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-rw-r--r--engines/bladerunner/script/init_script.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/bladerunner/script/init_script.cpp b/engines/bladerunner/script/init_script.cpp
index d13251d02c..2ba4b96e60 100644
--- a/engines/bladerunner/script/init_script.cpp
+++ b/engines/bladerunner/script/init_script.cpp
@@ -2983,6 +2983,11 @@ void InitScript::Init_Actor_Health() {
Actor_Set_Health(kActorGenwalkerA, 50, 50);
Actor_Set_Health(kActorGenwalkerB, 50, 50);
Actor_Set_Health(kActorGenwalkerC, 50, 50);
+
+ // A bug? The health for some actors is set again here
+ // with different values except for Izo and kActorOfficerGrayford
+ // rendering the initial setting redundant.
+ // The health of all who can be Replicants will again be set further below (including Izo)
Actor_Set_Health(kActorZuben, 80, 80);
Actor_Set_Health(kActorGordo, 40, 40);
Actor_Set_Health(kActorLucy, 20, 20);
@@ -2993,6 +2998,7 @@ void InitScript::Init_Actor_Health() {
Actor_Set_Health(kActorClovis, 90, 90);
Actor_Set_Health(kActorOfficerLeary, 40, 40);
Actor_Set_Health(kActorOfficerGrayford, 50, 50);
+
Actor_Set_Health(kActorMutant1, 30, 30);
Actor_Set_Health(kActorMutant2, 50, 50);
Actor_Set_Health(kActorMutant3, 20, 20);