diff options
-rw-r--r-- | engines/gob/draw.cpp | 11 | ||||
-rw-r--r-- | engines/gob/hotspots.cpp | 5 |
2 files changed, 1 insertions, 15 deletions
diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp index f11a7b23b7..872e703eda 100644 --- a/engines/gob/draw.cpp +++ b/engines/gob/draw.cpp @@ -540,8 +540,6 @@ void Draw::activeWin(int16 id) { blitInvalidated(); -// _vm->_video->dirtyRectsAll(); - for (int i = 0; i < 10; i++) { t[i] = -1; t2[i] = -1; @@ -643,7 +641,6 @@ void Draw::activeWin(int16 id) { } bool Draw::winOverlap(int16 idWin1, int16 idWin2) { - warning("winOverlap %d %d", idWin1, idWin2); if ((_fascinWin[idWin1].left + _fascinWin[idWin1].width <= _fascinWin[idWin2].left) || (_fascinWin[idWin2].left + _fascinWin[idWin2].width <= _fascinWin[idWin1].left) || (_fascinWin[idWin1].top + _fascinWin[idWin1].height <= _fascinWin[idWin2].top ) || @@ -654,7 +651,6 @@ bool Draw::winOverlap(int16 idWin1, int16 idWin2) { } void Draw::closeWin(int16 i) { - warning("closeWin %d", i); if (_fascinWin[i].id == -1) return; @@ -709,9 +705,6 @@ void Draw::saveWin(int16 id) { _fascinWin[id].left + _fascinWin[id].width - 1, _fascinWin[id].top + _fascinWin[id].height - 1, _fascinWin[id].left & 7, 0, 0); -// dirtiedRect(_destSurface, _fascinWin[id].left, 0, -// _fascinWin[id].left + _fascinWin[id].width - 1, -// _fascinWin[id].top + _fascinWin[id].height - 1); } void Draw::winMove(int16 id) { @@ -789,9 +782,7 @@ void Draw::handleWinBorder(int16 id) { _cursorY = _vm->_global->_inter_mouseY; do { - // TODO: Usage of checkKeys to be confirmed. A simple refresh of the mouse buttons is required _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 1); -// _vm->_util->getMouseState(&_vm->_global->_inter_mouseX, &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons); if (_vm->_global->_inter_mouseX != _cursorX || _vm->_global->_inter_mouseY != _cursorY) { if (_vm->_global->_inter_mouseX < minX) { @@ -833,7 +824,6 @@ int16 Draw::handleCurWin() { int8 matchNum = 0; int16 bestMatch = -1; - warning("handleCurWin"); if ((_vm->_game->_mouseButtons != 1) || ((_vm->_draw->_renderFlags & 128) == 0)) return 0; @@ -1294,7 +1284,6 @@ void Draw::winDraw(int16 fct) { int16 Draw::isOverWin(int16 &dx, int16 &dy) { int16 bestMatch = -1; - warning("isOverWin"); if ((_vm->_draw->_renderFlags & 128) == 0) return -1; diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp index 7c29a72fdf..941177ed08 100644 --- a/engines/gob/hotspots.cpp +++ b/engines/gob/hotspots.cpp @@ -555,12 +555,9 @@ uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const { int16 dy = 0; int16 winId = -1; - if (_vm->getGameType() == kGameTypeFascination) { + if (_vm->getGameType() == kGameTypeFascination) winId = _vm->_draw->isOverWin(dx, dy); - warning("checkmouse %d - %d %d", winId, dx, dy); - } - if (winId < 0) { winId = 0; dx = 0; |