diff options
-rw-r--r-- | engines/scumm/input.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index a3c1dd78fc..13df905f44 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -324,6 +324,11 @@ void ScummEngine::processInput() { #ifdef ENABLE_SCUMM_7_8 void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { + // Alt-F5 should bring up the original save/load dialog, so map it to F1. + if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) { + lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); + } + // If a key script was specified (a V8 feature), and it's trigger // key was pressed, run it. Usually used to display the built-in menu. if (_keyScriptNo && (_keyScriptKey == lastKeyHit.ascii)) { @@ -338,16 +343,9 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) { void ScummEngine_v7::processKeyboard(Common::KeyState lastKeyHit) { const bool cutsceneExitKeyEnabled = (VAR_CUTSCENEEXIT_KEY == 0xFF || VAR(VAR_CUTSCENEEXIT_KEY) != 0); - if (!(_game.features & GF_DEMO)) { - // F1 (the trigger for the original save/load dialog) is mapped to F5 - if (lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { - lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); - } - - // Alt-F5 should bring up the original save/load dialog, so map it to F1. - if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) { - lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315); - } + // F1 (the trigger for the original save/load dialog) is mapped to F5 + if (!(_game.features & GF_DEMO) && lastKeyHit.keycode == Common::KEYCODE_F1 && lastKeyHit.flags == 0) { + lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319); } // VAR_VERSION_KEY (usually ctrl-v) is used in COMI, Dig and FT to trigger |