diff options
-rw-r--r-- | engines/scumm/gfx.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index 44e41feb9f..7b0d4909d6 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -1482,7 +1482,7 @@ void GdiV2::prepareDrawBitmap(const byte *ptr, VirtScreen *vs, // Since V3, all graphics data was encoded in strips, which is very efficient // for redrawing only parts of the screen. However, V2 is different: here // the whole graphics are encoded as one big chunk. That makes it rather - // dificult to draw only parts of a room/object. We handle the V2 graphics + // difficult to draw only parts of a room/object. We handle the V2 graphics // differently from all other (newer) graphic formats for this reason. // StripTable *table = (_objectMode ? 0 : _roomStrips); |