diff options
| -rw-r--r-- | engines/bladerunner/module.mk | 1 | ||||
| -rw-r--r-- | engines/bladerunner/script/ai/tyrell.cpp | 268 | ||||
| -rw-r--r-- | engines/bladerunner/script/ai_script.cpp | 1 | ||||
| -rw-r--r-- | engines/bladerunner/script/ai_script.h | 5 | 
4 files changed, 275 insertions, 0 deletions
| diff --git a/engines/bladerunner/module.mk b/engines/bladerunner/module.mk index b113864bed..5f371e7372 100644 --- a/engines/bladerunner/module.mk +++ b/engines/bladerunner/module.mk @@ -95,6 +95,7 @@ MODULE_OBJS = \  	script/ai/teenager.o \  	script/ai/the_bard.o \  	script/ai/transient.o \ +	script/ai/tyrell.o \  	script/ai/tyrell_guard.o \  	script/ai/zuben.o \  	script/scene_script.o \ diff --git a/engines/bladerunner/script/ai/tyrell.cpp b/engines/bladerunner/script/ai/tyrell.cpp new file mode 100644 index 0000000000..90fd590f7e --- /dev/null +++ b/engines/bladerunner/script/ai/tyrell.cpp @@ -0,0 +1,268 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "bladerunner/script/ai_script.h" + +namespace BladeRunner { + +AIScriptTyrell::AIScriptTyrell(BladeRunnerEngine *vm) : AIScriptBase(vm) { +	_flag = true; +	_var = 0; +} + +void AIScriptTyrell::Initialize() { +	_animationFrame = 0; +	_animationState = 0; +	_animationStateNext = 0; +	_animationNext = 0; + +	_flag = true; +	_var = 0; + +	Actor_Set_Goal_Number(kActorTyrell, 0); +} + +bool AIScriptTyrell::Update() { +	if (Global_Variable_Query(kVariableChapter) > 3 && Actor_Query_Goal_Number(kActorTyrell) < 300) +		Actor_Set_Goal_Number(kActorTyrell, 300); + +	return false; +} + +void AIScriptTyrell::TimerExpired(int timer) { +	//return false; +} + +void AIScriptTyrell::CompletedMovementTrack() { +	//return false; +} + +void AIScriptTyrell::ReceivedClue(int clueId, int fromActorId) { +	//return false; +} + +void AIScriptTyrell::ClickedByPlayer() { +	//return false; +} + +void AIScriptTyrell::EnteredScene(int sceneId) { +	// return false; +} + +void AIScriptTyrell::OtherAgentEnteredThisScene(int otherActorId) { +	// return false; +} + +void AIScriptTyrell::OtherAgentExitedThisScene(int otherActorId) { +	// return false; +} + +void AIScriptTyrell::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) { +	// return false; +} + +void AIScriptTyrell::ShotAtAndMissed() { +	// return false; +} + +bool AIScriptTyrell::ShotAtAndHit() { +	return false; +} + +void AIScriptTyrell::Retired(int byActorId) { +	// return false; +} + +int AIScriptTyrell::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) { +	return 0; +} + +bool AIScriptTyrell::GoalChanged(int currentGoalNumber, int newGoalNumber) { +	if (newGoalNumber == 300) { +		Actor_Put_In_Set(kActorTyrell, kSetFreeSlotH); +		Actor_Set_At_Waypoint(kActorTyrell, 40, 0); +	} + +	return false; +} + +bool AIScriptTyrell::UpdateAnimation(int *animation, int *frame) { +	switch (_animationState) { +	case 0: +		if (_var == 1) { +			*animation = 767; +			_animationFrame++; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(767)) { +				*animation = 766; +				_animationFrame = 0; +				_var = 0; +			} +		} else if (_var == 0) { +			*animation = 766; +			_animationFrame++; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(766)) { +				_animationFrame = 0; +				if (!Random_Query(0, 3)) { +					_var = 1; +				} +			} +		} +		break; + +	case 1: +		*animation = 765; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(765)) { +			_animationFrame = 0; +		} +		break; + +	case 2: +		if (!_animationFrame && _flag) { +			*animation = 766; +			_animationState = 0; +		} else { +			*animation = 768; +			_animationFrame++; +			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(768)) { +				_animationFrame = 0; +			} +		} +		break; + +	case 3: +		*animation = 769; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(769)) { +			_animationFrame = 0; +			_animationState = 2; +			*animation = 768; +		} +		break; + +	case 4: +		*animation = 770; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(770)) { +			_animationFrame = 0; +			_animationState = 2; +			*animation = 768; +		} +		break; + +	case 5: +		*animation = 771; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(771)) { +			_animationFrame = 0; +			_animationState = 2; +			*animation = 768; +		} +		break; + +	case 6: +		*animation = 772; +		_animationFrame++; +		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(772)) { +			_animationFrame = 0; +			_animationState = 2; +			*animation = 768; +		} +		break; + +	default: +		break; +	} +	*frame = _animationFrame; + +	return true; +} + +bool AIScriptTyrell::ChangeAnimationMode(int mode) { +	switch (mode) { +	case 0: +		if (_animationState >= 2 && _animationState <= 6) { +			_flag = 1; +		} else { +			_animationState = 0; +			_animationFrame = 0; +		} +		break; +	case 1: +		_animationState = 1; +		_animationFrame = 0; +		break; +	case 3: +		_animationState = 2; +		_animationFrame = 0; +		_flag = 0; +		break; +	case 12: +		_animationState = 3; +		_animationFrame = 0; +		_flag = 0; +		break; +	case 13: +		_animationState = 4; +		_animationFrame = 0; +		_flag = 0; +		break; +	case 14: +		_animationState = 5; +		_animationFrame = 0; +		_flag = 0; +		break; +	case 15: +		_animationState = 6; +		_animationFrame = 0; +		_flag = 0; +		break; +	default: +		break; +	} + +	return true; +} + +void AIScriptTyrell::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) { +	*animationState     = _animationState; +	*animationFrame     = _animationFrame; +	*animationStateNext = _animationStateNext; +	*animationNext      = _animationNext; +} + +void AIScriptTyrell::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) { +	_animationState     = animationState; +	_animationFrame     = animationFrame; +	_animationStateNext = animationStateNext; +	_animationNext      = animationNext; +} + +bool AIScriptTyrell::ReachedMovementTrackWaypoint(int waypointId) { +	return true; +} + +void AIScriptTyrell::FledCombat() { +	// return false; +} + +} // End of namespace BladeRunner diff --git a/engines/bladerunner/script/ai_script.cpp b/engines/bladerunner/script/ai_script.cpp index f193e45d00..2b661736b4 100644 --- a/engines/bladerunner/script/ai_script.cpp +++ b/engines/bladerunner/script/ai_script.cpp @@ -77,6 +77,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {  	_AIScripts[kActorHysteriaPatron2] = new AIScriptHysteriaPatron2(_vm); // 48  	_AIScripts[kActorHysteriaPatron3] = new AIScriptHysteriaPatron3(_vm); // 49  	_AIScripts[kActorShoeshineMan] = new AIScriptShoeshineMan(_vm);       // 50 +	_AIScripts[kActorTyrell] = new AIScriptTyrell(_vm);                   // 51  	_AIScripts[kActorGaff] = new AIScriptGaff(_vm);                       // 53  	_AIScripts[kActorBryant] = new AIScriptBryant(_vm);                   // 54  	_AIScripts[kActorNewscaster] = new AIScriptNewscaster(_vm);           // 61 diff --git a/engines/bladerunner/script/ai_script.h b/engines/bladerunner/script/ai_script.h index 7915b664f6..425951c89a 100644 --- a/engines/bladerunner/script/ai_script.h +++ b/engines/bladerunner/script/ai_script.h @@ -297,6 +297,11 @@ DECLARE_SCRIPT(ShoeshineMan)  	bool _state;  END_SCRIPT +DECLARE_SCRIPT(Tyrell) +	bool _flag; +	int _var; +END_SCRIPT +  DECLARE_SCRIPT(Gaff)  END_SCRIPT | 
