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-rw-r--r--engines/sherlock/tattoo/tattoo_people.cpp1
-rw-r--r--engines/sherlock/tattoo/widget_text.cpp1
2 files changed, 2 insertions, 0 deletions
diff --git a/engines/sherlock/tattoo/tattoo_people.cpp b/engines/sherlock/tattoo/tattoo_people.cpp
index 0af8deff9f..b83a977a77 100644
--- a/engines/sherlock/tattoo/tattoo_people.cpp
+++ b/engines/sherlock/tattoo/tattoo_people.cpp
@@ -1354,6 +1354,7 @@ void TattooPeople::setTalkSequence(int speaker, int sequenceNum) {
int TattooPeople::findSpeaker(int speaker) {
+ speaker &= 0x7f;
int result = People::findSpeaker(speaker);
const char *portrait = _characters[speaker]._portrait;
diff --git a/engines/sherlock/tattoo/widget_text.cpp b/engines/sherlock/tattoo/widget_text.cpp
index 86aa067301..d8d229d277 100644
--- a/engines/sherlock/tattoo/widget_text.cpp
+++ b/engines/sherlock/tattoo/widget_text.cpp
@@ -80,6 +80,7 @@ void WidgetText::centerWindowOnSpeaker(int speaker) {
TattooScene &scene = *(TattooScene *)_vm->_scene;
Common::Point pt;
+ speaker &= 0x7f;
bool flag = _vm->readFlags(FLAG_PLAYER_IS_HOLMES);
if (people[HOLMES]._type == CHARACTER && ((speaker == HOLMES && flag) || (speaker == WATSON && !flag))) {
// Place the window centered above the player