diff options
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.cpp | 16 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes2.h | 6 |
2 files changed, 11 insertions, 11 deletions
diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.cpp b/engines/tsage/ringworld2/ringworld2_scenes2.cpp index 2ce554e215..3c1f5777a3 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes2.cpp @@ -2741,20 +2741,20 @@ void Scene2530::postInit(SceneObjectList *OwnerList) { R2_GLOBALS._player.setPosition(Common::Point(100, 200)); if (R2_GLOBALS._player._characterScene[R2_QUINN] == R2_GLOBALS._player._characterScene[R2_SEEKER]) { - _actor1.postInit(); + _companion.postInit(); if (R2_GLOBALS._player._characterIndex == R2_QUINN) { - _actor1.setup(20, 5, 1); - _actor1.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); + _companion.setup(20, 5, 1); + _companion.setDetails(9002, 0, 4, 3, 1, (SceneItem *)NULL); } else { - _actor1.setup(2008, 5, 1); - _actor1.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); + _companion.setup(2008, 5, 1); + _companion.setDetails(9001, 0, 5, 3, 1, (SceneItem *)NULL); } - _actor1.setPosition(Common::Point(20, 130)); + _companion.setPosition(Common::Point(20, 130)); R2_GLOBALS._walkRegions.disableRegion(1); } - _item2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); - _item5.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); + _crank2.setDetails(Rect(108, 90, 135, 205), 2530, 22, -1, -1, 1, NULL); + _rope.setDetails(Rect(115, 112, 206, 130), 2530, 25, -1, 27, 1, NULL); _shelf.setDetails(Rect(256, 64, 311, 85), 2530, 31, -1, 33, 1, NULL); _background.setDetails(Rect(0, 0, 320, 200), 2530, 0, 1, -1, 1, NULL); diff --git a/engines/tsage/ringworld2/ringworld2_scenes2.h b/engines/tsage/ringworld2/ringworld2_scenes2.h index f3c3fd9b6b..5e689279e0 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes2.h +++ b/engines/tsage/ringworld2/ringworld2_scenes2.h @@ -431,11 +431,11 @@ class Scene2530 : public SceneExt { }; public: NamedHotspot _background; - NamedHotspot _item2; + NamedHotspot _crank2; NamedHotspot _shelf; NamedHotspot _item4; - NamedHotspot _item5; - SceneActor _actor1; + NamedHotspot _rope; + SceneActor _companion; Flask _flask; Crank _crank; Exit1 _exit1; |