diff options
| -rw-r--r-- | engines/tsage/blue_force/blueforce_logic.cpp | 2 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.cpp | 41 | ||||
| -rw-r--r-- | engines/tsage/blue_force/blueforce_scenes1.h | 10 | ||||
| -rw-r--r-- | engines/tsage/globals.cpp | 36 | ||||
| -rw-r--r-- | engines/tsage/globals.h | 6 | ||||
| -rw-r--r-- | engines/tsage/graphics.cpp | 18 | ||||
| -rw-r--r-- | engines/tsage/graphics.h | 2 | ||||
| -rw-r--r-- | engines/tsage/scenes.cpp | 5 | ||||
| -rw-r--r-- | engines/tsage/staticres.cpp | 14 | ||||
| -rw-r--r-- | engines/tsage/staticres.h | 13 |
10 files changed, 96 insertions, 51 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp index 0238475533..ec85e48fbf 100644 --- a/engines/tsage/blue_force/blueforce_logic.cpp +++ b/engines/tsage/blue_force/blueforce_logic.cpp @@ -186,7 +186,7 @@ void SceneExt::postInit(SceneObjectList *OwnerList) { Scene::postInit(OwnerList); if (BF_GLOBALS._v4CEA2) { // Blank out the bottom portion of the screen - BF_GLOBALS._v51C24 = BF_INTERFACE_Y; + BF_GLOBALS._interfaceY = BF_INTERFACE_Y; Rect r(0, BF_INTERFACE_Y, SCREEN_WIDTH, SCREEN_HEIGHT); BF_GLOBALS.gfxManager().getSurface().fillRect(r, 0); diff --git a/engines/tsage/blue_force/blueforce_scenes1.cpp b/engines/tsage/blue_force/blueforce_scenes1.cpp index e5d66bcbb5..650b63c24b 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.cpp +++ b/engines/tsage/blue_force/blueforce_scenes1.cpp @@ -36,6 +36,17 @@ namespace BlueForce { * *--------------------------------------------------------------------------*/ +void Scene100::Text::dispatch() { + SceneText::dispatch(); + + // Keep the second text string below the first one + Scene100 *scene = (Scene100 *)BF_GLOBALS._sceneManager._scene; + Common::Point &pt = scene->_action1._sceneText1._position; + scene->_action1._sceneText2.setPosition(Common::Point(pt.x, + pt.y + scene->_action1._textHeight)); +} + + void Scene100::Action1::signal() { static byte black[3] = { 0, 0, 0 }; @@ -46,9 +57,10 @@ void Scene100::Action1::signal() { break; case 1: { Common::String msg1 = _resourceManager->getMessage(100, _state++); - if (!msg1.compareTo("LASTCREDIT")) { + if (msg1.compareTo("LASTCREDIT")) { Common::String msg2 = _resourceManager->getMessage(100, _state++); setTextStrings(msg1, msg2, this); + --_actionIndex; } else { setTextStrings(BF_NAME, BF_ALL_RIGHTS_RESERVED, this); @@ -76,11 +88,11 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common: _sceneText1._fontNumber = 10; _sceneText1._width = 160; _sceneText1._textMode = ALIGN_RIGHT; - _sceneText1._color1 = _globals->_fontColors.background; - _sceneText1._color2 = _globals->_fontColors.foreground; - _sceneText1._color3 = _globals->_fontColors.background; + _sceneText1._color1 = BF_GLOBALS._scenePalette._colors.foreground; + _sceneText1._color2 = BF_GLOBALS._scenePalette._colors.background; + _sceneText1._color3 = BF_GLOBALS._scenePalette._colors.foreground; _sceneText1.setup(msg1); - _sceneText1.fixPriority(-1); + _sceneText1.fixPriority(255); _sceneText1.setPosition(Common::Point( (SCREEN_WIDTH - _sceneText1.getFrame().getBounds().width()) / 2, 202)); _sceneText1._moveRate = 30; @@ -90,11 +102,11 @@ void Scene100::Action1::setTextStrings(const Common::String &msg1, const Common: _sceneText2._fontNumber = 10; _sceneText2._width = _sceneText1._width; _sceneText2._textMode = _sceneText1._textMode; - _sceneText2._color1 = _globals->_fontColors.background; - _sceneText2._color2 = _globals->_fontColors.foreground; - _sceneText2._color3 = _globals->_fontColors.background; - _sceneText2.setup(msg1); - _sceneText2.fixPriority(-1); + _sceneText2._color1 = _sceneText1._color1; + _sceneText2._color2 = 31; + _sceneText2._color3 = _sceneText1._color3; + _sceneText2.setup(msg2); + _sceneText2.fixPriority(255); GfxSurface textSurface = _sceneText2.getFrame(); _sceneText2.setPosition(Common::Point((SCREEN_WIDTH - textSurface.getBounds().width()) / 2, 202)); _sceneText2._moveRate = 30; @@ -157,7 +169,7 @@ void Scene100::postInit(SceneObjectList *OwnerList) { BF_GLOBALS._scenePalette.loadPalette(2); BF_GLOBALS._v51C44 = 1; Scene::postInit(); - BF_GLOBALS._v51C24 = 200; + BF_GLOBALS._interfaceY = SCREEN_HEIGHT; _globals->_player.enableControl(); _globals->_player.hide(); @@ -168,16 +180,13 @@ void Scene100::postInit(SceneObjectList *OwnerList) { // Title loadScene(100); BF_GLOBALS._sound1.play(2); -// setAction(&_action2, this); + setAction(&_action2, this); } else { // Credits loadScene(101); BF_GLOBALS._sound1.play(118); -// setAction(&_action1, this); + setAction(&_action1, this); } - - loadScene(20); - setZoomPercents(60, 85, 200, 100); } void Scene100::signal() { diff --git a/engines/tsage/blue_force/blueforce_scenes1.h b/engines/tsage/blue_force/blueforce_scenes1.h index d6cde0a44d..0769c6e3c6 100644 --- a/engines/tsage/blue_force/blueforce_scenes1.h +++ b/engines/tsage/blue_force/blueforce_scenes1.h @@ -39,12 +39,20 @@ namespace BlueForce { using namespace TsAGE; class Scene100: public SceneExt { + /* Support classes */ + class Text: public SceneText { + public: + virtual Common::String getClassName() { return "BF100Text"; } + virtual void dispatch(); + }; + /* Actions */ class Action1: public ActionExt { private: void setTextStrings(const Common::String &msg1, const Common::String &msg2, Action *action); public: - SceneText _sceneText1, _sceneText2; + Text _sceneText1; + SceneText _sceneText2; int _textHeight; virtual Common::String getClassName() { return "BF100Action1"; } diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp index ce37004206..47c83fcc94 100644 --- a/engines/tsage/globals.cpp +++ b/engines/tsage/globals.cpp @@ -51,7 +51,7 @@ static SavedObject *classFactoryProc(const Common::String &className) { /*--------------------------------------------------------------------------*/ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface), - _randomSource("tsage"), _unkColor1(0), _unkColor2(255), _unkColor3(255) { + _randomSource("tsage"), _color1(0), _color2(255), _color3(255) { reset(); _stripNum = 0; _gfxEdgeAdjust = 3; @@ -64,18 +64,26 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _fontColors.foreground = 6; _dialogCenter.y = 80; // Workaround in order to use later version of the engine - _unkColor1 = _gfxColors.foreground; - _unkColor2 = _gfxColors.foreground; - _unkColor3 = _gfxColors.foreground; + _color1 = _gfxColors.foreground; + _color2 = _gfxColors.foreground; + _color3 = _gfxColors.foreground; + } else if (_vm->getGameID() == GType_BlueForce) { + // Blue Force + _gfxFontNumber = 0; + _gfxColors.background = 89; + _gfxColors.foreground = 83; + _fontColors.background = 88; + _fontColors.foreground = 92; + _dialogCenter.y = 165; } else if ((_vm->getGameID() == GType_Ringworld) && (_vm->getFeatures() & GF_CD)) { _gfxFontNumber = 50; _gfxColors.background = 53; _gfxColors.foreground = 0; _fontColors.background = 51; _fontColors.foreground = 54; - _unkColor1 = 18; - _unkColor2 = 18; - _unkColor3 = 18; + _color1 = 18; + _color2 = 18; + _color3 = 18; } else { _gfxFontNumber = 50; _gfxColors.background = 53; @@ -83,9 +91,9 @@ Globals::Globals() : _dialogCenter(160, 140), _gfxManagerInstance(_screenSurface _fontColors.background = 51; _fontColors.foreground = 54; // Workaround in order to use later version of the engine - _unkColor1 = _gfxColors.foreground; - _unkColor2 = _gfxColors.foreground; - _unkColor3 = _gfxColors.foreground; + _color1 = _gfxColors.foreground; + _color2 = _gfxColors.foreground; + _color3 = _gfxColors.foreground; } _screenSurface.setScreenSurface(); _gfxManagers.push_back(&_gfxManagerInstance); @@ -143,9 +151,9 @@ void Globals::synchronize(Serializer &s) { s.syncAsSint32LE(_fontColors.foreground); if (s.getVersion() >= 4) { - s.syncAsByte(_unkColor1); - s.syncAsByte(_unkColor2); - s.syncAsByte(_unkColor3); + s.syncAsByte(_color1); + s.syncAsByte(_color2); + s.syncAsByte(_color3); } s.syncAsSint16LE(_dialogCenter.x); s.syncAsSint16LE(_dialogCenter.y); @@ -172,7 +180,7 @@ void Globals::dispatchSounds() { namespace BlueForce { BlueForceGlobals::BlueForceGlobals(): Globals() { - _v51C24 = 0; + _interfaceY = 0; _v51C44 = 1; _v4CEA2 = 0; } diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h index b581294883..c8cfc1c323 100644 --- a/engines/tsage/globals.h +++ b/engines/tsage/globals.h @@ -54,7 +54,7 @@ public: int _gfxFontNumber; GfxColors _gfxColors; GfxColors _fontColors; - byte _unkColor1, _unkColor2, _unkColor3; + byte _color1, _color2, _color3; SoundManager _soundManager; Common::Point _dialogCenter; WalkRegions _walkRegions; @@ -99,7 +99,7 @@ public: extern Globals *_globals; #define GLOBALS (*_globals) -#define BF_GLOBALS (*((BlueForceGlobals *)_globals)) +#define BF_GLOBALS (*((::TsAGE::BlueForce::BlueForceGlobals *)_globals)) // Note: Currently this can't be part of the _globals structure, since it needs to be constructed // prior to many of the fields in Globals execute their constructors @@ -119,7 +119,7 @@ public: int _v501FC; int _v51C42; int _v51C44; - int _v51C24; + int _interfaceY; BlueForceGlobals(); virtual Common::String getClassName() { return "BFGlobals"; } diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index 7e0994696e..1884bfb4f5 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -626,9 +626,9 @@ void GfxElement::setDefaults() { _fontNumber = _globals->_gfxFontNumber; _colors = _globals->_gfxColors; _fontColors = _globals->_fontColors; - _unkColor1 = _globals->_unkColor1; - _unkColor2 = _globals->_unkColor2; - _unkColor3 = _globals->_unkColor3; + _color1 = _globals->_color1; + _color2 = _globals->_color2; + _color3 = _globals->_color3; } /** @@ -824,9 +824,9 @@ void GfxMessage::draw() { gfxManager.setFillFlag(false); gfxManager._font.setFontNumber(_fontNumber); - gfxManager._font._colors.foreground = this->_unkColor1; - gfxManager._font._colors2.background = this->_unkColor2; - gfxManager._font._colors2.foreground = this->_unkColor3; + gfxManager._font._colors.foreground = this->_color1; + gfxManager._font._colors2.background = this->_color2; + gfxManager._font._colors2.foreground = this->_color3; // Display the text gfxManager._font.writeLines(_message.c_str(), _bounds, _textAlign); @@ -867,9 +867,9 @@ void GfxButton::draw() { gfxManager._font.setFontNumber(_fontNumber); // - gfxManager._font._colors.foreground = this->_unkColor1; - gfxManager._font._colors2.background = this->_unkColor2; - gfxManager._font._colors2.foreground = this->_unkColor3; + gfxManager._font._colors.foreground = this->_color1; + gfxManager._font._colors2.background = this->_color2; + gfxManager._font._colors2.foreground = this->_color3; // Display the button's text Rect tempRect(_bounds); diff --git a/engines/tsage/graphics.h b/engines/tsage/graphics.h index 45b53612e5..06b482d7b5 100644 --- a/engines/tsage/graphics.h +++ b/engines/tsage/graphics.h @@ -177,7 +177,7 @@ public: uint16 _fontNumber; GfxColors _colors; GfxColors _fontColors; - byte _unkColor1, _unkColor2, _unkColor3; + byte _color1, _color2, _color3; uint16 _keycode; public: GfxElement(); diff --git a/engines/tsage/scenes.cpp b/engines/tsage/scenes.cpp index 181a927c13..53e48a1d21 100644 --- a/engines/tsage/scenes.cpp +++ b/engines/tsage/scenes.cpp @@ -424,6 +424,11 @@ void Scene::refreshBackground(int xAmount, int yAmount) { (xSectionSrc + 1) * 160, (ySectionSrc + 1) * 100); Rect destBounds(xSectionDest * 160, ySectionDest * 100, (xSectionDest + 1) * 160, (ySectionDest + 1) * 100); + if (_vm->getGameID() == GType_BlueForce) { + // For Blue Force, if the scene has an interface area, exclude it from the copy + srcBounds.bottom = MIN<int16>(srcBounds.bottom, BF_GLOBALS._interfaceY); + destBounds.bottom = MIN<int16>(destBounds.bottom, BF_GLOBALS._interfaceY); + } _backSurface.copyFrom(_backSurface, srcBounds, destBounds); } diff --git a/engines/tsage/staticres.cpp b/engines/tsage/staticres.cpp index 62a22cbe82..deb6fd61a6 100644 --- a/engines/tsage/staticres.cpp +++ b/engines/tsage/staticres.cpp @@ -73,7 +73,6 @@ const char *SAVE_ERROR_MSG = "Error occurred saving game. Please do not try to r const char *SAVING_NOT_ALLOWED_MSG = "Saving is not allowed at this time."; const char *RESTORING_NOT_ALLOWED_MSG = "Restoring is not allowed at this time."; const char *RESTART_CONFIRM_MSG = "Do you want to restart your game?"; -const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; const char *INV_EMPTY_MSG = "You have nothing in your possesion."; const char *HELP_MSG = "Ringworld\rRevenge of the Patriarch\x14\rScummVM Version\r\r\ @@ -93,12 +92,16 @@ const char *SOUND_BTN_STRING = "Sound"; const char *RESUME_BTN_STRING = " Resume \rplay"; const char *LOOK_BTN_STRING = "Look"; const char *PICK_BTN_STRING = "Pick"; -const char *START_PLAY_BTN_STRING = " Start Play "; -const char *INTRODUCTION_BTN_STRING = "Introduction"; namespace Ringworld { +// Dialog resources +const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +const char *START_PLAY_BTN_STRING = " Start Play "; +const char *INTRODUCTION_BTN_STRING = "Introduction"; + +// Scene specific resources const char *EXIT_MSG = " EXIT "; const char *SCENE6100_CAREFUL = "Be careful! The probe cannot handle too much of that."; const char *SCENE6100_TOUGHER = "Hey! This is tougher than it looks!"; @@ -125,6 +128,11 @@ const char *DEMO_RESUME_BTN_STRING = "Resume"; namespace BlueForce { +// Dialog resources +const char *WATCH_INTRO_MSG = "Do you wish to watch the introduction?"; +const char *START_PLAY_BTN_STRING = " Play "; +const char *INTRODUCTION_BTN_STRING = " Watch "; + // Blue Force general messages const char *BF_NAME = "Blue Force"; const char *BF_COPYRIGHT = " Copyright, 1993 Tsunami Media, Inc."; diff --git a/engines/tsage/staticres.h b/engines/tsage/staticres.h index 702e767aaf..290d627090 100644 --- a/engines/tsage/staticres.h +++ b/engines/tsage/staticres.h @@ -40,7 +40,6 @@ extern const char *SAVE_ERROR_MSG; extern const char *SAVING_NOT_ALLOWED_MSG; extern const char *RESTORING_NOT_ALLOWED_MSG; extern const char *RESTART_CONFIRM_MSG; -extern const char *WATCH_INTRO_MSG; // Dialogs extern const char *HELP_MSG; @@ -59,11 +58,14 @@ extern const char *RESUME_BTN_STRING; extern const char *LOOK_BTN_STRING; extern const char *PICK_BTN_STRING; extern const char *INV_EMPTY_MSG; -extern const char *START_PLAY_BTN_STRING; -extern const char *INTRODUCTION_BTN_STRING; namespace Ringworld { +// Dialog resources +extern const char *WATCH_INTRO_MSG; +extern const char *START_PLAY_BTN_STRING; +extern const char *INTRODUCTION_BTN_STRING; + // Scene specific resources extern const char *EXIT_MSG; extern const char *SCENE6100_CAREFUL; @@ -92,6 +94,11 @@ extern const char *DEMO_RESUME_BTN_STRING; namespace BlueForce { +// Dialog resources +extern const char *WATCH_INTRO_MSG; +extern const char *START_PLAY_BTN_STRING; +extern const char *INTRODUCTION_BTN_STRING; + // Blue Force messages extern const char *BF_NAME; extern const char *BF_COPYRIGHT; |
