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-rw-r--r--engines/scumm/player_v2cms.cpp273
-rw-r--r--engines/scumm/player_v2cms.h26
-rw-r--r--engines/scumm/scumm.cpp8
-rw-r--r--engines/scumm/sound.cpp27
4 files changed, 176 insertions, 158 deletions
diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp
index 21e7f193b5..c39b360197 100644
--- a/engines/scumm/player_v2cms.cpp
+++ b/engines/scumm/player_v2cms.cpp
@@ -70,40 +70,40 @@ static const byte freqTable[] = {
0x80, 0x90, 0xA0, 0xB0, 0xC0, 0xD0, 0xE0, 0xF0
};*/
-static const byte octaveTable[] = {
- 0x00, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03,
- 0x00, 0x04, 0x00, 0x05, 0x00, 0x06, 0x00, 0x07,
- 0x00, 0x08, 0x00, 0x09, 0x00, 0x0A, 0x00, 0x0B,
- 0x01, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0x03,
- 0x01, 0x04, 0x01, 0x05, 0x01, 0x06, 0x01, 0x07,
- 0x01, 0x08, 0x01, 0x09, 0x01, 0x0A, 0x01, 0x0B,
- 0x02, 0x00, 0x02, 0x01, 0x02, 0x02, 0x02, 0x03,
- 0x02, 0x04, 0x02, 0x05, 0x02, 0x06, 0x02, 0x07,
- 0x02, 0x08, 0x02, 0x09, 0x02, 0x0A, 0x02, 0x0B,
- 0x03, 0x00, 0x03, 0x01, 0x03, 0x02, 0x03, 0x03,
- 0x03, 0x04, 0x03, 0x05, 0x03, 0x06, 0x03, 0x07,
- 0x03, 0x08, 0x03, 0x09, 0x03, 0x0A, 0x03, 0x0B,
- 0x04, 0x00, 0x04, 0x01, 0x04, 0x02, 0x04, 0x03,
- 0x04, 0x04, 0x04, 0x05, 0x04, 0x06, 0x04, 0x07,
- 0x04, 0x08, 0x04, 0x09, 0x04, 0x0A, 0x04, 0x0B,
- 0x05, 0x00, 0x05, 0x01, 0x05, 0x02, 0x05, 0x03,
- 0x05, 0x04, 0x05, 0x05, 0x05, 0x06, 0x05, 0x07,
- 0x05, 0x08, 0x05, 0x09, 0x05, 0x0A, 0x05, 0x0B,
- 0x06, 0x00, 0x06, 0x01, 0x06, 0x02, 0x06, 0x03,
- 0x06, 0x04, 0x06, 0x05, 0x06, 0x06, 0x06, 0x07,
- 0x06, 0x08, 0x06, 0x09, 0x06, 0x0A, 0x06, 0x0B,
- 0x07, 0x00, 0x07, 0x01, 0x07, 0x02, 0x07, 0x03,
- 0x07, 0x04, 0x07, 0x05, 0x07, 0x06, 0x07, 0x07,
- 0x07, 0x08, 0x07, 0x09, 0x07, 0x0A, 0x07, 0x0B,
- 0x08, 0x00, 0x08, 0x01, 0x08, 0x02, 0x08, 0x03,
- 0x08, 0x04, 0x08, 0x05, 0x08, 0x06, 0x08, 0x07,
- 0x08, 0x08, 0x08, 0x09, 0x08, 0x0A, 0x08, 0x0B,
- 0x09, 0x00, 0x09, 0x01, 0x09, 0x02, 0x09, 0x03,
- 0x09, 0x04, 0x09, 0x05, 0x09, 0x06, 0x09, 0x07,
- 0x09, 0x08, 0x09, 0x09, 0x09, 0x0A, 0x09, 0x0B,
- 0x0A, 0x00, 0x0A, 0x01, 0x0A, 0x02, 0x0A, 0x03,
- 0x0A, 0x04, 0x0A, 0x05, 0x0A, 0x06, 0x0A, 0x07,
- 0x0A, 0x08, 0x0A, 0x09, 0x0A, 0x0A, 0x0A, 0x0B
+static const uint16 noteTable[] = {
+ 0x000, 0x100, 0x200, 0x300,
+ 0x400, 0x500, 0x600, 0x700,
+ 0x800, 0x900, 0xA00, 0xB00,
+ 0x001, 0x101, 0x201, 0x301,
+ 0x401, 0x501, 0x601, 0x701,
+ 0x801, 0x901, 0xA01, 0xB01,
+ 0x002, 0x102, 0x202, 0x302,
+ 0x402, 0x502, 0x602, 0x702,
+ 0x802, 0x902, 0xA02, 0xB02,
+ 0x003, 0x103, 0x203, 0x303,
+ 0x403, 0x503, 0x603, 0x703,
+ 0x803, 0x903, 0xA03, 0xB03,
+ 0x004, 0x104, 0x204, 0x304,
+ 0x404, 0x504, 0x604, 0x704,
+ 0x804, 0x904, 0xA04, 0xB04,
+ 0x005, 0x105, 0x205, 0x305,
+ 0x405, 0x505, 0x605, 0x705,
+ 0x805, 0x905, 0xA05, 0xB05,
+ 0x006, 0x106, 0x206, 0x306,
+ 0x406, 0x506, 0x606, 0x706,
+ 0x806, 0x906, 0xA06, 0xB06,
+ 0x007, 0x107, 0x207, 0x307,
+ 0x407, 0x507, 0x607, 0x707,
+ 0x807, 0x907, 0xA07, 0xB07,
+ 0x008, 0x108, 0x208, 0x308,
+ 0x408, 0x508, 0x608, 0x708,
+ 0x808, 0x908, 0xA08, 0xB08,
+ 0x009, 0x109, 0x209, 0x309,
+ 0x409, 0x509, 0x609, 0x709,
+ 0x809, 0x909, 0xA09, 0xB09,
+ 0x00A, 0x10A, 0x20A, 0x30A,
+ 0x40A, 0x50A, 0x60A, 0x70A,
+ 0x80A, 0x90A, 0xA0A, 0xB0A
};
static const byte attackRate[] = {
@@ -131,6 +131,12 @@ static const byte volumeTable[] = {
0x33, 0x44, 0x55, 0x66, 0x88, 0xAA, 0xCC, 0xFF
};
+static const byte cmsInitData[13*2] = {
+ 0x1C, 0x02,
+ 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
+ 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
+};
+
Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
: Player_V2Base(scumm, mixer, true) {
int i;
@@ -142,6 +148,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
memset(_cmsChips, 0, sizeof(MusicChip)*2);
_midiDelay = _octaveMask = _looping = _tempo = 0;
_midiData = _midiSongBegin = 0;
+ _musicTimer = _musicTimerTicks = 0;
_loadedMidiSong = 0;
memset(_midiChannel, 0, sizeof(Voice2*)*16);
memset(_midiChannelUse, 0, sizeof(byte)*16);
@@ -173,12 +180,6 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer)
// inits the CMS Emulator like in the original
_cmsEmu = new CMSEmulator(_sampleRate);
- static const byte cmsInitData[13*2] = {
- 0x1C, 0x02,
- 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
- 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00, 0x18, 0x00, 0x19, 0x00, 0x1C, 0x01
- };
-
i = 0;
for (int cmsPort = 0x220; i < 2; cmsPort += 2, ++i) {
for (int off = 0; off < 13; ++off) {
@@ -200,6 +201,10 @@ Player_V2CMS::~Player_V2CMS() {
void Player_V2CMS::setMusicVolume(int vol) {
}
+int Player_V2CMS::getMusicTimer() {
+ return _midiData ? _musicTimer : Player_V2Base::getMusicTimer();
+}
+
void Player_V2CMS::stopAllSounds() {
Common::StackLock lock(_mutex);
@@ -211,6 +216,7 @@ void Player_V2CMS::stopAllSounds() {
_midiData = 0;
_midiSongBegin = 0;
_midiDelay = 0;
+ _musicTimer = _musicTimerTicks = 0;
offAllChannels();
}
@@ -244,6 +250,7 @@ void Player_V2CMS::startSound(int nr) {
assert(data);
if (data[6] == 0x80) {
+ _musicTimer = _musicTimerTicks = 0;
loadMidiData(data, nr);
} else {
int cprio = _current_data ? *(_current_data + _header_len) : 0;
@@ -351,11 +358,17 @@ int Player_V2CMS::getSoundStatus(int nr) const {
return _current_nr == nr || _next_nr == nr || _loadedMidiSong == nr;
}
-void Player_V2CMS::processMidiData(uint ticks) {
+void Player_V2CMS::processMidiData() {
byte *currentData = _midiData;
byte command = 0x00;
int16 temp = 0;
+ ++_musicTimerTicks;
+ if (_musicTimerTicks > 60) {
+ _musicTimerTicks = 0;
+ ++_musicTimer;
+ }
+
if (!_midiDelay) {
while (true) {
if ((command = *currentData++) == 0xFF) {
@@ -365,6 +378,8 @@ void Player_V2CMS::processMidiData(uint ticks) {
continue;
}
_midiData = _midiSongBegin = 0;
+ _midiDelay = 0;
+ _loadedMidiSong = 0;
offAllChannels();
return;
} else {
@@ -400,7 +415,7 @@ void Player_V2CMS::processMidiData(uint ticks) {
_midiDelay = temp;
}
- _midiDelay -= ticks;
+ --_midiDelay;
if (_midiDelay < 0)
_midiDelay = 0;
@@ -415,27 +430,21 @@ int Player_V2CMS::readBuffer(int16 *buffer, const int numSamples) {
// maybe this needs a complete rewrite
do {
- if (_midiData) {
- --_clkFrequenz;
- if (!(_clkFrequenz & 0x01)) {
- playVoice();
- }
-
- _tempoSum += _tempo;
- // FIXME: _tempoSum is declared as char; on some systems char is unsigned.
- // E.g. on OS X. Hence the following check is always false.
- // Moral of the story: Use uint8, int8 or any of the other types provided by
- // ScummVM if you want to ensure signedness and number of available bits.
- if (_tempoSum < 0) {
- // this have to be called in the same rate as in the original (I think)
- processMidiData(1);
+ if (!(_next_tick >> FIXP_SHIFT)) {
+ if (_midiData) {
+ --_clkFrequenz;
+ if (!(_clkFrequenz & 0x01))
+ playVoice();
+
+ int newTempoSum = _tempo + _tempoSum;
+ _tempoSum = newTempoSum & 0xFF;
+ if (newTempoSum > 0xFF)
+ processMidiData();
+ } else {
+ nextTick();
+ play();
}
- }
-
- if (!(_next_tick >> FIXP_SHIFT) && !_midiData) {
_next_tick += _tick_len;
- nextTick();
- play();
}
step = len;
@@ -456,29 +465,26 @@ void Player_V2CMS::playVoice() {
}
_octaveMask = 0xF0;
- Voice2 *voice =0;
+ Voice2 *voice = 0;
for (int i = 0; i < 8; ++i) {
voice = &_cmsVoices[i];
_octaveMask = ~_octaveMask;
if (voice->chanNumber != 0xFF) {
processChannel(voice);
- continue;
- }
-
- if (!voice->curVolume) {
- *(voice->amplitudeOutput) = 0;
- }
+ } else {
+ if (!voice->curVolume) {
+ *(voice->amplitudeOutput) = 0;
+ }
- int volume = voice->curVolume - voice->releaseRate;
- voice->curVolume = volume;
+ int volume = voice->curVolume - voice->releaseRate;
+ if (volume < 0)
+ volume = 0;
- if (volume < 0) {
- volume = voice->curVolume = 0;
+ voice->curVolume = volume;
+ *(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
+ ++_outputTableReady;
}
-
- *(voice->amplitudeOutput) = ((volume >> 4) | (volume & 0xF0)) & voice->channel;
- ++_outputTableReady;
}
}
@@ -511,44 +517,50 @@ void Player_V2CMS::processChannel(Voice2 *channel) {
}
void Player_V2CMS::processRelease(Voice2 *channel) {
- channel->curVolume -= channel->releaseRate;
- if (channel->curVolume < 0)
- channel->curVolume = 0;
+ int newVolume = channel->curVolume - channel->releaseRate;
+ if (newVolume < 0)
+ newVolume = 0;
+
+ channel->curVolume = newVolume;
processVibrato(channel);
}
void Player_V2CMS::processAttack(Voice2 *channel) {
- channel->curVolume += channel->attackRate;
- if (channel->curVolume >= 0) {
- if (channel->curVolume <= channel->maxAmpl)
- return processVibrato(channel);
+ int newVolume = channel->curVolume + channel->attackRate;
+ if (newVolume > channel->maxAmpl) {
+ channel->curVolume = channel->maxAmpl;
+ channel->nextProcessState = PROCESS_DECAY;
+ } else {
+ channel->curVolume = newVolume;
}
- channel->curVolume = channel->maxAmpl;
- channel->nextProcessState = PROCESS_DECAY;
+
processVibrato(channel);
}
void Player_V2CMS::processDecay(Voice2 *channel) {
- channel->curVolume -= channel->decayRate;
- if (channel->curVolume >= 0) {
- if (channel->curVolume > channel->sustainRate)
- return processVibrato(channel);
+ int newVolume = channel->curVolume - channel->decayRate;
+ if (newVolume <= channel->sustainRate) {
+ channel->curVolume = channel->sustainRate;
+ channel->nextProcessState = PROCESS_SUSTAIN;
+ } else {
+ channel->curVolume = newVolume;
}
- channel->curVolume = channel->sustainRate;
- channel->nextProcessState = PROCESS_SUSTAIN;
+
processVibrato(channel);
}
void Player_V2CMS::processSustain(Voice2 *channel) {
if (channel->unkVibratoRate) {
- int volume = (int)channel->curVolume + (int)channel->unkRate;
+ int16 volume = channel->curVolume + channel->unkRate;
if (volume & 0xFF00) {
- volume = ((~volume) >> 8) & 0xFF;
+ volume = int8(volume >> 8);
+ volume = -volume;
}
+
channel->curVolume = volume;
- --(channel->unkCount);
+ --channel->unkCount;
if (!channel->unkCount) {
- channel->unkRate = ~(channel->unkRate);
+ channel->unkRate = -channel->unkRate;
channel->unkCount = (channel->unkVibratoDepth & 0x0F) << 1;
}
}
@@ -557,12 +569,13 @@ void Player_V2CMS::processSustain(Voice2 *channel) {
void Player_V2CMS::processVibrato(Voice2 *channel) {
if (channel->vibratoRate) {
- uint16 temp = channel->curFreq + channel->curVibratoRate;
+ int16 temp = channel->curFreq + channel->curVibratoRate;
channel->curOctave += (temp & 0xFF00) >> 8;
channel->curFreq = temp & 0xFF;
- --(channel->curVibratoUnk);
+
+ --channel->curVibratoUnk;
if (!channel->curVibratoUnk) {
- channel->curVibratoRate = ~(channel->curVibratoRate);
+ channel->curVibratoRate = -channel->curVibratoRate;
channel->curVibratoUnk = (channel->vibratoDepth & 0x0F) << 1;
}
}
@@ -572,25 +585,16 @@ void Player_V2CMS::processVibrato(Voice2 *channel) {
output = channel->freqOutput;
*output = channel->curFreq;
output = channel->octaveOutput;
- *output = ((((channel->curOctave >> 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output));
+ *output = ((((channel->curOctave << 4) | (channel->curOctave & 0x0F)) & _octaveMask) | ((~_octaveMask) & *output));
}
void Player_V2CMS::offAllChannels() {
- warning("offAllChannels STUB");
-/*
- // after using this sound can not be played anymore (since it would deinit the emulator)
- static const byte cmsOffData[10*2] = {
- 0x1C, 0x02,
- 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00,
- 0x14, 0x3F, 0x15, 0x00, 0x16, 0x00
- };
-
for (int cmsPort = 0x220, i = 0; i < 2; cmsPort += 2, ++i) {
- for (int off = 0; off < 10; ++off) {
- _cmsEmu->portWrite(cmsPort+1, cmsOffData[off*2]);
- _cmsEmu->portWrite(cmsPort, cmsOffData[off*2+1]);
+ for (int off = 1; off <= 10; ++off) {
+ _cmsEmu->portWrite(cmsPort+1, cmsInitData[off*2]);
+ _cmsEmu->portWrite(cmsPort, cmsInitData[off*2+1]);
}
- }*/
+ }
}
Player_V2CMS::Voice2 *Player_V2CMS::getFreeVoice() {
@@ -637,8 +641,10 @@ void Player_V2CMS::playNote(byte *&data) {
freeVoice->sustainRate = voice->sustain;
freeVoice->releaseRate = voice->release;
freeVoice->octaveAdd = voice->octadd;
- freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato;
- freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2;
+ freeVoice->vibratoRate = freeVoice->curVibratoRate = voice->vibrato & 0xFF;
+ freeVoice->vibratoDepth = freeVoice->curVibratoUnk = voice->vibrato >> 8;
+ freeVoice->unkVibratoRate = freeVoice->unkRate = voice->vibrato2 & 0xFF;
+ freeVoice->unkVibratoDepth = freeVoice->unkCount = voice->vibrato2 >> 8;
freeVoice->maxAmpl = 0xFF;
uint8 rate = freeVoice->attackRate;
@@ -650,7 +656,10 @@ void Player_V2CMS::playNote(byte *&data) {
rate -= freeVoice->attackRate;
freeVoice->curVolume = rate;
freeVoice->playingNote = *data;
- int octave = octaveTable[(*data + 3) << 1] + freeVoice->octaveAdd - 3;
+
+ uint16 note = noteTable[*data + 3];
+
+ int octave = int8(note & 0xFF) + freeVoice->octaveAdd - 3;
if (octave < 0)
octave = 0;
if (octave > 7)
@@ -658,10 +667,10 @@ void Player_V2CMS::playNote(byte *&data) {
if (!octave)
++octave;
freeVoice->curOctave = octave;
- freeVoice->curFreq = freqTable[volume << 2];
+ freeVoice->curFreq = freqTable[(note >> 8) << 2];
freeVoice->curVolume = 0;
freeVoice->nextProcessState = PROCESS_ATTACK;
- if (_lastMidiCommand & 1)
+ if (!(_lastMidiCommand & 1))
freeVoice->channel = 0xF0;
else
freeVoice->channel = 0x0F;
@@ -672,35 +681,27 @@ void Player_V2CMS::playNote(byte *&data) {
Player_V2CMS::Voice2 *Player_V2CMS::getPlayVoice(byte param) {
byte channelNum = _lastMidiCommand & 0x0F;
- Voice2 *channel = _midiChannel[channelNum];
+ Voice2 *curVoice = _midiChannel[channelNum];
- if (channel) {
- Voice2 *backUp = 0;
+ if (curVoice) {
+ Voice2 *prevVoice = 0;
while (true) {
- if (channel->playingNote == param)
+ if (curVoice->playingNote == param)
break;
- backUp = channel;
- channel = channel->nextVoice;
- if (!channel)
+ prevVoice = curVoice;
+ curVoice = curVoice->nextVoice;
+ if (!curVoice)
return 0;
}
- Voice2 *backUp2 = channel->nextVoice;
- {
- Voice2 *temp = backUp;
- backUp = channel;
- channel = temp;
- }
- if (channel) {
- channel->nextVoice = backUp2;
- } else {
- _midiChannel[channelNum] = backUp2;
- }
- channel = backUp;
+ if (prevVoice)
+ prevVoice->nextVoice = curVoice->nextVoice;
+ else
+ _midiChannel[channelNum] = curVoice->nextVoice;
}
- return channel;
+ return curVoice;
}
void Player_V2CMS::clearNote(byte *&data) {
diff --git a/engines/scumm/player_v2cms.h b/engines/scumm/player_v2cms.h
index f7dc0c16b1..ba2c3f25d8 100644
--- a/engines/scumm/player_v2cms.h
+++ b/engines/scumm/player_v2cms.h
@@ -42,7 +42,7 @@ public:
virtual void startSound(int sound);
virtual void stopSound(int sound);
virtual void stopAllSounds();
-// virtual int getMusicTimer();
+ virtual int getMusicTimer();
virtual int getSoundStatus(int sound) const;
// AudioStream API
@@ -72,12 +72,12 @@ protected:
uint8 channel;
int8 sustainLevel;
- int8 attackRate;
+ uint8 attackRate;
uint8 maxAmpl;
- int8 decayRate;
- int8 sustainRate;
- int8 releaseRate;
- int8 releaseTime;
+ uint8 decayRate;
+ uint8 sustainRate;
+ uint8 releaseRate;
+ uint8 releaseTime;
int8 vibratoRate;
int8 vibratoDepth;
@@ -91,9 +91,9 @@ protected:
int8 unkCount;
int nextProcessState;
- int8 curVolume;
- int8 curOctave;
- int8 curFreq;
+ uint8 curVolume;
+ uint8 curOctave;
+ uint8 curFreq;
int8 octaveAdd;
@@ -114,8 +114,8 @@ protected:
Voice2 _cmsVoices[8];
MusicChip _cmsChips[2];
- int8 _tempo;
- int8 _tempoSum;
+ uint8 _tempo;
+ uint8 _tempoSum;
byte _looping;
byte _octaveMask;
int16 _midiDelay;
@@ -132,6 +132,8 @@ protected:
byte _restart;
byte _curSno;
+ int _musicTimer, _musicTimerTicks;
+
void loadMidiData(byte *data, int sound);
void play();
@@ -147,7 +149,7 @@ protected:
void clearNote(byte *&data);
void offAllChannels();
void playVoice();
- void processMidiData(uint ticks);
+ void processMidiData();
Voice2 *getFreeVoice();
Voice2 *getPlayVoice(byte param);
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 0f01e39459..d546f039fe 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1754,12 +1754,8 @@ void ScummEngine::setupMusic(int midi) {
case MT_PCJR:
_musicType = MDT_PCJR;
break;
- //case MT_CMS:
-#if 1
- _musicType = MDT_ADLIB;
-#else
- _musicType = MDT_CMS; // Still has number of bugs, disable by default
-#endif
+ case MT_CMS:
+ _musicType = MDT_CMS;
break;
case MT_TOWNS:
_musicType = MDT_TOWNS;
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index a74fa365a2..b4836d0c31 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -2104,18 +2104,37 @@ int ScummEngine::readSoundResourceSmallHeader(ResId idx) {
_fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6);
}
return 1;
- } else if (_musicType == MDT_CMS && ad_offs != 0) {
+ } else if (_musicType == MDT_CMS) {
if (_game.features & GF_OLD_BUNDLE) {
- _fileHandle->seek(wa_offs + wa_size + 6, SEEK_SET);
- byte musType = _fileHandle->readByte();
+ bool hasAdLibMusicTrack = false;
- if (musType == 0x80) {
+ if (ad_offs) {
+ _fileHandle->seek(ad_offs + 4 + 2, SEEK_SET);
+ hasAdLibMusicTrack = (_fileHandle->readByte() == 0x80);
+ }
+
+ if (hasAdLibMusicTrack) {
_fileHandle->seek(ad_offs, SEEK_SET);
_fileHandle->read(_res->createResource(rtSound, idx, ad_size), ad_size);
} else {
_fileHandle->seek(wa_offs, SEEK_SET);
_fileHandle->read(_res->createResource(rtSound, idx, wa_size), wa_size);
}
+ } else {
+ bool hasAdLibMusicTrack = false;
+
+ if (ad_offs) {
+ _fileHandle->seek(ad_offs + 2, SEEK_SET);
+ hasAdLibMusicTrack = (_fileHandle->readByte() == 0x80);
+ }
+
+ if (hasAdLibMusicTrack) {
+ _fileHandle->seek(ad_offs - 4, SEEK_SET);
+ _fileHandle->read(_res->createResource(rtSound, idx, ad_size + 4), ad_size + 4);
+ } else {
+ _fileHandle->seek(wa_offs - 6, SEEK_SET);
+ _fileHandle->read(_res->createResource(rtSound, idx, wa_size + 6), wa_size + 6);
+ }
}
} else if (ad_offs != 0) {
// AD resources have a header, instrument definitions and one MIDI track.