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-rw-r--r--base/main.cpp18
-rw-r--r--queen/queen.cpp14
-rw-r--r--scumm/scummvm.cpp12
-rw-r--r--simon/simon.cpp13
-rw-r--r--sky/sky.cpp14
-rw-r--r--sword2/sword2.cpp13
6 files changed, 17 insertions, 67 deletions
diff --git a/base/main.cpp b/base/main.cpp
index 2a2cf17428..98fd8413f5 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -306,13 +306,29 @@ int main(int argc, char *argv[]) {
prop.caption = detector.getGameName().c_str();
system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop);
+ // FIXME: It seem not logical that we first might set the gfx mode to
+ // 1x, and then immediately after might override it again. We probably
+ // should combine both checks into one.
+
// See if the game should default to 1x scaler
if ((detector._default_gfx_mode) &&
(detector._game.features & GF_DEFAULT_TO_1X_SCALER)) {
prop.gfx_mode = GFX_NORMAL;
system->property(OSystem::PROP_SET_GFX_MODE, &prop);
}
-
+
+ // Override global scaler with any game-specific define
+ if (g_config->get("gfx_mode")) {
+ prop.gfx_mode = detector.parseGraphicsMode(g_config->get("gfx_mode"));
+ system->property(OSystem::PROP_SET_GFX_MODE, &prop);
+ }
+
+ // Override global fullscreen setting with any game-specific define
+ if (g_config->getBool("fullscreen", false)) {
+ if (!system->property(OSystem::PROP_GET_FULLSCREEN, 0))
+ system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
+ }
+
// Create the game engine
Engine *engine = detector.createEngine(system);
assert(engine);
diff --git a/queen/queen.cpp b/queen/queen.cpp
index dd400d5be9..001021fa15 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -94,23 +94,9 @@ void QueenEngine::go() {
}
void QueenEngine::initialise(void) {
- OSystem::Property prop;
-
_queenResource = new QueenResource(_gameDataPath);
_queenLogic = new QueenLogic(_queenResource);
//_queenSound = new QueenSound(_mixer, _detector->_sfx_volume);
-
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
}
void QueenEngine::delay(uint amount) {
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 30d7ac909e..fc8dfa16d0 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -640,24 +640,12 @@ ScummEngine::ScummEngine(GameDetector *detector, OSystem *syst)
_sound->_sound_volume_sfx = detector->_sfx_volume;
_sound->_sound_volume_music = detector->_music_volume;
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
- syst->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
/* Initialize backend */
syst->init_size(_screenWidth, _screenHeight);
prop.cd_num = detector->_cdrom;
if (prop.cd_num >= 0 && (_features & GF_AUDIOTRACKS))
syst->property(OSystem::PROP_OPEN_CD, &prop);
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!syst->property(OSystem::PROP_GET_FULLSCREEN, 0))
- syst->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
-
#ifndef __GP32__ //ph0x FIXME, "quick dirty hack"
/* Bind the mixer to the system => mixer will be invoked
* automatically when samples need to be generated */
diff --git a/simon/simon.cpp b/simon/simon.cpp
index c26f84f689..1330d83177 100644
--- a/simon/simon.cpp
+++ b/simon/simon.cpp
@@ -203,7 +203,6 @@ static const GameSpecificSettings simon2dos_settings = {
SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
: Engine(detector, syst), midi (syst) {
- OSystem::Property prop;
_vc_ptr = 0;
_game_offsets_ptr = 0;
@@ -498,18 +497,6 @@ SimonEngine::SimonEngine(GameDetector *detector, OSystem *syst)
// FIXME Use auto dirty rects cleanup code to reduce CPU usage
_system->property(OSystem::PROP_WANT_RECT_OPTIM,0);
-
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
- // Override global scaler with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
}
SimonEngine::~SimonEngine() {
diff --git a/sky/sky.cpp b/sky/sky.cpp
index 7c8230f14d..0b8b3acc41 100644
--- a/sky/sky.cpp
+++ b/sky/sky.cpp
@@ -239,8 +239,6 @@ void SkyState::go() {
}
void SkyState::initialise(void) {
- OSystem::Property prop;
-
_skyDisk = new SkyDisk(_gameDataPath);
_skySound = new SkySound(_mixer, _skyDisk, _detector->_sfx_volume);
@@ -257,18 +255,6 @@ void SkyState::initialise(void) {
_skyMusic = new SkyGmMusic(_detector->createMidi(), _skyDisk, _system);
}
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
-
if (isCDVersion()) {
if (_detector->_noSubtitles)
_systemVars.systemFlags |= SF_ALLOW_SPEECH;
diff --git a/sword2/sword2.cpp b/sword2/sword2.cpp
index 2fbb5409c8..cf11daa697 100644
--- a/sword2/sword2.cpp
+++ b/sword2/sword2.cpp
@@ -252,7 +252,6 @@ int32 GameCycle(void) {
}
void Sword2Engine::go() {
- OSystem::Property prop;
uint32 rv;
uint8 breakOut = 0;
_keyboardEvent ke;
@@ -265,21 +264,9 @@ void Sword2Engine::go() {
// manager until a window has been created as any errors are displayed
// via a window, thus time becomes a loop.
- // Override global scaler with any game-specific define
- if (g_config->get("gfx_mode")) {
- prop.gfx_mode = _detector->parseGraphicsMode(g_config->get("gfx_mode"));
- _system->property(OSystem::PROP_SET_GFX_MODE, &prop);
- }
-
debug(5, "CALLING: InitialiseDisplay");
rv = InitialiseDisplay(640, 480);
- // Override global fullscreen setting with any game-specific define
- if (g_config->getBool("fullscreen", false)) {
- if (!_system->property(OSystem::PROP_GET_FULLSCREEN, 0))
- _system->property(OSystem::PROP_TOGGLE_FULLSCREEN, 0);
- }
-
if (rv != RD_OK) {
// ReportDriverError(rv);
CloseAppWindow();