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-rw-r--r--engines/agi/agi.cpp7
-rw-r--r--engines/agi/detection.cpp41
2 files changed, 6 insertions, 42 deletions
diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp
index 93a00ecb7e..85a8e175bd 100644
--- a/engines/agi/agi.cpp
+++ b/engines/agi/agi.cpp
@@ -508,7 +508,7 @@ AgiBase::AgiBase(OSystem *syst, const AGIGameDescription *gameDesc) : Engine(sys
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("originalsaveload", "false");
ConfMan.registerDefault("altamigapalette", "false");
- ConfMan.registerDefault("enablemouse", "true");
+ ConfMan.registerDefault("mousesupport", "true");
_noSaveLoadAllowed = false;
@@ -564,9 +564,8 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
memset(&_mouse, 0, sizeof(struct Mouse));
_game.mouseEnabled = true;
- if (!ConfMan.getBool("enablemouse")) {
- // we actually do disable mouse instead of enabling it in case the option is set
- // that's because we do not show the option at all for all Amiga games and certain fanmade games
+ if (!ConfMan.getBool("mousesupport")) {
+ // we effectively disable the mouse for games, that explicitly do not want mouse support to be enabled
_game.mouseEnabled = false;
}
diff --git a/engines/agi/detection.cpp b/engines/agi/detection.cpp
index a44053dd14..823ec7be66 100644
--- a/engines/agi/detection.cpp
+++ b/engines/agi/detection.cpp
@@ -138,27 +138,6 @@ static const PlainGameDescriptor agiGames[] = {
{0, 0}
};
-static const ExtraGuiOption agiExtraGuiOption = {
- _s("Use original save/load screens"),
- _s("Use the original save/load screens, instead of the ScummVM ones"),
- "originalsaveload",
- false
-};
-
-static const ExtraGuiOption agiExtraGuiOptionAmiga = {
- _s("Use an alternative palette"),
- _s("Use an alternative palette, common for all Amiga games. This was the old behavior"),
- "altamigapalette",
- false
-};
-
-static const ExtraGuiOption agiExtraGuiOptionEnableMouse = {
- _s("Enable mouse"),
- _s("Enables mouse. Games, that require a mouse, will have mouse always enabled."),
- "enablemouse",
- true
-};
-
#include "agi/detection_tables.h"
static const ADExtraGuiOptionsMap optionsList[] = {
@@ -185,9 +164,9 @@ static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_DISABLE_MOUSE,
{
- _s("Enable mouse"),
- _s("Enables mouse. Games, that require a mouse, will have mouse always enabled."),
- "enablemouse",
+ _s("Mouse support"),
+ _s("Enables mouse support. Allows to use mouse for movement and in game menus."),
+ "mousesupport",
true
}
},
@@ -216,7 +195,6 @@ public:
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
- //virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
virtual void removeSaveState(const char *target, int slot) const;
@@ -275,19 +253,6 @@ bool AgiMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
return res;
}
-// TODO: original 2 gui engine options are not shown for games, that were detected before our change
-// because gui-options from the detection-table are saved internally.
-// I also can't set those 2 options manually in case they were not set by optionsList[]
-#if 0
-const ExtraGuiOptions AgiMetaEngine::getExtraGuiOptions(const Common::String &target) const {
- ExtraGuiOptions options;
- options.push_back(agiExtraGuiOption);
- if (target.contains("-amiga"))
- options.push_back(agiExtraGuiOptionAmiga);
- return options;
-}
-#endif
-
SaveStateList AgiMetaEngine::listSaves(const char *target) const {
const uint32 AGIflag = MKTAG('A','G','I',':');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();