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-rw-r--r--engines/sword1/sound.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sword1/sound.cpp b/engines/sword1/sound.cpp
index 727ec3129c..d50e673bdd 100644
--- a/engines/sword1/sound.cpp
+++ b/engines/sword1/sound.cpp
@@ -257,7 +257,7 @@ void Sound::playSample(QueueElement *elem) {
int8 pan = (volR - volL) / 2;
uint8 volume = (volR + volL) / 2;
- if (SwordEngine::isPsx()) { ;
+ if (SwordEngine::isPsx()) {
uint32 size = READ_LE_UINT32(sampleData);
Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(new Audio::VagStream(new Common::MemoryReadStream(sampleData + 4, size-4)), (_fxList[elem->id].type == FX_LOOP) ? 0 : 1);
_mixer->playInputStream(Audio::Mixer::kSFXSoundType, &elem->handle, audStream, elem->id, volume, pan);