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author | Johannes Schickel | 2010-02-08 20:28:13 +0000 |
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committer | Johannes Schickel | 2010-02-08 20:28:13 +0000 |
commit | c2932942c80b668fe89aec4c1dcb3da3c668b45c (patch) | |
tree | 1de0350553f09193cd20566e73b39e169b821d61 | |
parent | 4c4424cb4c3f4e352212316ad23b9ca22a5b51ea (diff) | |
download | scummvm-rg350-c2932942c80b668fe89aec4c1dcb3da3c668b45c.tar.gz scummvm-rg350-c2932942c80b668fe89aec4c1dcb3da3c668b45c.tar.bz2 scummvm-rg350-c2932942c80b668fe89aec4c1dcb3da3c668b45c.zip |
According to Buddha^ it should be fine to calculate (and set) the AMIGA dim palette in Palette::setGlobalOSystemPalette.
svn-id: r48005
-rw-r--r-- | engines/cine/pal.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/engines/cine/pal.cpp b/engines/cine/pal.cpp index 88b7f9ef6d..ca436dc060 100644 --- a/engines/cine/pal.cpp +++ b/engines/cine/pal.cpp @@ -188,8 +188,6 @@ void Palette::setGlobalOSystemPalette() const { byte buf[256 * 4]; // Allocate space for the largest possible palette save(buf, sizeof(buf), Cine::kSystemPalFormat, CINE_LITTLE_ENDIAN); - // TODO: Think over whether this is really the correct place to calculate the Amiga - // specific transparency palette. if (g_cine->getPlatform() == Common::kPlatformAmiga && colorCount() == 16) { // The Amiga version of Future Wars does use the upper 16 colors for a darkened // game palette to allow transparent dialog boxes. To support that in our code |