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-rw-r--r--scumm/script_v2.cpp2
-rw-r--r--scumm/scummvm.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/scumm/script_v2.cpp b/scumm/script_v2.cpp
index 25ebfbe207..ddc7f5d11a 100644
--- a/scumm/script_v2.cpp
+++ b/scumm/script_v2.cpp
@@ -1245,7 +1245,7 @@ void Scumm_v2::o2_endCutscene() {
_userPut = 1;
_cursor.state = 1;
- if (_gameId == GID_MANIAC) {
+ if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64) {
camera._mode = (byte) vm.cutSceneData[3];
if (camera._mode == CM_FOLLOW_ACTOR) {
actorFollowCamera(VAR(VAR_EGO));
diff --git a/scumm/scummvm.cpp b/scumm/scummvm.cpp
index 335500e235..47ec05c74d 100644
--- a/scumm/scummvm.cpp
+++ b/scumm/scummvm.cpp
@@ -2327,7 +2327,7 @@ void Scumm::launch() {
_numActors = 80;
else if ((_features & GF_AFTER_V7) || (_gameId == GID_SAMNMAX))
_numActors = 30;
- else if (_gameId == GID_MANIAC)
+ else if (_gameId == GID_MANIAC || _gameId == GID_MANIAC64)
_numActors = 25;
else
_numActors = 13;