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-rw-r--r--engines/mohawk/riven.cpp27
-rw-r--r--engines/mohawk/riven.h1
-rw-r--r--engines/mohawk/riven_saveload.cpp4
3 files changed, 23 insertions, 9 deletions
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 03afafe800..21cc701255 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -27,6 +27,7 @@
#include "common/translation.h"
#include "common/system.h"
#include "gui/saveload.h"
+#include "gui/message.h"
#include "mohawk/cursors.h"
#include "mohawk/installer_archive.h"
@@ -173,10 +174,10 @@ Common::Error MohawkEngine_Riven::run() {
// Load game from launcher/command line if requested
int gameToLoad = ConfMan.getInt("save_slot");
- // Attempt to load the game. On failure, just send us to the main menu.
- if (_saveLoad->loadGame(gameToLoad).getCode() != Common::kNoError) {
- changeToStack(kStackAspit);
- changeToCard(1);
+ // Attempt to load the game.
+ Common::Error loadError = _saveLoad->loadGame(gameToLoad);
+ if (loadError.getCode() != Common::kNoError) {
+ return loadError;
}
} else {
// Otherwise, start us off at aspit's card 1 (the main menu)
@@ -227,7 +228,7 @@ void MohawkEngine_Riven::doFrame() {
case Common::KEYCODE_F5:
runDialog(*_optionsDialog);
if (_optionsDialog->getLoadSlot() >= 0)
- loadGameState(_optionsDialog->getLoadSlot());
+ loadGameStateAndDisplayError(_optionsDialog->getLoadSlot());
_gfx->setTransitionMode((RivenTransitionMode) _vars["transitionmode"]);
_card->initializeZipMode();
break;
@@ -433,14 +434,26 @@ void MohawkEngine_Riven::runLoadDialog() {
GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
int slot = slc.runModalWithCurrentTarget();
- if (slot >= 0)
- loadGameState(slot);
+ if (slot >= 0) {
+ loadGameStateAndDisplayError(slot);
+ }
}
Common::Error MohawkEngine_Riven::loadGameState(int slot) {
return _saveLoad->loadGame(slot);
}
+void MohawkEngine_Riven::loadGameStateAndDisplayError(int slot) {
+ assert(slot >= 0);
+
+ Common::Error loadError = loadGameState(slot);
+
+ if (loadError.getCode() != Common::kNoError) {
+ GUI::MessageDialog dialog(loadError.getDesc());
+ dialog.runModal();
+ }
+}
+
Common::Error MohawkEngine_Riven::saveGameState(int slot, const Common::String &desc) {
return _saveLoad->saveGame(slot, desc);
}
diff --git a/engines/mohawk/riven.h b/engines/mohawk/riven.h
index 908deb73b6..0bd6fc66c9 100644
--- a/engines/mohawk/riven.h
+++ b/engines/mohawk/riven.h
@@ -99,6 +99,7 @@ public:
bool canLoadGameStateCurrently();
bool canSaveGameStateCurrently();
Common::Error loadGameState(int slot);
+ void loadGameStateAndDisplayError(int slot);
Common::Error saveGameState(int slot, const Common::String &desc);
bool hasFeature(EngineFeature f) const;
diff --git a/engines/mohawk/riven_saveload.cpp b/engines/mohawk/riven_saveload.cpp
index 0d701239c7..c83862d614 100644
--- a/engines/mohawk/riven_saveload.cpp
+++ b/engines/mohawk/riven_saveload.cpp
@@ -180,9 +180,9 @@ Common::Error RivenSaveLoad::loadGame(const int slot) {
delete vers;
if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD))
|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
- warning("Incompatible saved game versions. No support for this yet");
+ warning("Unable to load: Saved game created using an incompatible game version - CD vs DVD");
delete mhk;
- return Common::Error(Common::kUnknownError, "Incompatible save version");
+ return Common::Error(Common::kUnknownError, "Saved game created using an incompatible game version - CD vs DVD");
}
// Now, we'll read in the variable values.