diff options
-rw-r--r-- | scumm/akos.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/scumm/akos.cpp b/scumm/akos.cpp index 9ca70edeae..6d7653bba0 100644 --- a/scumm/akos.cpp +++ b/scumm/akos.cpp @@ -1217,18 +1217,11 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const a->flip = GW(2) != 0; continue; case AKC_CmdQue3: - // FIXME/TODO this is exception fot FT game for missing "half" footsteps - // see bug #886201 - // this fix/hack was introduced a long time ago - if (_gameId == GID_FT) - tmp = GB(2) - 1; - else - tmp = GB(2); + tmp = GB(2) - 1; if ((uint) tmp < 8) akos_queCommand(3, a, a->sound[tmp], 0); continue; case AKC_CmdQue3Quick: -// akos_queCommand(3, a, a->sound[1], 0); //previous akos_queCommand(3, a, a->sound[0], 0); continue; case AKC_StartAnim: @@ -1247,7 +1240,7 @@ bool ScummEngine::akos_increaseAnim(Actor *a, int chan, const byte *aksq, const akos_queCommand(5, a, GB(2), 0); continue; case AKC_SoundStuff: - tmp = GB(2); + tmp = GB(2) - 1; if (tmp >= 8) continue; tmp2 = GB(4); @@ -1338,7 +1331,6 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) break; case 4: a->startAnimActor(param_1); - // param_2 ? break; case 5: a->forceClip = param_1; @@ -1350,21 +1342,21 @@ void ScummEngine::akos_queCommand(byte cmd, Actor *a, int param_1, int param_2) case 7: if (param_1 != 0) { if (_imuseDigital) { - _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x600, param_2, 0, 0, 0, 0); + _imuseDigital->setVolume(param_1, param_2); } } break; case 8: if (param_1 != 0) { if (_imuseDigital) { - _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x700, param_2, 0, 0, 0, 0); + _imuseDigital->setPan(param_1, param_2); } } break; case 9: if (param_1 != 0) { if (_imuseDigital) { - _imuseDigital->parseScriptCmds(12, param_1 - 1, 0x500, param_2, 0, 0, 0, 0); +// _imuseDigital->setPriority(param_1, param_2); } } break; |