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-rw-r--r--engines/fullpipe/anihandler.cpp2
-rw-r--r--engines/fullpipe/gameloader.cpp2
-rw-r--r--engines/fullpipe/input.cpp10
-rw-r--r--engines/fullpipe/interaction.cpp2
-rw-r--r--engines/fullpipe/inventory.cpp6
-rw-r--r--engines/fullpipe/messagehandlers.cpp2
-rw-r--r--engines/fullpipe/messages.cpp4
-rw-r--r--engines/fullpipe/modal.cpp2
-rw-r--r--engines/fullpipe/motion.cpp4
-rw-r--r--engines/fullpipe/scene.cpp16
-rw-r--r--engines/fullpipe/scenes.cpp6
-rw-r--r--engines/fullpipe/scenes/scene04.cpp2
-rw-r--r--engines/fullpipe/scenes/scene05.cpp2
-rw-r--r--engines/fullpipe/scenes/scene06.cpp14
-rw-r--r--engines/fullpipe/scenes/scene07.cpp2
-rw-r--r--engines/fullpipe/scenes/scene08.cpp16
-rw-r--r--engines/fullpipe/scenes/scene09.cpp2
-rw-r--r--engines/fullpipe/scenes/scene10.cpp4
-rw-r--r--engines/fullpipe/scenes/scene11.cpp10
-rw-r--r--engines/fullpipe/scenes/scene13.cpp10
-rw-r--r--engines/fullpipe/scenes/scene14.cpp8
-rw-r--r--engines/fullpipe/scenes/scene17.cpp2
-rw-r--r--engines/fullpipe/scenes/scene18and19.cpp2
-rw-r--r--engines/fullpipe/scenes/scene20.cpp2
-rw-r--r--engines/fullpipe/scenes/scene22.cpp2
-rw-r--r--engines/fullpipe/scenes/scene23.cpp42
-rw-r--r--engines/fullpipe/scenes/scene24.cpp1
-rw-r--r--engines/fullpipe/scenes/scene25.cpp21
-rw-r--r--engines/fullpipe/scenes/scene26.cpp12
-rw-r--r--engines/fullpipe/scenes/scene27.cpp14
-rw-r--r--engines/fullpipe/scenes/scene30.cpp2
-rw-r--r--engines/fullpipe/scenes/sceneIntro.cpp2
-rw-r--r--engines/fullpipe/sound.cpp2
-rw-r--r--engines/fullpipe/statics.cpp4
34 files changed, 116 insertions, 118 deletions
diff --git a/engines/fullpipe/anihandler.cpp b/engines/fullpipe/anihandler.cpp
index 126abbf247..75e31ef57a 100644
--- a/engines/fullpipe/anihandler.cpp
+++ b/engines/fullpipe/anihandler.cpp
@@ -69,7 +69,7 @@ MessageQueue *AniHandler::makeQueue(StaticANIObject *ani, int staticsIndex, int
if (!_items[idx]->subItems[subidx]->movement)
return 0;
- MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
Common::Point point;
ExCommand *ex;
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index d03ac0f405..ee9a7cd9a3 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -429,7 +429,7 @@ bool GameLoader::unloadScene(int sceneId) {
_sc2array[sceneTag]._isLoaded = 0;
_sc2array[sceneTag]._scene = 0;
- return true;
+ return true;
}
int GameLoader::getSceneTagBySceneId(int sceneId, SceneTag **st) {
diff --git a/engines/fullpipe/input.cpp b/engines/fullpipe/input.cpp
index b681f4fbe7..55735624c6 100644
--- a/engines/fullpipe/input.cpp
+++ b/engines/fullpipe/input.cpp
@@ -175,20 +175,20 @@ void FullpipeEngine::defHandleKeyDown(int key) {
if (!input_cheats[_currentCheat][_currentCheatPos]) {
switch (_currentCheat) {
- case 0: // HELP
+ case 0: // HELP
winArcade();
break;
- case 1: // STUFF
+ case 1: // STUFF
getAllInventory();
break;
- case 2: // FASTER
+ case 2: // FASTER
_normalSpeed = !_normalSpeed;
break;
- case 3: // OHWAIT
+ case 3: // OHWAIT
_gamePaused = 1;
_flgGameIsRunning = 0;
break;
- case 4: // MUSOFF
+ case 4: // MUSOFF
if (_musicAllowed & 2)
setMusicAllowed(_musicAllowed & 0xFFFFFFFD);
else
diff --git a/engines/fullpipe/interaction.cpp b/engines/fullpipe/interaction.cpp
index dc40750fe6..641d6e129e 100644
--- a/engines/fullpipe/interaction.cpp
+++ b/engines/fullpipe/interaction.cpp
@@ -433,7 +433,7 @@ Interaction::~Interaction() {
if (_messageQueue) {
while (_messageQueue->getExCommandByIndex(0))
_messageQueue->deleteExCommandByIndex(0, 1);
- }
+ }
delete _messageQueue;
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index f1dafeba7d..b207ab1657 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -299,7 +299,7 @@ void Inventory2::draw() {
else
icn->pictureObjectNormal->drawAt(icn->x1, icn->y1 + 10);
}
- }
+ }
if (!_isInventoryOut)
goto LABEL_30;
@@ -434,7 +434,7 @@ bool Inventory2::unselectItem(bool flag) {
for (uint i = 0; i < _inventoryIcons.size(); i++) {
if (_inventoryIcons[i]->isSelected)
_inventoryIcons[i]->isSelected = false;
- }
+ }
g_fp->getGameLoaderInputController()->setCursorItemPicture(0);
@@ -470,7 +470,7 @@ int Inventory2::getHoveredItem(Common::Point *point) {
icn->isMouseHover = true;
return icn->inventoryItemId;
}
- }
+ }
return 0;
}
diff --git a/engines/fullpipe/messagehandlers.cpp b/engines/fullpipe/messagehandlers.cpp
index c40af3b062..8067b679f7 100644
--- a/engines/fullpipe/messagehandlers.cpp
+++ b/engines/fullpipe/messagehandlers.cpp
@@ -330,7 +330,7 @@ int global_messageHandler2(ExCommand *cmd) {
for (int snd = 0; snd < g_fp->_currSoundListCount; snd++) {
SoundList *s = g_fp->_currSoundList1[snd];
- int ms = s->getCount();
+ int ms = s->getCount();
for (int i = 0; i < ms; i++) {
s->getSoundByIndex(i)->setPanAndVolumeByStaticAni();
}
diff --git a/engines/fullpipe/messages.cpp b/engines/fullpipe/messages.cpp
index 9ddf0fda4e..147a35cbd7 100644
--- a/engines/fullpipe/messages.cpp
+++ b/engines/fullpipe/messages.cpp
@@ -584,7 +584,7 @@ void MessageQueue::replaceKeyCode(int key1, int key2) {
if ((k == 1 || k == 20 || k == 5 || k == 6 || k == 2 || k == 18 || k == 19 || k == 22 || k == 55)
&& ex->_keyCode == key1)
ex->_keyCode = key2;
- }
+ }
}
int MessageQueue::calcDuration(StaticANIObject *obj) {
@@ -618,7 +618,7 @@ void MessageQueue::changeParam28ForObjectId(int objId, int oldParam28, int newPa
&& ex->_keyCode == oldParam28
&& ex->_parentId == objId)
ex->_keyCode = newParam28;
- }
+ }
}
int MessageQueue::activateExCommandsByKind(int kind) {
diff --git a/engines/fullpipe/modal.cpp b/engines/fullpipe/modal.cpp
index aab4843067..898f4c53ae 100644
--- a/engines/fullpipe/modal.cpp
+++ b/engines/fullpipe/modal.cpp
@@ -1058,7 +1058,7 @@ void ModalMainMenu::updateSoundVolume(Sound *snd) {
dx = ani->_oy - _screct.bottom;
}
- par = 0;
+ par = 0;
if (dx > 800) {
snd->setPanAndVolume(-3500, 0);
diff --git a/engines/fullpipe/motion.cpp b/engines/fullpipe/motion.cpp
index 81d92ccac8..6f41e94cee 100644
--- a/engines/fullpipe/motion.cpp
+++ b/engines/fullpipe/motion.cpp
@@ -630,7 +630,7 @@ MessageQueue *MctlLadder::makeQueue(StaticANIObject *ani, int xpos, int ypos, in
mkQueue.flags = 14;
mkQueue.movementId = _ladmovements[pos]->movVars->varDownGo;
- return _aniHandler.makeRunQueue(&mkQueue);
+ return _aniHandler.makeRunQueue(&mkQueue);
}
MessageQueue *MctlLadder::controllerWalkTo(StaticANIObject *ani, int off) {
@@ -2672,7 +2672,7 @@ MessageQueue *MctlGraph::makeLineQueue(MctlMQ *info) {
mq->addExCommandToEnd(ex);
}
- ex = new ExCommand(_items2[info->index]->_objectId, 5, -1, info->pt2.x, info->pt2.y, 0, 1, 0, 0, 0);
+ ex = new ExCommand(_items2[info->index]->_objectId, 5, -1, info->pt2.x, info->pt2.y, 0, 1, 0, 0, 0);
ex->_field_14 = info->distance2;
ex->_keyCode = _items2[info->index]->_obj->_okeyCode;
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index 70f5f1aa81..6f23431203 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -424,7 +424,7 @@ void Scene::preloadMovements(GameVar *var) {
ani->loadMovementsPixelData();
}
}
- }
+ }
}
void Scene::initObjectCursors(const char *varname) {
@@ -440,12 +440,12 @@ void Scene::initObjectCursors(const char *varname) {
GameObject *obj = getPictureObjectByName(sub->_varName, -1);
if (obj || (obj = getStaticANIObject1ByName(sub->_varName, -1)) != 0) {
- if (obj->_id < minId)
- minId = obj->_id;
- if (obj->_id > maxId)
- maxId = obj->_id;
- }
- }
+ if (obj->_id < minId)
+ minId = obj->_id;
+ if (obj->_id > maxId)
+ maxId = obj->_id;
+ }
+ }
g_fp->_minCursorId = minId;
g_fp->_maxCursorId = maxId;
@@ -732,7 +732,7 @@ void Scene::drawContent(int minPri, int maxPri, bool drawBg) {
break;
}
}
- }
+ }
for (uint i = 1; i < _picObjList.size(); i++) {
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index cb9f8c4c01..5a6380103c 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -1156,12 +1156,12 @@ void FullpipeEngine::updateMap(PreloadItem *pre) {
if (pre->keyCode == TrubaLeft) {
updateMapPiece(PIC_MAP_P04, 1);
- }
+ }
if (pre->keyCode == TrubaUp) {
updateMapPiece(PIC_MAP_P05, 1);
updateMapPiece(PIC_MAP_A11, 1);
- }
+ }
break;
@@ -1433,7 +1433,7 @@ void FullpipeEngine::updateMap(PreloadItem *pre) {
break;
}
break;
- }
+ }
}
void BallChain::init(Ball **ball) {
diff --git a/engines/fullpipe/scenes/scene04.cpp b/engines/fullpipe/scenes/scene04.cpp
index b6239c219f..7351c33f9c 100644
--- a/engines/fullpipe/scenes/scene04.cpp
+++ b/engines/fullpipe/scenes/scene04.cpp
@@ -984,7 +984,7 @@ void sceneHandler04_springWobble() {
void sceneHandler04_leaveScene() {
g_fp->_aniMan2 = 0;
- MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0);
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SC4_MANTOBOTTLE), 0, 0);
ExCommand *ex = 0;
for (uint i = 0; i < mq->getCount(); i++) {
diff --git a/engines/fullpipe/scenes/scene05.cpp b/engines/fullpipe/scenes/scene05.cpp
index 8864794691..b2efd29dda 100644
--- a/engines/fullpipe/scenes/scene05.cpp
+++ b/engines/fullpipe/scenes/scene05.cpp
@@ -124,7 +124,7 @@ void sceneHandler05_makeWackoFeedback() {
void sceneHandler05_resetTicks() {
if (g_fp->_aniMan->_movement && (g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEUP
- || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN))
+ || g_fp->_aniMan->_movement->_id == MV_MANHDL_HANDLEDOWN))
g_vars->scene05_wackoTicker = g_fp->_updateTicks;
else
g_vars->scene05_wackoTicker = 0;
diff --git a/engines/fullpipe/scenes/scene06.cpp b/engines/fullpipe/scenes/scene06.cpp
index 14042031bf..ac2adcdb8c 100644
--- a/engines/fullpipe/scenes/scene06.cpp
+++ b/engines/fullpipe/scenes/scene06.cpp
@@ -60,7 +60,7 @@ int scene06_updateCursor() {
return PIC_CSR_ITN;
}
} else if (g_fp->_objectAtCursor && (StaticANIObject *)g_fp->_objectAtCursor == g_vars->scene06_currentBall
- && g_fp->_cursorId == PIC_CSR_DEFAULT) {
+ && g_fp->_cursorId == PIC_CSR_DEFAULT) {
g_fp->_cursorId = PIC_CSR_ITN;
}
}
@@ -143,19 +143,19 @@ void sceneHandler06_mumsyBallTake() {
int momAni = 0;
switch (g_vars->scene06_mumsyNumBalls) {
- case 1:
+ case 1:
momAni = MV_MOM_TAKE1;
break;
- case 2:
+ case 2:
momAni = MV_MOM_TAKE2;
break;
- case 3:
+ case 3:
momAni = MV_MOM_TAKE3;
break;
- case 4:
+ case 4:
momAni = MV_MOM_TAKE4;
break;
- case 5:
+ case 5:
momAni = MV_MOM_TAKE5;
break;
}
@@ -361,7 +361,7 @@ void sceneHandler06_throwCallback(int *arg) {
if (g_vars->scene06_aimingBall) {
int dist = (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY)
* (g_fp->_mouseVirtY - g_vars->scene06_sceneClickY)
- + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX)
+ + (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX)
* (g_fp->_mouseVirtX - g_vars->scene06_sceneClickX);
*arg = (int)(sqrt((double)dist) * 0.1);
diff --git a/engines/fullpipe/scenes/scene07.cpp b/engines/fullpipe/scenes/scene07.cpp
index 6f98d014bc..14ee5f1daa 100644
--- a/engines/fullpipe/scenes/scene07.cpp
+++ b/engines/fullpipe/scenes/scene07.cpp
@@ -133,7 +133,7 @@ int sceneHandler07(ExCommand *ex) {
break;
- case MSG_SC7_CLOSELUKE:
+ case MSG_SC7_CLOSELUKE:
sceneHandler07_closeLuke();
break;
diff --git a/engines/fullpipe/scenes/scene08.cpp b/engines/fullpipe/scenes/scene08.cpp
index d64df8688e..419705164c 100644
--- a/engines/fullpipe/scenes/scene08.cpp
+++ b/engines/fullpipe/scenes/scene08.cpp
@@ -298,13 +298,13 @@ void sceneHandler08_standUp() {
}
void sceneHandler08_jumpLogic(ExCommand *cmd) {
- if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC8_LADDERD) {
- sceneHandler08_jumpOff(cmd);
+ if (g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC8_LADDERD) {
+ sceneHandler08_jumpOff(cmd);
- cmd->_messageKind = 0;
- } else {
- sceneHandler08_standUp();
- }
+ cmd->_messageKind = 0;
+ } else {
+ sceneHandler08_standUp();
+ }
}
void sceneHandler08_badLuck() {
@@ -371,9 +371,9 @@ void sceneHandler08_calcFlight() {
&& g_fp->_aniMan->_statics && g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP) {
sceneHandler08_badLuck();
} else if (g_fp->_aniMan->_oy > 236 || g_vars->scene08_stairsVisible
- || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) {
+ || !g_fp->_aniMan->_statics || g_fp->_aniMan->_statics->_staticsId != ST_MAN8_HANDSUP) {
if (g_fp->_aniMan->_movement || g_fp->_aniMan->_oy < 660
- || (g_vars->scene08_vmyats->_movement && g_vars->scene08_vmyats->_movement->_currDynamicPhaseIndex > 0)
+ || (g_vars->scene08_vmyats->_movement && g_vars->scene08_vmyats->_movement->_currDynamicPhaseIndex > 0)
|| abs(g_vars->scene08_manOffsetY) > 2) {
if (g_vars->scene08_manOffsetY >= 0 && !g_fp->_aniMan->_movement) {
if (g_fp->_aniMan->_statics->_staticsId == ST_MAN8_HANDSUP)
diff --git a/engines/fullpipe/scenes/scene09.cpp b/engines/fullpipe/scenes/scene09.cpp
index ffe8a1b2de..613149930d 100644
--- a/engines/fullpipe/scenes/scene09.cpp
+++ b/engines/fullpipe/scenes/scene09.cpp
@@ -440,7 +440,7 @@ void sceneHandler09_limitHangerPhase() {
if (g_vars->scene09_hangers[i]->phase > 0)
g_vars->scene09_hangers[i]->field_8--;
}
- }
+ }
}
void sceneHandler09_collideBall(Ball *ball) {
diff --git a/engines/fullpipe/scenes/scene10.cpp b/engines/fullpipe/scenes/scene10.cpp
index 3e2a918b64..527c942f5f 100644
--- a/engines/fullpipe/scenes/scene10.cpp
+++ b/engines/fullpipe/scenes/scene10.cpp
@@ -129,7 +129,7 @@ int sceneHandler10(ExCommand *ex) {
switch(ex->_messageNum) {
case MSG_LIFT_CLOSEDOOR:
g_fp->lift_closedoorSeq();
- break;
+ break;
case MSG_LIFT_EXITLIFT:
g_fp->lift_exitSeq(ex);
@@ -144,7 +144,7 @@ int sceneHandler10(ExCommand *ex) {
break;
case MSG_SC10_LADDERTOBACK:
- g_vars->scene10_ladder->_priority = 49;
+ g_vars->scene10_ladder->_priority = 49;
break;
case MSG_SC10_LADDERTOFORE:
diff --git a/engines/fullpipe/scenes/scene11.cpp b/engines/fullpipe/scenes/scene11.cpp
index 1a8fa8ed67..cdd8e5f0a0 100644
--- a/engines/fullpipe/scenes/scene11.cpp
+++ b/engines/fullpipe/scenes/scene11.cpp
@@ -139,7 +139,7 @@ void scene11_initScene(Scene *sc) {
getSc2MctlCompoundBySceneId(sc->_sceneId)->replaceNodeX(303, 353);
} else if (swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)
- || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) {
+ || swingie == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) {
g_vars->scene11_swingIsSwinging = false;
g_vars->scene11_swingieStands = true;
@@ -315,8 +315,8 @@ void sceneHandler11_jumpFromSwing() {
g_vars->scene11_dudeOnSwing->_priority = 20;
g_vars->scene11_dudeOnSwing->_flags |= 4;
- MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
- ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
+ MessageQueue *mq = new MessageQueue(g_fp->_globalMessageQueueList->compact());
+ ExCommand *ex = new ExCommand(g_fp->_aniMan->_id, 34, 256, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 256;
ex->_messageNum = 0;
ex->_excFlags |= 3;
@@ -551,7 +551,7 @@ void sceneHandler11_swingieSit() {
}
void sceneHandler11_swingieJumpDown() {
- MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SWR_JUMPDOWN), 0, 0);
+ MessageQueue *mq = new MessageQueue(g_fp->_currentScene->getMessageQueueById(QU_SWR_JUMPDOWN), 0, 0);
mq->setFlags(mq->getFlags() | 1);
@@ -590,7 +590,7 @@ int sceneHandler11(ExCommand *cmd) {
case MSG_SC11_SITSWINGER:
if (g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInBoots)
- || g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) {
+ || g_fp->getObjectState(sO_Swingie) == g_fp->getObjectEnumState(sO_Swingie, sO_IsStandingInCorner)) {
g_fp->setObjectState(sO_Swingie, g_fp->getObjectEnumState(sO_Swingie, sO_IsSitting));
}
break;
diff --git a/engines/fullpipe/scenes/scene13.cpp b/engines/fullpipe/scenes/scene13.cpp
index 1397248bd5..59be7a5e85 100644
--- a/engines/fullpipe/scenes/scene13.cpp
+++ b/engines/fullpipe/scenes/scene13.cpp
@@ -111,15 +111,15 @@ void sceneHandler13_testClose() {
void sceneHandler13_testOpen() {
switch (g_vars->scene13_handleR->_statics->_staticsId) {
- case ST_HDLR_DOWN:
+ case ST_HDLR_DOWN:
chainQueue(QU_SC13_OPENFAIL, 1);
break;
- case ST_HDLR_DOWN_GUM:
+ case ST_HDLR_DOWN_GUM:
chainQueue(QU_SC13_OPENSUCCESS, 1);
break;
- case ST_HDLR_GUM:
+ case ST_HDLR_GUM:
g_vars->scene13_handleR->changeStatics2(ST_HDLR_DOWN_GUM);
chainQueue(QU_SC13_OPENSUCCESS, 1);
@@ -259,14 +259,14 @@ int sceneHandler13(ExCommand *cmd) {
switch(cmd->_messageNum) {
case MSG_SC13_OPENBRIDGE:
sceneHandler13_openBridge();
- break;
+ break;
case MSG_SC13_TESTCLOSE:
sceneHandler13_testClose();
break;
case MSG_SC13_TESTOPEN:
- sceneHandler13_testOpen();
+ sceneHandler13_testOpen();
break;
case MSG_SC13_CLOSEBRIDGE:
diff --git a/engines/fullpipe/scenes/scene14.cpp b/engines/fullpipe/scenes/scene14.cpp
index d3ba3c345e..859d832b93 100644
--- a/engines/fullpipe/scenes/scene14.cpp
+++ b/engines/fullpipe/scenes/scene14.cpp
@@ -809,14 +809,14 @@ int sceneHandler14(ExCommand *cmd) {
break;
case 29:
- if (g_vars->scene14_arcadeIsOn) {
+ if (g_vars->scene14_arcadeIsOn) {
int pixel;
if (g_vars->scene14_dudeCanKick && g_fp->_aniMan->getPixelAtPos(cmd->_sceneClickX, cmd->_sceneClickY, &pixel) && !g_fp->_aniMan->_movement) {
sceneHandler14_dudeDecline();
break;
}
- } else {
+ } else {
StaticANIObject *ani = g_fp->_currentScene->getStaticANIObjectAtPos(cmd->_sceneClickX, cmd->_sceneClickY);
if (ani && ani->_id == ANI_LIFTBUTTON) {
@@ -839,9 +839,9 @@ int sceneHandler14(ExCommand *cmd) {
}
}
}
- }
+ }
break;
- }
+ }
return 0;
}
diff --git a/engines/fullpipe/scenes/scene17.cpp b/engines/fullpipe/scenes/scene17.cpp
index d40f8cf816..f19fd030e0 100644
--- a/engines/fullpipe/scenes/scene17.cpp
+++ b/engines/fullpipe/scenes/scene17.cpp
@@ -184,7 +184,7 @@ int sceneHandler17(ExCommand *cmd) {
g_vars->scene17_handPhase = true;
}
- break;
+ break;
case MSG_SC17_FILLBOTTLE:
sceneHandler17_fillBottle();
diff --git a/engines/fullpipe/scenes/scene18and19.cpp b/engines/fullpipe/scenes/scene18and19.cpp
index 5af7ef9043..5abb5a037e 100644
--- a/engines/fullpipe/scenes/scene18and19.cpp
+++ b/engines/fullpipe/scenes/scene18and19.cpp
@@ -52,7 +52,7 @@ struct Swinger {
#define ANGLE(x) ((x) * M_PI / 180)
void scene18_preload() {
- g_fp->_scene3 = 0;
+ g_fp->_scene3 = 0;
for (SceneTagList::iterator s = g_fp->_gameProject->_sceneTagList->begin(); s != g_fp->_gameProject->_sceneTagList->end(); ++s) {
if (s->_sceneId == SC_18) {
diff --git a/engines/fullpipe/scenes/scene20.cpp b/engines/fullpipe/scenes/scene20.cpp
index 7f19f175cc..ab3e474070 100644
--- a/engines/fullpipe/scenes/scene20.cpp
+++ b/engines/fullpipe/scenes/scene20.cpp
@@ -73,7 +73,7 @@ void scene20_initScene(Scene *sc) {
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_OnTheFloor)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_FLOOR);
} else if (g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipe)
- || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
+ || g_fp->getObjectState(sO_Grandma) == g_fp->getObjectEnumState(sO_Grandma, sO_NearPipeWithStool)) {
g_vars->scene20_grandma->changeStatics2(ST_GMA20_STAND);
} else {
g_vars->scene20_grandma->hide();
diff --git a/engines/fullpipe/scenes/scene22.cpp b/engines/fullpipe/scenes/scene22.cpp
index 84cd5f9a9a..4e7c438cba 100644
--- a/engines/fullpipe/scenes/scene22.cpp
+++ b/engines/fullpipe/scenes/scene22.cpp
@@ -55,7 +55,7 @@ void scene22_initScene(Scene *sc) {
g_vars->scene22_numBagFalls = 2;
else {
g_vars->scene22_numBagFalls = 3;
- g_vars->scene22_craneIsOut = false;
+ g_vars->scene22_craneIsOut = false;
}
diff --git a/engines/fullpipe/scenes/scene23.cpp b/engines/fullpipe/scenes/scene23.cpp
index d6075c271b..7f7715bc65 100644
--- a/engines/fullpipe/scenes/scene23.cpp
+++ b/engines/fullpipe/scenes/scene23.cpp
@@ -192,24 +192,24 @@ void sceneHandler23_spinWheel1() {
int mv = 0;
switch (g_vars->scene23_calend0->_statics->_staticsId) {
- case ST_CND_0:
+ case ST_CND_0:
mv = MV_CND_0_1;
break;
- case ST_CND_1:
+ case ST_CND_1:
mv = MV_CND_1_2;
break;
- case ST_CND_2:
+ case ST_CND_2:
mv = MV_CND_2_3;
break;
- case ST_CND_3:
+ case ST_CND_3:
g_vars->scene23_calend0->changeStatics2(ST_CND_9);
mv = MV_CND_9_0;
break;
- default:
+ default:
break;
}
@@ -224,47 +224,47 @@ void sceneHandler23_spinWheel2and4(StaticANIObject *ani) {
int mv = 0;
switch (ani->_statics->_staticsId) {
- case ST_CND_0:
+ case ST_CND_0:
mv = MV_CND_0_1;
break;
- case ST_CND_1:
+ case ST_CND_1:
mv = MV_CND_1_2;
break;
- case ST_CND_2:
+ case ST_CND_2:
mv = MV_CND_2_3;
break;
- case ST_CND_3:
+ case ST_CND_3:
mv = MV_CND_3_4;
break;
- case ST_CND_4:
+ case ST_CND_4:
mv = MV_CND_4_5;
break;
- case ST_CND_5:
+ case ST_CND_5:
mv = MV_CND_5_6;
break;
- case ST_CND_6:
+ case ST_CND_6:
mv = MV_CND_6_7;
break;
- case ST_CND_7:
+ case ST_CND_7:
mv = MV_CND_7_8;
break;
- case ST_CND_8:
+ case ST_CND_8:
mv = MV_CND_8_9;
break;
- case ST_CND_9:
+ case ST_CND_9:
mv = MV_CND_9_0;
break;
- default:
+ default:
break;
}
@@ -352,19 +352,19 @@ void sceneHandler23_pushButton(ExCommand *cmd) {
void sceneHandler23_sendClick(StaticANIObject *ani) {
int msg = 0;
switch (ani->_okeyCode) {
- case 0:
+ case 0:
msg = MSG_SC23_CLICKBTN1;
break;
- case 1:
+ case 1:
msg = MSG_SC23_CLICKBTN2;
break;
- case 2:
+ case 2:
msg = MSG_SC23_CLICKBTN3;
break;
- case 3:
+ case 3:
msg = MSG_SC23_CLICKBTN4;
break;
- default:
+ default:
break;
}
diff --git a/engines/fullpipe/scenes/scene24.cpp b/engines/fullpipe/scenes/scene24.cpp
index 2eb536df3f..a2a20a2fe9 100644
--- a/engines/fullpipe/scenes/scene24.cpp
+++ b/engines/fullpipe/scenes/scene24.cpp
@@ -33,7 +33,6 @@
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
-
namespace Fullpipe {
void scene24_initScene(Scene *sc) {
diff --git a/engines/fullpipe/scenes/scene25.cpp b/engines/fullpipe/scenes/scene25.cpp
index 07eda73cf2..a5fd53a819 100644
--- a/engines/fullpipe/scenes/scene25.cpp
+++ b/engines/fullpipe/scenes/scene25.cpp
@@ -33,7 +33,6 @@
#include "fullpipe/interaction.h"
#include "fullpipe/behavior.h"
-
namespace Fullpipe {
void scene25_showBoardOnRightFar() {
@@ -608,34 +607,34 @@ int sceneHandler25(ExCommand *cmd) {
if (y > g_fp->_sceneRect.bottom - 200)
g_fp->_currentScene->_y = y + 300 - g_fp->_sceneRect.bottom;
}
- }
+ }
- if (g_vars->scene25_beardersAreThere) {
+ if (g_vars->scene25_beardersAreThere) {
g_vars->scene25_beardersCounter++;
if (g_vars->scene25_beardersCounter >= 120)
sceneHandler25_animateBearders();
- }
+ }
- g_fp->_behaviorManager->updateBehaviors();
- g_fp->startSceneTrack();
+ g_fp->_behaviorManager->updateBehaviors();
+ g_fp->startSceneTrack();
- if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)
+ if (g_vars->scene25_waterIsPresent && !g_vars->scene25_water->_movement)
g_vars->scene25_water->startAnim(MV_WTR25_FLOW, 0, -1);
- if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
+ if (g_vars->scene25_dudeIsOnBoard && !g_fp->_aniMan->_movement && g_vars->scene25_sneezeFlipper)
sceneHandler25_sneeze();
- g_vars->scene25_sneezeFlipper = true;
+ g_vars->scene25_sneezeFlipper = true;
- if (g_vars->scene25_board->_flags & 4) {
+ if (g_vars->scene25_board->_flags & 4) {
if (!g_vars->scene25_board->_movement) {
if (g_vars->scene25_board->_statics->_staticsId & 0x4000)
g_vars->scene25_board->startAnim(rMV_BRD25_RIGHT, 0, -1);
else
g_vars->scene25_board->startAnim(MV_BRD25_RIGHT, 0, -1);
}
- }
+ }
break;
case 29:
diff --git a/engines/fullpipe/scenes/scene26.cpp b/engines/fullpipe/scenes/scene26.cpp
index baed928d00..e8a0261524 100644
--- a/engines/fullpipe/scenes/scene26.cpp
+++ b/engines/fullpipe/scenes/scene26.cpp
@@ -196,7 +196,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
int qId = 0;
switch (ani->_okeyCode) {
- case 0:
+ case 0:
if (g_fp->getObjectState(sO_Valve1_26) == g_fp->getObjectEnumState(sO_Valve1_26, sO_Closed))
qId = QU_SC26_OPEN1;
else
@@ -204,7 +204,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
break;
- case 1:
+ case 1:
if (g_fp->getObjectState(sO_Valve2_26) == g_fp->getObjectEnumState(sO_Valve2_26, sO_Closed))
qId = QU_SC26_OPEN2;
else
@@ -212,7 +212,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
break;
- case 2:
+ case 2:
if (g_fp->getObjectState(sO_Valve3_26) == g_fp->getObjectEnumState(sO_Valve3_26, sO_Closed))
qId = QU_SC26_OPEN3;
else
@@ -220,7 +220,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
break;
- case 3:
+ case 3:
if (g_fp->getObjectState(sO_Valve4_26) == g_fp->getObjectEnumState(sO_Valve4_26, sO_Closed))
qId = QU_SC26_OPEN4;
else
@@ -228,7 +228,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
break;
- case 4:
+ case 4:
if (g_fp->getObjectState(sO_Valve5_26) == g_fp->getObjectEnumState(sO_Valve5_26, sO_Closed))
qId = QU_SC26_OPEN5;
else
@@ -236,7 +236,7 @@ void sceneHandler26_animateVents(StaticANIObject *ani) {
break;
- default:
+ default:
return;
}
diff --git a/engines/fullpipe/scenes/scene27.cpp b/engines/fullpipe/scenes/scene27.cpp
index b23f29ad4c..420629cf9c 100644
--- a/engines/fullpipe/scenes/scene27.cpp
+++ b/engines/fullpipe/scenes/scene27.cpp
@@ -297,10 +297,10 @@ void sceneHandler27_startAiming() {
int phase = 21 - g_vars->scene27_launchPhase;
- if (phase < 14)
+ if (phase < 14)
phase = 14;
- if (phase > 20)
+ if (phase > 20)
phase = 20;
g_fp->playSound(SND_27_044, 0);
@@ -334,7 +334,7 @@ void sceneHandler27_wipeDo() {
g_vars->scene27_bats[i]->field_10 = atan2(520.0 - g_vars->scene27_bats[i]->currY, 800.0 - g_vars->scene27_bats[i]->currX);
g_vars->scene27_bats[i]->power += 1.0;
}
- }
+ }
}
bool sceneHandler27_batFallLogic(uint batn) {
@@ -352,9 +352,9 @@ bool sceneHandler27_batFallLogic(uint batn) {
if (batn != g_vars->scene27_var07.size() - 1)
g_vars->scene27_var07.remove_at(batn);
- } else if (!bat->ani->_movement) {
+ } else if (!bat->ani->_movement) {
bat->ani->startAnim(MV_BTA_FALL, 0, -1);
- }
+ }
return true;
}
@@ -386,7 +386,7 @@ void sceneHandler27_knockBats(int bat1n, int bat2n) {
bat1->powerSin -= pow1y * 1.1;
rndF = ((double)g_fp->_rnd->getRandomNumber(32767) * 0.0000009155552842799158 - 0.015
- + atan2(bat1->currY - bat2->currY, bat1->currX - bat2->currX));
+ + atan2(bat1->currY - bat2->currY, bat1->currX - bat2->currX));
double pow2x = cos(bat2->field_10 - rndF) * (double)((int)(bat1->currX - bat2->currX) >= 0 ? 1 : -1) * bat2->power;
double pow2y = sin(bat2->field_10 - rndF) * (double)((int)(bat1->currY - bat2->currY) >= 0 ? 1 : -1) * bat2->power;
@@ -394,7 +394,7 @@ void sceneHandler27_knockBats(int bat1n, int bat2n) {
bat2->powerSin -= pow2y * 1.1;
double dy = bat1->currY - bat2->currY;
- double dx = bat1->currX - bat2->currX;
+ double dx = bat1->currX - bat2->currX;
double dist = (sqrt(rndSin * rndSin * 0.25 + rndCos * rndCos) * 54.0 - sqrt(dx * dx + dy * dy)) / cos(rndF - bat1->field_10);
bat1->currX -= cos(bat1->field_10) * (dist + 1.0);
bat1->currY -= sin(bat1->field_10) * (dist + 1.0);
diff --git a/engines/fullpipe/scenes/scene30.cpp b/engines/fullpipe/scenes/scene30.cpp
index ca2324e647..ce123e30a8 100644
--- a/engines/fullpipe/scenes/scene30.cpp
+++ b/engines/fullpipe/scenes/scene30.cpp
@@ -55,7 +55,7 @@ void scene30_initScene(Scene *sc, int flag) {
g_vars->scene30_leg->changeStatics2(ST_LEG_UP);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithoutJugs))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN);
- else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig))
+ else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithBig))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN1);
else if (g_fp->getObjectState(sO_Leg) == g_fp->getObjectEnumState(sO_Leg, sO_WithSmall))
g_vars->scene30_leg->changeStatics2(ST_LEG_DOWN2);
diff --git a/engines/fullpipe/scenes/sceneIntro.cpp b/engines/fullpipe/scenes/sceneIntro.cpp
index 5e69cf1d7a..32401bc079 100644
--- a/engines/fullpipe/scenes/sceneIntro.cpp
+++ b/engines/fullpipe/scenes/sceneIntro.cpp
@@ -96,7 +96,7 @@ int sceneHandlerIntro(ExCommand *ex) {
if (!g_vars->sceneIntro_aniin1man->_movement && g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP)
g_vars->sceneIntro_aniin1man->startAnim(MV_IN1MAN_SLEEP, 0, -1);
} else if (g_vars->sceneIntro_needGetup && !g_vars->sceneIntro_aniin1man->_movement &&
- g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
+ g_vars->sceneIntro_aniin1man->_statics->_staticsId == ST_IN1MAN_SLEEP) {
g_vars->sceneIntro_needGetup = 0;
chainQueue(QU_INTR_GETUPMAN, 0);
diff --git a/engines/fullpipe/sound.cpp b/engines/fullpipe/sound.cpp
index 398e28d11b..635ac0acbd 100644
--- a/engines/fullpipe/sound.cpp
+++ b/engines/fullpipe/sound.cpp
@@ -162,7 +162,7 @@ void Sound::setPanAndVolumeByStaticAni() {
dx = ani->_oy - g_fp->_sceneRect.bottom;
}
- par = 0;
+ par = 0;
if (dx > 800) {
setPanAndVolume(-3500, 0);
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp
index d8cb3390f8..ec834a9631 100644
--- a/engines/fullpipe/statics.cpp
+++ b/engines/fullpipe/statics.cpp
@@ -192,7 +192,7 @@ StaticANIObject::StaticANIObject(StaticANIObject *src) : GameObject(src) {
if (src->_movements[i]->_currMovement) {
// WORKAROUND: Original uses weird construction here:
- // new Movement(getMovementById(src->getMovementIdById(mov->_id)), this);
+ // new Movement(getMovementById(src->getMovementIdById(mov->_id)), this);
newmov = new Movement(src->getMovementById(src->getMovementIdById(src->_movements[i]->_id)), this);
newmov->_id = src->_movements[i]->_id;
} else {
@@ -1989,7 +1989,7 @@ bool Movement::gotoNextFrame(void (*callback1)(int, Common::Point *point, int, i
return false;
}
} else if ((uint)_currDynamicPhaseIndex == _dynamicPhases.size() - 1
- && !(_dynamicPhases.back()->_countdown)) {
+ && !(_dynamicPhases.back()->_countdown)) {
return false;
}
}