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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 212a1cb731..f5abd5a59d 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -151,6 +151,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", -1, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", -1, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
+ { GID_QFG4, 520, 64950, 0, "fLake2", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD version, at the lake, when meeting the Rusalka and attempting to leave
{ GID_QFG4, 800, 64950, 0, "View", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // CD version, in the room with the spider pillar, when climbing on the pillar
{ GID_RAMA, 12, 64950, -1, "InterfaceFeature", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts
{ GID_RAMA, 12, 64950, -1, "hiliteOptText", "handleEvent", -1, 0, { WORKAROUND_FAKE, 0 } }, // Demo, right when it starts