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-rw-r--r--engines/agi/graphics.cpp1
-rw-r--r--engines/agi/preagi.cpp2
-rw-r--r--engines/agi/preagi_mickey.cpp6
-rw-r--r--engines/agi/preagi_troll.cpp1
-rw-r--r--engines/agi/preagi_winnie.cpp6
5 files changed, 0 insertions, 16 deletions
diff --git a/engines/agi/graphics.cpp b/engines/agi/graphics.cpp
index eb162e4ab0..074e5570d5 100644
--- a/engines/agi/graphics.cpp
+++ b/engines/agi/graphics.cpp
@@ -1192,7 +1192,6 @@ void GfxMgr::flushScreen() {
flushBlock(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
doUpdate();
- g_system->updateScreen();
}
/**
diff --git a/engines/agi/preagi.cpp b/engines/agi/preagi.cpp
index 34180b543f..8d407ecd00 100644
--- a/engines/agi/preagi.cpp
+++ b/engines/agi/preagi.cpp
@@ -185,7 +185,6 @@ void PreAgiEngine::printStr(const char* szMsg) {
clearTextArea();
drawStr(21, 0, IDA_DEFAULT, szMsg);
_gfx->doUpdate();
- _system->updateScreen();
}
void PreAgiEngine::XOR80(char *buffer) {
@@ -284,7 +283,6 @@ void PreAgiEngine::waitForTimer(int msec_delay) {
while (_system->getMillis() < start_time + msec_delay) {
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(10);
}
}
diff --git a/engines/agi/preagi_mickey.cpp b/engines/agi/preagi_mickey.cpp
index 6d1eb445a2..ed4882fcab 100644
--- a/engines/agi/preagi_mickey.cpp
+++ b/engines/agi/preagi_mickey.cpp
@@ -150,7 +150,6 @@ void MickeyEngine::printStr(char *buffer) {
// Show the string on screen
_gfx->doUpdate();
- _system->updateScreen();
}
void MickeyEngine::printLine(const char *buffer) {
@@ -160,7 +159,6 @@ void MickeyEngine::printLine(const char *buffer) {
// Show the string on screen
_gfx->doUpdate();
- _system->updateScreen();
waitAnyKey(true);
}
@@ -284,7 +282,6 @@ void MickeyEngine::drawMenu(MSA_MENU menu, int sel0, int sel1) {
// Menu created, show it on screen
_gfx->doUpdate();
- _system->updateScreen();
}
void MickeyEngine::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) {
@@ -1364,7 +1361,6 @@ void MickeyEngine::flipSwitch() {
strcpy(_gameStateMickey.szAddr, (char *)IDS_MSA_ADDR_PLANET[_gameStateMickey.iPlanetXtal[_gameStateMickey.nXtals]]);
_gameStateMickey.nButtons = strlen(_gameStateMickey.szAddr);
_gfx->doUpdate();
- _system->updateScreen(); // TODO: this should go in the game's main loop
#endif
waitAnyKey(true);
@@ -1452,14 +1448,12 @@ void MickeyEngine::intro() {
//Set screen to white
_gfx->clearScreen(15);
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(IDI_MSA_ANIM_DELAY);
//Set back to black
_gfx->clearScreen(0);
_gfx->doUpdate();
- _system->updateScreen();
drawRoom();
printDesc(_gameStateMickey.iRoom);
diff --git a/engines/agi/preagi_troll.cpp b/engines/agi/preagi_troll.cpp
index c2e2bef66e..50b2945383 100644
--- a/engines/agi/preagi_troll.cpp
+++ b/engines/agi/preagi_troll.cpp
@@ -362,7 +362,6 @@ void TrollEngine::intro() {
drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0);
drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1);
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(3200);
CursorMan.showMouse(true);
diff --git a/engines/agi/preagi_winnie.cpp b/engines/agi/preagi_winnie.cpp
index fee8fde2b3..cc5c2470ae 100644
--- a/engines/agi/preagi_winnie.cpp
+++ b/engines/agi/preagi_winnie.cpp
@@ -193,7 +193,6 @@ void WinnieEngine::intro() {
drawPic(IDS_WTP_FILE_LOGO);
printStr(IDS_WTP_INTRO_0);
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(0x640);
if (getPlatform() == Common::kPlatformAmiga)
@@ -203,7 +202,6 @@ void WinnieEngine::intro() {
printStr(IDS_WTP_INTRO_1);
_gfx->doUpdate();
- _system->updateScreen();
_system->delayMillis(0x640);
if (!playSound(IDI_WTP_SND_POOH_0))
@@ -455,7 +453,6 @@ int WinnieEngine::parser(int pc, int index, uint8 *buffer) {
if (iBlock == 1)
return IDI_WTP_PAR_OK;
_gfx->doUpdate();
- _system->updateScreen();
}
return IDI_WTP_PAR_OK;
@@ -481,7 +478,6 @@ void WinnieEngine::inventory() {
drawStr(IDI_WTP_ROW_OPTION_4, IDI_WTP_COL_MENU, IDA_DEFAULT, missing.c_str());
_gfx->doUpdate();
- _system->updateScreen(); //TODO: Move to game's main loop
getSelection(kSelAnyKey);
}
@@ -760,7 +756,6 @@ void WinnieEngine::drawMenu(char *szMenu, int iSel, int fCanSel[]) {
}
drawStr(iRow, iCol - 1, IDA_DEFAULT, ">");
_gfx->doUpdate();
- _system->updateScreen(); //TODO: Move to game's main loop
}
void WinnieEngine::incMenuSel(int *iSel, int fCanSel[]) {
@@ -1019,7 +1014,6 @@ phase0:
readRoom(_room, roomdata, hdr);
drawRoomPic();
_gfx->doUpdate();
- _system->updateScreen();
phase1:
if (getObjInRoom(_room)) {