diff options
-rw-r--r-- | scumm/costume.cpp | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/scumm/costume.cpp b/scumm/costume.cpp index f71cd78de5..b9cc3773fb 100644 --- a/scumm/costume.cpp +++ b/scumm/costume.cpp @@ -692,6 +692,7 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { numSprites = numSpritesTab[frame] + 1; int left = 239, right = 0, top = 239, bottom = 0; + byte *gfxMaskBuf = _vm->getMaskBuffer(0, 0, 1); for (int spr = 0; spr < numSprites; spr++) { byte mask = (ptr[0] & 0x80) ? 0x01 : 0x80; @@ -712,21 +713,28 @@ void CostumeRenderer::drawNESCostume(const Actor *a, int limb) { if ((_actorY + y < 0) || (_actorY + y + 8 >= _out.h)) continue; + for (int ty = 0; ty < 8; ty++) { byte c1 = _vm->_NESPatTable[0][tile * 16 + ty]; byte c2 = _vm->_NESPatTable[0][tile * 16 + ty + 8]; + byte gfxMask = gfxMaskBuf[(_actorY + y + ty) * _numStrips + (_actorX + x) / 8 - 2]; + for (int tx = 0; tx < 8; tx++) { unsigned char c = ((c1 & mask) ? 1 : 0) | ((c2 & mask) ? 2 : 0) | palette; + bool draw = ((gfxMask & mask) == 0); if (mask == 0x01) { c1 >>= 1; c2 >>= 1; + gfxMask >>= 1; } else { c1 <<= 1; c2 <<= 1; + gfxMask <<= 1; } if (!(c & 3)) continue; - *((byte *)_out.pixels + (_actorY + y + ty) * _out.pitch + (_actorX + x + tx)) = _vm->_NESPalette[1][c]; + if (draw) + *((byte *)_out.pixels + (_actorY + y + ty) * _out.pitch + (_actorX + x + tx)) = _vm->_NESPalette[1][c]; } } if (left > _actorX + x) |