diff options
-rw-r--r-- | engines/sherlock/tattoo/widget_text.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/widget_text.cpp b/engines/sherlock/tattoo/widget_text.cpp index 33330df2e2..86aa067301 100644 --- a/engines/sherlock/tattoo/widget_text.cpp +++ b/engines/sherlock/tattoo/widget_text.cpp @@ -100,6 +100,11 @@ void WidgetText::centerWindowOnSpeaker(int speaker) { // Check each NPC to see if they are the one that is talking for (int idx = 1; idx < MAX_CHARACTERS; ++idx) { + // WORKAROUND: Fixes an original game bug where the positioning for Watson's dialogs + // during conversations at the Park Lake lake scene is in the incorrect position + if (speaker == 1 && scene._currentScene == 30) + continue; + if (people[idx]._type == CHARACTER) { if (!scumm_strnicmp(people[idx]._npcName.c_str(), people._characters[speaker]._portrait, 4)) { // Place the window above the player |