diff options
-rw-r--r-- | engines/titanic/star_control/star_camera.cpp | 106 |
1 files changed, 33 insertions, 73 deletions
diff --git a/engines/titanic/star_control/star_camera.cpp b/engines/titanic/star_control/star_camera.cpp index a462256610..628bfcd402 100644 --- a/engines/titanic/star_control/star_camera.cpp +++ b/engines/titanic/star_control/star_camera.cpp @@ -235,86 +235,46 @@ void CStarCamera::setViewportAngle(const FPoint &angles) { proc22(sub); } else if (_matrixRow == 0) { // 1 marker is locked in + FVector row1 = _matrix._row1; - FPose subX(X_AXIS, angles._y); - FPose subY(Y_AXIS, angles._x); - FPose sub(subX, subY); + FPose poseX(X_AXIS, angles._y); + FPose poseY(Y_AXIS, angles._x); + FPose pose(poseX, poseY); FMatrix m1 = _viewport.getOrientation(); FVector tempV1 = _viewport._position; - FVector tempV2, tempV3, tempV4, tempV5, tempV6; - tempV2._y = m1._row1._y * 100000.0; - tempV2._z = m1._row1._z * 100000.0; - tempV3._x = m1._row1._x * 100000.0 + tempV1._x; - tempV4._x = tempV3._x; - tempV3._y = tempV2._y + tempV1._y; - tempV4._y = tempV3._y; - tempV3._z = tempV2._z + tempV1._z; - tempV4._z = tempV3._z; - tempV2._x = m1._row2._x * 100000.0; - tempV2._y = m1._row2._y * 100000.0; - tempV2._z = m1._row2._z * 100000.0; - tempV2._x = m1._row3._x * 100000.0; - tempV2._y = m1._row3._y * 100000.0; - tempV2._z = m1._row3._z * 100000.0; - tempV2._x = tempV2._x + tempV1._x; - tempV2._y = tempV2._y + tempV1._y; - tempV2._z = tempV2._z + tempV1._z; - tempV3._x = tempV2._x + tempV1._x; - tempV3._y = tempV2._y + tempV1._y; - tempV5._x = tempV2._x; - tempV5._y = tempV2._y; - tempV3._z = tempV2._z + tempV1._z; - tempV5._z = tempV2._z; - tempV6._x = tempV3._x; - tempV6._y = tempV3._y; - tempV6._z = tempV3._z; - tempV1._x = tempV1._x - row1._x; - tempV1._y = tempV1._y - row1._y; - tempV1._z = tempV1._z - row1._z; - tempV4._x = tempV3._x - row1._x; - tempV4._y = tempV4._y - row1._y; - tempV4._z = tempV4._z - row1._z; - tempV5._x = tempV2._x - row1._x; - - tempV5._y = tempV5._y - row1._y; - tempV5._z = tempV5._z - row1._z; - tempV6._x = tempV3._x - row1._x; - tempV6._y = tempV6._y - row1._y; - tempV6._z = tempV6._z - row1._z; - - FVector modV1 = tempV1.fn5(sub); - FVector modV2 = tempV4.fn5(sub); - FVector modV3 = tempV5.fn5(sub); - FVector modV4 = tempV6.fn5(sub); - tempV1 = modV1; - tempV4 = modV2; - tempV5 = modV3; - tempV4 = modV4; - - tempV2._x = tempV4._x - tempV1._x; - tempV2._y = tempV4._y - tempV1._y; - tempV2._z = tempV4._z - tempV1._z; - tempV4._x = tempV2._x; - tempV4._y = tempV2._y; - tempV2._x = tempV5._x - tempV1._x; - tempV4._z = tempV2._z; - tempV5._x = tempV2._x; - tempV2._y = tempV5._y - tempV1._y; - tempV5._y = tempV2._y; - tempV2._z = tempV5._z - tempV1._z; - tempV5._z = tempV2._z; - tempV2._x = tempV6._x - tempV1._x; - tempV2._y = tempV6._y - tempV1._y; - tempV2._z = tempV6._z - tempV1._z; - tempV6 = tempV2; + FVector tempV2 = m1._row1 * 100000; + FVector tempV3 = tempV2 + tempV1; + FVector tempV4 = tempV3; + + tempV2 = m1._row2 * 100000; + FVector tempV5 = m1._row3 * 100000; + FVector tempV6 = tempV2 + tempV1; + + FVector tempV7 = tempV5 + tempV1; + tempV5 = tempV6; + tempV6 = tempV7; + + tempV1 -= row1; + tempV4 -= row1; + tempV5 -= row1; + tempV6 -= row1; + + tempV1 = tempV7 = tempV1.fn5(pose); + tempV4 = tempV1 = tempV4.fn5(pose); + tempV5 = tempV5.fn5(pose); + tempV6 = tempV6.fn5(pose); + + tempV4 = tempV4 - tempV1; + FVector tempV9 = tempV5 - tempV1; + FVector tempV10 = tempV6 - tempV1; tempV4.normalize(); - tempV5.normalize(); - tempV6.normalize(); - tempV1 += row1; + tempV9.normalize(); + tempV10.normalize(); - m1.set(tempV4, tempV5, tempV6); + tempV1 += row1; + m1.set(tempV4, tempV9, tempV10); _viewport.setOrientation(m1); _viewport.setPosition(tempV1); } else if (_matrixRow == 1) { |