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-rw-r--r--engines/cine/pal.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp
index 88b7f9ef6d..ca436dc060 100644
--- a/engines/cine/pal.cpp
+++ b/engines/cine/pal.cpp
@@ -188,8 +188,6 @@ void Palette::setGlobalOSystemPalette() const {
byte buf[256 * 4]; // Allocate space for the largest possible palette
save(buf, sizeof(buf), Cine::kSystemPalFormat, CINE_LITTLE_ENDIAN);
- // TODO: Think over whether this is really the correct place to calculate the Amiga
- // specific transparency palette.
if (g_cine->getPlatform() == Common::kPlatformAmiga && colorCount() == 16) {
// The Amiga version of Future Wars does use the upper 16 colors for a darkened
// game palette to allow transparent dialog boxes. To support that in our code