diff options
-rw-r--r-- | engines/scumm/imuse/imuse_part.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/scumm/imuse/imuse_part.cpp b/engines/scumm/imuse/imuse_part.cpp index 9c720b76bf..89c16a8bb5 100644 --- a/engines/scumm/imuse/imuse_part.cpp +++ b/engines/scumm/imuse/imuse_part.cpp @@ -367,7 +367,7 @@ void Part::set_instrument(uint b) { if (_bank) error("Non-zero instrument bank selection. Please report this"); // HACK: Horrible hack to allow tracing of program change source. - // The Mac version of Monkey Island 2 uses a different program "bank" + // The Mac m68k versions of MI2 and Indy4 use a different program "bank" // when it gets program change events through the iMuse SysEx handler. // We emulate this by introducing a special instrument, which sets // the instrument via sysEx_customInstrument. This seems to be diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index 60a7fbe968..43c86db85f 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -249,7 +249,7 @@ void Sound::playSound(int soundID) { } // Support for sampled sound effects in Monkey Island 1 and 2 else if (_vm->_game.platform != Common::kPlatformFMTowns - // The Macintosh version of MI2 just ignores SBL effects. + // The Macintosh m68k versions of MI2/Indy4 just ignore SBL effects. && !_vm->isMacM68kIMuse() && READ_BE_UINT32(ptr) == MKTAG('S','B','L',' ')) { debugC(DEBUG_SOUND, "Using SBL sound effect"); |