom.
-
- The Secret of Monkey Island:
- - MIDI support in the EGA version requires the Roland update from
- LucasArts.
-
- Beneath a Steel Sky:
- - Amiga versions aren't supported.
- - Floppy demos aren't supported.
- - Not a bug: CD version is missing speech for some dialogs, this is
- normal.
-
- Elvira - Mistress of the Dark:
- - No music in the Atari ST version.
-
- Elvira II - The Jaws of Cerberus
- - No music in the Atari ST version.
- - No sound effects in the PC version.
- - Palette issues in the Atari ST version.
-
- Inherit the Earth: Quest for the Orb:
- - Amiga versions aren't supported.
-
- Lure of the Temptress:
- - No Roland MT-32 support.
- - Sound support is incomplete and doesn't sound like original.
-
- Simon the Sorcerer 1:
- - Subtitles aren't available in the English and German CD versions
- as they are missing the majority of subtitles.
-
- Simon the Sorcerer 2:
- - Combined speech and subtitles will often cause speech to be
- cut off early, this is a limitation of the original game.
- - Only default language (English) of data files is supported
- in Amiga and Macintosh versions.
-
- Simon the Sorcerer's Puzzle Pack:
- - No support for displaying, entering, loading or saving high scores.
- - No support for displaying names of items, when hovering over them
- in Swampy Adventures.
-
- The Feeble Files:
- - Subtitles are often incomplete, they were always disabled in the
- original game.
-
- The Legend of Kyrandia:
- - No music or sound effects in the Macintosh floppy versions.
- - Macintosh CD is using included DOS music and sound effects.
-
- Humongous Entertainment games:
- - Only the original load and save interface can be used.
- - No support for multiplayer or printing images.
-
-
-3.5) Beneath a Steel Sky notes:
----- --------------------------
-Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to
-run Beneath a Steel Sky.
-
-This file is available on the 'Downloads' page of the ScummVM website.
-You can place it in either the directory containing the other game data
-files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where
-your ScummVM executable resides.
-
-
-3.6) Broken Sword games notes:
----- -------------------------
-The instructions for the Broken Sword games are for the Sold-Out
-Software versions, with each game on two CDs, since these were the
-versions most easily available at the time ScummVM gained support for
-them. Hopefully they are general enough to be useful to other releases
-as well.
-
-
-3.6.1) Broken Sword:
------- -------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. For the Windows and Macintosh versions, you
-will also need the speech.clu files from the speech directories, but
-since they are not identical you will need to rename them speech1.clu
-and speech2.clu for CD 1 and 2 respectively. The PlayStation version
-requires the speech.tab, speech.dat, speech.lis, and speech.inf.
-
-In addition, the Windows and Macintosh versions require a music
-subdirectory with all of the files from the music subdirectories on
-both CDs. Some of these files appear on both CDs, but in these cases
-they are either identical or, in one case, so nearly identical that it
-makes little difference. The PlayStation version requires tunes.dat and
-tunes.tab.
-
-
-3.6.2) Broken Sword II:
------- ----------------
-For this game, you will need all of the files from the clusters
-directories on both CDs. (Actually, a few of them may not be strictly
-necessary, but the ones that I'm uncertain about are all fairly small.)
-You will need to rename the speech.clu and music.clu files speech1.clu,
-speech2.clu, music1.clu and music2.clu so that ScummVM can tell which
-ones are from CD 1 and which ones are from CD 2. Any other files that
-appear in both cluster directories are identical. Use whichever you
-like.
-
-In addition, you will need the cd.inf and, optionally, the startup.inf
-files from the sword2 directory on CD 1.
-
-
-3.6.3) Broken Sword games cutscenes:
------- -----------------------------
-The cutscenes for the Broken Sword games have a bit of a history (see
-the next section, if you are interested), but in general all you need to
-do is to copy the .SMK files from the "SMACKS" or "SMACKSHI" directories
-on the CDs to the same directory as the other game data files. (Broken
-Sword has a "SMACKSLO" directory with the same cutscenes, but these are
-of lower quality.) You can put them in a subdirectory called "video" if
-you find that neater.
-
-For the PlayStation versions, you can dump the original videos off the
-disc. For each of the files ending in an "STR" extension, you should
-dump them as *raw* sectors off the disc (all 2352 bytes per sector). You
-may also use the re-encoded cutscenes mentioned below instead, but this
-will not work for all videos in Broken Sword II. For more information,
-see:
-
- <http://wiki.scummvm.org/index.php/HOWTO-PlayStation_Videos>
-
-Some re-releases of the games, as well as the PlayStation version, do
-not have Smacker videos. Revolution Software has kindly allowed us to
-provide re-encoded cutscenes for download on our website:
-
- <https://www.scummvm.org/downloads/>
-
-These cutscenes are provided in DXA format with FLAC audio. Their
-quality is equal to the original games due to the use of lossless
-compression. Viewing these cutscenes requires a version of ScummVM
-compiled with both FLAC and zlib support.
-
-For systems that are too slow to handle the decoding of FLAC audio, the
-audio for these cutscenes is also provided separately as OGG Vorbis
-audio. Viewing these cutscenes with OGG Vorbis audio requires a version
-of ScummVM compiled with both libVorbis and zlib support.
-
-For Broken Sword, we also provide a subtitles add-on. Simply unpack it
-and follow the instructions in its readme.txt file. The subtitle pack
-currently does not work when running PlayStation videos. (Broken Sword
-II already has subtitles; no extra work is needed for them.)
-
-
-3.6.4) Broken Sword games cutscenes, in retrospect:
------- --------------------------------------------
-The original releases of the Broken Sword games used RAD Game Tools's
-Smacker(tm) format. As RAD was unwilling to open the older legacy
-versions of this format to us, and had requested we not reverse engineer
-it, an alternative solution had to be found.
-
-In Broken Sword II, it was possible to play back the voice-over without
-playing the video itself. This remained a fallback until ScummVM 1.0.0,
-but was never the only solution for any stable release.
-
-In ScummVM 0.6.0 we used MPEG, which provided a reasonable trade-off
-between size and quality. In ScummVM 0.10.0 this was superseded by DXA
-(originally added for AdventureSoft's "The Feeble Files"). This gave us
-a way of providing the cutscenes in the exact same quality as the
-originals, at the cost of being larger.
-
-Finally, in early 2006, the Smacker format was reverse engineered for
-the FFmpeg project. Thanks to their hard work, ScummVM 1.0.0 now
-supports the original cutscenes. At the same time, MPEG support was
-dropped. From a technical standpoint, this was a good thing since
-decoding MPEG movies added a lot of complexity, and they didn't look as
-good as the Smacker and DXA versions anyway.
-
-
-3.7) Day of the Tentacle notes:
----- --------------------------
-
-At one point in the game, you come across a computer that allows you
-to play the original Maniac Mansion as an easter egg. ScummVM supports
-this, with a few caveats:
-
-ScummVM will scan your configuration file for a game that's in a
-'Maniac' sub-folder of your Day of the Tentacle folder. If you've
-copied the data files from the CD version, this should already be the
-case but you have to add the game to ScummVM as well.
-
-To return to Day of the Tentacle, press F5 and select "Return to
-Launcher".
-
-This means that you could in theory use any game as the easter egg.
-Indeed, there is a "secret" configuration setting, "easter_egg", to
-override the ID of the game to run. Be aware, though, that not all
-games support returning to the launcher, and setting it up to use Day
-of the Tentacle itself as the easter egg game is not recommended.
-
-
-3.8) Discworld II notes:
----- -------------------
-For this game, you will need all of the files in the DW2 subdirectory
-on both CDs.
-In addition, you will need the SAMPLE.BNK file.
-
-You will need to rename ENGLISH.SMP, ENGLISH.IDX and ENGLISH.TXT
-on CD1 to ENGLISH1.SMP, ENGLISH1.IDX and ENGLISH1.txt.
-The same files on CD2 need to be renamed to ENGLISH2.SMP, ENGLISH2.IDX
-and ENGLISH2.TXT.
-
-
-3.9) Dragon History notes:
----- ---------------------
-There are 4 language variants of the game: Czech, English, Polish and
-German. Each of them is distributed in a separate archive. The only
-official version is the Czech one, and the English, Polish and German
-ports have always been work in progress and never officially released.
-Although all texts are fully translated, it is known that some of them
-contain typos.
-
-There exists an optional Czech dubbing for the game. For bandwidth
-reasons, you can download it separately and then unpack it to the
-directory of the game. You can listen to the Czech dubbing with all
-language variants of the game, while reading the subtitles.
-
-All game files and the walkthrough can be downloaded from:
-
- <http://www.ucw.cz/draci-historie/index-en.html>
-
-
-3.10) Flight of the Amazon Queen notes:
------ ---------------------------------
-In order to use a non-freeware version of Flight of the Amazon Queen
-(from original CD), you will need to place the 'queen.tbl' file
-(available from the 'Downloads' page on our website) in either the
-directory containing the 'queen.1' game data file, in your extrapath, or
-in the directory where your ScummVM executable resides.
-
-Alternatively, you can use the 'compress_queen' tool from the tools
-package to 'rebuild' your FOTAQ data file to include the table for that
-specific version, and thus removing the run-time dependency on the
-'queen.tbl' file. This tool also allows you to compress the speech and
-sound effects with MP3, OGG or FLAC.
-
-
-3.11) Gobliiins notes:
------ ----------------
-The CD versions of the Gobliiins series contain one big audio track
-which you need to rip (see the section on using compressed audio files)
-and copy into the game directory if you want to have in-game music
-without the CD in the drive all the time. The speech is also in that
-track and its volume is therefore changed with the music volume control
-as well.
-
-
-3.12) Inherit the Earth: Quest for the Orb notes:
------ -------------------------------------------
-In order to run the Mac OS X Wyrmkeep re-release of the game you will
-need to copy over data from the CD to your hard disk. If you're on a PC
-then consult:
-
- <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-Although it primarily talks about SCUMM games, it mentions the
-"HFSExplorer" utility which you need to extract the files. Note that you
-have to put the speech data "Inherit the Earth Voices" in the same
-directory as the game data which is stored in:
-
- Inherit the Earth.app/Contents/Resources
-
-For the old Mac OS 9 release you need to copy the files in MacBinary
-format, as they should include both resource and data forks. Copy all
-'ITE *' files.
-
-
-3.13) Maniac Mansion Apple II/NES notes:
------ ----------------------------------
-Apple II:
-You need to rename disk image 1 to maniac1.dsk
-You need to rename disk image 1 to maniac2.dsk
-
-NES:
-Supported versions are English GB (E), French (F), German (G), Italian (I),
-Swedish (SW) and English US (U). ScummVM requires just the PRG section
-to run and not the whole ROM.
-
-In order to get the game working, you will have to strip out the first
-16 bytes from the ROM you are trying to work with. Any hex editor will
-work as long as you are able to copy/paste. After you open the ROM with
-the hex editor, copy everything from the second row (17th byte) to the
-end. After you do this, paste it to a new hex file. Name the new file
-"Maniac Mansion (XX).prg" while XX stands for the version you are
-working with (E, F, G, I, SW, or U). The final size should be exactly
-262144 bytes.
-
-If you add the game manually make sure that the platform is set to NES.
-
-Most common mistakes which prevents the game from running:
-
- * Bad file
- * ROM extracted with the 0.7.0 tools
- * You try to feed ScummVM with the FULL ROM and not just the PRG
- section.
-
-It is also possible to extract the separate LFL files from the PRG
-section. To do so use the 'extract_mm_nes' utility from the tools
-package.
-
-
-3.14) Mickey's Space Adventure notes:
------ -------------------------------
-To run Mickey's Space Adventure under ScummVM, the original executable
-of the game (mickey.exe) is needed together with the game's data files.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.15 Might and Magic Xeen games notes:
---------------------------------------
-To properly play the World of Xeen CD Talkie using original discs,
-use LAME or some other encoder to rip the cd audio tracks to files,
-either mp3 or ogg. Whichever you choose, the tracks of the first CD
-should be named from track02 to track31, whereas the second CD's
-audio tracks should be encoded and renamed as track32 through to track60.
-
-For the GOG Might and Magic 4-5 installation, install the game to your
-computer, and do the following steps:
-* The game1.inst (CUE) and game1.gog (BIN) file from the game folder is a
-CD image. Use software like Virtual CloneDrive to mount it as a drive.
-Linux and MacOS users can use bchunk to convert it to an ISO.
-* Copy all the .cc files from the subfolder in the mounted drive to a new
-empty game folder that you create for the game.
-* Copy all the music/*.ogg files from the GOG installation to your game
-folder. You'll then need to rename all of them from xeen??.ogg to track??.ogg
-* You should then be able to point ScummVM to this new game folder, and the
-CD talkie version should be detected.
-
-Savegames from either Clouds or Darkside of Xeen games can be transferred
-across to World of Xeen (that combines both games) simply by setting up
-and detecting World of Xeen (either by manually combining the two games
-or using the GOG World of Xeen installer), and then renaming the savegames
-to use the World of Xeen savegame format, by default 'worldofxeen.*'
-
-The Xeen engine also offers two custom options in the Engine tab for the
-games in the ScummVM launcher. They are:
-* To change the threshold armor breaks at for characters from -10HP to -80HP
-* To show values for inventory items, even outside of the blacksmith,
-allowing the relative strength/value of armor and weapons to be compared.
-
-3.16) Myst game notes:
------ ----------------
-Left Click: Move/action
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-
-Myst will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-
-3.17) Nippon Safes Inc. Amiga notes:
------ ------------------------------
-For this game, you will need disk0, , global.table, pointer and
-it (en, fr, ge for the international version).
-
-In addition, you will need to rename disk image 2 to disk1,
-disk image 3 to disk2, disk image 4 to disk3 and disk image 5 to disk4.
-
-
-3.18) Quest for Glory notes:
------ ----------------------
-It is possible to import characters, beginning with Quest for Glory II,
-from past games to future games and continue from the stats earned
-from those games.
-
-For example, a character can be imported from Quest for Glory I directly
-to Quest for Glory III without having to necessarily play
-Quest for Glory II.
-
-Characters cannot be imported from future games to past games, nor can
-a character be imported to the same game that was just completed.
-In other words, a character from Quest for Glory II cannot be imported
-into Quest for Glory II.
-
-If you want to use a saved character from the original Sierra interpreter,
-you will need to rename the character file to
-"qfg[game-number]-[character-filename].sav"
-and place it in the ScummVM save path (see section 6.0), otherwise the
-file won't get listed on the import screen.
-
-Example: qfg2-thief.sav
-
-
-3.19) Riven game notes:
------ -----------------
-Left Click: Move/action
-Arrow Keys: Movement
-Page Up: Look up
-Page Down: Look down
-Space: Pause the game
-Esc: Skip cutscene
-F5: Menu
-Ctrl-o: Load game
-Ctrl-s: Save game
-
-Riven will autosave to slot 0 if no save or an autosave is present in
-slot 0.
-
-
-3.20) Simon the Sorcerer games notes:
------ -------------------------------
-If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you
-will find the Windows version in the main directory of the CD and the
-DOS version in the DOS directory of the CD.
-
-
-3.21) Starship Titanic game notes:
-----------------------------------
-Basic Movements:
-Left Click: Move action
-Shift + Left Click: Edit room glyph chevrons and quick movement transitions
-Right Click: Edit room glyph chevrons and quick transitions
-Mouse Wheel: Scroll through items (inventory, etc) and conversation log
-Arrow Keys: Movement. Down arrow/back is only available if the
- given view explicitly has a backwards movement available.
-
-Function Keys:
-F1: Switch to Chat-O-Mat
-F2: Switch to Personal Baggage
-F3: Switch to Remote Thingummy
-F4: Switch to Designer Room Numbers (chevron list)
-F5: GMM save menu
-F6: Switch to Real Life
-F7: GMM restore menu
-
-Controls for the Starfield Puzzle at the end of the game:
-Tab: Toggle between starmap and skyscape
-Mouse Click: skyscape star selection and
- starmap star fast travel
-Mouse Movement: starmap orientation
-SPACE: starmap stop movement
-"Z": starmap turn left
-"X": starmap turn right
-"'": starmap turn up
-"/": starmap turn down
-";": starmap move forward
-".": starmap move backward
-"L": starmap lock coordinate
-"D": starmap unlock coordinate
-
-For the purposes of solving the puzzle, only mouse clicks, L and Tab
-are really needed, though the action glyph in the PET can be used
-instead of Tab.
-
-Miscellaneous controls:
-Ctrl + C: Open up the developer's cheat room
-Ctrl + D: Open up the ScummVM Debugger
-
-
-3.22) The Curse of Monkey Island notes:
------ ---------------------------------
-For this game, you will need the comi.la0, comi.la1 and comi.la2 files.
-The comi.la0 file can be found on either CD, but since they are
-identical it doesn't matter which one of them you use.
-
-In addition, you will need to create a "resource" subdirectory
-containing all of the files from -both- "resource" subdirectories on the
-two CDs. Some of the files appear on both CDs, but again they're
-identical.
-
-
-3.23) The Feeble Files notes:
------ -----------------------
-Amiga/Macintosh:
-You need to install a small pack of cutscenes that are missing in both
-of these versions of The Feeble Files.
-It's called "The Feeble Files - Omni TV and epilogue cutscenes for the
-Amiga and Macintosh versions" and you can get it here:
-
- <https://www.scummvm.org/games/#feeble>
-
-Windows:
-If you have the Windows version of The Feeble Files, there are several
-things to note.
-
-Many of the files necessary for the game are stored in an InstallShield
-file called data1.cab, which ScummVM is unable to unpack. You will need
-to use the original installer or i5comp to unpack the contents of this
-file. The i5comp decompression tool, can be found via a search on the
-internet.
-
-To use the speech files with ScummVM, they need to be renamed as follows:
-Rename voices.wav on CD1 to voices1.wav
-Rename voices.wav on CD2 to voices2.wav
-Rename voices.wav on CD3 to voices3.wav
-Rename voices.wav on CD4 to voices4.wav
-
-
-3.24) The Legend of Kyrandia notes:
------ -----------------------------
-To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat'
-file. The file should always be included in official ScummVM packages.
-In case ScummVM complains that the file is missing you can find it on the
-'Downloads' page of the ScummVM website. Note that the current Windows
-release of ScummVM should contain the file embedded into the executable,
-thus you only need to grab it in case ScummVM complains about the file
-being missing.
-
-
-3.25) Troll's Tale notes:
------ -------------------
-The original game came in a PC booter disk, therefore it is necessary to
-dump the contents of that disk in an image file and name it "troll.img"
-to be able to play the game under ScummVM.
-
-
-3.26) Winnie the Pooh notes:
------ ----------------------
-It is possible to import saved games from the original interpreter of the
-game into ScummVM.
-
-There is extensive mouse support for the game under ScummVM, even though
-there wasn't any mouse support in the original game. Menu items can be
-selected using the mouse, and it is possible to move to other locations
-using the mouse as well. When the mouse cursor is hovered on the edges
-of the screen, it changes color to red if it is possible to walk towards
-that direction. The player can then simply click on the edges of the
-game's screen to change location, similar to many adventure games, which
-is simpler and more straightforward than moving around using the menu.
-
-
-3.27) Sierra AGI games: Predictive Input Dialog:
------ ------------------------------------------
-The Predictive Input Dialog is a ScummVM aid for running AGI engine
-games (which notoriously require command line input) on devices with
-limited keyboard support. In these situations, since typing with emulated
-keyboards is quite tedious, commands can be entered quickly and easily
-via the Predictive Input Dialog.
-
-In order to enable predictive input in AGI games, you need to copy the
-pred.dic file in the ScummVM extras directory or the directory of the
-game you wish to play. This dictionary has been created by parsing
-through all known AGI games and contains the maximum set of common
-words.
-
-If the dictionary is detected, the Predictive Input Dialog is displayed
-either when you click on the command line area (wherever keyboard input
-is required, even in dialog boxes), or in some ports by pressing a
-designated hot key.
-
-The predictive input dialog operates in three modes, switchable by the
-(*)Pre/123/Abc button. The primary input method is the predictive mode
-(Pre) which resembles the way "fast typing" is performed at phones. The
-alphabet is divided into 9 sets which naturally map to the 9 number keys
-of the numeric keypad (0 is space). To type in a word, you press once
-the number of the set which contains the letter of the word you intend
-to type, then move on to the next. For example, to type the command
-'look', you should press 5665. As you gradually type the intended word's
-numeric code, the dictionary is accessed for known words matching your
-input up to that point. As you press more keys, the prediction converges
-to the correct word. This is why the printed word may change
-dramatically between key presses. There exist situations though where
-more than one words share the same numeric representation. For example
-the words 'quit' and 'suit' map to the same number, namely 7848. In
-these cases the (#)next button lights up. By pressing it, you can cycle
-through the list of words sharing the same code and finally accept the
-correct one by pressing (0)space or the Ok button.
-
-The second input method (123) is the numeric input: Each key you press
-is entered verbatim as a number.
-
-The third input method (Abc) is the Multi-tap Alpha input mode. This
-mode is intended for entering free text, without assistance from the
-dictionary scheme of predictive (Pre) mode. The text is entered one
-letter at the time. For each letter first press the number of the set
-which contains the letter you want, then use the (#)next button to cycle
-through the letters and repeat with another number. For example, to
-enter the word 'look' you must press the following: 5##6##6##5#
-
-The dialog is fully usable with the mouse, but a few provisions have
-been made in some ScummVM ports to make its use more comfortable by
-naturally mapping the functionality to the numeric keypad. Also, the
-dialog's buttons can be navigated with the arrow and the enter keys.
-
-
-3.28) Sierra SCI games: Simultaneous speech and subtitles:
------ ----------------------------------------------------
-Certain CD versions of Sierra SCI games had both speech and text
-resources. Some have an option to toggle between the two, but there are
-some cases where there wasn't any option to enable both simultaneously.
-In ScummVM, it is possible to enjoy a combined mode, where both speech
-and text are shown at the same time. This mode can be toggled in the
-ScummVM audio options, but each game has different behavior in-game
-regarding speech and text toggling.
-
-The CD games where speech and subtitles can be shown simultaneously
-are:
- EcoQuest 1 CD
- Freddy Pharkas CD
- Gabriel Knight CD
- King's Quest 6 CD
- King's Quest VII CD
- Laura Bow 2 CD
- Leisure Suit Larry 6 CD
- Leisure Suit Larry 6 (hires) CD
- Police Quest 4 CD
- Shivers CD
- Space Quest 4 CD
- Space Quest 6 CD
- Torin's Passage CD
-
-EcoQuest 1 CD:
- Speech and text can be toggled via the game's "Mode" option in the
- options dialog, or via ScummVM's audio options.
-
-Freddy Pharkas CD:
- There is no in-game option to toggle speech and text. Only ScummVM's
- audio options can be used to toggle this feature. Note that some
- spoken dialog is missing from the game texts.
-
-Gabriel Knight CD:
- Speech and text can be toggled via the "Text" and "Voice" buttons
- in the game's settings dialog, or via ScummVM's audio options.
-
-King's Quest 6 CD:
- Speech and text can be toggled via the "Mode" button in the options
- dialog (with an extra "Dual" setting added in ScummVM), or via
- ScummVM's audio options.
-
-King's Quest VII CD:
- There is no in-game option to toggle speech and text. Only ScummVM's
- audio options can be used to toggle this feature. Note that the
- subtitles were disabled in the official release of this game, so
- some subtitles may be wrong or missing.
-
-Laura Bow 2 CD:
- Speech and text can be toggled via the "Mode" button in the options
- dialog (with an extra "Dual" setting added in ScummVM), or via
- ScummVM's audio options.
-
-Leisure Suit Larry 6 CD:
- Either speech only or speech and text can be selected. There is no
- in-game option to toggle text only. Only ScummVM's audio options can
- be used to enable the text only mode.
-
-Leisure Suit Larry 6 (hires) CD:
- Text can be toggled by selecting the "Text On/Off" option from the
- in-game "Game" menu, or via ScummVM's audio options. Speech cannot
- be disabled.
-
-Police Quest 4 CD:
- Either speech only or text only can be selected from the game's
- settings dialog. Only ScummVM's audio options can be used to enable
- text+speech mode.
-
-Shivers CD:
- Text can be toggled by selecting the "Text" option from the game's
- settings dialog, or via ScummVM's audio options. Note that only
- videos have subtitles in this game.
-
-Space Quest 4 CD:
- Speech and text can be toggled via the "Display Mode" button in the
- options dialog, or via ScummVM's audio options.
-
-Space Quest 6 CD:
- Speech and text can be toggled via the "Speech" and "Text" buttons
- in the game's settings dialog, or via ScummVM's audio options.
-
-Torin's Passage CD:
- Text can be toggled by selecting "Closed Captioning" from the
- in-game "Game" menu. Speech can be disabled by selecting "Audio
- Mixer" from the in-game "Game" menu and setting the speech volume
- to zero.
-
-
-3.29) Zork games notes:
------ -----------------
-To run the supported Zork games (Zork Nemesis: The Forbidden Lands
-and Zork: Grand Inquisitor) you need to copy some (extra) data to its
-corresponding destination.
-
-Zork Nemesis: The Forbidden Lands
-
-All versions
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering issues.
-Download the subtitles patch
-<https://www.thezorklibrary.com/installguides/znpatch.zip> and unzip
-the addon directory into the game root directory
-
-GoG version
-
-Use the GoG installer, no further file copying is needed
-
-CD version
-
-Copy the following from the nemesis directory of CD1 into the game root directory:
-The znemmx directory
-The znemscr directory
-nemesis.str
-From CD1, copy the zassets directory into the game root directory
-From CD2, copy the zassets directory into the game root directory, overwriting any duplicate files
-From CD3, copy the zassets directory into the game root directory, overwriting any duplicate files
-
-DVD version
-
-Copy the following from the nemesis directory into the game root directory:
-The znemmx directory
-The znemscr directory
-nemesis.str
-Note: You'll also need to move cursor.zfs from the zassets/global directory into the znemscr directory
-Copy the disc2 directory into the game root directory
-Copy the disc3 directory into the game root directory
-Copy the zassets directory into the game root directory
-
-
-Zork: Grand Inquisitor
-
-All versions
-
-Download the Liberation(tm) fonts package
-<https://releases.pagure.org/liberation-fonts/liberation-fonts-ttf-2.00.1.tar.gz>
-and unpack all the ttf files into your ScummVM extras directory.
-Alternatively, download the GNU FreeFont TTF package
-<https://ftp.gnu.org/gnu/freefont/freefont-ttf.zip> and unzip all the
-ttf files from the sfd directory into your ScummVM extras directory,
-though at the time of writing these fonts cause some text rendering issues.
-
-GoG version
-
-Use the GoG installer, no further file copying is needed
-
-CD version
-
-Copy the following from the zgi directory of CD1 into the game root directory:
-The zgi_mx directory
-cursor.zfs
-death.zfs
-inquis.str
-inquis.zix
-r.svr
-scripts.zfs
-subtitle.zfs
-From CD1, copy the zassets1 directory into the game root directory
-From CD2, copy the zassets2 directory into the game root directory
-It's recommended to apply patch 1.2
-<https://www.thezorklibrary.com/installguides/Zpatch.exe>, but you may
-have to install the game normally for that, as the patch has its own installer.
-
-DVD version
-
-Copy the following from the zgi_e directory into the game root directory:
-The addon directory (game patch 1.2)
-The zgi_mx directory
-cursor.zfs
-death.zfs
-inquis.str
-inquis.zix
-r.svr
-scripts.zfs
-subtitle.zfs
-Copy the eng_mpeg directory (hires MPEG2 video files) into the game root directory
-Copy the zassetsc directory into the game root directory
-Copy the zassetse directory into the game root directory
-
-
-3.30) Commodore64 games notes:
------ ------------------------
-Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet
-playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64"
-respectively "zak1.d64" and "zak2.d64", then ScummVM should be able to
-automatically detect the game if you point it at the right directory.
-
-Alternatively, you can use 'extract_mm_c64' from the tools package to
-extract the data files. But then the game will not be properly
-autodetected by ScummVM, and you must make sure that the platform is set
-to Commodore64. We recommend using the much simpler approach described
-in the previous paragraph.
-
-
-3.31) Macintosh games notes:
------ ----------------------
-All LucasArts SCUMM based adventures, except COMI, also exist in versions
-for the Macintosh. ScummVM can use most (all?) of them, however, in some
-cases some additional work is required. First off, if you are not using
-a Macintosh for this, accessing the CD/floppy data might be tricky. The
-reason for this is that the mac uses a special disk format called HFS
-which other systems usually do not support. However, there are various
-free tools which allow reading such HFS volumes. For example
-"HFSExplorer" for Windows and "hfsutils" for Linux and other Unix-like
-operating systems.
-
-Most of the newer games on the Macintosh shipped with only a single data
-file (note that in some cases this data file was made invisible, so you
-may need extra tools in order to copy it). ScummVM is able to directly
-use such a data file; simply point ScummVM at the directory containing
-it, and it should work (just like with every other supported game).
-
-We also provide a tool called 'extract_scumm_mac' in the tools package
-to extract the data from these data files, but this is neither required
-nor recommended.
-
-For further information on copying Macintosh game files to your hard
-disk see:
-
- <http://wiki.scummvm.org/index.php/HOWTO-Mac_Games>
-
-
-4.0) Supported Platforms:
----- --------------------
-ScummVM has been ported to run on many platforms and operating systems.
-Links to these ports can be found either on the ScummVM web page or by a
-Google search. Many thanks to our porters for their efforts. If you have
-a port of ScummVM and wish to commit it into the master git, feel free to
-contact us!
-
-Supported platforms include (but are not limited to):
-
- UNIX (Linux, Solaris, IRIX, *BSD, ...)
- Windows
- Windows CE
- Windows Mobile (including Smartphones and PocketPCs)
- Mac OS X
- AmigaOS
- Android
- BeOS
- Dreamcast
- GP2x
- iPhone (also includes iPod Touch and iPad)
- Maemo (Nokia Internet tablet N810)
- Nintendo 64
- Nintendo DS
- Nintendo GameCube
- Nintendo Wii
- OS/2
- PlayStation 2
- PlayStation Portable
- Symbian
- WebOS
-
-The Dreamcast port does not support The Curse of Monkey Island, nor The
-Dig. The Nintendo DS port does not support Full Throttle, The Dig, or
-The Curse of Monkey Island.
-For more platform specific limitations, please refer to our Wiki:
-
- <http://wiki.scummvm.org/index.php/Platforms>
-
-In the Macintosh port, the right mouse button is emulated via Cmd-Click
-(that is, you click the mouse button while holding the
-Command/Apple/Propeller key).
-
-There are unofficial ports to a variety of platforms, including the
-PlayStation 3, Xbox, and Xbox 360. Please note that these are not made
-by us, so we neither endorse nor can we support them. Use at your own
-risk!
-
-
-5.0) Running ScummVM:
----- ----------------
-Please note that by default, ScummVM will save games in the directory it
-is executed from, so you should refrain from running it from more than
-one location. Further information, including how to specify a specific
-save directory to avoid this issue, are in section 6.0.
-
-ScummVM can be launched directly by running the executable. In this
-case, the built-in launcher will activate. From this, you can add games
-(click 'Add Game'), or launch games which have already been configured.
-Games can also be added in mass quantities. By pressing shift + 'Add
-Game' (Note that the image turns to 'Mass Add'), you can then specify a
-directory to start in, and ScummVM will attempt to detect games in all
-subdirectories of that directory.
-
-ScummVM can also be launched into a game directly using Command Line
-arguments -- see the next section.
-
-
-5.1) Command Line Options:
----- ---------------------
-
- Usage: scummvm [OPTIONS]... [GAME]
-
- [GAME] Short name of game to load. For example, 'monkey'
- for Monkey Island. This can be either a built-in
- gameid, or a user configured target.
-
- -v, --version Display ScummVM version information and exit
- -h, --help Display a brief help text and exit
- -z, --list-games Display list of supported games and exit
- -t, --list-targets Display list of configured targets and exit
- --list-saves Display a list of saved games for the target specified
- with --game=TARGET, or all targets if none is specified
- -a, --add Add all games from current or specified directory.
- If --game=ID is passed only the game with id ID is
- added. See also --detect.
- Use --path=PATH to specify a directory.
- --detect Display a list of games with their ID from current or
- specified directory without adding it to the config.
- Use --path=PATH to specify a directory.
- --game=ID In combination with --add or --detect only adds or attempts to
- detect the game with id ID.
- --auto-detect Display a list of games from current or specified directory
- and start the first one. Use --path=PATH to specify
- a directory.
- --recursive In combination with --add or --detect recurse down all
- subdirectories
- --console Enable the console window (default: enabled) (Windows only)
-
- -c, --config=CONFIG Use alternate configuration file
- -p, --path=PATH Path to where the game is installed
- -x, --save-slot[=NUM] Saved game slot to load (default: autosave)
- -f, --fullscreen Force full-screen mode
- -F, --no-fullscreen Force windowed mode
- -g, --gfx-mode=MODE Select graphics scaler (see also section 5.3)
- --stretch-mode=MODE Select stretch mode (center, integral, fit, stretch)
- --filtering Force filtered graphics mode
- --no-filtering Force unfiltered graphics mode
-
-
- --gui-theme=THEME Select GUI theme (default, modern, classic)
- --themepath=PATH Path to where GUI themes are stored
- --list-themes Display list of all usable GUI themes
- -e, --music-driver=MODE Select music driver (see also section 7.0)
- --list-audio-devices List all available audio devices
- -q, --language=LANG Select game's language (see also section 5.5)
- -m, --music-volume=NUM Set the music volume, 0-255 (default: 192)
- -s, --sfx-volume=NUM Set the sfx volume, 0-255 (default: 192)
- -r, --speech-volume=NUM Set the voice volume, 0-255 (default: 192)
- --midi-gain=NUM Set the gain for MIDI playback, 0-1000 (default: 100)
- (only supported by some MIDI drivers)
- -n, --subtitles Enable subtitles (use with games that have voice)
- -b, --boot-param=NUM Pass number to the boot script (boot param)
- -d, --debuglevel=NUM Set debug verbosity level
- --debugflags=FLAGS Enable engine specific debug flags
- (separated by commas)
- -u, --dump-scripts Enable script dumping if a directory called 'dumps'
- exists in the current directory
-
- --cdrom=NUM CD drive to play CD audio from (default: 0 = first
- drive)
- --joystick[=NUM] Enable joystick input (default: 0 = first joystick)
- --platform=WORD Specify platform of game (allowed values: 2gs, 3do,
- acorn, amiga, atari, c64, fmtowns, mac, nes, pc,
- pce, segacd, windows)
- --savepath=PATH Path to where saved games are stored
- --extrapath=PATH Extra path to additional game data
- --soundfont=FILE Select the SoundFont for MIDI playback (Only
- supported by some MIDI drivers)
- --multi-midi Enable combination of AdLib and native MIDI
- --native-mt32 True Roland MT-32 (disable GM emulation)
- --enable-gs Enable Roland GS mode for MIDI playback
- --output-rate=RATE Select output sample rate in Hz (e.g. 22050)
- --opl-driver=DRIVER Select AdLib (OPL) emulator (db, mame, nuked)
- --aspect-ratio Enable aspect ratio correction
- --render-mode=MODE Enable additional render modes (hercGreen, hercAmber,
- cga, ega, vga, amiga, fmtowns, pc9821, pc9801, 2gs,
- atari, macintosh)
-
- --alt-intro Use alternative intro for CD versions of Beneath a
- Steel Sky and Flight of the Amazon Queen
- --copy-protection Enable copy protection in games, when
- ScummVM disables it by default.
- --talkspeed=NUM Set talk delay for SCUMM games, or talk speed for
- other games (default: 60)
- --demo-mode Start demo mode of Maniac Mansion (Classic version)
- --tempo=NUM Set music tempo (in percent, 50-200) for SCUMM games
- (default: 100)
-
-
-The meaning of most long options (that is, those options starting with a
-double-dash) can be inverted by prefixing them with "no-". For example,
---no-aspect-ratio will turn aspect ratio correction off. This is useful
-if you want to override a setting in the configuration file.
-
-The short game name ('game target') you see at the end of the command
-line specifies which game is started. It either corresponds to an
-arbitrary user defined target (from the configuration file), or to a
-built-in gameid. A brief list of the latter can be found in section 3.0.
-
-Examples:
- * Win32:
- Running Monkey Island, fullscreen, from a hard disk:
- C:\Games\LucasArts\scummvm.exe -f -pC:\Games\LucasArts\monkey\ monkey
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
- C:\Games\LucasArts\scummvm.exe -f -n -pD:\resource\ ft
-
- * Unix:
- Running Monkey Island, fullscreen, from a hard disk:
- /path/to/scummvm -f -p/games/LucasArts/monkey/ monkey
- Running Full Throttle from CD, fullscreen and with subtitles enabled:
- /path/to/scummvm -f -n -p/cdrom/resource/ ft
-
-
-5.2) Global Menu:
----- ------------
-The Global Menu is a general menu which is available to all of the game
-engines by pressing Ctrl-F5. From this menu there are the following
-buttons: Resume, Options, About, Return to Launcher, and Quit. Selecting
-'Options' will display a dialog where basic audio settings, such as
-volume levels, can be adjusted. Selecting 'Return to Launcher' will
-close the current game and return the user back to the ScummVM Launcher,
-where another game may be selected to play.
-
-Note: Returning to the Launcher is not supported by all of the engines,
-and the button will be disabled in the Global Menu if it is not
-supported.
-
-Engines which currently support returning to the Launcher are:
-
- AGI
- AGOS
- CINE
- COMPOSER
- CRUISE
- DRACI
- DRASCULA
- GOB
- GROOVIE
- HUGO
- KYRA
- LURE
- MADE
- MOHAWK
- PARALLACTION
- QUEEN
- SAGA
- SCI
- SCUMM
- SKY
- SWORD1
- SWORD2
- TEENAGENT
- TITANIC
- TOUCHE
- TSAGE
- TUCKER
- ZVISION
-
-
-5.3) Graphics filters:
----- -----------------
-ScummVM offers several anti-aliasing filters to attempt to improve
-visual quality. These are the same filters used in many other emulators,
-such as MAME. These filters take the original game graphics, and scale
-it by a certain fixed factor (usually 2x or 3x) before displaying them
-to you. So for example, if the game originally run at a resolution of
-320x200 (typical for most of the SCUMM games), then using a filter with
-scale factor 2x will effectively yield 640x400 graphics. Likewise with a
-3x filter you will get 960x600.
-
-They are:
- 1x - No filtering, no scaling. Fastest.
- 2x - No filtering, factor 2x (default for non 640x480 games).
- 3x - No filtering, factor 3x.
- 2xsai - 2xSAI filter, factor 2x.
- super2xsai - Enhanced 2xSAI filtering, factor 2x.
- supereagle - Less blurry than 2xSAI, but slower. Factor 2x.
- advmame2x - Doesn't rely on blurring like 2xSAI, fast. Factor 2x.
- advmame3x - Doesn't rely on blurring like 2xSAI, fast. Factor 3x.
- hq2x - Very nice high quality filter but slow. Factor 2x.
- hq3x - Very nice high quality filter but slow. Factor 3x.
- tv2x - Interlace filter, tries to emulate a TV. Factor 2x.
- dotmatrix - Dot matrix effect. Factor 2x.
-
-To select a graphics filter, select it in the Launcher, or pass its name
-via the '-g' option to scummvm, for example:
-
- scummvm -gadvmame2x monkey2
-
-Note #1: Not all backends support all (or even any) of the filters
-listed above; some may support additional ones. The filters listed above
-are those supported by the default SDL backend.
-
-Note #2: Filters can be very slow when ScummVM is compiled in a debug
-configuration without optimizations. And there is always a speed impact
-when using any form of anti-aliasing/linear filtering.
-
-Note #3: The FM-TOWNS version of Zak McKracken uses an original
-resolution of 320x240, hence for this game scalers will scale to 640x480
-or 960x720. Likewise, games that originally were using 640x480 (such as
-Curse of Monkey Island or Broken Sword) will be scaled to 1280x960 and
-1920x1440.
-
-
-5.4) Hotkeys:
----- --------
-ScummVM supports various in-game hotkeys. They differ between SCUMM games and
-other games.
-
- Common:
- Ctrl-F5 - Displays the Global Menu
- Cmd-q - Quit (Mac OS X)
- Ctrl-q - Quit (other unices including Linux)
- Alt-F4 - Quit (Windows)
- Ctrl-z - Quit (other platforms)
- Ctrl-u - Mute all sounds
- Ctrl-m - Toggle mouse capture
- Ctrl-Alt 1-8 - Switch between graphics filters
- Ctrl-Alt + and - - Increase/Decrease the scale factor
- Ctrl-Alt a - Toggle aspect-ratio correction on/off
- Most of the games use a 320x200 pixel
- resolution, which may look squashed on
- modern monitors. Aspect-ratio correction
- stretches the image to use 320x240 pixels
- instead, or a multiple thereof
- Ctrl-Alt f - Enable/disable graphics filtering
- Ctrl-Alt s - Cycle through scaling modes
- Alt-Enter - Toggles full screen/windowed
- Alt-s - Make a screenshot (SDL backend only)
- Ctrl-F7 - Open virtual keyboard (if enabled)
- This can also be triggered by a long press
- of the middle mouse button or wheel.
-
- SCUMM:
- Alt-x - Quit
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- Ctrl-t - Switch between 'Speech only',
- 'Speech and Subtitles' and 'Subtitles only'
- Tilde (~) - Show/hide the debugging console
- [ and ] - Music volume, down/up
- - and + - Text speed, slower/faster
- F5 - Displays a save/load box
- Alt-F5 - Displays the original save/load box, if the
- game has one. You can save and load games using
- using this, however it is not intended for this
- purpose, and may even crash ScummVM in some
- games.
- i - Displays IQ points (Indiana Jones and the Last
- Crusade, and Indiana Jones and the Fate of
- Atlantis)
- Space - Pauses
- Period (.) - Skips current line of text in some games
- Enter - Simulate left mouse button press
- Tab - Simulate right mouse button press
-
- Beneath a Steel Sky:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- Ctrl-g - Runs in really REALLY fast mode
- F5 - Displays a save/load box
- Escape - Skips the game intro
- Period (.) - Skips current line of text
-
- Broken Sword:
- F5 or Escape - Displays save/load box
-
- Broken Sword II:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- p - Pauses
-
- Dragon History:
- F5 - Displays the Global Menu
- left click - Walk, explore
- right click - Use, talk
- move mouse up, i - Inventory
- move mouse down, m - Map
- Escape - Skip the intro, exit map/inventory
- any click - Skip the currently dubbed sentence
- q - Quick walking on/off
-
- Flight of the Amazon Queen:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - Use Journal (saving/loading)
- F11 - Quicksave
- F12 - Quickload
- Escape - Skips cutscenes
- Space - Skips current line of text
-
- Future Wars:
- F1 - Examine
- F2 - Take
- F3 - Inventory
- F4 - Use
- F5 - Activate
- F6 - Speak
- F9 - "Activate" menu
- F10 - "Use" menu
- Escape - Bring on command menu
-
- Nippon Safes:
- Ctrl-d - Starts the debugger
- l - Load game
- s - Save game
-
- Simon the Sorcerer 1 and 2:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F1 - F3 - Text speed, faster - slower
- F10 - Shows all characters and objects you can
- interact with
- Escape - Skip cutscenes
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- b - Background sounds on/off
- [Simon the Sorcerer 2 only]
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- [Simon the Sorcerer 1 CD (other than
- English and German) and Simon the
- Sorcerer 2 CD (all languages)]
- v - Switch between subtitles only and
- combined speech and subtitles
- [Simon the Sorcerer 2 CD only]
-
- Simon the Sorcerer's Puzzle Pack:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F12 - High speed mode on/off in Swampy Adventures
- - and + - Music volume, down/up
- m - Music on/off
- s - Sound effects on/off
- Pause - Pauses
-
- The Feeble Files:
- Ctrl-d - Starts the debugger
- Ctrl-f - Toggle fast mode
- F7 - Switch characters
- F9 - Hitbox names on/off
- s - Sound effects on/off
- Pause - Pauses
- t - Switch between speech only and
- combined speech and subtitles
- v - Switch between subtitles only and
- combined speech and subtitles
-
- The Legend of Kyrandia:
- Ctrl 0-9 and Alt 0-9 - Load and save game state
- Ctrl-d - Starts the debugger
-
- TeenAgent
- F5 - Displays the Global Menu
-
- Touche: The Adventures of the Fifth Musketeer:
- Ctrl-f - Toggle fast mode
- F5 - Displays options
- F9 - Turn fast walk mode on
- F10 - Turn fast walk mode off
- Escape - Quit
- Space - Skips current line of text
- t - Switch between 'Voice only',
- 'Voice and Text' and 'Text only'
-
- Zork: Grand Inquisitor:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- F1 - Help
- F5 - Inventory
- F6 - Spellbook
- F7 - Score
- F8 - Put away current object/forget spell
- F9 - Extract coin (must have the coin bag)
- Space - Skips movies
-
- Zork Nemesis: The Forbidden Lands:
- Ctrl-s - Save
- Ctrl-r - Restore
- Ctrl-q - Quit
- Ctrl-p - Preferences
- Space - Skips movies
-
-Note that using Ctrl-f or Ctrl-g is not recommended: games can crash
-when being run faster than their normal speed, as scripts will lose
-synchronisation.
-
-Note for WinCE users: Due to the limited keyboard input in most devices,
-a small subset of these hot keys are supported via key remapping and/or
-panel actions. Please consult the README-WinCE.txt file.
-
-
-5.5) Language options:
----- -----------------
-ScummVM includes a language option for Maniac Mansion, Zak McKracken,
-The Dig, The Curse of Monkey Island, Beneath a Steel Sky and
-Broken Sword.
-
-Note that with the exception of Beneath a Steel Sky, Broken Sword,
-multilanguage versions of Goblins games and Nippon Safes Inc., using
-this option does *not* change the language of the game (which usually is
-hardcoded), but rather is only used to select the appropriate font (e.g.
-for a German version of a game, one containing umlauts).
-
-An exception are The Dig and The Curse of Monkey Island -- non-English
-versions can be set to 'English.' This however only affects subtitles;
-game speech will remain the same.
-
-Maniac Mansion and Zak McKracken
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
-
-The Dig
- jp - Japanese
- zh - Chinese
- kr - Korean
-
-The Curse of Monkey Island
- en - English (default)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- jp - Japanese
- zh - Chinese
- kr - Korean
-
-Beneath a Steel Sky
- gb - English (Great Britain) (default)
- en - English (USA)
- de - German
- fr - French
- it - Italian
- pt - Portuguese
- es - Spanish
- se - Swedish
-
-Broken Sword
- en - English (default)
- de - German
- fr - French
- it - Italian
- es - Spanish
- pt - Portuguese
- cz - Czech
-
-
-6.0) Saved Games:
----- ----------
-Saved games are by default put in the current directory on some platforms
-and preset directories on others. You can specify the save in the
-config file by setting the savepath parameter. See the example config
-file later in this README.
-
-The platforms that currently have a different default directory are:
- Mac OS X:
- $HOME/Documents/ScummVM Savegames/
-
- Other unices:
- We follow the XDG Base Directory Specification. This means by default
- saved games can be found in:
- $XDG_DATA_HOME/scummvm/saves/
-
- If XDG_DATA_HOME is not defined or empty, ~/.local/share will be used
- as value of XDG_DATA_HOME in accordance with the specification.
-
- If an earlier version of ScummVM was installed on your system, the
- previous default location of '~/.scummvm' will be kept. This is detected
- based on the presence of the path '~/.scummvm'.
-
- Windows Vista/7:
- \Users\username\AppData\Roaming\ScummVM\Saved games\
-
- Windows 2000/XP:
- \Documents and Settings\username\Application Data\ScummVM\Saved games\
-
- Windows NT4:
- <windir>\Profiles\username\Application Data\ScummVM\Saved games\
-
-Saved games are stored under a hidden area in Windows NT4/2000/XP/Vista/7,
-which can be accessed by running "%APPDATA%\ScummVM\Saved Games\" or by
-enabling hidden files in Windows Explorer.
-
-Note for Windows NT4/2000/XP/Vista/7 users: The default saved games location
-changed in ScummVM 1.5.0. The migration batch file can be used to copy
-saved games from the old default location, to the new default location.
-
-6.1) Autosaves:
----- ----------
-For some games ScummVM will by default automatically save the current state
-every five minutes (adjustable via the "autosave_period" config setting).
-The default autosave slot for many engines is slot 0.
-
-The games/engines listed below have autosave support.
-
-AGI games
-Beneath a Steel Sky
-Bud Tucker in Double Trouble
-COMPOSER games
-Flight of the Amazon Queen
-Myst
-Riven
-SCUMM games
-The Legend of Kyrandia I (slot 999)
-ZVISION games
-
-For the SCUMM engine, this saved game can then be
-loaded again via Ctrl-0, or the F5 menu.
-
-
-6.2) Converting Saved Games:
----- ---------------------
-Using saved games from original versions isn't supported by all game
-engines. Only the following games can use saved games from their original
-versions.
-
- Elvira 1
- - Add 8 bytes (saved game name) to the start of the saved game file
- - Rename the saved game to 'elvira1.xxx'
-
- Elvira 2
- - Add 8 bytes (saved game name) to the start of the saved game file
- - Rename the saved game to 'elvira2-pc.xxx' (DOS version) or
- 'elvira2.xxx' (Other versions)
-
- Myst
- - Rename the saved game to 'myst-xxx.mys'
- - Saves from the masterpiece edition and the regular edition are interchangeable
-
- Riven
- - Rename the saved game to 'riven-xxx.rvn'
- - Saves from the CD and DVD edition are not interchangeable
-
- Simon the Sorcerer 1
- - Rename the saved game to 'simon1.xxx'
-
- Simon the Sorcerer 2
- - Rename the saved game to 'simon2.xxx'
-
- Starship Titanic
- - Rename the saved game to 'titanic-win.xxx' for saves from the English
- version and 'titanic-win-de.xxx' for saves from the German version
- - Saved games between different languages are not interchangeable
-
- The Feeble Files
- - Rename the saved game to 'feeble.xxx'
-
- Waxworks
- - Add 8 bytes (saved game name) to the start of the saved game file
- - Rename the saved game to 'waxworks-pc.xxx' (DOS version) or
- 'waxworks.xxx' (Other versions)
-
-Where 'xxx' is exact the saved game slot (i.e., 001) under ScummVM
-
-
-6.3) Viewing/Loading saved games from the command line:
----- ------------------------------------------------
-
---list-saves:
-
- This switch may be used to display a list of the current saved games
- of the specified target game and their corresponding save slots. If no
- target is specified, it lists saved games for all known target.
-
- Usage: --list-saves --game=[TARGET], where [TARGET] is the target game.
-
- Engines which currently support --list-saves are:
-
- AGI
- AGOS
- CGE
- CINE
- CRUISE
- DRACI
- GROOVIE
- HUGO
- KYRA
- LURE
- MOHAWK
- PARALLACTION
- QUEEN
- SAGA
- SCI
- SCUMM
- SKY
- SWORD1
- SWORD2
- TEENAGENT
- TINSEL
- TITANIC
- TOON
- TOUCHE
- TSAGE
- TUCKER
- ZVISION
-
---save-slot/-x:
-
- This switch may be used to load a saved game directly from the command line.
-
- Usage: --save-slot[SLOT] or -x[SLOT], where [SLOT] is the save slot number.
-
- Engines which currently support --save-slot/-x are:
-
- AGI
- CGE
- CINE
- CRUISE
- DRACI
- GROOVIE
- HUGO
- KYRA
- LURE
- MOHAWK
- QUEEN
- SAGA
- SCI
- SCUMM
- SKY
- SWORD1
- SWORD2
- TEENAGENT
- TINSEL
- TITANIC
- TOON
- TOUCHE
- TSAGE
- TUCKER
- ZVISION
-
-
-7.0) Music and Sound:
----- ----------------
-On most operating systems and for most games, ScummVM will by default
-use MT-32 or AdLib emulation for music playback. MIDI may not be
-available on all operating systems or may need manual configuration. If
-you want to use MIDI, you have several different choices of output,
-depending on your operating system and configuration.
-
- null - Null output. Don't play any music.
-
- adlib - Internal AdLib emulation
- fluidsynth - FluidSynth MIDI emulation
- mt32 - Internal MT-32 emulation
- pcjr - Internal PCjr emulation (only usable in SCUMM games)
- pcspk - Internal PC Speaker emulation
- towns - Internal FM-TOWNS YM2612 emulation
- (only usable in SCUMM FM-TOWNS games)
-
- alsa - Output using ALSA sequencer device. See below.
- core - CoreAudio sound, for Mac OS X users.
- coremidi - CoreMIDI sound, for Mac OS X users. Use only if you have
- a hardware MIDI synthesizer.
- seq - Use /dev/sequencer for MIDI, *nix users. See below.
- timidity - Connect to TiMidity++ MIDI server. See below.
- windows - Windows MIDI. Uses built-in sequencer, for Windows users
-
-To select a sound driver, select it in the Launcher, or pass its name
-via the '-e' option to scummvm, for example:
-
- scummvm -eadlib monkey2
-
-
-7.1) Playing sound with AdLib emulation:
----- -----------------------------------
-By default an AdLib card will be emulated and ScummVM will output the
-music as sampled waves. This is the default mode for several games, and
-offers the best compatibility between machines and games.
-
-
-7.2) Playing sound with FluidSynth MIDI emulation:
----- ---------------------------------------------
-If ScummVM was build with libfluidsynth support it will be able to play
-MIDI music through the FluidSynth driver. You will have to specify a
-SoundFont to use, however.
-
-Since the default output volume from FluidSynth can be fairly low,
-ScummVM will set the gain by default to get a stronger signal. This can
-be further adjusted using the --midi-gain command-line option, or the
-"midi_gain" config file setting.
-
-The setting can take any value from 0 through 1000, with the default
-being 100. (This corresponds to FluidSynth's gain settings of 0.0
-through 10.0, which are presumably measured in decibel.)
-
-NOTE: The processor requirements for FluidSynth can be fairly high in
-some cases. A fast CPU is recommended.
-
-
-7.3) Playing sound with MT-32 emulation:
----- -----------------------------------
-Some games which contain MIDI music data also have improved tracks
-designed for the MT-32 sound module. ScummVM can now emulate this
-device, however you must provide original MT-32 ROMs to make it work:
-
-MT32_PCM.ROM - IC21 (512KB)
-MT32_CONTROL.ROM - IC26 (32KB) and IC27 (32KB), interleaved byte-wise
-
-Place these ROMs in the game directory, in your extrapath, or in the
-directory where your ScummVM executable resides.
-
-You don't need to specify --native-mt32 with this driver, as it
-automatically gets turned on.
-
-NOTE: The processor requirements for the emulator are quite high; a fast
-CPU is strongly recommended.
-
-
-7.4) Playing sound with MIDI emulation:
----- ----------------------------------
-Some games (such as Sam & Max) only contain MIDI music data. This once
-prevented music for these games from working on platforms that do not
-support MIDI, or soundcards that do not provide MIDI drivers (e.g. many
-soundcards will not play MIDI under Linux). ScummVM can now emulate MIDI
-mode using sampled waves and AdLib, FluidSynth MIDI emulation or MT-32
-emulation using the -eadlib, -efluidsynth or -emt32 options
-respectively. However, if you are capable of using native MIDI, we
-recommend using one of the MIDI modes below for best sound.
-
-
-7.5) Playing sound with Native MIDI:
----- -------------------------------
-Use the appropriate -e<mode> command line option from the list above to
-select your preferred MIDI device. For example, if you wish to use the
-Windows MIDI driver, use the -ewindows option.
-
-
-7.5.1) Using MIDI options to customize Native MIDI output:
------- ---------------------------------------------------
-ScummVM supports a variety of MIDI modes, depending on the capabilities
-of your MIDI device.
-
-If --native-mt32 is specified, ScummVM will treat your device as a real
-MT-32. Because the instrument mappings and system exclusive commands of
-the MT-32 vary from those of General MIDI devices, you should only
-enable this option if you are using an actual Roland MT-32, LAPC-I,
-CM-64, CM-32L, CM-500, or GS device with an MT-32 map.
-
-If --enable-gs is specified, ScummVM will initialize your GS-compatible
-device with settings that mimic the MT-32's reverb, (lack of) chorus,
-pitch bend sensitivity, etc. If it is specified in conjunction with
---native-mt32, ScummVM will select the MT-32-compatible map and drumset
-on your GS device. This setting works better than default GM or GS
-emulation with games that do not have custom instrument mappings (Loom
-and Monkey1). You should only specify both settings if you are using a
-GS device that has an MT-32 map, such as an SC-55, SC-88, SC-88 Pro,
-SC-8820, SC-8850, etc. Please note that --enable-gs is automatically
-disabled in both DOTT and Samnmax, since they use General MIDI natively.
-
-If neither of the above settings is enabled, ScummVM will initialize
-your device in General MIDI mode and use GM emulation in games with
-MT-32 soundtracks.
-
-Some games contain sound effects that are exclusive to the AdLib
-soundtrack. For these games, you may wish to specify --multi-midi in
-order to combine MIDI music with AdLib sound effects.
-
-
-7.6) Playing sound with Sequencer MIDI: [UNIX ONLY]
----- ----------------------------------
-If your soundcard driver supports a sequencer, you may set the
-environment variable "SCUMMVM_MIDI" to your sequencer device -- for
-example, to /dev/sequencer
-
-If you have problems with not hearing audio in this configuration, you
-may need to set the environment variable "SCUMMVM_MIDIPORT" to 1 or 2.
-This selects the port on the selected sequencer to use. Then start
-scummvm with the -eseq parameter. This should work on several cards, and
-may offer better performance and quality than AdLib emulation. However,
-for those systems where sequencer support does not work, you can always
-fall back on AdLib emulation.
-
-
-7.6.1) Playing sound with ALSA sequencer: [UNIX ONLY]
------- ----------------------------------
-If you have installed the ALSA driver with sequencer support, then you
-may set the environment variable "SCUMMVM_PORT" or the config file
-variable "alsa_port" to specify your sequencer port. If neither is set,
-the default behavior is to try both "65:0" and "17:0".
-
-Here is a brief guide on how to use the ALSA sequencer with your
-soundcard. In all cases, to obtain a list of all the sequencer ports you
-have, try the command "aconnect -o -l". This should give output similar
-to:
-
-client 14: 'Midi Through' [type=kernel]
- 0 'Midi Through Port-0'
-client 16: 'SBLive! Value [CT4832]' [type=kernel]
- 0 'EMU10K1 MPU-401 (UART)'
-client 17: 'Emu10k1 WaveTable' [type=kernel]
- 0 'Emu10k1 Port 0 '
- 1 'Emu10k1 Port 1 '
- 2 'Emu10k1 Port 2 '
- 3 'Emu10k1 Port 3 '
-client 128: 'TiMidity' [type=user]
- 0 'TiMidity port 0 '
- 1 'TiMidity port 1 '
- 2 'TiMidity port 2 '
- 3 'TiMidity port 3 '
-
-The most important bit here is that there are four WaveTable MIDI
-outputs located at 17:0, 17:1, 17:2 and 17:3, and four TiMidity ports
-located at 128:0, 128:1, 128:2 and 128:3.
-
-If you have a FM-chip on your card, like the SB16, then you have to load
-the SoundFonts using the sbiload software. Example:
-
- sbiload -p 17:0 /etc/std.o3 /etc/drums.o3
-
-If you have a WaveTable capable sound card, you have to load a sbk or
-sf2 SoundFont using the sfxload or asfxload software. Example:
-
- sfxload /path/to/8mbgmsfx.sf2
-
-If you don't have a MIDI capable soundcard, there are two options:
-FluidSynth and TiMidity. We recommend FluidSynth, as on many systems
-TiMidity will 'lag' behind music. This is very noticeable in
-iMUSE-enabled games, which use fast and dynamic music transitions.
-Running TiMidity as root will allow it to setup real time priority,
-which may reduce music lag.
-
-Asking TiMidity to become an ALSA sequencer:
-
- timidity -iAqqq -B2,8 -Os1S -s 44100 &
-
-(If you get distorted output with this setting, you can try dropping the
--B2,8 or changing the value.)
-
-Asking FluidSynth to become an ALSA sequencer (using SoundFonts):
-
- fluidsynth -m alsa_seq /path/to/8mbgmsfx.sf2
-
-Once either TiMidity or FluidSynth are running, use the 'aconnect -o -l'
-command as described earlier in this section.
-
-
-7.6.2) Playing sound with IRIX dmedia sequencer: [UNIX ONLY]
----- -------------------------------------------
-If you are using IRIX and the dmedia driver with sequencer support, you
-can set the environment variable "SCUMMVM_MIDIPORT" or the config file
-variable "dmedia_port" to specify your sequencer port. The default is to
-use the first port.
-
-To get a list of configured midi interfaces on your system, run
-"startmidi" without parameters. Example output:
-
- 2 MIDI interfaces configured:
- Serial Port 2
- Software Synth
-
-In this example, you can configure ScummVM to use the "Software Synth"
-instead of the default "Serial Port 2" by adding a line
-
- dmedia_port=Software Synth
-
-to your configuration file in the section [scummvm], or setting
-SCUMMVM_PORT=Software Synth in your environment.
-
-
-7.7) Using TiMidity++ MIDI server:
----- -----------------------------
-If your system lacks any MIDI sequencer, but you still want better MIDI
-quality than default AdLib emulation can offer, you can try the
-TiMidity++ MIDI server. See <http://timidity.sourceforge.net/> for
-download and install instructions.
-
-First, you need to start a daemon:
-
- timidity -ir 7777
-
-Now you can start ScummVM and try selection TiMidity music output. By
-default, it will connect to localhost:7777, but you can change host/port
-via the "TIMIDITY_HOST" environment variable. You can also specify
-a "device number" using the "SCUMMVM_MIDIPORT" environment variable.
-
-
-7.8) Using compressed audio files
----- ----------------------------
-
-7.8.1) Using MP3 files for CD audio:
------- -----------------------------
-Use LAME or some other MP3 encoder to rip the cd audio tracks to files.
-Name the files track1.mp3 track2.mp3 etc. ScummVM must be compiled with
-MAD support to use this option. You will need to rip the file from the
-CD as a WAV file, then encode the MP3 files in constant bit rate. This
-can be done with the following LAME command line:
-
- lame -t -q 0 -b 96 track1.wav track1.mp3
-
-
-7.8.2) Using Ogg Vorbis files for CD audio:
------- ------------------------------------
-Use oggenc or some other vorbis encoder to encode the audio tracks to
-files. Name the files track1.ogg track2.ogg etc. ScummVM must be
-compiled with vorbis support to use this option. You will need to rip
-the files from the CD as a WAV file, then encode the vorbis files. This
-can be done with the following oggenc command line with the value after
-q specifying the desired quality from 0 to 10:
-
- oggenc -q 5 track1.wav
-
-
-7.8.3) Using Flac files for CD audio:
------- ------------------------------
-Use flac or some other flac encoder to encode the audio tracks to files.
-Name the files track1.flac track2.flac etc. If your filesystem only
-allows three letter extensions, name the files track1.fla track2.fla
-etc. ScummVM must be compiled with flac support to use this option. You
-will need to rip the files from the CD as a WAV file, then encode the
-flac files. This can be done with the following flac command line:
-
- flac --best track1.wav
-
-Remember that the quality is always the same, varying encoder options
-will only affect the encoding time and resulting filesize.
-
-
-7.8.4) Compressing MONSTER.SOU with MP3:
------- ---------------------------------
-You need LAME, and our 'compress_scumm_sou' utility from the
-scummvm-tools package to perform this task, and ScummVM must be compiled
-with MAD support.
-
- compress_scumm_sou monster.sou
-
-Eventually you will have a much smaller monster.so3 file, copy this file
-to your game directory. You can safely remove the monster.sou file.
-
-
-7.8.5) Compressing MONSTER.SOU with Ogg Vorbis:
------- ----------------------------------------
-As above, but ScummVM must be compiled with OGG support. Run:
-
- compress_scumm_sou --vorbis monster.sou
-
-This should produce a smaller monster.sog file, which you should copy to
-your game directory. Ogg encoding may take a considerable longer amount
-of time than MP3, so have a good book handy.
-
-
-7.8.6) Compressing MONSTER.SOU with Flac:
------- ----------------------------------
-As above, but ScummVM must be compiled with Flac support. Run:
-
- compress_scumm_sou --flac monster.sou
-
-This should produce a smaller monster.sof file, which you should copy to
-your game directory. Remember that the quality is always the same,
-varying encoder options will only affect the encoding time and resulting
-file size. Playing with the blocksize (-b <value>), has the biggest
-impact on the resulting file size -- 1152 seems to be a good value for
-those kind of soundfiles. Be sure to read the encoder documentation
-before you use other values.
-
-
-7.8.7) Compressing music/sfx/speech in AGOS games:
------- -------------------------------------------
-Use our 'compress_agos' utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
- compress_agos effects (For Acorn CD version of Simon 1)
- compress_agos simon (For Acorn CD version of Simon 1)
- compress_agos effects.voc (For DOS CD version of Simon 1)
- compress_agos simon.voc (For DOS CD version of Simon 1)
- compress_agos simon.wav (For Windows CD version of Simon 1)
- compress_agos simon2.voc (For DOS CD version of Simon 2)
- compress_agos simon2.wav (For Windows CD version of Simon 2)
- compress_agos mac (For Macintosh version of Simon 2)
-
- compress_agos voices1.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices2.wav (For Windows 2CD/4CD version of Feeble)
- compress_agos voices3.wav (For Windows 4CD version of Feeble)
- compress_agos voices4.wav (For Windows 4CD version of Feeble)
-
- compress_agos Music (For Windows version of Puzzle Pack)
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
- compress_agos --vorbis
-
-For Flac add --flac and optional parameters, i.e.
-
- compress_agos --flac
-
-Eventually you will have a much smaller *.mp3, *.ogg or *.fla file, copy
-this file to your game directory. You can safely remove the old file.
-
-
-7.8.8) Compressing speech/music in Broken Sword:
------- -----------------------------------------
-The 'compress_sword1' tool from the scummvm-tools package can encode
-music and speech to MP3, Ogg Vorbis as well as Flac. The easiest way
-to encode the files is simply copying the executable into your
-BS1 directory (together with the lame encoder) and run it from there.
-This way, it will automatically encode everything to MP3. Afterwards,
-you can manually remove the SPEECH?.CLU files and the wave music files.
-
-Running "compress_sword1 --vorbis" will compress the files using Ogg
-Vorbis instead of MP3.
-
-Running "compress_sword1 --flac" will compress the files using Flac
-instead of MP3.
-
-Use "compress_sword1 --help" to get a full list of the options.
-
-
-7.8.9) Compressing speech/music in Broken Sword II:
------- --------------------------------------------
-Use our 'compress_sword2' utility from the scummvm-tools package to
-perform this task. You can choose between multiple target formats, but
-note that you can only use each if ScummVM was compiled with the
-respective decoder support enabled.
-
- compress_sword2 speech1.clu
- compress_sword2 music1.clu
-
-For Ogg Vorbis add --vorbis to the options, i.e.
-
- compress_sword2 --vorbis
-
-Eventually you will have a much smaller *.cl3 or *.clg file, copy this
-file to your game directory. You can safely remove the old file.
-
-It is possible to use Flac compression by adding the --flac option.
-However, the resulting *.clf file will actually be larger than the
-original.
-
-Please note that compress_sword2 will only work with the four
-speech/music files in Broken Sword II. It will not work with any of the
-other *.clu files, nor will it work with the speech files from Broken
-Sword.
-
-
-7.9) Output sample rate:
----- -------------------
-The output sample rate tells ScummVM how many sound samples to play per
-channel per second. There is much that could be said on this subject,
-but most of it would be irrelevant here. The short version is that for
-most games 22050 Hz is fine, but in some cases 44100 Hz is preferable.
-On extremely low-end systems you may want to use 11025 Hz, but it is
-unlikely that you have to worry about that.
-
-To elaborate, most of the sounds ScummVM has to play were sampled at
-either 22050 Hz or 11025 Hz. Using a higher sample rate will not
-magically improve the quality of these sounds. Hence, 22050 Hz is fine.
-
-Some games use CD audio. If you use compressed files for this, they are
-probably sampled at 44100 Hz, so for these games that may be a better
-choice of sample rate.
-
-When using the AdLib, FM Towns, PC Speaker or IBM PCjr music drivers,
-ScummVM is responsible for generating the samples. Usually 22050 Hz will
-be plenty for these, but there is at least one piece of AdLib music in
-Beneath a Steel Sky that will sound a lot better at 44100 Hz.
-
-Using frequencies in between is not recommended. For one thing, your
-sound card may not support it. In theory, ScummVM should fall back on a
-sensible frequency in that case, but don't count on it. More
-importantly, ScummVM has to resample all sounds to its output frequency.
-This is much easier to do well if the output frequency is a multiple of
-the original frequency.
-
-
-8.0) Configuration file:
----- -------------------
-By default, the configuration file is saved in, and loaded from:
-
- Windows Vista/7:
- \Users\username\AppData\Roaming\ScummVM\scummvm.ini,
-
- Windows 2000/XP:
- \Documents and Settings\username\Application Data\ScummVM\scummvm.ini,
-
- Windows NT4:
- <windir>\Profiles\username\Application Data\ScummVM\scummvm.ini,
-
- Windows 95/98/ME:
- <windir>\scummvm.ini,
-
- If an earlier version of ScummVM was installed under Windows, the
- previous default location of '<windir>\scummvm.ini' will be kept.
-
- Unix:
- We follow the XDG Base Directory Specification. This means our
- configuration can be found in:
- $XDG_CONFIG_HOME/scummvm/scummvm.ini
-
- If XDG_CONFIG_HOME is not defined or empty, '~/.config' will be used
- as value for XDG_CONFIG_HOME in accordance with the specification.
-
- If an earlier version of ScummVM was installed on your system, the
- previous default location of '~/.scummvmrc' will be kept.
-
- Mac OS X:
- ~/Library/Preferences/ScummVM Preferences
- (here, ~ refers to your home directory)
-
- Others:
- scummvm.ini in the current directory
-
-An example config file looks as follows:
-
- [scummvm]
- gfx_mode=supereagle
- fullscreen=true
- savepath=C:\saves\
-
- [sky]
- path=C:\games\SteelSky\
-
- [germansky]
- gameid=sky
- language=de
- path=C:\games\SteelSky\
- description=Beneath a Steel Sky w/ German subtitles
-
- [germandott]
- gameid=tentacle
- path=C:\german\tentacle\
- description=German version of DOTT
-
- [tentacle]
- path=C:\tentacle\
- subtitles=true
- music_volume=40
- sfx_volume=255
-
- [loomcd]
- cdrom=1
- path=C:\loom\
- talkspeed=5
- savepath=C:\loom\saves\
-
- [monkey2]
- path=C:\amiga_mi2\
- music_driver=windows
-
-
-8.1) Recognized configuration keywords
----- ---------------------------------
-The following keywords are recognized:
-
- path string The path to where a game's data files are
- autosave_period number The seconds between autosaving (default: 300)
- save_slot number The saved game number to load on startup.
- savepath string The path to where a game will store its
- saved games.
- screenshotpath string The path to where screenshots are saved.
- iconpath string The path to where to look for icons to use as
- overlay for the ScummVM icon in the Windows
- taskbar or macOS X Dock when running a game.
- The icon files should be named after the game
- ids and be in ico format on Windows or png
- format on macOS X.
- versioninfo string The version of the ScummVM that created the
- configuration file.
-
- gameid string The real id of a game. Useful if you have
- several versions of the same game, and want
- different aliases for them. See the example.
- description string The description of the game as it will appear
- in the launcher.
-
- language string Specify language (en, us, de, fr, it, pt, es,
- jp, zh, kr, se, gb, hb, cz, ru)
- speech_mute bool If true, speech is muted
- subtitles bool Set to true to enable subtitles.
- talkspeed number Text delay in SCUMM games, or text speed in
- other games.
-
- fullscreen bool Fullscreen mode
- aspect_ratio bool Enable aspect ratio correction
- gfx_mode string Graphics mode (normal, 2x, 3x, 2xsai,
- super2xsai, supereagle, advmame2x, advmame3x,
- hq2x, hq3x, tv2x, dotmatrix, opengl)
- filtering bool Enable graphics filtering
-
- confirm_exit bool Ask for confirmation by the user before
- quitting (SDL backend only).
- console bool Enable the console window (default: enabled)
- (Windows only).
- cdrom number Number of CD-ROM unit to use for audio. If
- negative, don't even try to access the CD-ROM.
- joystick_num number Number of joystick device to use for input
- controller_map_db string A custom controller mapping file to load to
- complete default database (SDL backend only).
- Otherwise, file gamecontrollerdb.txt will be
- loaded from extrapath.
- music_driver string The music engine to use.
- opl_driver string The AdLib (OPL) emulator to use.
- output_rate number The output sample rate to use, in Hz. Sensible
- values are 11025, 22050 and 44100.
- audio_buffer_size number Overrides the size of the audio buffer. The
- value must be one of: 256 512 1024 2048 4096
- 8192 16384 32768. The default value is
- calculated based on the output_rate to keep
- audio latency below 45ms.
- alsa_port string Port to use for output when using the
- ALSA music driver.
- music_volume number The music volume setting (0-255)
- multi_midi bool If true, enable combination AdLib and native
- MIDI.
- soundfont string The SoundFont to use for MIDI playback. (Only
- supported by some MIDI drivers.)
- native_mt32 bool If true, disable GM emulation and assume that
- there is a true Roland MT-32 available.
- enable_gs bool If true, enable Roland GS-specific features to
- enhance GM emulation. If native_mt32 is also
- true, the GS device will select an MT-32 map
- to play the correct instruments.
- sfx_volume number The sfx volume setting (0-255)
- tempo number The music tempo (50-200) (default: 100)
- speech_volume number The speech volume setting (0-255)
- midi_gain number The MIDI gain (0-1000) (default: 100) (Only
- supported by some MIDI drivers.)
-
- copy_protection bool Enable copy protection in certain games, in
- those cases where ScummVM disables it by
- default.
- demo_mode bool Start demo in Maniac Mansion
- alt_intro bool Use alternative intro for CD versions of
- Beneath a Steel Sky and Flight of the Amazon
- Queen
-
- boot_param number Pass this number to the boot script
-
-Sierra games using the AGI engine add the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- altamigapalette bool Use an alternative palette, common for all
- Amiga games. This was the old behavior
- mousesupport bool Enables mouse support. Allows to use mouse
- for movement and in game menus
-
-Sierra games using the SCI engine add the following non-standard keywords:
-
- disable_dithering bool Remove dithering artifacts from EGA games
- prefer_digitalsfx bool If true, digital sound effects are preferred
- instead of synthesized ones
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- native_fb01 bool If true, the music driver for an IBM Music
- Feature card or a Yamaha FB-01 FM synth module
- is used for MIDI output
- use_cdaudio bool Use CD audio instead of in-game audio,
- when available
- windows_cursors bool Use the Windows cursors (smaller and monochrome)
- instead of the DOS ones (King's Quest 6)
- silver_cursors bool Use the alternate set of silver cursors,
- instead of the normal golden ones (Space Quest 4)
-
-Broken Sword II adds the following non-standard keywords:
-
- gfx_details number Graphics details setting (0-3)
- music_mute bool If true, music is muted
- object_labels bool If true, object labels are enabled
- reverse_stereo bool If true, stereo channels are reversed
- sfx_mute bool If true, sound effects are muted
-
-Flight of the Amazon Queen adds the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Hopkins FBI adds the following non-standard keyword:
- enable_gore bool If true, enable some optional gore content in the game
-
-Jones in the Fast Lane adds the following non-standard keyword:
-
- music_mute bool If true, CD audio is used, if available,
- instead of in-game audio
-
-King's Quest VI Windows adds the following non-standard keyword:
-
- windows_cursors bool If true, the original unscaled black and white
- Windows cursors are used instead of the DOS
- ones. If false, the DOS cursors are used in the
- Windows version, upscaled to match the rest of
- the upscaled graphics
-
-Lands of Lore: The Throne of Chaos adds the following non-standard keywords:
-
- smooth_scrolling bool If true, scrolling is smoother when changing
- from one screen to another
- floating_cursors bool If true, the cursor changes when it floats to
- the edge of the screen to a directional arrow.
- The player can then click to walk towards that
- direction.
-
-Space Quest IV CD adds the following non-standard keyword:
-
- silver_cursors bool If true, an alternate set of silver mouse
- cursors is used instead of the original golden
- ones
-
-Simon the Sorcerer 1 and 2 add the following non-standard keywords:
-
- music_mute bool If true, music is muted
- sfx_mute bool If true, sound effects are muted
-
-Soltys adds the following non-standard keyword:
- enable_color_blind bool If true, original colors are replaced by a set of greys
-
-The Legend of Kyrandia adds the following non-standard keyword:
-
- walkspeed number The walk speed (0-4)
-
-The Legend of Kyrandia: The Hand of Fate adds the following non-standard
-keyword:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
-
-The Legend of Kyrandia: Malcolm's Revenge adds the following non-standard
-keywords:
-
- walkspeed number The walk speed (3 or 5, resp. fast or
- slow)
- studio_audience bool If true, applause and cheering sounds are heard
- whenever Malcolm makes a joke
- skip_support bool If true, the player can skip text and cutscenes
- helium_mode bool If true, people sound like they've inhaled
- Helium
-
-The Neverhood adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- skiphallofrecordsscenes bool
- If true, allows the player to skip
- past the Hall of Records storyboard scenes
- scalemakingofvideos bool If true, the making of videos are scaled, so that
- they use the whole screen
-
-The 7th Guest adds the following non-standard keyword:
-
- fast_movie_speed bool If true, movies are played at an increased
- speed, matching the speed of the iOS version.
- Movies without sound are still played at their
- normal speed, to avoid music synchronization
- issues
-
-Zork Nemesis: The Forbidden Lands adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- venusenabled bool If true, the in-game Venus help system is
- enabled
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
-
-Zork: Grand Inquisitor adds the following non-standard keywords:
-
- originalsaveload bool If true, the original save/load screens are
- used instead of the enhanced ScummVM ones
- doublefps bool If true, game FPS are increased from 30 to 60
- noanimwhileturning bool If true, animations are disabled while turning
- in panoramic mode
- mpegmovies bool If true, the hires MPEG movies are used in the
- DVD version of the game, instead of the lowres
- AVI ones
-
-
-8.2) Custom game options that can be toggled via the GUI
----- ---------------------------------------------------
-A lot of the custom game options in the previous section can be toggled via the
-GUI. If a custom option is available for a specific game, a new tab called
-"Engine" will appear when adding or editing the configuration of that game.
-If the custom options are not shown, the games in question will need to be run
-once or readded in the ScummVM launcher's game list. This will update the
-configuration of each entry, allowing the custom options to be shown.
-
-
-9.0) Screenshots (SDL backend only):
----- -------------------------------
-On systems using the SDL backend (for example Windows, Mac or Linux) you can use
-alt+s to take snapshots (see section 5.4 - Hotkeys).
-
-You can specify the directory in which you want the screenshots to be created in
-the config file. To do so add a screenshotpath value under the [scummvm] section:
-
-[scummvm]
-screenshotpath=/path/to/screenshots/
-
-The default location, when no screenshot path is defined in the config file,
-depends on the OS:
- Windows: In Users\username\My Pictures\ScummVM Screenshots.
- macOS X: On the Desktop.
- Other unices: In the XDG Pictures user directory,
- e.g. ~/Pictures/ScummVM Screenshots.
- Any other OS: In the current directory.
-
-
-10.0) Compiling:
----- ----------
-For an up-to-date overview on how to compile ScummVM for various
-platforms, please consult our Wiki, in particular this page:
-
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM>
-
-If you are compiling for Windows, Linux or Mac OS X, you need SDL-1.2.2
-or newer (older versions may work, but are unsupported), and a supported
-compiler. Several compilers, including GCC, mingw and recent versions of
-Microsoft Visual C++ are supported. If you wish to use MP3-compressed CD
-tracks or .SOU files, you will need to install the MAD library; likewise
-you will need the appropriate libraries for Ogg Vorbis and FLAC
-compressed sound. For compressed save states, zlib is required.
-
-Some parts of ScummVM, particularly scalers, have highly optimized
-versions written in assembler. If you wish to use this option, you will
-need to install nasm assembler (see <https://www.nasm.us/>). Note that
-we currently only have x86 MMX optimized versions, and they will not
-compile on other processors.
-
-On Windows, you can define USE_WINDBG and attach WinDbg to browse
-debug messages (see <https://docs.microsoft.com/en-us/windows-hardware/drivers/debugger/index>).
-
-
- Windows:
- * MinGW
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/MinGW>
- * Visual Studio (MSVC)
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Visual_Studio>
-
- Linux:
- * GCC
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/GCC>
-
- AmigaOS4:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/AmigaOS4>
-
- Apple iPhone:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/iPhone>
-
- Atari/FreeMiNT:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Atari/FreeMiNT>
-
- Bada/Tizen:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Bada/Tizen>
-
- BeOS/ZETA/Haiku:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/BeOS/ZETA/Haiku>
-
- Google Android:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Android>
-
- HP webOS:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/WebOS>
-
- Mac OS:
- * Mac OS X
- Please refer to:
- <http://wiki.scummvm.org/index.php/Mac_OS_X>
- * Mac OS X 10.2.8
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_10.2.8>
- * Mac OS X Crosscompiling
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Mac_OS_X_Crosscompiling>
-
- Maemo:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Maemo>
-
- Nintendo Wii and Gamecube:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Wii>
-
- RaspberryPi:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/RPI>
-
- Sega Dreamcast:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Dreamcast>
-
- Sony Playstation:
- * Sony PlayStation 2
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_2>
- * Sony PlayStation 3
- Please refer to:
- <http://wiki.scummvm.org/index.php/PlayStation_3#Building_from_source>
- * Sony PlayStation Portable
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/PlayStation_Portable>
-
- Symbian:
- Please refer to:
- <http://wiki.scummvm.org/index.php/Compiling_ScummVM/Symbian>
-
-
-11.0) Credits
------ -------
-Please refer to our extensive Credits list at:
-
- <https://www.scummvm.org/credits/>
-
-
-------------------------------------------------------------------------
-Good Luck and Happy Adventuring!
-The ScummVM team.
-<https://www.scummvm.org/>
-------------------------------------------------------------------------
diff --git a/README.md b/README.md
index dcc58b05a6..fef24f8f68 100644
--- a/README.md
+++ b/README.md
@@ -1,4 +1,4 @@
-# ScummVM README
+# [ScummVM README](https://www.scummvm.org/) &middot; [![Build Status](https://travis-ci.org/scummvm/scummvm.svg?branch=master)](https://travis-ci.org/scummvm/scummvm) [![Translation status](https://translations.scummvm.org/widgets/scummvm/-/scummvm/svg-badge.svg)](https://translations.scummvm.org/engage/scummvm/?utm_source=widget) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg)](CONTRIBUTING.md#pull-requests)
For more information, compatibility lists, details on donating, the
latest release, progress reports and more, please visit the ScummVM home