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-rw-r--r--engines/sherlock/music.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sherlock/music.cpp b/engines/sherlock/music.cpp
index b72e4d4b8e..a6f1e5b9b4 100644
--- a/engines/sherlock/music.cpp
+++ b/engines/sherlock/music.cpp
@@ -358,6 +358,9 @@ void Music::waitTimerRoland(uint time) {
warning("TODO: Sound::waitTimerRoland");
}
+// This is used to wait for the music in certain situations like especially the intro
+// Note: the original game didn't do this, instead it just waited for certain amounts of time
+// We do this, so that the intro graphics + music work together even on faster/slower hardware.
bool Music::waitUntilTick(uint32 tick, uint32 maxTick, uint32 additionalDelay, uint32 noMusicDelay) {
uint32 currentTick = 0;