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-rw-r--r--engines/sci/engine/kernel_tables.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/engines/sci/engine/kernel_tables.h b/engines/sci/engine/kernel_tables.h
index 278d4d6614..e05348a0cd 100644
--- a/engines/sci/engine/kernel_tables.h
+++ b/engines/sci/engine/kernel_tables.h
@@ -997,11 +997,7 @@ static SciKernelMapEntry s_kernelMap[] = {
{ MAP_DUMMY(GetSaveCDisc), SIG_EVERYWHERE, "(.*)", NULL, NULL },
{ MAP_DUMMY(TestPoly), SIG_EVERYWHERE, "(.*)", NULL, NULL },
- // SCI2.1 unmapped functions - TODO!
-
- // SetHotRectangles - used by Phantasmagoria 1, script 64981 (used in the chase scene)
- // <lskovlun> The idea, if I understand correctly, is that the engine generates events
- // of a special HotRect type continuously when the mouse is on that rectangle
+ // Used by Phantasmagoria 1, script 64981 (used in the chase scene)
{ MAP_CALL(SetHotRectangles), SIG_SINCE_SCI21MID, SIGFOR_ALL, "i(r)", NULL, NULL },
// Used by SQ6 to scroll through the inventory via the up/down buttons