diff options
| -rw-r--r-- | engines/saga/saga.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
diff --git a/engines/saga/saga.cpp b/engines/saga/saga.cpp index 7904e60d1c..14ce2855ac 100644 --- a/engines/saga/saga.cpp +++ b/engines/saga/saga.cpp @@ -102,7 +102,10 @@ SagaEngine::SagaEngine(OSystem *syst, const SAGAGameDescription *gameDesc)  	// The Multi-OS version puts the voices file in the root directory of  	// the CD. The rest of the data files are in game/itedata -	Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata")); +	// FIXME: This stops games from working under Windows. An assert is thrown when +	// starting the games (_realNode is null in FSNode::getPath() in common/fs.cpp line 113) +	// Commenting it out for now +	//Common::File::addDefaultDirectory(_gameDataDir.getChild("game").getChild("itedata"));  	// Mac CD Wyrmkeep  	Common::File::addDefaultDirectory(_gameDataDir.getChild("patch"));  | 
