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-rw-r--r-- | engines/lab/intro.h | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/engines/lab/intro.h b/engines/lab/intro.h new file mode 100644 index 0000000000..724fedaa7e --- /dev/null +++ b/engines/lab/intro.h @@ -0,0 +1,56 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + + /* + * This code is based on Labyrinth of Time code with assistance of + * + * Copyright (c) 1993 Terra Nova Development + * Copyright (c) 2004 The Wyrmkeep Entertainment Co. + * + */ + +#ifndef LAB_INTRO_H +#define LAB_INTRO_H + +#include "lab/intro.h" +#include "lab/text.h" + +namespace Lab { + +class Intro { +public: + Intro(); + void introSequence(); + +private: + void introEatMessages(); + void doPictText(const char *Filename, bool isscreen); + void musicDelay(); + void nReadPict(const char *Filename, bool PlayOnce); + + TextFont _filler, *_msgfont; + bool _quitIntro, _introDoBlack; +}; + +} // End of namespace Lab + +#endif // LAB_INTRO_H |