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-rw-r--r--engines/lab/lab.cpp350
-rw-r--r--engines/lab/lab.h1
-rw-r--r--engines/lab/module.mk1
-rw-r--r--engines/lab/tilepuzzle.cpp388
4 files changed, 391 insertions, 349 deletions
diff --git a/engines/lab/lab.cpp b/engines/lab/lab.cpp
index 2cd237c99d..acd1ea963d 100644
--- a/engines/lab/lab.cpp
+++ b/engines/lab/lab.cpp
@@ -51,22 +51,6 @@ namespace Lab {
LabEngine *g_lab;
-const uint16 INIT_TILE[4][4] = {
- { 1, 5, 9, 13 },
- { 2, 6, 10, 14 },
- { 3, 7, 11, 15 },
- { 4, 8, 12, 0 }
-};
-
-const uint16 SOLUTION[4][4] = {
- { 7, 1, 8, 3 },
- { 2, 11, 15, 4 },
- { 9, 5, 14, 6 },
- { 10, 13, 12, 0 }
-};
-
-const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 };
-
LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
: Engine(syst), _gameDescription(gameDesc), _extraGameFeatures(0) {
g_lab = this;
@@ -123,16 +107,7 @@ LabEngine::LabEngine(OSystem *syst, const ADGameDescription *gameDesc)
_msgFont = 0;
_inventory = 0;
- for (int i = 0; i < 16; i++)
- Tiles[i] = nullptr;
-
- for (int i= 0; i < 4; i++) {
- for (int j = 0; j < 4; j++)
- CurTile[i][j] = INIT_TILE[i][j];
- }
-
- for (int i = 0; i < 6; i++)
- combination[i] = 0;
+ initTilePuzzle();
//const Common::FSNode gameDataDir(ConfMan.get("path"));
//SearchMan.addSubDirectoryMatching(gameDataDir, "game");
@@ -210,327 +185,4 @@ Common::String LabEngine::generateSaveFileName(uint slot) {
return Common::String::format("%s.%03u", _targetName.c_str(), slot);
}
-/*****************************************************************************/
-/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
-/*****************************************************************************/
-int LabEngine::VGAUnScaleX(int x) {
- if (_isHiRes)
- return (x / 2);
- else
- return x;
-}
-
-/*****************************************************************************/
-/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
-/*****************************************************************************/
-int LabEngine::VGAUnScaleY(int y) {
- if (_isHiRes)
- return ((y * 5) / 12);
- else
- return y;
-}
-
-/*****************************************************************************/
-/* Processes mouse clicks and changes the combination. */
-/*****************************************************************************/
-void LabEngine::mouseTile(Common::Point pos) {
- int x = VGAUnScaleX(pos.x);
- int y = VGAUnScaleY(pos.y);
-
- if ((x < 101) || (y < 26))
- return;
-
- x = (x - 101) / 30;
- y = (y - 26) / 25;
-
- if ((x < 4) && (y < 4))
- changeTile(x, y);
-}
-
-/*****************************************************************************/
-/* Changes the combination number of one of the slots */
-/*****************************************************************************/
-void LabEngine::changeTile(uint16 col, uint16 row) {
- int16 scrolltype = -1;
-
- if (row > 0) {
- if (CurTile[col] [row - 1] == 0) {
- CurTile[col] [row - 1] = CurTile[col] [row];
- CurTile[col] [row] = 0;
- scrolltype = DOWNSCROLL;
- }
- }
-
- if (col > 0) {
- if (CurTile[col - 1] [row] == 0) {
- CurTile[col - 1] [row] = CurTile[col] [row];
- CurTile[col] [row] = 0;
- scrolltype = RIGHTSCROLL;
- }
- }
-
- if (row < 3) {
- if (CurTile[col] [row + 1] == 0) {
- CurTile[col] [row + 1] = CurTile[col] [row];
- CurTile[col] [row] = 0;
- scrolltype = UPSCROLL;
- }
- }
-
- if (col < 3) {
- if (CurTile[col + 1] [row] == 0) {
- CurTile[col + 1] [row] = CurTile[col] [row];
- CurTile[col] [row] = 0;
- scrolltype = LEFTSCROLL;
- }
- }
-
- if (scrolltype != -1) {
- doTileScroll(col, row, scrolltype);
-
- if (getFeatures() & GF_WINDOWS_TRIAL) {
- GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game");
- trialMessage.runModal();
- return;
- }
-
- bool check = true;
- row = 0;
- col = 0;
-
- while (row < 4) {
- while (col < 4) {
- check = check && (CurTile[row] [col] == SOLUTION[row] [col]);
- col++;
- }
-
- row++;
- col = 0;
- }
-
- if (check) {
- _conditions->inclElement(BRICKOPEN); /* unlocked combination */
- _anim->_doBlack = true;
- check = _graphics->readPict("p:Up/BDOpen", true);
- }
- }
-}
-
-/*****************************************************************************/
-/* Processes mouse clicks and changes the combination. */
-/*****************************************************************************/
-void LabEngine::mouseCombination(Common::Point pos) {
- uint16 number;
-
- int x = VGAUnScaleX(pos.x);
- int y = VGAUnScaleY(pos.y);
-
- if ((y >= 63) && (y <= 99)) {
- if ((x >= 44) && (x < 83))
- number = 0;
- else if (x < 127)
- number = 1;
- else if (x < 165)
- number = 2;
- else if (x < 210)
- number = 3;
- else if (x < 245)
- number = 4;
- else if (x < 286)
- number = 5;
- else
- return;
-
- changeCombination(number);
- }
-}
-
-/*****************************************************************************/
-/* Draws the images of the combination lock to the display bitmap. */
-/*****************************************************************************/
-void LabEngine::doTile(bool showsolution) {
- uint16 row = 0, col = 0, rowm, colm, num;
- int16 rows, cols;
-
- if (showsolution) {
- rowm = _graphics->VGAScaleY(23);
- colm = _graphics->VGAScaleX(27);
-
- rows = _graphics->VGAScaleY(31);
- cols = _graphics->VGAScaleX(105);
- } else {
- _graphics->setAPen(0);
- _graphics->rectFill(_graphics->VGAScaleX(97), _graphics->VGAScaleY(22), _graphics->VGAScaleX(220), _graphics->VGAScaleY(126));
-
- rowm = _graphics->VGAScaleY(25);
- colm = _graphics->VGAScaleX(30);
-
- rows = _graphics->VGAScaleY(25);
- cols = _graphics->VGAScaleX(100);
- }
-
- while (row < 4) {
- while (col < 4) {
- if (showsolution)
- num = SOLUTION[col] [row];
- else
- num = CurTile[col] [row];
-
- if (showsolution || num)
- Tiles[num]->drawImage(cols + (col * colm), rows + (row * rowm));
-
- col++;
- }
-
- row++;
- col = 0;
- }
-}
-
-/*****************************************************************************/
-/* Reads in a backdrop picture. */
-/*****************************************************************************/
-void LabEngine::showTile(const char *filename, bool showsolution) {
- uint16 start = showsolution ? 0 : 1;
-
- _anim->_doBlack = true;
- _anim->_noPalChange = true;
- _graphics->readPict(filename, true);
- _anim->_noPalChange = false;
- _graphics->blackScreen();
-
- Common::File *tileFile = tileFile = _resource->openDataFile(showsolution ? "P:TileSolution" : "P:Tile");
-
- for (uint16 curBit = start; curBit < 16; curBit++)
- Tiles[curBit] = new Image(tileFile);
-
- delete tileFile;
-
- doTile(showsolution);
- setPalette(_anim->_diffPalette, 256);
-}
-
-/*****************************************************************************/
-/* Does the scrolling for the tiles on the tile puzzle. */
-/*****************************************************************************/
-void LabEngine::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) {
- int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0;
- uint16 last = 0, x1, y1;
-
- if (scrolltype == LEFTSCROLL) {
- dX = _graphics->VGAScaleX(5);
- sx = _graphics->VGAScaleX(5);
- last = 6;
- } else if (scrolltype == RIGHTSCROLL) {
- dX = _graphics->VGAScaleX(-5);
- dx = _graphics->VGAScaleX(-5);
- sx = _graphics->VGAScaleX(5);
- last = 6;
- } else if (scrolltype == UPSCROLL) {
- dY = _graphics->VGAScaleY(5);
- sy = _graphics->VGAScaleY(5);
- last = 5;
- } else if (scrolltype == DOWNSCROLL) {
- dY = _graphics->VGAScaleY(-5);
- dy = _graphics->VGAScaleY(-5);
- sy = _graphics->VGAScaleY(5);
- last = 5;
- }
-
- sx += _graphics->SVGACord(2);
-
- x1 = _graphics->VGAScaleX(100) + (col * _graphics->VGAScaleX(30)) + dx;
- y1 = _graphics->VGAScaleY(25) + (row * _graphics->VGAScaleY(25)) + dy;
-
- for (uint16 i = 0; i < last; i++) {
- waitTOF();
- scrollRaster(dX, dY, x1, y1, x1 + _graphics->VGAScaleX(28) + sx, y1 + _graphics->VGAScaleY(23) + sy);
- x1 += dX;
- y1 += dY;
- }
-}
-
-/*****************************************************************************/
-/* Changes the combination number of one of the slots */
-/*****************************************************************************/
-void LabEngine::changeCombination(uint16 number) {
- static const int solution[6] = { 0, 4, 0, 8, 7, 2 };
-
- Image display;
- uint16 combnum;
- bool unlocked = true;
-
- if (combination[number] < 9)
- (combination[number])++;
- else
- combination[number] = 0;
-
- combnum = combination[number];
-
- display._imageData = getCurrentDrawingBuffer();
- display._width = _screenWidth;
- display._height = _screenHeight;
-
- for (uint16 i = 1; i <= (Images[combnum]->_height / 2); i++) {
- if (_isHiRes) {
- if (i & 1)
- waitTOF();
- } else
- waitTOF();
-
- display._imageData = getCurrentDrawingBuffer();
-
- scrollDisplayY(2, _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), _graphics->VGAScaleX(COMBINATION_X[number]) + (Images[combnum])->_width - 1, _graphics->VGAScaleY(65) + (Images[combnum])->_height);
-
- Images[combnum]->blitBitmap(0, (Images[combnum])->_height - (2 * i), &(display), _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), (Images[combnum])->_width, 2, false);
- }
-
- for (uint16 i = 0; i < 6; i++)
- unlocked = (combination[i] == solution[i]) && unlocked;
-
- if (unlocked)
- _conditions->inclElement(COMBINATIONUNLOCKED);
- else
- _conditions->exclElement(COMBINATIONUNLOCKED);
-}
-
-void LabEngine::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
- if (dx)
- scrollDisplayX(dx, x1, y1, x2, y2);
-
- if (dy)
- scrollDisplayY(dy, x1, y1, x2, y2);
-}
-
-/*****************************************************************************/
-/* Draws the images of the combination lock to the display bitmap. */
-/*****************************************************************************/
-void LabEngine::doCombination() {
- for (uint16 i = 0; i <= 5; i++)
- Images[combination[i]]->drawImage(_graphics->VGAScaleX(COMBINATION_X[i]), _graphics->VGAScaleY(65));
-}
-
-/*****************************************************************************/
-/* Reads in a backdrop picture. */
-/*****************************************************************************/
-void LabEngine::showCombination(const char *filename) {
- _anim->_doBlack = true;
- _anim->_noPalChange = true;
- _graphics->readPict(filename, true);
- _anim->_noPalChange = false;
-
- _graphics->blackScreen();
-
- Common::File *numFile = _resource->openDataFile("P:Numbers");
-
- for (uint16 CurBit = 0; CurBit < 10; CurBit++)
- Images[CurBit] = new Image(numFile);
-
- delete numFile;
-
- doCombination();
-
- setPalette(_anim->_diffPalette, 256);
-}
-
} // End of namespace Lab
diff --git a/engines/lab/lab.h b/engines/lab/lab.h
index b109ac61c1..01dcaa04b1 100644
--- a/engines/lab/lab.h
+++ b/engines/lab/lab.h
@@ -197,6 +197,7 @@ private:
void scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2);
void doCombination();
void showCombination(const char *filename);
+ void initTilePuzzle();
bool saveRestoreGame();
diff --git a/engines/lab/module.mk b/engines/lab/module.mk
index 5b8ac1aefd..434ba7d97a 100644
--- a/engines/lab/module.mk
+++ b/engines/lab/module.mk
@@ -18,6 +18,7 @@ MODULE_OBJS := \
savegame.o \
special.o \
text.o \
+ tilepuzzle.o \
timing.o \
vga.o
diff --git a/engines/lab/tilepuzzle.cpp b/engines/lab/tilepuzzle.cpp
new file mode 100644
index 0000000000..a473b0eee8
--- /dev/null
+++ b/engines/lab/tilepuzzle.cpp
@@ -0,0 +1,388 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+ /*
+ * This code is based on Labyrinth of Time code with assistance of
+ *
+ * Copyright (c) 1993 Terra Nova Development
+ * Copyright (c) 2004 The Wyrmkeep Entertainment Co.
+ *
+ */
+
+#include "lab/lab.h"
+#include "gui/message.h"
+
+namespace Lab {
+
+const uint16 INIT_TILE[4][4] = {
+ { 1, 5, 9, 13 },
+ { 2, 6, 10, 14 },
+ { 3, 7, 11, 15 },
+ { 4, 8, 12, 0 }
+};
+
+const uint16 SOLUTION[4][4] = {
+ { 7, 1, 8, 3 },
+ { 2, 11, 15, 4 },
+ { 9, 5, 14, 6 },
+ { 10, 13, 12, 0 }
+};
+
+const int COMBINATION_X[6] = { 45, 83, 129, 166, 211, 248 };
+
+void LabEngine::initTilePuzzle() {
+ for (int i = 0; i < 16; i++)
+ Tiles[i] = nullptr;
+
+ for (int i = 0; i < 4; i++) {
+ for (int j = 0; j < 4; j++)
+ CurTile[i][j] = INIT_TILE[i][j];
+ }
+
+ for (int i = 0; i < 6; i++)
+ combination[i] = 0;
+}
+
+/*****************************************************************************/
+/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
+/*****************************************************************************/
+int LabEngine::VGAUnScaleX(int x) {
+ if (_isHiRes)
+ return (x / 2);
+ else
+ return x;
+}
+
+/*****************************************************************************/
+/* Converts SVGA cords to VGA if necessary, otherwise returns VGA cords. */
+/*****************************************************************************/
+int LabEngine::VGAUnScaleY(int y) {
+ if (_isHiRes)
+ return ((y * 5) / 12);
+ else
+ return y;
+}
+
+/*****************************************************************************/
+/* Processes mouse clicks and changes the combination. */
+/*****************************************************************************/
+void LabEngine::mouseTile(Common::Point pos) {
+ int x = VGAUnScaleX(pos.x);
+ int y = VGAUnScaleY(pos.y);
+
+ if ((x < 101) || (y < 26))
+ return;
+
+ x = (x - 101) / 30;
+ y = (y - 26) / 25;
+
+ if ((x < 4) && (y < 4))
+ changeTile(x, y);
+}
+
+/*****************************************************************************/
+/* Changes the combination number of one of the slots */
+/*****************************************************************************/
+void LabEngine::changeTile(uint16 col, uint16 row) {
+ int16 scrolltype = -1;
+
+ if (row > 0) {
+ if (CurTile[col] [row - 1] == 0) {
+ CurTile[col] [row - 1] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = DOWNSCROLL;
+ }
+ }
+
+ if (col > 0) {
+ if (CurTile[col - 1] [row] == 0) {
+ CurTile[col - 1] [row] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = RIGHTSCROLL;
+ }
+ }
+
+ if (row < 3) {
+ if (CurTile[col] [row + 1] == 0) {
+ CurTile[col] [row + 1] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = UPSCROLL;
+ }
+ }
+
+ if (col < 3) {
+ if (CurTile[col + 1] [row] == 0) {
+ CurTile[col + 1] [row] = CurTile[col] [row];
+ CurTile[col] [row] = 0;
+ scrolltype = LEFTSCROLL;
+ }
+ }
+
+ if (scrolltype != -1) {
+ doTileScroll(col, row, scrolltype);
+
+ if (getFeatures() & GF_WINDOWS_TRIAL) {
+ GUI::MessageDialog trialMessage("This puzzle is not available in the trial version of the game");
+ trialMessage.runModal();
+ return;
+ }
+
+ bool check = true;
+ row = 0;
+ col = 0;
+
+ while (row < 4) {
+ while (col < 4) {
+ check = check && (CurTile[row] [col] == SOLUTION[row] [col]);
+ col++;
+ }
+
+ row++;
+ col = 0;
+ }
+
+ if (check) {
+ _conditions->inclElement(BRICKOPEN); /* unlocked combination */
+ _anim->_doBlack = true;
+ check = _graphics->readPict("p:Up/BDOpen", true);
+ }
+ }
+}
+
+/*****************************************************************************/
+/* Processes mouse clicks and changes the combination. */
+/*****************************************************************************/
+void LabEngine::mouseCombination(Common::Point pos) {
+ uint16 number;
+
+ int x = VGAUnScaleX(pos.x);
+ int y = VGAUnScaleY(pos.y);
+
+ if ((y >= 63) && (y <= 99)) {
+ if ((x >= 44) && (x < 83))
+ number = 0;
+ else if (x < 127)
+ number = 1;
+ else if (x < 165)
+ number = 2;
+ else if (x < 210)
+ number = 3;
+ else if (x < 245)
+ number = 4;
+ else if (x < 286)
+ number = 5;
+ else
+ return;
+
+ changeCombination(number);
+ }
+}
+
+/*****************************************************************************/
+/* Draws the images of the combination lock to the display bitmap. */
+/*****************************************************************************/
+void LabEngine::doTile(bool showsolution) {
+ uint16 row = 0, col = 0, rowm, colm, num;
+ int16 rows, cols;
+
+ if (showsolution) {
+ rowm = _graphics->VGAScaleY(23);
+ colm = _graphics->VGAScaleX(27);
+
+ rows = _graphics->VGAScaleY(31);
+ cols = _graphics->VGAScaleX(105);
+ } else {
+ _graphics->setAPen(0);
+ _graphics->rectFill(_graphics->VGAScaleX(97), _graphics->VGAScaleY(22), _graphics->VGAScaleX(220), _graphics->VGAScaleY(126));
+
+ rowm = _graphics->VGAScaleY(25);
+ colm = _graphics->VGAScaleX(30);
+
+ rows = _graphics->VGAScaleY(25);
+ cols = _graphics->VGAScaleX(100);
+ }
+
+ while (row < 4) {
+ while (col < 4) {
+ if (showsolution)
+ num = SOLUTION[col] [row];
+ else
+ num = CurTile[col] [row];
+
+ if (showsolution || num)
+ Tiles[num]->drawImage(cols + (col * colm), rows + (row * rowm));
+
+ col++;
+ }
+
+ row++;
+ col = 0;
+ }
+}
+
+/*****************************************************************************/
+/* Reads in a backdrop picture. */
+/*****************************************************************************/
+void LabEngine::showTile(const char *filename, bool showsolution) {
+ uint16 start = showsolution ? 0 : 1;
+
+ _anim->_doBlack = true;
+ _anim->_noPalChange = true;
+ _graphics->readPict(filename, true);
+ _anim->_noPalChange = false;
+ _graphics->blackScreen();
+
+ Common::File *tileFile = tileFile = _resource->openDataFile(showsolution ? "P:TileSolution" : "P:Tile");
+
+ for (uint16 curBit = start; curBit < 16; curBit++)
+ Tiles[curBit] = new Image(tileFile);
+
+ delete tileFile;
+
+ doTile(showsolution);
+ setPalette(_anim->_diffPalette, 256);
+}
+
+/*****************************************************************************/
+/* Does the scrolling for the tiles on the tile puzzle. */
+/*****************************************************************************/
+void LabEngine::doTileScroll(uint16 col, uint16 row, uint16 scrolltype) {
+ int16 dX = 0, dY = 0, dx = 0, dy = 0, sx = 0, sy = 0;
+ uint16 last = 0, x1, y1;
+
+ if (scrolltype == LEFTSCROLL) {
+ dX = _graphics->VGAScaleX(5);
+ sx = _graphics->VGAScaleX(5);
+ last = 6;
+ } else if (scrolltype == RIGHTSCROLL) {
+ dX = _graphics->VGAScaleX(-5);
+ dx = _graphics->VGAScaleX(-5);
+ sx = _graphics->VGAScaleX(5);
+ last = 6;
+ } else if (scrolltype == UPSCROLL) {
+ dY = _graphics->VGAScaleY(5);
+ sy = _graphics->VGAScaleY(5);
+ last = 5;
+ } else if (scrolltype == DOWNSCROLL) {
+ dY = _graphics->VGAScaleY(-5);
+ dy = _graphics->VGAScaleY(-5);
+ sy = _graphics->VGAScaleY(5);
+ last = 5;
+ }
+
+ sx += _graphics->SVGACord(2);
+
+ x1 = _graphics->VGAScaleX(100) + (col * _graphics->VGAScaleX(30)) + dx;
+ y1 = _graphics->VGAScaleY(25) + (row * _graphics->VGAScaleY(25)) + dy;
+
+ for (uint16 i = 0; i < last; i++) {
+ waitTOF();
+ scrollRaster(dX, dY, x1, y1, x1 + _graphics->VGAScaleX(28) + sx, y1 + _graphics->VGAScaleY(23) + sy);
+ x1 += dX;
+ y1 += dY;
+ }
+}
+
+/*****************************************************************************/
+/* Changes the combination number of one of the slots */
+/*****************************************************************************/
+void LabEngine::changeCombination(uint16 number) {
+ static const int solution[6] = { 0, 4, 0, 8, 7, 2 };
+
+ Image display;
+ uint16 combnum;
+ bool unlocked = true;
+
+ if (combination[number] < 9)
+ (combination[number])++;
+ else
+ combination[number] = 0;
+
+ combnum = combination[number];
+
+ display._imageData = getCurrentDrawingBuffer();
+ display._width = _screenWidth;
+ display._height = _screenHeight;
+
+ for (uint16 i = 1; i <= (Images[combnum]->_height / 2); i++) {
+ if (_isHiRes) {
+ if (i & 1)
+ waitTOF();
+ } else
+ waitTOF();
+
+ display._imageData = getCurrentDrawingBuffer();
+
+ scrollDisplayY(2, _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), _graphics->VGAScaleX(COMBINATION_X[number]) + (Images[combnum])->_width - 1, _graphics->VGAScaleY(65) + (Images[combnum])->_height);
+
+ Images[combnum]->blitBitmap(0, (Images[combnum])->_height - (2 * i), &(display), _graphics->VGAScaleX(COMBINATION_X[number]), _graphics->VGAScaleY(65), (Images[combnum])->_width, 2, false);
+ }
+
+ for (uint16 i = 0; i < 6; i++)
+ unlocked = (combination[i] == solution[i]) && unlocked;
+
+ if (unlocked)
+ _conditions->inclElement(COMBINATIONUNLOCKED);
+ else
+ _conditions->exclElement(COMBINATIONUNLOCKED);
+}
+
+void LabEngine::scrollRaster(int16 dx, int16 dy, uint16 x1, uint16 y1, uint16 x2, uint16 y2) {
+ if (dx)
+ scrollDisplayX(dx, x1, y1, x2, y2);
+
+ if (dy)
+ scrollDisplayY(dy, x1, y1, x2, y2);
+}
+
+/*****************************************************************************/
+/* Draws the images of the combination lock to the display bitmap. */
+/*****************************************************************************/
+void LabEngine::doCombination() {
+ for (uint16 i = 0; i <= 5; i++)
+ Images[combination[i]]->drawImage(_graphics->VGAScaleX(COMBINATION_X[i]), _graphics->VGAScaleY(65));
+}
+
+/*****************************************************************************/
+/* Reads in a backdrop picture. */
+/*****************************************************************************/
+void LabEngine::showCombination(const char *filename) {
+ _anim->_doBlack = true;
+ _anim->_noPalChange = true;
+ _graphics->readPict(filename, true);
+ _anim->_noPalChange = false;
+
+ _graphics->blackScreen();
+
+ Common::File *numFile = _resource->openDataFile("P:Numbers");
+
+ for (uint16 CurBit = 0; CurBit < 10; CurBit++)
+ Images[CurBit] = new Image(numFile);
+
+ delete numFile;
+
+ doCombination();
+
+ setPalette(_anim->_diffPalette, 256);
+}
+
+} // End of namespace Lab