aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--engines/adl/detection.cpp20
-rw-r--r--engines/adl/detection.h1
-rw-r--r--engines/adl/hires4.cpp50
-rw-r--r--engines/adl/hires4.h45
-rw-r--r--engines/adl/module.mk1
5 files changed, 117 insertions, 0 deletions
diff --git a/engines/adl/detection.cpp b/engines/adl/detection.cpp
index 200e0b592a..be9165b127 100644
--- a/engines/adl/detection.cpp
+++ b/engines/adl/detection.cpp
@@ -76,6 +76,7 @@ static const PlainGameDescriptor adlGames[] = {
{ "hires0", "Hi-Res Adventure #0: Mission Asteroid" },
{ "hires1", "Hi-Res Adventure #1: Mystery House" },
{ "hires2", "Hi-Res Adventure #2: Wizard and the Princess" },
+ { "hires4", "Hi-Res Adventure #4: Ulysses and the Golden Fleece" },
{ "hires6", "Hi-Res Adventure #6: The Dark Crystal" },
{ 0, 0 }
};
@@ -139,6 +140,21 @@ static const AdlGameDescription gameDescriptions[] = {
},
GAME_TYPE_HIRES0
},
+ { // Hi-Res Adventure #4: Ulysses and the Golden Fleece - Atari 8-bit - Re-release
+ {
+ "hires4", 0,
+ {
+ { "ULYS1A.XFD", 0, "26365d2b06509fd21e7a7919e33f7199", 92160 },
+ // FIXME: Add sides 1B and 2C
+ AD_LISTEND
+ },
+ Common::EN_ANY,
+ Common::kPlatformAtariST, // FIXME
+ ADGF_UNSTABLE,
+ GUIO2(GAMEOPTION_COLOR_DEFAULT_ON, GAMEOPTION_SCANLINES)
+ },
+ GAME_TYPE_HIRES4
+ },
{ // Hi-Res Adventure #6: The Dark Crystal - Apple II - Roberta Williams Anthology
{
"hires6", 0,
@@ -297,6 +313,7 @@ void AdlMetaEngine::removeSaveState(const char *target, int slot) const {
Engine *HiRes1Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes0Engine_create(OSystem *syst, const AdlGameDescription *gd);
+Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd);
Engine *HiRes6Engine_create(OSystem *syst, const AdlGameDescription *gd);
bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const {
@@ -315,6 +332,9 @@ bool AdlMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameD
case GAME_TYPE_HIRES0:
*engine = HiRes0Engine_create(syst, adlGd);
break;
+ case GAME_TYPE_HIRES4:
+ *engine = HiRes4Engine_create(syst, adlGd);
+ break;
case GAME_TYPE_HIRES6:
*engine = HiRes6Engine_create(syst, adlGd);
break;
diff --git a/engines/adl/detection.h b/engines/adl/detection.h
index 533466c094..b4dc3c430f 100644
--- a/engines/adl/detection.h
+++ b/engines/adl/detection.h
@@ -35,6 +35,7 @@ enum GameType {
GAME_TYPE_HIRES0,
GAME_TYPE_HIRES1,
GAME_TYPE_HIRES2,
+ GAME_TYPE_HIRES4,
GAME_TYPE_HIRES6
};
diff --git a/engines/adl/hires4.cpp b/engines/adl/hires4.cpp
new file mode 100644
index 0000000000..22fd9c2f81
--- /dev/null
+++ b/engines/adl/hires4.cpp
@@ -0,0 +1,50 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/system.h"
+#include "common/debug.h"
+#include "common/error.h"
+#include "common/file.h"
+#include "common/stream.h"
+
+#include "adl/hires4.h"
+#include "adl/display.h"
+#include "adl/graphics.h"
+#include "adl/disk.h"
+
+namespace Adl {
+
+void HiRes4Engine::runIntro() const {
+}
+
+void HiRes4Engine::init() {
+ _graphics = new Graphics_v2(*_display);
+}
+
+void HiRes4Engine::initGameState() {
+}
+
+Engine *HiRes4Engine_create(OSystem *syst, const AdlGameDescription *gd) {
+ return new HiRes4Engine(syst, gd);
+}
+
+} // End of namespace Adl
diff --git a/engines/adl/hires4.h b/engines/adl/hires4.h
new file mode 100644
index 0000000000..f1c429ce38
--- /dev/null
+++ b/engines/adl/hires4.h
@@ -0,0 +1,45 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ADL_HIRES4_H
+#define ADL_HIRES4_H
+
+#include "common/str.h"
+
+#include "adl/adl_v3.h"
+
+namespace Adl {
+
+class HiRes4Engine : public AdlEngine_v3 {
+public:
+ HiRes4Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v3(syst, gd) { }
+
+private:
+ // AdlEngine
+ void runIntro() const;
+ void init();
+ void initGameState();
+};
+
+} // End of namespace Adl
+
+#endif
diff --git a/engines/adl/module.mk b/engines/adl/module.mk
index b8f6cb37c0..d1de2a6c02 100644
--- a/engines/adl/module.mk
+++ b/engines/adl/module.mk
@@ -15,6 +15,7 @@ MODULE_OBJS := \
hires0.o \
hires1.o \
hires2.o \
+ hires4.o \
hires6.o \
speaker.o