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-rw-r--r--sky/screen.cpp30
1 files changed, 18 insertions, 12 deletions
diff --git a/sky/screen.cpp b/sky/screen.cpp
index 27d9833409..95b42164ad 100644
--- a/sky/screen.cpp
+++ b/sky/screen.cpp
@@ -21,6 +21,12 @@
#include "screen.h"
+#ifdef SCUMM_BIG_ENDIAN
+#define ENDIAN16(x) ((x >> 8) | ((x & 0xFF) << 8))
+#else
+#define ENDIAN16(x) (x)
+#endif
+
uint8 SkyScreen::_top16Colours[16*3] =
{
0, 0, 0,
@@ -452,7 +458,7 @@ void SkyScreen::sortSprites(void) {
getchar();
spriteComp->status = 0;
} else {
- sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
+ sortList[spriteCnt].yCood = spriteComp->ycood + (int16)ENDIAN16(spriteData->s_offset_y) + (int16)ENDIAN16(spriteData->s_height);
sortList[spriteCnt].compact = spriteComp;
sortList[spriteCnt].sprite = spriteData;
spriteCnt++;
@@ -534,12 +540,12 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
return ;
}
dataFileHeader *sprDataFile = (dataFileHeader *)spriteInfo;
- _sprWidth = sprDataFile->s_width;
- _sprHeight = sprDataFile->s_height;
+ _sprWidth = ENDIAN16(sprDataFile->s_width);
+ _sprHeight = ENDIAN16(sprDataFile->s_height);
_maskX1 = _maskX2 = 0;
- uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * sprDataFile->s_sp_size;
+ uint8 *spriteData = spriteInfo + (sprCompact->frame & 0x3F) * ENDIAN16(sprDataFile->s_sp_size);
spriteData += sizeof(dataFileHeader);
- int32 spriteY = sprCompact->ycood + (int16)sprDataFile->s_offset_y - TOP_LEFT_Y;
+ int32 spriteY = sprCompact->ycood + (int16)ENDIAN16(sprDataFile->s_offset_y) - TOP_LEFT_Y;
if (spriteY < 0) {
spriteY = ~spriteY;
if (_sprHeight <= (uint32)spriteY) {
@@ -547,10 +553,10 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
return ;
}
_sprHeight -= spriteY;
- spriteData += sprDataFile->s_width * spriteY;
+ spriteData += ENDIAN16(sprDataFile->s_width) * spriteY;
spriteY = 0;
} else {
- int32 botClip = GAME_SCREEN_HEIGHT - sprDataFile->s_height - spriteY;
+ int32 botClip = GAME_SCREEN_HEIGHT - ENDIAN16(sprDataFile->s_height) - spriteY;
if (botClip < 0) {
if (botClip + _sprHeight <= 0) {
_sprWidth = 0;
@@ -560,7 +566,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
}
}
_sprY = (uint32)spriteY;
- int32 spriteX = sprCompact->xcood + (int16)sprDataFile->s_offset_x - TOP_LEFT_X;
+ int32 spriteX = sprCompact->xcood + (int16)ENDIAN16(sprDataFile->s_offset_x) - TOP_LEFT_X;
if (spriteX < 0) {
spriteX = ~spriteX;
if (_sprWidth <= (uint32)spriteX) {
@@ -571,7 +577,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
_maskX1 = spriteX;
spriteX = 0;
} else {
- int32 rightClip = GAME_SCREEN_WIDTH - sprDataFile->s_width - spriteX;
+ int32 rightClip = GAME_SCREEN_WIDTH - ENDIAN16(sprDataFile->s_width) - spriteX;
if (rightClip < 0) {
rightClip = ~rightClip;
if (_sprWidth <= (uint32)rightClip) {
@@ -624,12 +630,12 @@ void SkyScreen::vertMaskSub(uint16 *grid, uint32 gridOfs, uint8 *screenPtr, uint
for (uint32 cntx = 0; cntx < _sprHeight; cntx++) { // start_x | block_loop
if (grid[gridOfs]) {
- if (!(grid[gridOfs] & 0x8000)) {
- uint32 gridVal = grid[gridOfs]-1;
+ if (!(ENDIAN16(grid[gridOfs]) & 0x8000)) {
+ uint32 gridVal = ENDIAN16(grid[gridOfs]) - 1;
gridVal *= GRID_W * GRID_H;
uint8 *dataSrc = (uint8*)SkyState::fetchItem(SkyLogic::_scriptVariables[layerId]) + gridVal;
uint8 *dataTrg = screenPtr;
- for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
+ for (uint32 grdCntY = 0; grdCntY < GRID_H; grdCntY++) {
for (uint32 grdCntX = 0; grdCntX < GRID_W; grdCntX++)
if (dataSrc[grdCntX]) dataTrg[grdCntX] = dataSrc[grdCntX];
dataSrc += GRID_W;