diff options
-rw-r--r-- | README | 111 |
1 files changed, 67 insertions, 44 deletions
@@ -15,26 +15,27 @@ Table of Contents: * 2.1 Reporting Bugs 3.0) Supported Games * 3.1 Copy Protection - * 3.2 Commodore64 games notes - * 3.3 Maniac Mansion NES notes - * 3.4 Macintosh games notes - * 3.5 Multi-CD games notes - * 3.6 The Curse of Monkey Island notes - * 3.7 Broken Sword games notes - * 3.8 Beneath a Steel Sky notes - * 3.9 Flight of the Amazon Queen notes - * 3.10 Gobliiins notes - * 3.11 Inherit the Earth: Quest for the Orb notes - * 3.12 Simon the Sorcerer notes - * 3.13 The Feeble Files notes - * 3.14 The Legend of Kyrandia notes - * 3.15 Sierra AGI games Predictive Input Dialog notes - * 3.16 Mickey's Space Adventure notes - * 3.17 Winnie the Pooh notes - * 3.18 Troll's Tale notes - * 3.19 Dragon History notes - * 3.20 Simultaneous speech and subtitles in Sierra SCI games - * 3.21 Known Problems + * 3.2 Day of the Tentacle notes + * 3.3 Commodore64 games notes + * 3.4 Maniac Mansion NES notes + * 3.5 Macintosh games notes + * 3.6 Multi-CD games notes + * 3.7 The Curse of Monkey Island notes + * 3.8 Broken Sword games notes + * 3.9 Beneath a Steel Sky notes + * 3.10 Flight of the Amazon Queen notes + * 3.11 Gobliiins notes + * 3.12 Inherit the Earth: Quest for the Orb notes + * 3.13 Simon the Sorcerer notes + * 3.14 The Feeble Files notes + * 3.15 The Legend of Kyrandia notes + * 3.16 Sierra AGI games Predictive Input Dialog notes + * 3.17 Mickey's Space Adventure notes + * 3.18 Winnie the Pooh notes + * 3.19 Troll's Tale notes + * 3.20 Dragon History notes + * 3.21 Simultaneous speech and subtitles in Sierra SCI games + * 3.22 Known Problems 4.0) Supported Platforms 5.0) Running ScummVM * 5.1 Command Line Options @@ -410,7 +411,29 @@ ScummVM will skip copy protection in the following games: * Zak McKracken and the Alien Mindbenders -3.2) Commodore64 games notes: +3.2) Day of the Tentacle notes: +---- -------------------------- + +At one point in the game, you come across a computer that allows you +to play the original Maniac Mansion as an easter egg. ScummVM supports +this, with a few caveats: + +ScummVM will scan your configuration file for a game that's in a +'Maniac' sub-folder of your Day of the Tentacle folder. If you've +copied the data files from the CD version, this should already be the +case but you have to add the game to ScummVM as well. + +To return to Day of the Tentacle, press F5 and select "Return to +Launcher". + +This means that you could in theory use any game as the easter egg. +Indeed, there is a "secret" configuration setting, "easter_egg", to +override the ID of the game to run. Be aware, though, that not all +games support returning to the launcher, and setting it up to use Day +of the Tentacle itself as the easter egg game is not recommended. + + +3.3) Commodore64 games notes: ---- ------------------------ Both Maniac Mansion and Zak McKracken run but Maniac Mansion is not yet playable. Simply name the D64 disks "maniac1.d64" and "maniac2.d64" @@ -424,7 +447,7 @@ to Commodore64. We recommend using the much simpler approach described in the previous paragraph. -3.3) Maniac Mansion NES notes: +3.4) Maniac Mansion NES notes: ---- ------------------------- Supported versions are English GB (E), French (F), German (G), Italian (I), Swedish (SW) and English US (U). ScummVM requires just the PRG section @@ -453,7 +476,7 @@ section. To do so use the 'extract_mm_nes' utility from the tools package. -3.4) Macintosh games notes: +3.5) Macintosh games notes: ---- ---------------------- All LucasArts SCUMM based adventures, except COMI, also exist in versions for the Macintosh. ScummVM can use most (all?) of them, however, in some @@ -481,7 +504,7 @@ disk see: http://wiki.scummvm.org/index.php/HOWTO-Mac_Games -3.5) Multi-CD games notes: +3.6) Multi-CD games notes: ---- --------------------- In general, ScummVM does not deal very well with Multi-CD games. This is because ScummVM assumes everything about a game can be found in one @@ -496,7 +519,7 @@ files. Usually, when a file appears on more than one CD you can pick either of them. -3.6) The Curse of Monkey Island notes: +3.7) The Curse of Monkey Island notes: ---- --------------------------------- For this game, you will need the comi.la0, comi.la1 and comi.la2 files. The comi.la0 file can be found on either CD, but since they are @@ -508,7 +531,7 @@ two CDs. Some of the files appear on both CDs, but again they're identical. -3.7) Broken Sword games notes: +3.8) Broken Sword games notes: ---- ------------------------- The instructions for the Broken Sword games are for the Sold-Out Software versions, with each game on two CDs, since these were the @@ -517,7 +540,7 @@ them. Hopefully they are general enough to be useful to other releases as well. -3.7.1) Broken Sword games cutscenes: +3.8.1) Broken Sword games cutscenes: ------ ----------------------------- The cutscenes for the Broken Sword games have a bit of a history (see the next section, if you are interested), but in general all you need to @@ -558,7 +581,7 @@ currently does not work when running PlayStation videos. (Broken Sword II already has subtitles; no extra work is needed for them.) -3.7.2) Broken Sword games cutscenes, in retrospect: +3.8.2) Broken Sword games cutscenes, in retrospect: ------ -------------------------------------------- The original releases of the Broken Sword games used RAD Game Tools's Smacker(tm) format. As RAD was unwilling to open the older legacy @@ -583,7 +606,7 @@ decoding MPEG movies added a lot of complexity, and they didn't look as good as the Smacker and DXA versions anyway. -3.7.3) Broken Sword: +3.8.3) Broken Sword: ------ ------------- For this game, you will need all of the files from the clusters directories on both CDs. For the Windows and Macintosh versions, you @@ -600,7 +623,7 @@ makes little difference. The PlayStation version requires tunes.dat and tunes.tab. -3.7.4) Broken Sword II: +3.8.4) Broken Sword II: ------ ---------------- For this game, you will need all of the files from the clusters directories on both CDs. (Actually, a few of them may not be strictly @@ -615,7 +638,7 @@ In addition, you will need the cd.inf and, optionally, the startup.inf files from the sword2 directory on CD 1. -3.8) Beneath a Steel Sky notes: +3.9) Beneath a Steel Sky notes: ---- -------------------------- Starting with ScummVM 0.8.0 you need the additional 'SKY.CPT' file to run Beneath a Steel Sky. @@ -626,7 +649,7 @@ files (SKY.DNR, SKY.DSK), in your extrapath, or in the directory where your ScummVM executable resides. -3.9) Flight of the Amazon Queen notes: +3.10) Flight of the Amazon Queen notes: ---- --------------------------------- In order to use a non-freeware version of Flight of the Amazon Queen (from original CD), you will need to place the 'queen.tbl' file @@ -641,7 +664,7 @@ specific version, and thus removing the run-time dependency on the sound effects with MP3, OGG or FLAC. -3.10) Gobliiins notes: +3.11) Gobliiins notes: ----- ---------------- The CD versions of the Gobliiins series contain one big audio track which you need to rip (see the section on using compressed audio files) @@ -651,7 +674,7 @@ track and its volume is therefore changed with the music volume control as well. -3.11) Inherit the Earth: Quest for the Orb notes: +3.12) Inherit the Earth: Quest for the Orb notes: ----- ------------------------------------------- In order to run the Mac OS X Wyrmkeep re-release of the game you will need to copy over data from the CD to your hard disk. If you're on a PC @@ -671,14 +694,14 @@ format, as they should include both resource and data forks. Copy all 'ITE *' files. -3.12) Simon the Sorcerer 1 and 2 notes: +3.13) Simon the Sorcerer 1 and 2 notes: ----- --------------------------------- If you have the dual version of Simon the Sorcerer 1 or 2 on CD, you will find the Windows version in the main directory of the CD and the DOS version in the DOS directory of the CD. -3.13) The Feeble Files notes: +3.14) The Feeble Files notes: ----- ----------------------- If you have the Windows version of The Feeble Files, there are several things to note. @@ -696,7 +719,7 @@ Rename voices.wav on CD3 to voices3.wav Rename voices.wav on CD4 to voices4.wav -3.14) The Legend of Kyrandia notes: +3.15) The Legend of Kyrandia notes: ----- ----------------------------- To run The Legend of Kyrandia under ScummVM you need the 'kyra.dat' file. The file should always be included in official ScummVM packages. @@ -707,7 +730,7 @@ thus you only need to grab it in case ScummVM complains about the file being missing. -3.15) Sierra AGI games Predictive Input Dialog notes: +3.16) Sierra AGI games Predictive Input Dialog notes: ----- ----------------------------------------------- The Predictive Input Dialog is a ScummVM aid for running AGI engine games (which notoriously require command line input) on devices with @@ -761,7 +784,7 @@ naturally mapping the functionality to the numeric keypad. Also, the dialog's buttons can be navigated with the arrow and the enter keys. -3.16) Mickey's Space Adventure notes: +3.17) Mickey's Space Adventure notes: ----- ------------------------------- To run Mickey's Space Adventure under ScummVM, the original executable of the game (mickey.exe) is needed together with the game's data files. @@ -776,7 +799,7 @@ game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu. -3.17) Winnie the Pooh notes: +3.18) Winnie the Pooh notes: ----- ---------------------- It is possible to import saved games from the original interpreter of the game into ScummVM. @@ -791,14 +814,14 @@ game's screen to change location, similar to many adventure games, which is simpler and more straightforward than moving around using the menu. -3.18) Troll's Tale notes: +3.19) Troll's Tale notes: ----- ------------------- The original game came in a PC booter disk, therefore it is necessary to dump the contents of that disk in an image file and name it "troll.img" to be able to play the game under ScummVM. -3.19) Dragon History notes: +3.20) Dragon History notes: ----- --------------------- There are 4 language variants of the game: Czech, English, Polish and German. Each of them is distributed in a separate archive. The only @@ -816,7 +839,7 @@ All game files and the walkthrough can be downloaded from http://www.ucw.cz/draci-historie/index-en.html -3.20) Simultaneous speech and subtitles in Sierra SCI games: +3.21) Simultaneous speech and subtitles in Sierra SCI games: ----- ------------------------------------------------------ Certain CD versions of Sierra SCI games had both speech and text resources. Some have an option to toggle between the two, but there are @@ -864,7 +887,7 @@ Space Quest 4 CD: options dialog, or via ScummVM's audio options. -3.21) Known Problems: +3.22) Known Problems: ----- --------------- This release has the following known problems. There is no need to report them, although patches to fix them are welcome. If you discover a |