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-rw-r--r--engines/hopkins/files.cpp2
-rw-r--r--engines/hopkins/sound.cpp6
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/hopkins/files.cpp b/engines/hopkins/files.cpp
index 30570939d2..f0238205fd 100644
--- a/engines/hopkins/files.cpp
+++ b/engines/hopkins/files.cpp
@@ -92,7 +92,7 @@ void FileManager::constructFilename(const Common::String &folder, const Common::
Common::String folderToUse = folder;
// A lot of the code in the original engine based on COPIE_SEQ was used to determine
- // whether a file resided on the CD or hard disk. Since the ScummVM implementatoin
+ // whether a file resided on the CD or hard disk. Since the ScummVM implementation
// requires all the files in the same location, we only need to do a somewhat simpler
// check for animations that don't exist in the ANM folder, but rather in special
// sub-folders depending on the physical screen resolution being used.
diff --git a/engines/hopkins/sound.cpp b/engines/hopkins/sound.cpp
index a35fae5285..cf06046bbe 100644
--- a/engines/hopkins/sound.cpp
+++ b/engines/hopkins/sound.cpp
@@ -614,15 +614,15 @@ void SoundManager::PLAY_SOUND2(const Common::String &file) {
}
void SoundManager::MODSetSampleVolume() {
- // No implementatoin needed
+ // No implementation needed
}
void SoundManager::MODSetVoiceVolume() {
- // No implementatoin needed
+ // No implementation needed
}
void SoundManager::MODSetMusicVolume(int volume) {
- // No implementatoin needed
+ // No implementation needed
}
void SoundManager::loadSample(int wavIndex, const Common::String &file) {