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-rw-r--r--backends/sdl/sdl-common.cpp40
-rw-r--r--backends/sdl/sdl-common.h10
-rw-r--r--backends/sdl/sdl.cpp428
-rw-r--r--backends/sdl/sdl_gl.cpp31
-rw-r--r--common/scaler.cpp50
-rw-r--r--common/system.h7
-rw-r--r--gui/dialog.cpp80
-rw-r--r--gui/dialog.h24
-rw-r--r--gui/newgui.cpp205
-rw-r--r--gui/newgui.h34
-rw-r--r--gui/widget.cpp7
11 files changed, 522 insertions, 394 deletions
diff --git a/backends/sdl/sdl-common.cpp b/backends/sdl/sdl-common.cpp
index bdedb8ed1a..3c1fd3a151 100644
--- a/backends/sdl/sdl-common.cpp
+++ b/backends/sdl/sdl-common.cpp
@@ -81,7 +81,7 @@ void OSystem_SDL_Common::init_size(uint w, uint h) {
_cur_pal = (SDL_Color*)calloc(sizeof(SDL_Color), 256);
dirty_rect_list = (SDL_Rect*)calloc(NUM_DIRTY_RECT, sizeof(SDL_Rect));
- _mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING);
+ _mouse_backup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
dirty_checksums = (uint32*)calloc(CKSUM_NUM*2, sizeof(uint32));
load_gfx_mode();
@@ -424,12 +424,15 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
switch(ev.type) {
case SDL_KEYDOWN: {
byte b = 0;
- if (ev.key.keysym.mod & KMOD_SHIFT) b |= KBD_SHIFT;
- if (ev.key.keysym.mod & KMOD_CTRL) b |= KBD_CTRL;
- if (ev.key.keysym.mod & KMOD_ALT) b |= KBD_ALT;
+ if (ev.key.keysym.mod & KMOD_SHIFT)
+ b |= KBD_SHIFT;
+ if (ev.key.keysym.mod & KMOD_CTRL)
+ b |= KBD_CTRL;
+ if (ev.key.keysym.mod & KMOD_ALT)
+ b |= KBD_ALT;
event->kbd.flags = b;
- /* internal keypress? */
+ // Alt-Return toggles full screen mode
if (b == KBD_ALT && ev.key.keysym.sym==SDLK_RETURN) {
property(PROP_TOGGLE_FULLSCREEN, NULL);
break;
@@ -439,6 +442,7 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
quit();
break;
}
+ // Ctr-Alt-1 till Ctrl-Alt-7 will change the GFX mode
if (b == (KBD_CTRL|KBD_ALT) &&
(ev.key.keysym.sym>='1') && (ev.key.keysym.sym<='7')) {
Property prop;
@@ -446,20 +450,28 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
property(PROP_SET_GFX_MODE, &prop);
break;
}
- #ifdef QTOPIA
+#ifdef MACOSX
+ // quit on Cmd-Q on Mac
+ if ((ev.key.keysym.mod & KMOD_META) && ev.key.keysym.sym=='q') {
+ quit();
+ break;
+ }
+#endif
+
+#ifdef QTOPIA
// quit on fn+backspace on zaurus
- if (ev.key.keysym.sym==127) {
+ if (ev.key.keysym.sym == 127) {
quit();
break;
}
// map menu key (f11) to f5 (scumm menu)
- if (ev.key.keysym.sym==292) {
+ if (ev.key.keysym.sym == 292) {
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = 286;
event->kbd.ascii = mapKey(286, ev.key.keysym.mod);
}
// map center (space) to tab (default action )
- // i wanted to map the calendar button but the calendar comes up
+ // I wanted to map the calendar button but the calendar comes up
//
else if (ev.key.keysym.sym==32) {
event->event_code = EVENT_KEYDOWN;
@@ -480,12 +492,11 @@ bool OSystem_SDL_Common::poll_event(Event *event) {
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
}
- #endif
- #ifndef QTOPIA
+#else
event->event_code = EVENT_KEYDOWN;
event->kbd.keycode = ev.key.keysym.sym;
event->kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod);
- #endif
+#endif
switch(ev.key.keysym.sym) {
case SDLK_LEFT:
@@ -718,8 +729,6 @@ void OSystem_SDL_Common::draw_mouse() {
if (SDL_LockSurface(sdl_screen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- add_dirty_rect(x, y, w, h);
-
dst = (byte *)sdl_screen->pixels + y * SCREEN_WIDTH + x;
while (h > 0) {
int width = w;
@@ -739,6 +748,9 @@ void OSystem_SDL_Common::draw_mouse() {
SDL_UnlockSurface(sdl_screen);
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
// Finally, set the flag to indicate the mouse has been drawn
_mouse_drawn = true;
}
diff --git a/backends/sdl/sdl-common.h b/backends/sdl/sdl-common.h
index bd2410ab2a..3da878a6e6 100644
--- a/backends/sdl/sdl-common.h
+++ b/backends/sdl/sdl-common.h
@@ -106,17 +106,12 @@ public:
static OSystem *create(int gfx_mode, bool full_screen);
protected:
- typedef void TwoXSaiProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
- uint8 *dstPtr, uint32 dstPitch, int width, int height);
SDL_Surface *sdl_screen; // unseen game screen
- SDL_Surface *sdl_tmpscreen; // temporary screen (for 2xsai)
SDL_CD *cdrom;
enum {
DF_WANT_RECT_OPTIM = 1 << 0,
- DF_REAL_8BIT = 1 << 1,
- DF_SEPARATE_TEMPSCREEN = 1 << 2,
DF_UPDATE_EXPAND_1_PIXEL = 1 << 3
};
@@ -166,7 +161,6 @@ protected:
int16 _mouse_hotspot_y;
int _current_shake_pos;
int _new_shake_pos;
- TwoXSaiProc *_sai_func;
SDL_Color *_cur_pal;
uint _palette_changed_first, _palette_changed_last;
@@ -180,8 +174,8 @@ protected:
void add_dirty_rect(int x, int y, int w, int h);
- void draw_mouse();
- void undraw_mouse();
+ virtual void draw_mouse();
+ virtual void undraw_mouse();
virtual void load_gfx_mode() = 0;
virtual void unload_gfx_mode() = 0;
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index eeea78fbee..ef8633bea4 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -24,6 +24,10 @@
#include "common/scaler.h"
#include "common/engine.h" // Only #included for error() and warning()
+// FIXME - this macro assumes that we use 565 mode. But what if we are in 555 mode?
+#define RGB_TO_16(r,g,b) ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F))
+//#define RGB_TO_16(r,g,b) ((((r>>3)&0x1F) << 10) | (((g>>3)&0x1F) << 5) | ((b>>3)&0x1F))
+
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
@@ -36,12 +40,31 @@ public:
// Set a parameter
uint32 property(int param, Property *value);
+ // Overlay
+ virtual void show_overlay();
+ virtual void hide_overlay();
+ virtual void clear_overlay();
+ virtual void grab_overlay(int16 *buf, int pitch);
+ virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
protected:
+ typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
+ uint8 *dstPtr, uint32 dstPitch, int width, int height);
+
+ SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
SDL_Surface *sdl_hwscreen; // hardware screen
+ bool _overlay_visible;
- void load_gfx_mode();
- void unload_gfx_mode();
+ ScalerProc *_scaler_proc;
+
+ virtual void draw_mouse();
+ virtual void undraw_mouse();
+
+ virtual void load_gfx_mode();
+ virtual void unload_gfx_mode();
void hotswap_gfx_mode();
+
+ int TMP_SCREEN_WIDTH;
};
OSystem_SDL_Common *OSystem_SDL_Common::create() {
@@ -52,7 +75,7 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _cur_pal + start;
- for(i=0;i!=num;i++) {
+ for(i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
@@ -66,34 +89,151 @@ void OSystem_SDL_Normal::set_palette(const byte *colors, uint start, uint num) {
_palette_changed_last = start + num;
}
+void OSystem_SDL_Normal::draw_mouse() {
+ if (!_overlay_visible) {
+ OSystem_SDL_Common::draw_mouse();
+ }
+
+
+ if (_mouse_drawn || !_mouse_visible)
+ return;
+
+ int x = _mouse_cur_state.x - _mouse_hotspot_x;
+ int y = _mouse_cur_state.y - _mouse_hotspot_y;
+ int w = _mouse_cur_state.w;
+ int h = _mouse_cur_state.h;
+ byte color;
+ byte *src = _mouse_data; // Image representing the mouse
+ uint16 *bak = (uint16*)_mouse_backup; // Surface used to backup the area obscured by the mouse
+ uint16 *dst; // Surface we are drawing into
+
+ // clip the mouse rect, and addjust the src pointer accordingly
+ if (x < 0) {
+ w += x;
+ src -= x;
+ x = 0;
+ }
+ if (y < 0) {
+ h += y;
+ src -= y * _mouse_cur_state.w;
+ y = 0;
+ }
+ if (w > SCREEN_WIDTH - x)
+ w = SCREEN_WIDTH - x;
+ if (h > SCREEN_HEIGHT - y)
+ h = SCREEN_HEIGHT - y;
+
+ // Adjust for tmp_screen offset
+ x++;
+ y++;
+
+ // Store the bounding box so that undraw mouse can restore the area the
+ // mouse currently covers to its original content.
+ _mouse_old_state.x = x;
+ _mouse_old_state.y = y;
+ _mouse_old_state.w = w;
+ _mouse_old_state.h = h;
+
+ // Quick check to see if anything has to be drawn at all
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Draw the mouse cursor; backup the covered area in "bak"
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + y * TMP_SCREEN_WIDTH + x;
+ while (h > 0) {
+ int width = w;
+ while (width > 0) {
+ *bak++ = *dst;
+ color = *src++;
+ if (color != 0xFF) // 0xFF = transparent, don't draw
+ *dst = RGB_TO_16(_cur_pal[color].r, _cur_pal[color].g, _cur_pal[color].b);
+ dst++;
+ width--;
+ }
+ src += _mouse_cur_state.w - w;
+ bak += MAX_MOUSE_W - w;
+ dst += TMP_SCREEN_WIDTH - w;
+ h--;
+ }
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ // Finally, set the flag to indicate the mouse has been drawn
+ _mouse_drawn = true;
+}
+
+void OSystem_SDL_Normal::undraw_mouse() {
+ if (!_overlay_visible) {
+ OSystem_SDL_Common::undraw_mouse();
+ }
+
+
+ if (!_mouse_drawn)
+ return;
+ _mouse_drawn = false;
+
+ uint16 *dst, *bak = (uint16 *)_mouse_backup;
+ const int old_mouse_x = _mouse_old_state.x;
+ const int old_mouse_y = _mouse_old_state.y;
+ const int old_mouse_w = _mouse_old_state.w;
+ const int old_mouse_h = _mouse_old_state.h;
+ int x,y;
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ // No need to do clipping here, since draw_mouse() did that already
+
+ dst = (uint16 *)sdl_tmpscreen->pixels + old_mouse_y * TMP_SCREEN_WIDTH + old_mouse_x;
+ for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
+ for (x = 0; x < old_mouse_w; ++x) {
+ dst[x] = bak[x];
+ }
+ }
+
+ add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
void OSystem_SDL_Normal::load_gfx_mode() {
force_full = true;
scaling = 1;
_mode_flags = 0;
+ _overlay_visible = false;
- _sai_func = NULL;
+ _scaler_proc = NULL;
sdl_tmpscreen = NULL;
+ TMP_SCREEN_WIDTH = (SCREEN_WIDTH + 3);
switch(_mode) {
case GFX_2XSAI:
scaling = 2;
- _sai_func = _2xSaI;
+ _scaler_proc = _2xSaI;
break;
case GFX_SUPER2XSAI:
scaling = 2;
- _sai_func = Super2xSaI;
+ _scaler_proc = Super2xSaI;
break;
case GFX_SUPEREAGLE:
scaling = 2;
- _sai_func = SuperEagle;
+ _scaler_proc = SuperEagle;
break;
case GFX_ADVMAME2X:
scaling = 2;
- _sai_func = AdvMame2x;
+ _scaler_proc = AdvMame2x;
break;
case GFX_DOUBLESIZE:
scaling = 2;
+ _scaler_proc = Normal2x;
break;
case GFX_TRIPLESIZE:
@@ -102,11 +242,13 @@ void OSystem_SDL_Normal::load_gfx_mode() {
goto normal_mode;
}
scaling = 3;
+ _scaler_proc = Normal3x;
break;
case GFX_NORMAL:
normal_mode:;
scaling = 1;
+ _scaler_proc = Normal1x;
break;
}
@@ -114,55 +256,30 @@ normal_mode:;
if (sdl_screen == NULL)
error("sdl_screen failed failed");
- if (_sai_func) {
- uint16 *tmp_screen = (uint16*)calloc((SCREEN_WIDTH+3)*(SCREEN_HEIGHT+3),sizeof(uint16));
- _mode_flags = DF_WANT_RECT_OPTIM | DF_SEPARATE_TEMPSCREEN | DF_UPDATE_EXPAND_1_PIXEL;
-
- sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
- /* Need some extra bytes around when using 2XSAI */
- if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
- Init_2xSaI(555);
- else
- Init_2xSaI(565);
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
- SCREEN_WIDTH + 3, SCREEN_HEIGHT + 3, 16, (SCREEN_WIDTH + 3)*2,
- sdl_hwscreen->format->Rmask,
- sdl_hwscreen->format->Gmask,
- sdl_hwscreen->format->Bmask,
- sdl_hwscreen->format->Amask);
-
- if (sdl_tmpscreen == NULL)
- error("sdl_tmpscreen failed");
-
- } else {
- switch(scaling) {
- case 3:
- _sai_func = Normal3x;
- break;
- case 2:
- _sai_func = Normal2x;
- break;
- case 1:
- _sai_func = Normal1x;
- break;
- }
-
- _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
-
- sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 8,
- _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
- );
- if (sdl_hwscreen == NULL)
- error("sdl_hwscreen failed");
-
- sdl_tmpscreen = sdl_screen;
- }
+ uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(SCREEN_HEIGHT+3),sizeof(uint16));
+ _mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
+ sdl_hwscreen = SDL_SetVideoMode(SCREEN_WIDTH * scaling, SCREEN_HEIGHT * scaling, 16,
+ _full_screen ? (SDL_FULLSCREEN|SDL_SWSURFACE) : SDL_SWSURFACE
+ );
+ if (sdl_hwscreen == NULL)
+ error("sdl_hwscreen failed");
+
+ /* Need some extra bytes around when using 2XSAI */
+ if (sdl_hwscreen->format->Rmask == 0x7C00) // HACK HACK HACK
+ Init_2xSaI(555);
+ else
+ Init_2xSaI(565);
+ sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ TMP_SCREEN_WIDTH, SCREEN_HEIGHT + 3, 16, TMP_SCREEN_WIDTH*2,
+ sdl_hwscreen->format->Rmask,
+ sdl_hwscreen->format->Gmask,
+ sdl_hwscreen->format->Bmask,
+ sdl_hwscreen->format->Amask);
+
+ if (sdl_tmpscreen == NULL)
+ error("sdl_tmpscreen failed");
+
// keyboard cursor control, some other better place for it?
km.x_max = SCREEN_WIDTH * scaling - 1;
km.y_max = SCREEN_HEIGHT * scaling - 1;
@@ -182,11 +299,11 @@ void OSystem_SDL_Normal::unload_gfx_mode() {
sdl_hwscreen = NULL;
}
- if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
+ if (sdl_tmpscreen) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
+ sdl_tmpscreen = NULL;
}
- sdl_tmpscreen = NULL;
}
void OSystem_SDL_Normal::update_screen() {
@@ -194,14 +311,12 @@ void OSystem_SDL_Normal::update_screen() {
if (sdl_hwscreen == NULL)
return; // Can this really happen?
- /* First make sure the mouse is drawn, if it should be drawn. */
+ // First make sure the mouse is drawn, if it should be drawn.
draw_mouse();
- /* Palette update in case we are NOT in "real" 8 bit color mode.
- * Must take place before updating the screen, since the palette must
- * be set up for conversion from 8bit to 16bit.
- */
- if (((_mode_flags & DF_REAL_8BIT) == 0) && _palette_changed_last != 0) {
+ // Check whether the palette was changed in the meantime and update the
+ // screen surface accordingly.
+ if (_palette_changed_last != 0) {
SDL_SetColors(sdl_screen, _cur_pal + _palette_changed_first,
_palette_changed_first,
_palette_changed_last - _palette_changed_first);
@@ -222,7 +337,7 @@ void OSystem_SDL_Normal::update_screen() {
force_full = true;
}
- /* force a full redraw if requested */
+ // Force a full redraw if requested
if (force_full) {
num_dirty_rects = 1;
@@ -232,20 +347,20 @@ void OSystem_SDL_Normal::update_screen() {
dirty_rect_list[0].h = SCREEN_HEIGHT;
}
- /* Only draw anything if necessary */
+ // Only draw anything if necessary
if (num_dirty_rects > 0) {
SDL_Rect *r;
uint32 srcPitch, dstPitch;
SDL_Rect *last_rect = dirty_rect_list + num_dirty_rects;
- /* Convert appropriate parts of the image into 16bpp */
- if ((_mode_flags & DF_REAL_8BIT) == 0) {
+ // Convert appropriate parts of the 8bpp image into 16bpp
+ if (!_overlay_visible) {
SDL_Rect dst;
for(r=dirty_rect_list; r!=last_rect; ++r) {
dst = *r;
- dst.x++;
- dst.y++;
+ dst.x++; // Shift rect by one since 2xSai needs to acces the data around
+ dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(sdl_screen, r, sdl_tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
@@ -257,46 +372,24 @@ void OSystem_SDL_Normal::update_screen() {
srcPitch = sdl_tmpscreen->pitch;
dstPitch = sdl_hwscreen->pitch;
- if ((_mode_flags & DF_REAL_8BIT) == 0) {
- for(r=dirty_rect_list; r!=last_rect; ++r) {
- register int dst_y = r->y + _current_shake_pos;
- register int dst_h = 0;
- if (dst_y < SCREEN_HEIGHT) {
- dst_h = r->h;
- if (dst_h > SCREEN_HEIGHT - dst_y)
- dst_h = SCREEN_HEIGHT - dst_y;
-
- r->x <<= 1;
- dst_y <<= 1;
-
- _sai_func((byte*)sdl_tmpscreen->pixels + (r->x+2) + (r->y+1)*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
+ for(r=dirty_rect_list; r!=last_rect; ++r) {
+ register int dst_y = r->y + _current_shake_pos;
+ register int dst_h = 0;
+ if (dst_y < SCREEN_HEIGHT) {
+ dst_h = r->h;
+ if (dst_h > SCREEN_HEIGHT - dst_y)
+ dst_h = SCREEN_HEIGHT - dst_y;
- r->y = dst_y;
- r->w <<= 1;
- r->h = dst_h << 1;
- }
- } else {
- for(r=dirty_rect_list; r!=last_rect; ++r) {
- register int dst_y = r->y + _current_shake_pos;
- register int dst_h = 0;
- if (dst_y < SCREEN_HEIGHT) {
- dst_h = r->h;
- if (dst_h > SCREEN_HEIGHT - dst_y)
- dst_h = SCREEN_HEIGHT - dst_y;
-
- dst_y *= scaling;
-
- _sai_func((byte*)sdl_tmpscreen->pixels + r->x + r->y*srcPitch, srcPitch, NULL,
- (byte*)sdl_hwscreen->pixels + r->x*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
- }
+ dst_y *= scaling;
- r->x *= scaling;
- r->y = dst_y;
- r->w *= scaling;
- r->h = dst_h * scaling;
+ _scaler_proc((byte*)sdl_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch, NULL,
+ (byte*)sdl_hwscreen->pixels + r->x*2*scaling + dst_y*dstPitch, dstPitch, r->w, dst_h);
}
+
+ r->x *= scaling;
+ r->y = dst_y;
+ r->w *= scaling;
+ r->h = dst_h * scaling;
}
if (force_full) {
@@ -308,19 +401,6 @@ void OSystem_SDL_Normal::update_screen() {
SDL_UnlockSurface(sdl_hwscreen);
}
- /* Palette update in case we are in "real" 8 bit color mode.
- * Must take place after the screen data was updated, since with
- * "real" 8bit mode, palatte changes may be visible immediatly,
- * and we want to avoid any ugly effects.
- */
- if (_mode_flags & DF_REAL_8BIT && _palette_changed_last != 0) {
- SDL_SetColors(sdl_hwscreen, _cur_pal + _palette_changed_first,
- _palette_changed_first,
- _palette_changed_last - _palette_changed_first);
-
- _palette_changed_last = 0;
- }
-
if (num_dirty_rects > 0) {
/* Finally, blit all our changes to the screen */
SDL_UpdateRects(sdl_hwscreen, num_dirty_rects, dirty_rect_list);
@@ -345,13 +425,10 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {
force_full = true;
- /* reset palette */
- if (_mode_flags & DF_REAL_8BIT)
- SDL_SetColors(sdl_hwscreen, _cur_pal, 0, 256);
- else
- SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
+ // reset palette
+ SDL_SetColors(sdl_screen, _cur_pal, 0, 256);
- /* blit image */
+ // blit image
OSystem_SDL_Normal::copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
free(bak_mem);
@@ -372,3 +449,102 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
return OSystem_SDL_Common::property(param, value);
}
+
+
+void OSystem_SDL_Normal::show_overlay()
+{
+ // hide the mouse
+ undraw_mouse();
+
+ _overlay_visible = true;
+ clear_overlay();
+}
+
+void OSystem_SDL_Normal::hide_overlay()
+{
+ _overlay_visible = false;
+ force_full = true;
+}
+
+void OSystem_SDL_Normal::clear_overlay()
+{
+ if (!_overlay_visible)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ // Clear the overlay by making the game screen "look through" everywhere.
+ SDL_Rect src, dst;
+ src.x = src.y = 0;
+ dst.x = dst.y = 1;
+ src.w = dst.w = SCREEN_WIDTH;
+ src.h = dst.h = SCREEN_HEIGHT;
+ if (SDL_BlitSurface(sdl_screen, &src, sdl_tmpscreen, &dst) != 0)
+ error("SDL_BlitSurface failed: %s", SDL_GetError());
+
+ force_full = true;
+}
+
+void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
+{
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // hide the mouse
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int h = SCREEN_HEIGHT;
+ do {
+ memcpy(buf, src, SCREEN_WIDTH*2);
+ src += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
+{
+ if (!_overlay_visible)
+ return;
+
+ if (sdl_tmpscreen == NULL)
+ return;
+
+ // Clip the coordinates
+ if (x < 0) { w+=x; buf-=x; x = 0; }
+ if (y < 0) { h+=y; buf-=y*pitch; y = 0; }
+ if (w > SCREEN_WIDTH-x) { w = SCREEN_WIDTH - x; }
+ if (h > SCREEN_HEIGHT-y) { h = SCREEN_HEIGHT - y; }
+ if (w <= 0 || h <= 0)
+ return;
+
+ // Mark the modified region as dirty
+ cksum_valid = false;
+ add_dirty_rect(x, y, w, h);
+
+ /* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
+ undraw_mouse();
+
+ if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ error("SDL_LockSurface failed: %s.\n", SDL_GetError());
+
+ int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ do {
+ memcpy(dst, buf, w*2);
+ dst += TMP_SCREEN_WIDTH;
+ buf += pitch;
+ } while (--h);
+
+ SDL_UnlockSurface(sdl_tmpscreen);
+}
+
+
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index b62a757d84..00d0947f32 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -47,6 +47,13 @@ public:
// Set a parameter
uint32 property(int param, Property *value);
+ // Overlay
+ virtual void show_overlay();
+ virtual void hide_overlay();
+ virtual void clear_overlay();
+ virtual void grab_overlay(int16 *buf, int pitch);
+ virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+
protected:
FB2GL fb2gl;
@@ -78,22 +85,14 @@ void OSystem_SDL_GL::set_palette(const byte *colors, uint start, uint num) {
void OSystem_SDL_GL::load_gfx_mode() {
int gl_flags = FB2GL_320 | FB2GL_PITCH;
force_full = true;
- scaling = 1;
+ scaling = 2;
_mode_flags = 0;
-
- _sai_func = NULL;
- sdl_tmpscreen = NULL;
-
- /* It's easier to work with 8 bit (256 colors) */
- _mode_flags |= DF_REAL_8BIT;
sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, SCREEN_WIDTH, SCREEN_HEIGHT, 8, 0, 0, 0, 0);
if (sdl_screen == NULL)
error("sdl_screen failed failed");
- _sai_func = Normal1x;
-
- _mode_flags = DF_WANT_RECT_OPTIM | DF_REAL_8BIT;
+ _mode_flags = DF_WANT_RECT_OPTIM;
if (_full_screen) gl_flags |= (FB2GL_FS);
@@ -109,8 +108,6 @@ void OSystem_SDL_GL::load_gfx_mode() {
}
SDL_SetGamma(1.25,1.25,1.25);
-
- sdl_tmpscreen = sdl_screen;
}
void OSystem_SDL_GL::unload_gfx_mode() {
@@ -118,12 +115,6 @@ void OSystem_SDL_GL::unload_gfx_mode() {
SDL_FreeSurface(sdl_screen);
sdl_screen = NULL;
}
-
- if (_mode_flags & DF_SEPARATE_TEMPSCREEN) {
- free((uint16*)sdl_tmpscreen->pixels);
- SDL_FreeSurface(sdl_tmpscreen);
- }
- sdl_tmpscreen = NULL;
}
void OSystem_SDL_GL::update_screen() {
@@ -150,7 +141,7 @@ void OSystem_SDL_GL::update_screen() {
_palette_changed_last = 0;
}
- fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+ fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
}
@@ -168,7 +159,7 @@ void OSystem_SDL_GL::hotswap_gfx_mode() {
load_gfx_mode();
fb2gl.setPalette(0,256);
- fb2gl.update(sdl_tmpscreen->pixels,320,200,320,0,_current_shake_pos);
+ fb2gl.update(sdl_screen->pixels,320,200,320,0,_current_shake_pos);
/* blit image */
copy_rect(bak_mem, SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
diff --git a/common/scaler.cpp b/common/scaler.cpp
index 9a98d1e8ef..c0a2e30ef4 100644
--- a/common/scaler.cpp
+++ b/common/scaler.cpp
@@ -747,16 +747,15 @@ void AdvMame2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint3
}
-/* Beware! Contrary to the other functions in this file, this blits from 8 to 8 bit! */
void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint32 dstPitch,
int width, int height)
{
- uint8 *r;
+ uint16 *r;
while (height--) {
- r = dstPtr;
+ r = (uint16 *)dstPtr;
for (int i = 0; i < width; ++i, ++r) {
- uint8 color = *(srcPtr + i);
+ uint16 color = *(((uint16 *)srcPtr) + i);
*r = color;
}
@@ -765,7 +764,6 @@ void Normal1x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint32
}
}
-/* Beware! Contrary to the other functions in this file, this blits from 8 to 8 bit! */
void Normal2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint32 dstPitch,
int width, int height)
{
@@ -773,42 +771,42 @@ void Normal2x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint32
while (height--) {
r = dstPtr;
- for (int i = 0; i < width; ++i, r += 2) {
- uint8 color = *(srcPtr + i);
+ for (int i = 0; i < width; ++i, r += 4) {
+ uint16 color = *(((uint16 *)srcPtr) + i);
- *(r) = color;
- *(r + 1) = color;
- *(r + dstPitch) = color;
- *(r + dstPitch + 1) = color;
+ *(uint16 *)(r + 0) = color;
+ *(uint16 *)(r + 2) = color;
+ *(uint16 *)(r + 0 + dstPitch) = color;
+ *(uint16 *)(r + 2 + dstPitch) = color;
}
srcPtr += srcPitch;
dstPtr += dstPitch << 1;
}
}
-/* Beware! Contrary to the other functions in this file, this blits from 8 to 8 bit! */
void Normal3x(uint8 *srcPtr, uint32 srcPitch, uint8 *null, uint8 *dstPtr, uint32 dstPitch,
int width, int height)
{
uint8 *r;
- uint32 dstPitch2 = dstPitch << 1;
+ uint32 dstPitch2 = dstPitch * 2;
+ uint32 dstPitch3 = dstPitch * 3;
while (height--) {
r = dstPtr;
- for (int i = 0; i < width; ++i, r += 3) {
- uint8 color = *(srcPtr + i);
-
- *(r + 0) = color;
- *(r + 1) = color;
- *(r + 2) = color;
- *(r + 0 + dstPitch) = color;
- *(r + 1 + dstPitch) = color;
- *(r + 2 + dstPitch) = color;
- *(r + 0 + dstPitch2) = color;
- *(r + 1 + dstPitch2) = color;
- *(r + 2 + dstPitch2) = color;
+ for (int i = 0; i < width; ++i, r += 6) {
+ uint16 color = *(((uint16 *)srcPtr) + i);
+
+ *(uint16 *)(r + 0) = color;
+ *(uint16 *)(r + 2) = color;
+ *(uint16 *)(r + 4) = color;
+ *(uint16 *)(r + 0 + dstPitch) = color;
+ *(uint16 *)(r + 2 + dstPitch) = color;
+ *(uint16 *)(r + 4 + dstPitch) = color;
+ *(uint16 *)(r + 0 + dstPitch2) = color;
+ *(uint16 *)(r + 2 + dstPitch2) = color;
+ *(uint16 *)(r + 4 + dstPitch2) = color;
}
srcPtr += srcPitch;
- dstPtr += dstPitch * 3;
+ dstPtr += dstPitch3;
}
}
diff --git a/common/system.h b/common/system.h
index 97e7ebcca2..f3fcea129a 100644
--- a/common/system.h
+++ b/common/system.h
@@ -158,6 +158,13 @@ public:
// Quit
virtual void quit() = 0;
+
+ // Overlay
+ virtual void show_overlay() = 0;
+ virtual void hide_overlay() = 0;
+ virtual void clear_overlay() = 0;
+ virtual void grab_overlay(int16 *buf, int pitch) = 0;
+ virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) = 0;
};
diff --git a/gui/dialog.cpp b/gui/dialog.cpp
index 54b50e8958..e1886af83d 100644
--- a/gui/dialog.cpp
+++ b/gui/dialog.cpp
@@ -45,33 +45,6 @@
* ...
*/
-Dialog::~Dialog()
-{
- teardownScreenBuf();
-}
-
-void Dialog::setupScreenBuf()
-{
- // Create _screenBuf if it doesn't already exist
- if (!_screenBuf)
- _screenBuf = new byte[g_scumm->_realWidth * g_scumm->_realHeight];
-
- // Draw the fixed parts of the dialog: background and border.
- _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
- _gui->box(_x, _y, _w, _h);
-
- // Finally blit this to _screenBuf
- _gui->blitTo(_screenBuf, _x, _y, _w, _h);
-}
-
-void Dialog::teardownScreenBuf()
-{
- if (_screenBuf) {
- delete [] _screenBuf;
- _screenBuf = 0;
- }
-}
-
void Dialog::open()
{
Widget *w = _firstWidget;
@@ -112,18 +85,15 @@ void Dialog::draw()
if (!isVisible())
return;
- if (_screenBuf) {
- _gui->blitFrom(_screenBuf, _x, _y, _w, _h);
- } else {
- _gui->fillRect(_x, _y, _w, _h, _gui->_bgcolor);
- _gui->box(_x, _y, _w, _h);
- }
- _gui->addDirtyRect(_x, _y, _w, _h);
+ _gui->blendRect(_x, _y, _w, _h, _gui->_bgcolor);
+ _gui->box(_x, _y, _w, _h);
while (w) {
w->draw();
w = w->_next;
}
+
+ _gui->addDirtyRect(_x, _y, _w, _h);
}
void Dialog::handleMouseDown(int x, int y, int button, int clickCount)
@@ -314,8 +284,8 @@ enum {
* method to Dialog for that.
*/
-SaveLoadDialog::SaveLoadDialog(NewGui *gui)
- : Dialog (gui, 30, 20, 260, 124)
+SaveLoadDialog::SaveLoadDialog(NewGui *gui, Scumm *scumm)
+ : Dialog (gui, 30, 20, 260, 124), _scumm(scumm)
{
addResText(10, 7, 240, 16, 1);
// addResText(10, 7, 240, 16, 2);
@@ -333,10 +303,9 @@ SaveLoadDialog::SaveLoadDialog(NewGui *gui)
// Get savegame names
ScummVM::StringList l;
char name[32];
- Scumm *s = _gui->getScumm();
for (int i = 0; i <= 80; i++) { // 80 - got this value from the old GUI
- s->getSavegameName(i, name);
+ _scumm->getSavegameName(i, name);
l.push_back(name);
}
@@ -349,7 +318,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemChangedCmd:
case kSaveCmd:
if (_savegameList->getSelected() >= 1 && !_savegameList->getSelectedString().isEmpty()) {
- Scumm *s = _gui->getScumm();
+ Scumm *s = _scumm;
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 1; // 1 for save, I assume (Painelf)
@@ -360,7 +329,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kListItemDoubleClickedCmd:
case kLoadCmd:
if (_savegameList->getSelected() >= 0 && !_savegameList->getSelectedString().isEmpty()) {
- Scumm *s = _gui->getScumm();
+ Scumm *s = _scumm;
s->_saveLoadSlot = _savegameList->getSelected();
s->_saveLoadCompatible = false;
s->_saveLoadFlag = 2; // 2 for load. Magic number anyone?
@@ -374,8 +343,7 @@ void SaveLoadDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
_gui->optionsDialog();
break;
case kQuitCmd: {
- Scumm *s = _gui->getScumm();
- s->_system->quit();
+ _scumm->_system->quit();
}
break;
default:
@@ -441,8 +409,8 @@ PauseDialog::PauseDialog(NewGui *gui)
addResText(4, 4, 220, 16, 10);
}
-SoundDialog::SoundDialog(NewGui *gui)
- : Dialog (gui, 30, 20, 260, 110)
+SoundDialog::SoundDialog(NewGui *gui, Scumm *scumm)
+ : Dialog (gui, 30, 20, 260, 110), _scumm(scumm)
{
// set up dialog
@@ -471,14 +439,12 @@ SoundDialog::SoundDialog(NewGui *gui)
void SoundDialog::open()
{
- Scumm *scumm = _gui->getScumm();
-
Dialog::open();
// get current variables
- _soundVolumeMaster = scumm->_sound->_sound_volume_master;
- _soundVolumeMusic = scumm->_sound->_sound_volume_music;
- _soundVolumeSfx = scumm->_sound->_sound_volume_sfx;
+ _soundVolumeMaster = _scumm->_sound->_sound_volume_master;
+ _soundVolumeMusic = _scumm->_sound->_sound_volume_music;
+ _soundVolumeSfx = _scumm->_sound->_sound_volume_sfx;
masterVolumeSlider->setValue(_soundVolumeMaster);
musicVolumeSlider->setValue(_soundVolumeMusic);
@@ -509,17 +475,15 @@ void SoundDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data)
sfxVolumeLabel->draw();
break;
case kOKCmd: {
- Scumm *scumm = _gui->getScumm();
-
// FIXME: Look at Fingolfins comments in Gui::handleSoundDialogCommand(), gui.cpp
- scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
- scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
- scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
+ _scumm->_sound->_sound_volume_master = _soundVolumeMaster; // Master
+ _scumm->_sound->_sound_volume_music = _soundVolumeMusic; // Music
+ _scumm->_sound->_sound_volume_sfx = _soundVolumeSfx; // SFX
- scumm->_imuse->set_music_volume(_soundVolumeMusic);
- scumm->_imuse->set_master_volume(_soundVolumeMaster);
- scumm->_mixer->setVolume(_soundVolumeSfx);
- scumm->_mixer->setMusicVolume(_soundVolumeMusic);
+ _scumm->_imuse->set_music_volume(_soundVolumeMusic);
+ _scumm->_imuse->set_master_volume(_soundVolumeMaster);
+ _scumm->_mixer->setVolume(_soundVolumeSfx);
+ _scumm->_mixer->setMusicVolume(_soundVolumeMusic);
scummcfg->setInt("master_volume", _soundVolumeMaster);
scummcfg->setInt("music_volume", _soundVolumeMusic);
diff --git a/gui/dialog.h b/gui/dialog.h
index 4d5dd82d0b..3d1577b9e3 100644
--- a/gui/dialog.h
+++ b/gui/dialog.h
@@ -26,6 +26,7 @@
#include "ListWidget.h"
class NewGui;
+class Scumm;
#define RES_STRING(id) _gui->queryResString(id)
#define CUSTOM_STRING(id) _gui->queryCustomString(id)
@@ -45,15 +46,14 @@ protected:
Widget *_firstWidget;
Widget *_mouseWidget;
Widget *_focusedWidget;
- byte *_screenBuf;
bool _visible;
public:
Dialog(NewGui *gui, int x, int y, int w, int h)
: _gui(gui), _x(x), _y(y), _w(w), _h(h), _firstWidget(0),
- _mouseWidget(0), _focusedWidget(0), _screenBuf(0), _visible(false)
+ _mouseWidget(0), _focusedWidget(0), _visible(false)
{}
- virtual ~Dialog();
+ virtual ~Dialog() {};
virtual void open();
virtual void close();
@@ -70,9 +70,6 @@ public:
NewGui *getGui() { return _gui; }
- virtual void setupScreenBuf();
- virtual void teardownScreenBuf();
-
bool isVisible() const { return _visible; }
protected:
@@ -85,24 +82,25 @@ protected:
class SaveLoadDialog : public Dialog {
public:
- SaveLoadDialog(NewGui *gui);
+ SaveLoadDialog(NewGui *gui, Scumm *scumm);
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
+ Scumm *_scumm;
ListWidget *_savegameList;
};
-class SoundDialog;
-class KeysDialog;
-class MiscDialog;
-
class AboutDialog : public Dialog {
public:
AboutDialog(NewGui *gui);
};
+class SoundDialog;
+class KeysDialog;
+class MiscDialog;
+
class OptionsDialog : public Dialog {
protected:
SoundDialog *_soundDialog;
@@ -138,7 +136,7 @@ public:
class SoundDialog : public Dialog {
public:
- SoundDialog(NewGui *gui);
+ SoundDialog(NewGui *gui, Scumm *scumm);
enum {
kMasterVolumeChanged = 'mavc',
@@ -153,6 +151,8 @@ public:
virtual void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
protected:
+ Scumm *_scumm;
+
int _soundVolumeMaster;
int _soundVolumeMusic;
int _soundVolumeSfx;
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 9da918525e..89a9cd49bb 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -37,11 +37,24 @@
* - ...
*/
-NewGui::NewGui(Scumm *s) : _s(s), _use_alpha_blending(false),
- _need_redraw(false),_prepare_for_gui(true),
+// FIXME - this macro assumes that we use 565 mode. But what if we are in 555 mode?
+#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>2)&0x3F) << 5) | (((b)>>3)&0x1F))
+//#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 10) | ((((g)>>3)&0x1F) << 5) | (((b)>>3)&0x1F))
+
+#define RED_FROM_16(x) ((((x)>>11)&0x1F) << 3)
+#define GREEN_FROM_16(x) ((((x)>>5)&0x3F) << 2)
+#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
+
+//#define RED_FROM_16(x) ((((x)>>10)&0x1F) << 3)
+//#define GREEN_FROM_16(x) ((((x)>>5)&0x1F) << 3)
+//#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
+
+
+NewGui::NewGui(Scumm *s) : _s(s), _system(s->_system), _screen(0),
+ _use_alpha_blending(true), _need_redraw(false),_prepare_for_gui(true),
_pauseDialog(0), _saveLoadDialog(0), _aboutDialog(0), _optionsDialog(0),
_currentKeyDown(0)
-{
+{
}
void NewGui::pauseDialog()
@@ -54,7 +67,7 @@ void NewGui::pauseDialog()
void NewGui::saveloadDialog()
{
if (!_saveLoadDialog)
- _saveLoadDialog = new SaveLoadDialog(this);
+ _saveLoadDialog = new SaveLoadDialog(this, _s);
_saveLoadDialog->open();
}
@@ -75,7 +88,7 @@ void NewGui::optionsDialog()
void NewGui::soundDialog()
{
if (!_soundDialog)
- _soundDialog = new SoundDialog(this);
+ _soundDialog = new SoundDialog(this, _s);
_soundDialog->open();
}
@@ -85,22 +98,14 @@ void NewGui::loop()
int i;
if (_prepare_for_gui) {
- ClearBlendCache(_s->_currentPalette, 128);
saveState();
- if (_use_alpha_blending)
- activeDialog->setupScreenBuf();
-#if 1
- // FIXME - hack to encode our own custom GUI colors. Since we have to live
- // with a given 8 bit palette, the result is not always as nice as one
- // would wish, but this is just an experiment after all.
- _bgcolor = RGBMatch(_s->_currentPalette, 0, 0, 0);
-
- _color = RGBMatch(_s->_currentPalette, 80, 80, 80);
- _shadowcolor = RGBMatch(_s->_currentPalette, 64, 64, 64);
-
- _textcolor = RGBMatch(_s->_currentPalette, 32, 192, 32);
- _textcolorhi = RGBMatch(_s->_currentPalette, 0, 256, 0);
-#endif
+
+ // Setup some default GUI colors
+ _bgcolor = RGB_TO_16(0, 0, 0);
+ _color = RGB_TO_16(80, 80, 80);
+ _shadowcolor = RGB_TO_16(64, 64, 64);
+ _textcolor = RGB_TO_16(32, 192, 32);
+ _textcolorhi = RGB_TO_16(0, 255, 0);
_eventList.clear();
_currentKeyDown = 0;
@@ -115,6 +120,10 @@ void NewGui::loop()
activeDialog->handleTickle();
if (_need_redraw) {
+ // Restore the overlay to its initial state, then draw all dialogs.
+ // This is necessary to get the blending right.
+ _system->clear_overlay();
+ _system->grab_overlay(_screen, _screen_pitch);
for (i = 0; i < _dialogStack.size(); i++)
_dialogStack[i]->draw();
_need_redraw = false;
@@ -152,7 +161,7 @@ void NewGui::loop()
// We don't distinguish between mousebuttons (for now at least)
case OSystem::EVENT_LBUTTONDOWN:
case OSystem::EVENT_RBUTTONDOWN: {
- uint32 time = _s->_system->get_msecs();
+ uint32 time = _system->get_msecs();
if (_lastClick.count && (time < _lastClick.time + kDoubleClickDelay)
&& ABS(_lastClick.x - t.mouse.x) < 3
&& ABS(_lastClick.y - t.mouse.y) < 3) {
@@ -208,10 +217,16 @@ void NewGui::saveState()
_old_cursorHeight = _s->_cursorHeight;
_old_cursorHotspotX = _s->_cursorHotspotX;
_old_cursorHotspotY = _s->_cursorHotspotY;
- _old_cursor_mode = _s->_system->show_mouse(true);
+ _old_cursor_mode = _system->show_mouse(true);
_s->_cursorAnimate++;
_s->gdi._cursorActive = 1;
+
+ // TODO - add getHeight & getWidth methods to OSystem
+ _system->show_overlay();
+ _screen = new int16[_s->_realWidth * _s->_realHeight];
+ _screen_pitch = _s->_realWidth;
+ _system->grab_overlay(_screen, _screen_pitch);
}
void NewGui::restoreState()
@@ -228,17 +243,21 @@ void NewGui::restoreState()
_s->_cursorHotspotY = _old_cursorHotspotY;
_s->updateCursor();
- _s->_system->show_mouse(_old_cursor_mode);
+ _system->show_mouse(_old_cursor_mode);
_s->_sound->pauseSounds(_old_soundsPaused);
+
+ _system->hide_overlay();
+ if (_screen) {
+ delete _screen;
+ _screen = 0;
+ }
}
void NewGui::openDialog(Dialog *dialog)
{
if (_dialogStack.empty())
_prepare_for_gui = true;
- else if (_use_alpha_blending)
- dialog->setupScreenBuf();
_dialogStack.push(dialog);
_need_redraw = true;
@@ -250,10 +269,6 @@ void NewGui::closeTopDialog()
if (_dialogStack.empty())
return;
- // Tear down its screenBuf
- if (_use_alpha_blending)
- _dialogStack.top()->teardownScreenBuf();
-
// Remove the dialog from the stack
_dialogStack.pop();
if (_dialogStack.empty())
@@ -304,15 +319,9 @@ const char *NewGui::queryCustomString(int stringno)
#pragma mark -
-byte *NewGui::getBasePtr(int x, int y)
+int16 *NewGui::getBasePtr(int x, int y)
{
- VirtScreen *vs = _s->findVirtScreen(y);
-
- if (vs == NULL)
- return NULL;
-
- return vs->screenPtr + x + (y - vs->topline) * _s->_realWidth +
- _s->_screenStartStrip * 8 + (_s->camera._cur.y - (_s->_realHeight / 2)) * _s->_realWidth;
+ return _screen + x + y * _screen_pitch;
}
void NewGui::box(int x, int y, int width, int height)
@@ -328,9 +337,9 @@ void NewGui::box(int x, int y, int width, int height)
vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
}
-void NewGui::line(int x, int y, int x2, int y2, byte color)
+void NewGui::line(int x, int y, int x2, int y2, int16 color)
{
- byte *ptr;
+ int16 *ptr;
if (x2 < x)
x2 ^= x ^= x2 ^= x; // Swap x2 and x
@@ -347,7 +356,7 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
/* vertical line */
while (y++ <= y2) {
*ptr = color;
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
} else if (y == y2) {
/* horizontal line */
@@ -357,53 +366,61 @@ void NewGui::line(int x, int y, int x2, int y2, byte color)
}
}
-void NewGui::blendRect(int x, int y, int w, int h, byte color)
+void NewGui::blendRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int r = RED_FROM_16(color);
+ int g = GREEN_FROM_16(color);
+ int b = BLUE_FROM_16(color);
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
for (int i = 0; i < w; i++) {
- ptr[i] = Blend(ptr[i], color, _s->_currentPalette);
+ ptr[i] = RGB_TO_16((RED_FROM_16(ptr[i])+r)/2,
+ (GREEN_FROM_16(ptr[i])+g)/2,
+ (BLUE_FROM_16(ptr[i])+b)/2);
+// ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::fillRect(int x, int y, int w, int h, byte color)
+void NewGui::fillRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int i;
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
- for (int i = 0; i < w; i++) {
+ for (i = 0; i < w; i++) {
ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::checkerRect(int x, int y, int w, int h, byte color)
+void NewGui::checkerRect(int x, int y, int w, int h, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int i;
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
while (h--) {
- for (int i = 0; i < w; i++) {
+ for (i = 0; i < w; i++) {
if ((h ^ i) & 1)
ptr[i] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
}
-void NewGui::frameRect(int x, int y, int w, int h, byte color)
+void NewGui::frameRect(int x, int y, int w, int h, int16 color)
{
int i;
- byte *ptr, *basePtr = getBasePtr(x, y);
+ int16 *ptr, *basePtr = getBasePtr(x, y);
if (basePtr == NULL)
return;
@@ -411,57 +428,57 @@ void NewGui::frameRect(int x, int y, int w, int h, byte color)
for (i = 0; i < w; i++, ptr++)
*ptr = color;
ptr--;
- for (i = 0; i < h; i++, ptr += _s->_realWidth)
+ for (i = 0; i < h; i++, ptr += _screen_pitch)
*ptr = color;
ptr = basePtr;
- for (i = 0; i < h; i++, ptr += _s->_realWidth)
+ for (i = 0; i < h; i++, ptr += _screen_pitch)
*ptr = color;
- ptr -= _s->_realWidth;
+ ptr -= _screen_pitch;
for (i = 0; i < w; i++, ptr++)
*ptr = color;
}
void NewGui::addDirtyRect(int x, int y, int w, int h)
{
- VirtScreen *vs = _s->findVirtScreen(y);
-
- if (vs != NULL)
- _s->setVirtscreenDirty(vs, x, y, x + w, y + h);
+ // For now we don't keep yet another list of dirty rects but simply
+ // blit the affected area directly to the overlay. At least for our current
+ // GUI/widget/dialog code that is just fine.
+ int16 *buf = getBasePtr(x, y);
+ _system->copy_rect_overlay(buf, _screen_pitch, x, y, w, h);
}
-void NewGui::drawChar(const char str, int xx, int yy)
+void NewGui::drawChar(const char str, int xx, int yy, int16 color)
{
unsigned int buffer = 0, mask = 0, x, y;
byte *tmp;
- int tempc = _color;
- _color = _textcolor;
tmp = &guifont[0];
tmp += 224 + (str + 1) * 8;
- byte *ptr = getBasePtr(xx, yy);
+ int16 *ptr = getBasePtr(xx, yy);
if (ptr == NULL)
return;
for (y = 0; y < 8; y++) {
for (x = 0; x < 8; x++) {
- unsigned char color;
+ unsigned char c;
if ((mask >>= 1) == 0) {
buffer = *tmp++;
mask = 0x80;
}
- color = ((buffer & mask) != 0);
- if (color)
- ptr[x] = _color;
+ c = ((buffer & mask) != 0);
+ if (c)
+ ptr[x] = color;
}
- ptr += _s->_realWidth;
+ ptr += _screen_pitch;
}
- _color = tempc;
-
}
-void NewGui::drawString(const char *str, int x, int y, int w, byte color, int align)
+void NewGui::drawString(const char *str, int x, int y, int w, int16 color, int align)
{
+#if 1
+ if (0) {
+#else
if (_s->_gameId) { /* If a game is active.. */
StringTab *st = &_s->string[5];
st->charset = 1;
@@ -480,22 +497,23 @@ void NewGui::drawString(const char *str, int x, int y, int w, byte color, int al
_s->_messagePtr = (byte *)str;
_s->drawString(5);
+#endif
} else {
// FIXME - support center/right align, use nicer custom font.
// Ultimately, we might want to *always* draw our messages this way,
// but only if we have a nice font.
uint len = strlen(str);
for (uint letter = 0; letter < len; letter++)
- drawChar(str[letter], x + (letter * 8), y);
+ drawChar(str[letter], x + (letter * 8), y, color);
}
}
/*
* Draw an 8x8 bitmap at location (x,y)
*/
-void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, byte color)
+void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, int16 color)
{
- byte *ptr = getBasePtr(x, y);
+ int16 *ptr = getBasePtr(x, y);
if (ptr == NULL)
return;
@@ -506,39 +524,6 @@ void NewGui::drawBitmap(uint32 bitmap[8], int x, int y, byte color)
ptr[x2] = color;
mask >>= 4;
}
- ptr += _s->_realWidth;
- }
-}
-
-void NewGui::blitTo(byte buffer[320*200], int x, int y, int w, int h)
-{
- byte *dstPtr = buffer + x + y * _s->_realWidth;
- byte *srcPtr = getBasePtr(x, y);
- if (srcPtr == NULL)
- return;
-
- while (h--) {
- for (int i = 0; i < w; i++) {
- *dstPtr++ = *srcPtr++;
- }
- dstPtr += _s->_realWidth - w;
- srcPtr += _s->_realWidth - w;
+ ptr += _screen_pitch;
}
}
-
-void NewGui::blitFrom(byte buffer[320*200], int x, int y, int w, int h)
-{
- byte *srcPtr = buffer + x + y * _s->_realWidth;
- byte *dstPtr = getBasePtr(x, y);
- if (dstPtr == NULL)
- return;
-
- while (h--) {
- for (int i = 0; i < w; i++) {
- *dstPtr++ = *srcPtr++;
- }
- dstPtr += _s->_realWidth - w;
- srcPtr += _s->_realWidth - w;
- }
-}
-
diff --git a/gui/newgui.h b/gui/newgui.h
index 0b0aef913a..0df581d31b 100644
--- a/gui/newgui.h
+++ b/gui/newgui.h
@@ -63,10 +63,10 @@ typedef ScummVM::List<OSystem::Event> EventList;
class NewGui {
friend class Dialog;
public:
- byte _color, _shadowcolor;
- byte _bgcolor;
- byte _textcolor;
- byte _textcolorhi;
+ int16 _color, _shadowcolor;
+ int16 _bgcolor;
+ int16 _textcolor;
+ int16 _textcolorhi;
// Dialogs
void pauseDialog();
@@ -82,11 +82,13 @@ public:
NewGui(Scumm *s);
void handleEvent(const OSystem::Event &event) { _eventList.push_back(event); }
-
- Scumm *getScumm() { return _s; }
protected:
Scumm *_s;
+ OSystem *_system;
+ int16 *_screen;
+ int _screen_pitch;
+
bool _use_alpha_blending;
bool _need_redraw;
bool _prepare_for_gui;
@@ -129,20 +131,18 @@ protected:
public:
// Drawing
- byte *getBasePtr(int x, int y);
+ int16 *getBasePtr(int x, int y);
void box(int x, int y, int width, int height);
- void line(int x, int y, int x2, int y2, byte color);
- void blendRect(int x, int y, int w, int h, byte color);
- void fillRect(int x, int y, int w, int h, byte color);
- void checkerRect(int x, int y, int w, int h, byte color);
- void frameRect(int x, int y, int w, int h, byte color);
+ void line(int x, int y, int x2, int y2, int16 color);
+ void blendRect(int x, int y, int w, int h, int16 color);
+ void fillRect(int x, int y, int w, int h, int16 color);
+ void checkerRect(int x, int y, int w, int h, int16 color);
+ void frameRect(int x, int y, int w, int h, int16 color);
void addDirtyRect(int x, int y, int w, int h);
- void drawChar(const char c, int x, int y);
- void drawString(const char *str, int x, int y, int w, byte color, int align = kTextAlignLeft);
+ void drawChar(const char c, int x, int y, int16 color);
+ void drawString(const char *str, int x, int y, int w, int16 color, int align = kTextAlignLeft);
- void drawBitmap(uint32 bitmap[8], int x, int y, byte color);
- void blitTo(byte buffer[320*200], int x, int y, int w, int h);
- void blitFrom(byte buffer[320*200], int x, int y, int w, int h);
+ void drawBitmap(uint32 bitmap[8], int x, int y, int16 color);
// Query a string from the resources
const char *queryResString(int stringno);
diff --git a/gui/widget.cpp b/gui/widget.cpp
index e822617460..f6aedbad76 100644
--- a/gui/widget.cpp
+++ b/gui/widget.cpp
@@ -58,9 +58,6 @@ void Widget::draw()
// Now perform the actual widget draw
drawWidget(_flags & WIDGET_HILITED);
-
- // Flag the draw area as dirty
- gui->addDirtyRect(_x, _y, _w, _h);
// Restore x/y
if (_flags & WIDGET_BORDER) {
@@ -68,6 +65,10 @@ void Widget::draw()
_y -= 4;
_w += 8;
}
+
+ // Flag the draw area as dirty
+ gui->addDirtyRect(_x, _y, _w, _h);
+
_x -= _boss->_x;
_y -= _boss->_y;
}