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authorJohannes Schickel2010-02-08 20:28:13 +0000
committerJohannes Schickel2010-02-08 20:28:13 +0000
commitc2932942c80b668fe89aec4c1dcb3da3c668b45c (patch)
tree1de0350553f09193cd20566e73b39e169b821d61
parent4c4424cb4c3f4e352212316ad23b9ca22a5b51ea (diff)
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According to Buddha^ it should be fine to calculate (and set) the AMIGA dim palette in Palette::setGlobalOSystemPalette.
svn-id: r48005
-rw-r--r--engines/cine/pal.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp
index 88b7f9ef6d..ca436dc060 100644
--- a/engines/cine/pal.cpp
+++ b/engines/cine/pal.cpp
@@ -188,8 +188,6 @@ void Palette::setGlobalOSystemPalette() const {
byte buf[256 * 4]; // Allocate space for the largest possible palette
save(buf, sizeof(buf), Cine::kSystemPalFormat, CINE_LITTLE_ENDIAN);
- // TODO: Think over whether this is really the correct place to calculate the Amiga
- // specific transparency palette.
if (g_cine->getPlatform() == Common::kPlatformAmiga && colorCount() == 16) {
// The Amiga version of Future Wars does use the upper 16 colors for a darkened
// game palette to allow transparent dialog boxes. To support that in our code