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-rw-r--r--engines/saga/actor_walk.cpp19
-rw-r--r--engines/saga/script.cpp12
2 files changed, 28 insertions, 3 deletions
diff --git a/engines/saga/actor_walk.cpp b/engines/saga/actor_walk.cpp
index 5ddcae7ae6..1e8dd07293 100644
--- a/engines/saga/actor_walk.cpp
+++ b/engines/saga/actor_walk.cpp
@@ -749,6 +749,18 @@ void Actor::handleActions(int msec, bool setup) {
hitZone = _vm->_scene->_actionMap->getHitZone(hitZoneIndex);
}
+ // WORKAROUND for an incorrect hitzone which exists in IHNM
+ // In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
+ // placed over the place where Gorrister sits to examine the graffiti on the wall
+ // to the left, which makes him exit the screen when the graffiti is examined.
+ // We effectively change the left side of the hitzone here so that it starts from
+ // pixel 301 onwards. The same workaround is applied in Script::whichObject
+ if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
+ if (hitPoint.x <= 300)
+ hitZone = NULL;
+ }
+
if (hitZone != actor->_lastZone) {
if (actor->_lastZone)
stepZoneAction(actor, actor->_lastZone, true, false);
@@ -757,9 +769,10 @@ void Actor::handleActions(int msec, bool setup) {
// (room 51) for hitzone 24577 (the door with the copy protection) to avoid the glitch. This glitch
// happens because the copy protection is supposed to kick in at this point, but it's bypassed
// (with permission from Wyrmkeep Entertainment)
- if (hitZone &&
- !(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577))
- stepZoneAction(actor, hitZone, false, false);
+ if (!(_vm->getGameType() == GType_ITE && _vm->_scene->currentSceneNumber() == 51 && hitZone->getHitZoneId() == 24577)) {
+ if (hitZone)
+ stepZoneAction(actor, hitZone, false, false);
+ }
}
}
}
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp
index cd10522dfc..ecd3c8a82f 100644
--- a/engines/saga/script.cpp
+++ b/engines/saga/script.cpp
@@ -827,6 +827,18 @@ void Script::whichObject(const Point& mousePoint) {
hitZoneIndex = _vm->_scene->_objectMap->hitTest(pickPoint);
+ // WORKAROUND for an incorrect hitzone which exists in IHNM
+ // In Gorrister's chapter, in the toilet screen, the hitzone of the exit is
+ // placed over the place where Gorrister sits to examine the graffiti on the wall
+ // to the left, which makes him exit the screen when the graffiti is examined.
+ // We effectively change the left side of the hitzone here so that it starts from
+ // pixel 301 onwards. The same workaround is applied in Actor::handleActions
+ if (_vm->getGameType() == GType_IHNM) {
+ if (_vm->_scene->currentChapterNumber() == 1 && _vm->_scene->currentSceneNumber() == 22)
+ if (hitZoneIndex == 8 && pickPoint.x <= 300)
+ hitZoneIndex = -1;
+ }
+
if ((hitZoneIndex != -1)) {
hitZone = _vm->_scene->_objectMap->getHitZone(hitZoneIndex);
objectId = hitZone->getHitZoneId();