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-rw-r--r--NEWS2
-rw-r--r--README43
-rw-r--r--TODO2
-rw-r--r--doc/03.tex2
-rw-r--r--doc/05_05.tex17
5 files changed, 30 insertions, 36 deletions
diff --git a/NEWS b/NEWS
index 832b0c9f23..a3e3c2bec5 100644
--- a/NEWS
+++ b/NEWS
@@ -14,6 +14,8 @@ For a more comprehensive changelog for the latest experimental CVS code, see:
SCUMM:
- Old zak256 target removed, use zakTowns instead
+ - Added support for the special container file format used in mac version
+ (thus you do not have to use rescumm anymore)
Queen:
- Various fixes [TODO: Somebody of the Queen team please fill this in]
diff --git a/README b/README
index e09ab2e71f..6416c79930 100644
--- a/README
+++ b/README
@@ -94,7 +94,7 @@ Please include the following information:
---- ----------------
At the moment the following games have been reported to work, and should
be playable to the end. However, this list generally applies to PC versions.
-Mac versions should work after being "ReSCUMM'ed" (see later in this document),
+Mac versions usually should work, too (with some exceptions for older games),
and Amiga versions of games may work with the 'Amiga' flag turned on - but
this is not always true.
@@ -463,8 +463,8 @@ Note #3: The FM-TOWNS version of Zak (zaktowns target) uses an original
resolution of 320x240 - hence for this game scalers will scale to
640x480 or 960x720.
-5.4 Hot Keys:
---- ---------
+5.4) Hot Keys:
+---- ---------
ScummVM supports various in game hotkeys. They differ between the SCUMM and
simon games.
@@ -543,23 +543,20 @@ being ran faster than their normal speed, as scripts will lose synchronisation.
Ctrl-f is not supported by the Broken Sword games.
-5.5 Using data files from Macintosh game versions:
---- ----------------------------------------------
+5.5) Using data files from Macintosh game versions:
+---- ----------------------------------------------
All LucasArts SCUMM based adventures except CMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some case some
additional work is required. First off, if you are not using a Macintosh for
-this, accessing the CD/floppy data might be tricky. There are various tools on
-the net for this, though.
+this, accessing the CD/floppy data might be tricky, since the mac uses a
+special disk format called HFS which other systems usually do not support.
+However, there are various free tools on the net which allow reading such HFS
+volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
+other Unix-like operating systems).
Secondly, most of the newer games shipped only with a single data file on the
-Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
-package to extract the data files ScummVM expects. You invoke rescumm like
-this (where DATAFILE is the path to the single big data file):
-
- rescumm DATAFILE
-
-It will extract the data into the current directory, so make sure to run it from
-a writable directory.
+Macintosh. You used to have to manually convert that data file, but this is no
+longer necessary, as ScummVM can now open and understand the format natively.
5.6) Multi-CD Games:
---- ---------------
@@ -704,8 +701,8 @@ select your preferred MIDI device. For example, if you wish to use the
Windows MIDI driver, use the -ewindows option.
-7.4.0 Playing sound with Sequencer MIDI: [UNIX ONLY]
------ ----------------------------------
+7.4.0) Playing sound with Sequencer MIDI: [UNIX ONLY]
+------ ----------------------------------
If your soundcard driver supports a sequencer, you may set the environment
variable "SCUMMVM_MIDI" to your sequencer device - e.g., /dev/sequencer
@@ -717,8 +714,8 @@ performance and quality than Adlib emulation. However, for those systems where
sequencer support does not work, you can always fall back on Adlib emulation.
-7.4.1 Playing sound with ALSA sequencer: [UNIX ONLY]
------ ----------------------------------
+7.4.1) Playing sound with ALSA sequencer: [UNIX ONLY]
+------ ----------------------------------
If you have installed the ALSA driver with the sequencer support, then
set the environment variable SCUMMVM_PORT or the config file parameter
alsa_port to your sequencer port. The default is "65:0".
@@ -1025,8 +1022,8 @@ Simon the Sorcerer 1 & 2 add the following non-standard keywords:
speech_mute bool If true, speech is muted
[Simon the Sorcerer 2 only]
-9.0 Compiling:
---- ----------
+9.0) Compiling:
+---- ----------
You need SDL-1.2.2 or newer (older versions may work, but are unsupported), and
a supported compiler. Several compilers, including GCC, mingw and Microsoft
Visual C++ are supported. If you wish to use MP3-compressed CD tracks or
@@ -1090,8 +1087,8 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
etc. via Fink and into /sw. If you have installed SDL
in another way, you'll have to edit the Makefile).
-X.X Credits:
---- --------
+X.X) Credits:
+---- --------
The ScummVM team:
James Brown - Lead developer
Max Horn - Lead developer
diff --git a/TODO b/TODO
index 80513c2221..0182d3e977 100644
--- a/TODO
+++ b/TODO
@@ -231,8 +231,6 @@ SCUMM
* Figure out how to extract resources from Turbografx/PC Engine version of Loom
* Indiana Jones and the Last Crusade EGA: Add inventory support for Macintosh version
* Loom EGA: Add support for music and sound effects in Macintosh version
-* Support all Mac games without needing rescumm. These games being: dott,
- samnmax, dig & ft. See above point.
* Add support for sound effects format found in Sega CD version of Monkey
Island
* Add support for NES version of Maniac Mansion
diff --git a/doc/03.tex b/doc/03.tex
index 770741ca1a..463b10843f 100644
--- a/doc/03.tex
+++ b/doc/03.tex
@@ -9,7 +9,7 @@
At the moment the following games have been reported to work, and should
be playable to the end. However, this list generally applies to PC versions.
-Mac versions should work after being ``ReSCUMM'ed'' (see later in this document),
+Mac versions usually should work, too (with some exceptions for older games),
and Amiga versions of games may work with the 'Amiga' flag turned on -- but
this is not always true.
diff --git a/doc/05_05.tex b/doc/05_05.tex
index f5e98e7099..920cf09115 100644
--- a/doc/05_05.tex
+++ b/doc/05_05.tex
@@ -2,18 +2,15 @@
All LucasArts SCUMM based adventures except CMI also exist in versions for the
Macintosh. ScummVM can use most (all?) of them, however, in some case some
additional work is required. First off, if you are not using a Macintosh for
-this, accessing the CD/floppy data might be tricky. There are various tools on
-the net for this, though.
+this, accessing the CD/floppy data might be tricky, since the mac uses a
+special disk format called HFS which other systems usually do not support.
+However, there are various free tools on the net which allow reading such HFS
+volumes (for example "HFVExplorer" for Windows and "hfsutils" for Linux and
+other Unix-like operating systems).
Secondly, most of the newer games shipped only with a single data file on the
-Macintosh. You first have to run the 'rescumm' tool from the scummvm-tools
-package to extract the data files ScummVM expects. You invoke rescumm like
-this (where DATAFILE is the path to the single big data file):
-\begin{verbatim}
- rescumm DATAFILE
-\end{verbatim}
-It will extract the data into the current directory, so make sure to
-run it from a writable directory.
+Macintosh. You used to have to manually convert that data file, but this is no
+longer necessary, as ScummVM can now open and understand the format natively.
%%% Local Variables:
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%%% TeX-master: "readme"