aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/sherlock/screen.cpp18
-rw-r--r--engines/sherlock/screen.h4
-rw-r--r--engines/sherlock/talk.cpp16
3 files changed, 19 insertions, 19 deletions
diff --git a/engines/sherlock/screen.cpp b/engines/sherlock/screen.cpp
index 5623224b97..e22c4daad7 100644
--- a/engines/sherlock/screen.cpp
+++ b/engines/sherlock/screen.cpp
@@ -329,13 +329,13 @@ void Screen::flushImage(ImageFrame *frame, const Common::Point &pt,
* Prints the text passed onto the back buffer at the given position and color.
* The string is then blitted to the screen
*/
-void Screen::print(const Common::Point &pt, byte color, const char *format, ...) {
+void Screen::print(const Common::Point &pt, byte color, const char *formatStr, ...) {
// Create the string to display
char buffer[100];
va_list args;
- va_start(args, format);
- vsprintf(buffer, format, args);
+ va_start(args, formatStr);
+ vsprintf(buffer, formatStr, args);
va_end(args);
Common::String str(buffer);
@@ -363,13 +363,13 @@ void Screen::print(const Common::Point &pt, byte color, const char *format, ...)
/**
* Print a strings onto the back buffer without blitting it to the screen
*/
-void Screen::gPrint(const Common::Point &pt, byte color, const char *format, ...) {
+void Screen::gPrint(const Common::Point &pt, byte color, const char *formatStr, ...) {
// Create the string to display
char buffer[100];
va_list args;
- va_start(args, format);
- vsprintf(buffer, format, args);
+ va_start(args, formatStr);
+ vsprintf(buffer, formatStr, args);
va_end(args);
Common::String str(buffer);
@@ -519,10 +519,10 @@ Common::Rect Screen::getDisplayBounds() {
* Synchronize the data for a savegame
*/
void Screen::synchronize(Common::Serializer &s) {
- int fontNumber = _fontNumber;
- s.syncAsByte(fontNumber);
+ int fontNumb = _fontNumber;
+ s.syncAsByte(fontNumb);
if (s.isLoading())
- setFont(fontNumber);
+ setFont(fontNumb);
}
} // End of namespace Sherlock
diff --git a/engines/sherlock/screen.h b/engines/sherlock/screen.h
index 13a4549161..7e33a12b7b 100644
--- a/engines/sherlock/screen.h
+++ b/engines/sherlock/screen.h
@@ -102,8 +102,8 @@ public:
void verticalTransition();
- void print(const Common::Point &pt, byte color, const char *format, ...);
- void gPrint(const Common::Point &pt, byte color, const char *format, ...);
+ void print(const Common::Point &pt, byte color, const char *formatStr, ...);
+ void gPrint(const Common::Point &pt, byte color, const char *formatStr, ...);
void restoreBackground(const Common::Rect &r);
diff --git a/engines/sherlock/talk.cpp b/engines/sherlock/talk.cpp
index 55a79f8170..6d56149c6c 100644
--- a/engines/sherlock/talk.cpp
+++ b/engines/sherlock/talk.cpp
@@ -604,7 +604,7 @@ void Talk::stripVoiceCommands() {
// Scan for an sound effect byte, which indicates to play a sound
for (uint idx = 0; idx < statement._reply.size(); ++idx) {
- if (statement._reply[idx] == SFX_COMMAND) {
+ if (statement._reply[idx] == (int)SFX_COMMAND) {
// Replace instruction character with a space, and delete the
// rest of the name following it
statement._reply = Common::String(statement._reply.c_str(),
@@ -1391,11 +1391,11 @@ void Talk::doScript(const Common::String &script) {
str += str[0] & 127;
for (uint idx = 0; idx < scene._bgShapes.size(); ++idx) {
- Object &obj = scene._bgShapes[idx];
- if (scumm_stricmp(tempString.c_str(), obj._name.c_str()) == 0) {
+ Object &object = scene._bgShapes[idx];
+ if (scumm_stricmp(tempString.c_str(), object._name.c_str()) == 0) {
// Only toggle the object if it's not in the desired state already
- if ((obj._type == HIDDEN && state) || (obj._type != HIDDEN && !state))
- obj.toggleHidden();
+ if ((object._type == HIDDEN && state) || (object._type != HIDDEN && !state))
+ object.toggleHidden();
}
}
break;
@@ -1460,13 +1460,13 @@ void Talk::doScript(const Common::String &script) {
case WALK_TO_CANIMATION: {
++str;
- CAnim &anim = scene._cAnim[str[0] - 1];
+ CAnim &animation = scene._cAnim[str[0] - 1];
- // Save the current point in the script, since it might be intterupted by
+ // Save the current point in the script, since it might be interrupted by
// doing bg anims in the next call, so we need to know where to return to
_scriptCurrentIndex = (str + 1) - scriptStart;
- people.walkToCoords(anim._goto, anim._gotoDir);
+ people.walkToCoords(animation._goto, animation._gotoDir);
if (_talkToAbort)
return;
break;