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-rw-r--r--engines/fullpipe/fullpipe.cpp2
-rw-r--r--engines/fullpipe/fullpipe.h2
-rw-r--r--engines/fullpipe/gameloader.cpp8
-rw-r--r--engines/fullpipe/gameloader.h5
-rw-r--r--engines/fullpipe/gfx.cpp38
-rw-r--r--engines/fullpipe/gfx.h2
-rw-r--r--engines/fullpipe/inventory.cpp4
-rw-r--r--engines/fullpipe/inventory.h2
-rw-r--r--engines/fullpipe/objects.h9
-rw-r--r--engines/fullpipe/scene.cpp14
-rw-r--r--engines/fullpipe/scene.h3
-rw-r--r--engines/fullpipe/scenes.cpp74
-rw-r--r--engines/fullpipe/stateloader.cpp4
13 files changed, 91 insertions, 76 deletions
diff --git a/engines/fullpipe/fullpipe.cpp b/engines/fullpipe/fullpipe.cpp
index 1d0b237e96..436eabaec6 100644
--- a/engines/fullpipe/fullpipe.cpp
+++ b/engines/fullpipe/fullpipe.cpp
@@ -61,6 +61,8 @@ FullpipeEngine::FullpipeEngine(OSystem *syst, const ADGameDescription *gameDesc)
_needQuit = false;
_aniMan = 0;
+ _aniMan2 = 0;
+ _currentScene = 0;
_scene2 = 0;
_globalMessageQueueList = 0;
diff --git a/engines/fullpipe/fullpipe.h b/engines/fullpipe/fullpipe.h
index 6a10f231ee..5050e1c2e6 100644
--- a/engines/fullpipe/fullpipe.h
+++ b/engines/fullpipe/fullpipe.h
@@ -95,8 +95,10 @@ public:
Common::Rect _sceneRect;
int _sceneWidth;
int _sceneHeight;
+ Scene *_currentScene;
Scene *_scene2;
StaticANIObject *_aniMan;
+ StaticANIObject *_aniMan2;
SoundList *_currSoundList1[11];
int _currSoundListCount;
diff --git a/engines/fullpipe/gameloader.cpp b/engines/fullpipe/gameloader.cpp
index 0f35fb7a72..7f38515afd 100644
--- a/engines/fullpipe/gameloader.cpp
+++ b/engines/fullpipe/gameloader.cpp
@@ -27,6 +27,14 @@
namespace Fullpipe {
+CInventory2 *getGameLoaderInventory() {
+ return &g_fullpipe->_gameLoader->_inventory;
+}
+
+CInteractionController *getGameLoaderInteractionController() {
+ return g_fullpipe->_gameLoader->_interactionController;
+}
+
CGameLoader::CGameLoader() {
_interactionController = new CInteractionController();
diff --git a/engines/fullpipe/gameloader.h b/engines/fullpipe/gameloader.h
index 9322e458b0..a37181d5fd 100644
--- a/engines/fullpipe/gameloader.h
+++ b/engines/fullpipe/gameloader.h
@@ -43,10 +43,10 @@ class CGameLoader : public CObject {
CGameVar *_gameVar;
CInventory2 _inventory;
+ CInteractionController *_interactionController;
private:
GameProject *_gameProject;
- CInteractionController *_interactionController;
int _field_C;
int _field_10;
int _field_14;
@@ -71,6 +71,9 @@ class CGameLoader : public CObject {
int _preloadId2;
};
+CInventory2 *getGameLoaderInventory();
+CInteractionController *getGameLoaderInteractionController();
+
} // End of namespace Fullpipe
#endif /* FULLPIPE_GAMELOADER_H */
diff --git a/engines/fullpipe/gfx.cpp b/engines/fullpipe/gfx.cpp
index 5f6d75b33b..fb9466177c 100644
--- a/engines/fullpipe/gfx.cpp
+++ b/engines/fullpipe/gfx.cpp
@@ -95,7 +95,7 @@ bool Background::load(MfcArchive &file) {
void Background::addPictureObject(PictureObject *pct) {
if (pct->_field_4)
- renumPictures(pct);
+ pct->renumPictures(&_picObjList);
bool inserted = false;
for (uint i = 0; i < _picObjList.size(); i++) {
@@ -111,24 +111,6 @@ void Background::addPictureObject(PictureObject *pct) {
}
}
-void Background::renumPictures(PictureObject *pct) {
- int *buf = (int *)calloc(_picObjList.size() + 2, sizeof(int));
-
- for (uint i = 0; i < _picObjList.size(); i++) {
- if (pct->_id == ((PictureObject *)_picObjList[i])->_id)
- buf[((PictureObject *)_picObjList[i])->_field_4] = 1;
- }
-
- if (buf[pct->_field_4]) {
- uint count;
- for (count = 1; buf[count] && count < _picObjList.size() + 2; count++)
- ;
- pct->_field_4 = count;
- }
-
- free(buf);
-}
-
PictureObject::PictureObject() {
_ox = 0;
_oy = 0;
@@ -205,6 +187,24 @@ void GameObject::setOXY(int x, int y) {
_oy = y;
}
+void GameObject::renumPictures(CPtrList *lst) {
+ int *buf = (int *)calloc(lst->size() + 2, sizeof(int));
+
+ for (uint i = 0; i < lst->size(); i++) {
+ if (_id == ((PictureObject *)((*lst)[i]))->_id)
+ buf[((PictureObject *)((*lst)[i]))->_field_4] = 1;
+ }
+
+ if (buf[_field_4]) {
+ uint count;
+ for (count = 1; buf[count] && count < lst->size() + 2; count++)
+ ;
+ _field_4 = count;
+ }
+
+ free(buf);
+}
+
Picture::Picture() {
_x = 0;
_y = 0;
diff --git a/engines/fullpipe/gfx.h b/engines/fullpipe/gfx.h
index 3340b20e7c..7eea54241c 100644
--- a/engines/fullpipe/gfx.h
+++ b/engines/fullpipe/gfx.h
@@ -109,6 +109,7 @@ class GameObject : public CObject {
GameObject();
virtual bool load(MfcArchive &file);
void setOXY(int x, int y);
+ void renumPictures(CPtrList *lst);
};
class PictureObject : public GameObject {
@@ -143,7 +144,6 @@ class Background : public CObject {
Background();
virtual bool load(MfcArchive &file);
void addPictureObject(PictureObject *pct);
- void renumPictures(PictureObject *pct);
};
class Shadows : public CObject {
diff --git a/engines/fullpipe/inventory.cpp b/engines/fullpipe/inventory.cpp
index 5ee85aab02..0480753bc2 100644
--- a/engines/fullpipe/inventory.cpp
+++ b/engines/fullpipe/inventory.cpp
@@ -28,10 +28,6 @@
namespace Fullpipe {
-CInventory2 *getGameLoaderInventory() {
- return &g_fullpipe->_gameLoader->_inventory;
-}
-
bool CInventory::load(MfcArchive &file) {
debug(5, "CInventory::load()");
diff --git a/engines/fullpipe/inventory.h b/engines/fullpipe/inventory.h
index 7991e2f3eb..36170b86bf 100644
--- a/engines/fullpipe/inventory.h
+++ b/engines/fullpipe/inventory.h
@@ -103,8 +103,6 @@ class CInventory2 : public CInventory {
};
-CInventory2 *getGameLoaderInventory();
-
} // End of namespace Fullpipe
#endif /* FULLPIPE_INVENTORY_H */
diff --git a/engines/fullpipe/objects.h b/engines/fullpipe/objects.h
index 57f96b76c0..48bb5838e6 100644
--- a/engines/fullpipe/objects.h
+++ b/engines/fullpipe/objects.h
@@ -68,12 +68,17 @@ class CInteraction : public CObject {
class CInteractionController : public CObject {
CObList _interactions;
int16 _field_20;
- int _flag24;
+ bool _flag24;
public:
- CInteractionController() : _field_20(0), _flag24(1) {}
+ CInteractionController() : _field_20(0), _flag24(true) {}
virtual bool load(MfcArchive &file);
+
+ void enableFlag24() { _flag24 = true; }
+ void disableFlag24() { _flag24 = false; }
+
+ void sortInteractions(int sceneId);
};
class CInputControllerItemArray {
diff --git a/engines/fullpipe/scene.cpp b/engines/fullpipe/scene.cpp
index dec89119bf..ab4f817373 100644
--- a/engines/fullpipe/scene.cpp
+++ b/engines/fullpipe/scene.cpp
@@ -269,6 +269,20 @@ void Scene::deleteStaticANIObject(StaticANIObject *obj) {
}
}
+void Scene::addStaticANIObject(StaticANIObject *obj, bool addList2) {
+ if (obj->_field_4)
+ obj->renumPictures(&_staticANIObjectList1);
+
+ _staticANIObjectList1.push_back(obj);
+
+ if (addList2) {
+ if (!obj->_field_4)
+ obj->clearFlags();
+
+ _staticANIObjectList2.push_back(obj);
+ }
+}
+
void Scene::draw(int par) {
updateScrolling(par);
diff --git a/engines/fullpipe/scene.h b/engines/fullpipe/scene.h
index 82041439cd..ac47d7e0ef 100644
--- a/engines/fullpipe/scene.h
+++ b/engines/fullpipe/scene.h
@@ -52,7 +52,8 @@ class Scene : public Background {
void updateScrolling(int par);
StaticANIObject *getAniMan();
StaticANIObject *getStaticANIObject1ById(int obj, int a3);
- void deleteStaticANIObject(StaticANIObject * obj);
+ void deleteStaticANIObject(StaticANIObject *obj);
+ void addStaticANIObject(StaticANIObject *obj, bool addList2);
};
class SceneTag : public CObject {
diff --git a/engines/fullpipe/scenes.cpp b/engines/fullpipe/scenes.cpp
index e3ebc22b80..b79f32f6e3 100644
--- a/engines/fullpipe/scenes.cpp
+++ b/engines/fullpipe/scenes.cpp
@@ -36,17 +36,6 @@ namespace Fullpipe {
bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
CGameVar *sceneVar;
- int v12;
- int v13;
- Scene *v14;
- int v15;
- int v16;
- int v17;
- int v18;
- CNode *v19;
- CNode *v20;
- Scene *v21;
- PictureObject *v22;
Common::Point sceneDim;
Scene *scene = accessScene(entrance->_sceneId);
@@ -100,48 +89,40 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
}
}
+ getGameLoaderInteractionController()->sortInteractions(scene->_sceneId);
+ _currentScene = scene;
+ scene->addStaticANIObject(_aniMan, 1);
+ _scene2 = scene;
+ _aniMan->_movementObj = 0;
+ _aniMan->_staticsObj = _aniMan->getStaticsById(ST_MAN_EMPTY);
+ _aniMan->setOXY(0, 0);
+
#if 0
- v12 = scene->sceneId;
- v13 = (int)getGameLoaderInteractionController();
- CInteractionController_sortInteractions(v13, v12);
- v14 = g_currentScene;
- g_currentScene = v4;
- Scene_addStaticANIObject(scene, (int)g_aniMan, 1);
- g_scene2 = v4;
- g_aniMan->movementObj = 0;
- g_aniMan->staticsObj = StaticANIObject_getStaticsById(g_aniMan, ST_MAN_EMPTY);
- (*(void (__stdcall **)(_DWORD))(g_aniMan->GameObject.CObject.vmt + 24))(0);
- if (g_aniMan) {
- g_aniMan2 = (int)g_aniMan;
- v15 = getSc2MotionControllerBySceneId(LOWORD(entrance->sceneId));
- initMovGraph2((void *)v15);
- v16 = getSc2MotionControllerBySceneId(LOWORD(entrance->sceneId));
- (*(void (__thiscall **)(int, StaticANIObject *))(*(_DWORD *)v16 + offsetof(CMotionControllerVmt, addObject)))(v16, g_aniMan);
- v17 = getSc2MotionControllerBySceneId(LOWORD(entrance->sceneId));
- (*(void (__thiscall **)(int))(*(_DWORD *)v17 + offsetof(CMotionControllerVmt, setField8)))(v17);
- v18 = (int)getGameLoaderInteractionController();
- CInteractionController_enableFlag24(v18);
+ if (_aniMan) {
+ _aniMan2 = _aniMan;
+ getSc2MotionControllerBySceneId(entrance->_sceneId)->initMovGraph2();
+ getSc2MotionControllerBySceneId(entrance->_sceneId)->addObject(_aniMan);
+ getSc2MotionControllerBySceneId(entrance->_sceneId)->setEnabled();
+ getGameLoaderInteractionController()->enableFlag24();
input_setInputDisabled(0);
} else {
- g_aniMan2 = 0;
+ _aniMan2 = 0;
}
- g_currentScene = v14;
- Scene_setPictureObjectsFlag4((int)scene);
- if (scene->staticANIObjectList1.m_nCount) {
- v19 = scene->staticANIObjectList1.m_pNodeHead;
- while (v19) {
- v20 = v19;
- v19 = v19->pNext;
- GameObject_setFlags((GameObject *)v20->data, *((_WORD *)v20->data + 6) & 0xFE7F);
- }
+
+ scene->setPictureObjectsFlag4();
+
+ for (CPtrList::iterator s = scene->_staticANIObjectList1.begin(); s != scene->_staticANIObjectList1.end(); ++s) {
+ StaticANIObject *o = (StaticANIObject *)s;
+ o->setFlags(o->field_6 & 0xFE7F);
}
- v21 = accessScene(SC_INV);
- v22 = Scene_getPictureObjectById(v21, PIC_INV_MENU, 0);
- GameObject_setFlags(&v22->GameObject, v22->GameObject.flags & 0xFFFB);
+
+ PictureObject *p = accessScene(SC_INV)->getPictureObjectById(PIC_INV_MENU, 0);
+ p->setFlags(p->_flags & 0xFFFB);
+
removeMessageHandler(2, -1);
- g_updateScreenCallback = 0;
+ _updateScreenCallback = 0;
- switch (entrance->sceneId) {
+ switch (entrance->_sceneId) {
case SC_INTRO1:
sceneVar = _gameLoader->_gameVar->getSubVarByName("SC_INTRO1");
scene->preloadMovements(sceneVar);
@@ -630,6 +611,7 @@ bool FullpipeEngine::sceneSwitcher(EntranceInfo *entrance) {
break;
}
#endif
+
return true;
}
diff --git a/engines/fullpipe/stateloader.cpp b/engines/fullpipe/stateloader.cpp
index 08b09918aa..c383a054e7 100644
--- a/engines/fullpipe/stateloader.cpp
+++ b/engines/fullpipe/stateloader.cpp
@@ -169,6 +169,10 @@ bool CInteractionController::load(MfcArchive &file) {
return _interactions.load(file);
}
+void CInteractionController::sortInteractions(int sceneId) {
+ warning("STUB: CInteractionController::sortInteractions(%d)", sceneId);
+}
+
CInputController::CInputController() {
// TODO
}