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-rw-r--r--engines/mads/nebular/game_nebular.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes3.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes5.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes6.cpp2
-rw-r--r--engines/mads/nebular/nebular_scenes8.cpp2
-rw-r--r--engines/mads/palette.h2
-rw-r--r--engines/mads/phantom/phantom_scenes1.cpp8
-rw-r--r--engines/mads/phantom/phantom_scenes3.cpp4
-rw-r--r--engines/mads/player.cpp6
-rw-r--r--engines/mads/screen.cpp12
-rw-r--r--engines/mads/user_interface.cpp2
11 files changed, 22 insertions, 22 deletions
diff --git a/engines/mads/nebular/game_nebular.cpp b/engines/mads/nebular/game_nebular.cpp
index e8e0a4f42c..578af51f54 100644
--- a/engines/mads/nebular/game_nebular.cpp
+++ b/engines/mads/nebular/game_nebular.cpp
@@ -350,7 +350,7 @@ void GameNebular::setSectionHandler() {
void GameNebular::checkShowDialog() {
// Loop for showing dialogs, if any need to be shown
- if (_vm->_dialogs->_pendingDialog && (_player._stepEnabled || _winStatus)
+ if (_vm->_dialogs->_pendingDialog && (_player._stepEnabled || _winStatus)
&& !_globals[kCopyProtectFailed]) {
_player.releasePlayerSprites();
diff --git a/engines/mads/nebular/nebular_scenes3.cpp b/engines/mads/nebular/nebular_scenes3.cpp
index 717dd85de7..40560357cc 100644
--- a/engines/mads/nebular/nebular_scenes3.cpp
+++ b/engines/mads/nebular/nebular_scenes3.cpp
@@ -2655,7 +2655,7 @@ void Scene318::enter() {
0x1C8, 0x1C9, 0x1CA, 0x1CB, 0x1CC, 0x1CD, 0x1CE, 0x1CF, 0x1D0, 0x1D1, 0x1D2, 0x1D3,
0x190, 0x19D, 0);
- if ((_scene->_priorSceneId == RETURNING_FROM_DIALOG) || (((_scene->_priorSceneId == 318) ||
+ if ((_scene->_priorSceneId == RETURNING_FROM_DIALOG) || (((_scene->_priorSceneId == 318) ||
(_scene->_priorSceneId == RETURNING_FROM_LOADING)) && (!_globals[kAfterHavoc]))) {
if (!_globals[kAfterHavoc]) {
_game._player._visible = false;
diff --git a/engines/mads/nebular/nebular_scenes5.cpp b/engines/mads/nebular/nebular_scenes5.cpp
index 092ddeb3f7..76eccf9714 100644
--- a/engines/mads/nebular/nebular_scenes5.cpp
+++ b/engines/mads/nebular/nebular_scenes5.cpp
@@ -2089,7 +2089,7 @@ void Scene511::actions() {
} else {
_vm->_dialogs->show(51130);
}
- } else if (_action.isAction(VERB_TIE, NOUN_FISHING_LINE, NOUN_BOAT) ||
+ } else if (_action.isAction(VERB_TIE, NOUN_FISHING_LINE, NOUN_BOAT) ||
_action.isAction(VERB_ATTACH, NOUN_FISHING_LINE, NOUN_BOAT)) {
if (_globals[kBoatRaised])
_vm->_dialogs->show(51131);
diff --git a/engines/mads/nebular/nebular_scenes6.cpp b/engines/mads/nebular/nebular_scenes6.cpp
index 5b7dae4489..4fa1f77d06 100644
--- a/engines/mads/nebular/nebular_scenes6.cpp
+++ b/engines/mads/nebular/nebular_scenes6.cpp
@@ -3930,7 +3930,7 @@ void Scene611::enter() {
0x2D9, 0x2DA, 0x2DB, 0x2DC, 0x2DD, 0x2DE, 0x2DF, 0x2E0, 0x2E1, 0x2E2, 0x2E3, 0x2E4, 0x2E5, 0x2E6,
0x323, 0x324, 0);
- _dialog1.setup(kConvHermit1, 0x287, 0x288, 0x289, 0x28A, 0x28B, 0x28C, 0x28D, 0x28E, 0x28F, 0x290,
+ _dialog1.setup(kConvHermit1, 0x287, 0x288, 0x289, 0x28A, 0x28B, 0x28C, 0x28D, 0x28E, 0x28F, 0x290,
0x291, 0x292, 0x293, 0x294, 0x295, 0x296, 0);
_dialog2.setup(kConvHermit2, 0x29C, 0x29D, 0x29E, 0x29F, 0);
diff --git a/engines/mads/nebular/nebular_scenes8.cpp b/engines/mads/nebular/nebular_scenes8.cpp
index 3c5cfe37a4..951b270a1c 100644
--- a/engines/mads/nebular/nebular_scenes8.cpp
+++ b/engines/mads/nebular/nebular_scenes8.cpp
@@ -1606,7 +1606,7 @@ void Scene810::enter() {
}
void Scene810::step() {
- if (_scene->_animation[0] && (_scene->_animation[0]->getCurrentFrame() == 200)
+ if (_scene->_animation[0] && (_scene->_animation[0]->getCurrentFrame() == 200)
&& _moveAllowed) {
_scene->_sequences.addTimer(100, 70);
_moveAllowed = false;
diff --git a/engines/mads/palette.h b/engines/mads/palette.h
index 6c98947384..1efe63b324 100644
--- a/engines/mads/palette.h
+++ b/engines/mads/palette.h
@@ -316,7 +316,7 @@ public:
void refreshSceneColors();
- static int closestColor(const byte *matchColor, const byte *refPalette,
+ static int closestColor(const byte *matchColor, const byte *refPalette,
int paletteInc, int count);
};
diff --git a/engines/mads/phantom/phantom_scenes1.cpp b/engines/mads/phantom/phantom_scenes1.cpp
index 4aeed5102a..6b05fee5a7 100644
--- a/engines/mads/phantom/phantom_scenes1.cpp
+++ b/engines/mads/phantom/phantom_scenes1.cpp
@@ -8632,7 +8632,7 @@ void Scene113::handleRaoulAnimation() {
if (_scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame() == _raoulFrame)
return;
-
+
_raoulFrame = _scene->_animation[_globals._animationIndexes[3]]->getCurrentFrame();
int resetFrame = -1;
@@ -9233,7 +9233,7 @@ void Scene114::actions() {
case (0):
_globals[kPlayerScore] += 5;
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], false, 6, 2);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 3);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
@@ -9249,7 +9249,7 @@ void Scene114::actions() {
break;
case 2:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
break;
@@ -9511,7 +9511,7 @@ void Scene150::enter() {
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('l', 1), 1);
else if (_scene->_priorSceneId == 203) {
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('f', 1), 2);
- sceneEntrySound();
+ sceneEntrySound();
} else if (_scene->_priorSceneId == 306)
_globals._animationIndexes[0] = _scene->loadAnimation(formAnimName('e', 1), 4);
else if (_scene->_priorSceneId == 208)
diff --git a/engines/mads/phantom/phantom_scenes3.cpp b/engines/mads/phantom/phantom_scenes3.cpp
index 92a1f7e0ec..9c028d056e 100644
--- a/engines/mads/phantom/phantom_scenes3.cpp
+++ b/engines/mads/phantom/phantom_scenes3.cpp
@@ -511,7 +511,7 @@ void Scene302::actions() {
}
_game._player._stepEnabled = false;
- _game._player._visible = false;
+ _game._player._visible = false;
_globals._sequenceIndexes[1] = _scene->_sequences.startPingPongCycle(_globals._spriteIndexes[1], true, 5, 2);
_scene->_sequences.setAnimRange(_globals._sequenceIndexes[1], 1, 5);
_scene->_sequences.setSeqPlayer(_globals._sequenceIndexes[1], true);
@@ -527,7 +527,7 @@ void Scene302::actions() {
break;
case 2:
- _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
+ _game.syncTimers(2, 0, 1, _globals._sequenceIndexes[1]);
_game._player._visible = true;
_scene->_sequences.setTimingTrigger(20, 3);
break;
diff --git a/engines/mads/player.cpp b/engines/mads/player.cpp
index 638cc6956d..292f53815a 100644
--- a/engines/mads/player.cpp
+++ b/engines/mads/player.cpp
@@ -83,7 +83,7 @@ Player::Player(MADSEngine *vm)
_commandsAllowed = false;
_enableAtTarget = false;
_walkTrigger = 0;
-
+
Common::fill(&_stopWalkerList[0], &_stopWalkerList[12], 0);
Common::fill(&_stopWalkerTrigger[0], &_stopWalkerTrigger[12], 0);
Common::fill(&_spriteSetsPresent[0], &_spriteSetsPresent[PLAYER_SPRITES_FILE_COUNT], false);
@@ -247,8 +247,8 @@ void Player::updateFrame() {
Scene &scene = _vm->_game->_scene;
assert(scene._sprites[idx] != nullptr);
SpriteAsset &spriteSet = *scene._sprites[idx];
-
- // WORKAROUND: Certain cutscenes set up player sprites that don't have any
+
+ // WORKAROUND: Certain cutscenes set up player sprites that don't have any
// character info. In such cases, simply ignore player updates
if (!spriteSet._charInfo)
return;
diff --git a/engines/mads/screen.cpp b/engines/mads/screen.cpp
index 3c27001ae0..c9f5df8b98 100644
--- a/engines/mads/screen.cpp
+++ b/engines/mads/screen.cpp
@@ -732,7 +732,7 @@ void ScreenSurface::panTransition(MSurface &newScreen, byte *palData, int entryS
srcPos.x + xAt + 1, srcPos.y + size.y));
} else {
newScreen.copyRectToSurface(*this, xAt, destPos.y,
- Common::Rect(srcPos.x + xAt, srcPos.y,
+ Common::Rect(srcPos.x + xAt, srcPos.y,
srcPos.x + xAt + 1, srcPos.y + size.y));
}
@@ -778,8 +778,8 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
Common::Rect oldClip = _clipBounds;
resetClipBounds();
-
- copyRectTranslate(*this, oldMap, Common::Point(0, 0),
+
+ copyRectTranslate(*this, oldMap, Common::Point(0, 0),
Common::Rect(0, 0, MADS_SCREEN_WIDTH, MADS_SCREEN_HEIGHT));
palette.setFullPalette(oldPalette);
@@ -789,9 +789,9 @@ void ScreenSurface::swapForeground(byte newPalette[PALETTE_SIZE], byte *paletteM
/**
* Translates a given palette into a mapping table.
* Palettes consist of 128 RGB entries for the foreground and background
- * respectively, with the two interleaved together. So the start
+ * respectively, with the two interleaved together. So the start
*/
-void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
+void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUNT],
bool foreground) {
int start = foreground ? 1 : 0;
const byte *dynamicList = &palData[start * RGB_SIZE];
@@ -807,7 +807,7 @@ void ScreenSurface::swapPalette(const byte *palData, byte swapTable[PALETTE_COUN
// Handle the 128 palette entries for the foreground or background
for (int idx = 0; idx < (PALETTE_COUNT / 2); ++idx) {
if (start >= PALETTE_START && start <= PALETTE_END) {
- swapTable[start] = Palette::closestColor(dynamicList, staticList,
+ swapTable[start] = Palette::closestColor(dynamicList, staticList,
2 * RGB_SIZE, PALETTE_COUNT / 2) * 2 + staticStart;
}
diff --git a/engines/mads/user_interface.cpp b/engines/mads/user_interface.cpp
index 62fd036c03..e4b09ff54c 100644
--- a/engines/mads/user_interface.cpp
+++ b/engines/mads/user_interface.cpp
@@ -733,7 +733,7 @@ void UserInterface::loadElements() {
_categoryIndexes[CAT_HOTSPOT - 1] = _vm->_game->_screenObjects.size() + 1;
for (int hotspotIdx = scene._hotspots.size() - 1; hotspotIdx >= 0; --hotspotIdx) {
Hotspot &hs = scene._hotspots[hotspotIdx];
- ScreenObject *so = _vm->_game->_screenObjects.add(hs._bounds, SCREENMODE_VGA,
+ ScreenObject *so = _vm->_game->_screenObjects.add(hs._bounds, SCREENMODE_VGA,
CAT_HOTSPOT, hotspotIdx);
so->_active = hs._active;
}