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-rw-r--r--engines/sci/graphics/view.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/engines/sci/graphics/view.cpp b/engines/sci/graphics/view.cpp
index a77bcccc52..4e5c4da8b2 100644
--- a/engines/sci/graphics/view.cpp
+++ b/engines/sci/graphics/view.cpp
@@ -720,6 +720,19 @@ void GfxView::draw(const Common::Rect &rect, const Common::Rect &clipRect, const
bitmap += (clipRect.top - rect.top) * celWidth + (clipRect.left - rect.left);
+ // WORKAROUND: EcoQuest French and German draw the fish and anemone sprites
+ // with priority 15 in scene 440. Afterwards, a dialog is shown on top of
+ // these sprites with priority 15 as well. This is undefined behavior
+ // actually, as the sprites and dialog share the same priority, so in our
+ // implementation the sprites get drawn incorrectly on top of the dialog.
+ // Perhaps this worked by mistake in SSCI because of subtle differences in
+ // how sprites are drawn. We compensate for this by resetting the priority
+ // of all sprites that have a priority of 15 in scene 440 to priority 14,
+ // so that the speech bubble can be drawn correctly on top of them. Fixes
+ // bug #3040625.
+ if (g_sci->getGameId() == GID_ECOQUEST && g_sci->getEngineState()->currentRoomNumber() == 440 && priority == 15)
+ priority = 14;
+
if (!_EGAmapping) {
for (y = 0; y < height; y++, bitmap += celWidth) {
for (x = 0; x < width; x++) {