diff options
-rw-r--r-- | engines/startrek/awaymission.cpp | 3 | ||||
-rw-r--r-- | engines/startrek/events.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/love1.cpp | 6 | ||||
-rw-r--r-- | engines/startrek/rooms/love4.cpp | 2 | ||||
-rw-r--r-- | engines/startrek/rooms/lovea.cpp | 1 |
5 files changed, 6 insertions, 8 deletions
diff --git a/engines/startrek/awaymission.cpp b/engines/startrek/awaymission.cpp index a5cf80a5f8..ebdaa561ae 100644 --- a/engines/startrek/awaymission.cpp +++ b/engines/startrek/awaymission.cpp @@ -355,7 +355,7 @@ checkSelectedAction: } else if (_awayMission.activeAction == ACTION_LOOK) showInventoryIcons(false); - else if (_awayMission.activeAction == ACTION_USE && (_awayMission.crewDownBitset & 1) == 0) + else if (_awayMission.activeAction == ACTION_USE && (_awayMission.crewDownBitset & (1 << OBJECT_KIRK)) == 0) showInventoryIcons(true); break; @@ -412,7 +412,6 @@ checkSelectedAction: _awayMission.activeAction = ACTION_LOOK; goto checkSelectedAction; - default: break; } diff --git a/engines/startrek/events.cpp b/engines/startrek/events.cpp index b80659c315..88bca9d6ed 100644 --- a/engines/startrek/events.cpp +++ b/engines/startrek/events.cpp @@ -49,8 +49,6 @@ void StarTrekEngine::pollSystemEvents() { break; case Common::EVENT_LBUTTONDOWN: - // TODO: what happens when mouse click is outside normal screen bounds? - // (apparently this can happen) trekEvent.type = TREKEVENT_LBUTTONDOWN; addEventToQueue(trekEvent); break; diff --git a/engines/startrek/rooms/love1.cpp b/engines/startrek/rooms/love1.cpp index bdcbb6a167..23a6e2a242 100644 --- a/engines/startrek/rooms/love1.cpp +++ b/engines/startrek/rooms/love1.cpp @@ -328,9 +328,9 @@ void Room::love1GetFromNozzle() { void Room::love1KirkReachedNozzleToGet() { if (_vm->_awayMission.love.bottleInNozzle == 0) - loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 11); - else showText(TX_LOV1N011); + else + loadActorAnim2(OBJECT_KIRK, "kusemn", -1, -1, 11); } void Room::love1KirkGotBottleFromNozzle() { @@ -463,7 +463,7 @@ void Room::love1UseDishesOnChamber() { void Room::love1KirkReachedChamberToPut() { if (_vm->_awayMission.love.chamberHasDish) - showText(TX_LOV1_014); // TODO: test + showText(TX_SPEAKER_MCCOY, TX_LOV1_014); // TODO: test else { loadActorAnim(OBJECT_CHAMBER, "s3r2d5", 0xb4, 0x75, 1); playSoundEffectIndex(SND_DOOR1); diff --git a/engines/startrek/rooms/love4.cpp b/engines/startrek/rooms/love4.cpp index 6aad01eb80..cc05f72b5d 100644 --- a/engines/startrek/rooms/love4.cpp +++ b/engines/startrek/rooms/love4.cpp @@ -236,7 +236,7 @@ void Room::love4MccoyCuredRomulan1() { showText(TX_LOV4N005); if (!_roomVar.love.gaveWaterToRomulans) - showText(TX_LOV4_023); + showText(TX_SPEAKER_MCCOY, TX_LOV4_023); _vm->_awayMission.disableInput = false; } diff --git a/engines/startrek/rooms/lovea.cpp b/engines/startrek/rooms/lovea.cpp index 59e0bb7eff..9805123394 100644 --- a/engines/startrek/rooms/lovea.cpp +++ b/engines/startrek/rooms/lovea.cpp @@ -148,6 +148,7 @@ void Room::loveaFinishedCuringSpock() { showText(TX_SPEAKER_SPOCK, TX_LOV5_038); showText(TX_SPEAKER_MCCOY, TX_LOV5_027); showText(TX_SPEAKER_SPOCK, TX_LOV5C001); + _vm->_awayMission.love.spockCured = true; } |